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8/13/2019 Solid Ders 12
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Tutorial 12: Clamp 1
SolidWorks Tutorial 12
CLAMP
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Tutorial 12: Clamp 2
ClampIn this tutorial we are going to make a clamp. Many of the topics we will use you have seen already, butwe are also going to show you some new tools, including:
- Movements in an assembly.
- The creation of a rendering with PhotoWorks.
First, we are going to mold the parts, and then we will make the assembly, in which you can see the ex-act movements of the product. Finally, we are going to make a rendering in PhotoWorks.
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Tutorial 12: Clamp 3
Work plan The first part we are going to make is the base. In the illustration belowyou can see the dimensions.
First, you will make a work plan. How would you build this part?
The main problem in this part is that almost all the vertical planes are at anangle of 5, which is often the case with castings. To achieve that angle in
the model, we use a new feature: Draft.
Make a plan by yourself for how to create this model.
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Tutorial 12: Clamp 5
1 Start SolidWorks and opena new part.
2 Select the Front Plane and
make a sketch like you seein the illustration on theright.
Can you build this sketch byyourself? Fine! After thatcontinue to Step 6.
If you cannot build thissketch, then follow the nextsteps.
3 Draw the lines as shown onthe right. Note the position
of the origin.
4 Now, select the wholesketch (all lines and thecenterline). The easiest wayto do this is by dragging aframe around the whole
sketch.
Next, click onMirror Enti-tiesin the CommandMa-nager.
5 Set the dimensions in thesketch as shown on theright.
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Tutorial 12: Clamp 6
6 Extrude the sketch over alength of100mm.
7 We are now going to make
the mounting holes. Createa sketch on the upper sur-face of the model as shownin the illustration on theright.
Can you build this sketch byyourself? Great! Continue toStep 14.
If you cannot build thissketch, than follow the nextfew steps.
8 1. First, select the planewhere you want tomake the sketch.
2. Click on Normal To inthe menu that appears.
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Tutorial 12: Clamp 7
9 Next, draw the two center-lines, as illustrated on theright.
Be careful to draw the cen-terlines in the exact center
of the model. To see if thisreally works out properly,you can verify it with theMidpoint symbols, whichyou can find at the end ofthe centerlines.
10 Draw a circle, similar to theillustration on the right.
11 Now mirror the circle:
1. Select the circle.
2. Hold the keyand select the verticalcenterline.
3. SelectMirror Entitiesinthe CommandManager.
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Tutorial 12: Clamp 8
12 The two circles we havecreated will be mirrored asecond time:
1-3Select the two circleswe have already drawn
before and the horizon-tal centerline. Use the key.
4. SelectMirror Entitiesinthe CommandManager.
13 Add the dimensions asshown to the sketch.
14 Make an Extruded Cut fromthe sketch with depth
Through All.
Hint! In these two sketches we have mirrored some parts. This not only saves
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Tutorial 12: Clamp 9
time because you have to draw less, but the mirrored parts also remainconstrained to each other and will always be symmetrical.
15 Now, select the front planefrom the model and selectNormal To.
Make a sketch on thisplane.
16 Can you build this sketch allby yourself? Great! Contin-ue at Step 25.
If you cannot build thissketch, then follow the nextsteps.
17 First, draw a centerlinefrom the origin verticallyupwards. The exact lengthdoes not matter.
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Tutorial 12: Clamp 10
18 Draw a horizontal line asillustrated on the right.
The beginning of the line isat the upper surface of themodel.
The endpoint is on the ver-tical centerline.
Push the key to ab-ort the line command.
19 Now, draw a second line asshown.
The beginning of the line isexactly on the beginning ofthe last line you drew.
The line is not positionedvertically but at a slight an-gle in relation to the verticalcenterline.
20 1. Click onArc in theCommandManager.
2. Click on Tangent Arc inthe PropertyManager.
3. Click on the endpointof the line you have
just drawn to get thefirst point of the arc.
4. To get the endpoint ofthe arc, click on thecenterline as shown.
5. Click the key toabort the command.
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Tutorial 12: Clamp 11
21 1. Select the centerline.
2. Hold the keyand select the center ofthe arc. This is markedin the sketch as a little
x.
3. Click onCoincidentinthe PropertyManager.
22 Select the whole sketch (in-
cluding the centerline), andclick onMirror Entitiesinthe CommandManager.
23 Next, you have to draw acircle.
Put the center of the circleon the center of the arc.
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Tutorial 12: Clamp 12
24 Set the dimensions in thesketch as shown.
25 Extrude this sketch.
1. Set the depth to25mm.
2. Make sure your extru-sion extends in theright direction with Re-verse Direction. Rotatethe model to its isome-tric position. Otherwise,you will not be able tosee this!
3. Click on OK.
26 We are going to set all ver-tical planes at an angle of5. For this we use a newfeature: Draft.
Click onDraftin the Com-mandManager.
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Tutorial 12: Clamp 13
27 First, we select theNeutralPlane. This is the partition-ing plane from the mold ormatrix.
Rotate the model so you
have a good view of thebottom.
Select the bottom plane.
28 We can now select theplanes that we want to tilt.
Click on all vertical planes
as shown in the illustrationon the right. There are 7planes in total. To selectthem all, you will have torotate the model every nowand then.
29 Next, you have to set twomore items.
1. Set theDraft Angleto5in the PropertyMa-nager.
2. In the model the angledirection is indicated byan arrow. Make surethis arrow points up-ward. You can changedirection by clicking onthe arrow.
3. Click on OK in the Pro-pertyManager.
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Tutorial 12: Clamp 14
30 Select the right plane in themodel and make the sketchas shown.
If you can do it yourself,then continue to Step 37, if
not, follow the few nextsteps.
31 Draw a line similar to theone in the illustration.
32 Use theAutotransitioningtechnique that we used be-fore when we wanted to
draw a part of a circle usingthe line command.
1. Move the cursor awayfrom the last point thatyou drew.
2. Replace the cursor ex-actly to the last pointagain (do NOT click onit!)
3. Move the cursor awayand you will be drawingan arc.
4. Click as shown in theillustration to set anarc.
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Tutorial 12: Clamp 15
33 Click on the spot as shownon the right.
Use the dotted auxiliaryline: it is aligned to the cir-cle.
Note the two yellow iconsnear the cursor. Thesemust be visible at the mo-ment that you set the end-point.
34 Click on the beginning ofthe first line now.
35 Draw a circle with its mid-point on the midpoint of thearc.
36 Set the dimensions asshown on the right.
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Tutorial 12: Clamp 16
37 Extrude this sketch.
1. Select the optionMidPlanein the Property-Manager.
2. Set the distance to6mm.
3. Click on OK.
38 Round the corners from themodel with theFilletfea-ture.
Set the radius to1.5mmand select the edges asshown on the right.
Click on OK.
39 Use theFilletfeature againto round off the rest of theedges. Do this using a ra-dius of1mm.
40 The first part of the clamp
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Tutorial 12: Clamp 17
is now ready.
Save it as: base.SLDPRT.
Work plan The next part we will create is half of the arm. This part is made from
sheetmetal, so we will be using the SolidWorks SheetMetal functions.To make this part you need to use two new features:
1. Jog, which allows you to make a double bend in a part.
2. Sketched bend, which allows you to draw a line on a sheet of metalthat will act as a bending line.
Making this part is actually very simple.
1. Use sheetmetal. While making this part is ease, the sketch we haveto make is fairly complicated!
2. Next we will Jog the line.
3. Finally, we will bend the sheet with the Sketched Bend command.
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Tutorial 12: Clamp 18
41 Open a new part.
Select the right plane andmake the sketch as shownon the right.
Did you succeed? Continuewith Step 56.
If you fail, follow the nextfew steps.
42 Draw three centerlines onthe right plane first, asshown on the right. Drawthe first centerline horizon-tally from the origin to theleft.
Set the dimensions asshown in the illustration.
43 1,2 Select the two bottomcenterlines (use the key.
3. Click onOffset Entitiesin the CommandMa-nager.
4. Set the distance to8mm in the Property-
Manager.
5. Check the optionBi-directional.
6. Click on OK.
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Tutorial 12: Clamp 19
44 Draw a circle with the mid-point on the left end of thecenterline. Set the dimen-sion to10mm.
45 Next, draw a line.1. Set the beginning at
random, as shown onthe right.
2. Set the second point onthe circle. Make sure ittouches the circle at theright spot. You can tellby the little icon thatpops up at the cursor.
3. Push the key on
the keyboard to abortthe Line command.
46 1,2 Select the line and thecenterline as shown onthe right.
3. Click onMirror Entitiesin the CommandMa-nager.
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Tutorial 12: Clamp 20
47 Set the angle between thelines to5.
48 Next, we will trim the partof the circle that lies be-tween the lines.
1. Click onTrim Entitiesin the CommandMa-nager.
2. Click onTrim to clos-estin the PropertyMa-nager.
3. Click on the parts ofthe circle that need tobe removed.
49 We need another halfcircleat the other end of thesketch.
1. Click onArc in theCommandManager.
2. Click on Tangent Arc in
the PropertyManager.
3. Click on the end of theupper line.
4. Click on the end of thebottom line.
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Tutorial 12: Clamp 21
50 We want to round the fourcorners now.
1. Click on Sketch Fillet inthe CommandManager.
2. Set the radius to8mmin the PropertyManager.
3. Click on the bottomcorner as shown.
4,5 Click on both lineswhich we want to con-nect with a bended line.
51 A message appears. ClickonYes.
Explanation! What does the message in Step 51 mean?
The upper sloped lines in the sketch are mirrored lines (from Step 46). Forthis reason, the lines are connected together by a relation: they are sym-metrical around the centerline and equally long.
When you want to round one of these lines, their lengths will not be equalanymore. The symmetry will be disconnected or destroyed and that is whatthe software warns you about.
The lines were black (fully defined) but after you click on Yes and thesymmetry is disconnected, they will turn blue (not fully defined). We willshow you how to resolve this later.
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Tutorial 12: Clamp 22
52 Set the radius to4mmand round the two othercorners in the same way.
53 To return to a fully definedsketch, you have to follow
the next few steps:
1. Remove the dimensionof5.
2. Add two angles of2.5instead.
54 Finally, we have to drawtwo holes.
Draw two circles as shownon the right.
The midpoints are on theends of the bottom center-line.
Set the size for one of theholes to6mm.
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Tutorial 12: Clamp 23
55 1. Select both (use the key).
2. Click onEqualin thePropertyManager.
56 We will make a part withsheetmetal from thissketch.
Make sure the tab Sheet-Metal is displayed in theCommandManager.
If not, right-click on one ofthe other tabs and selecttheSheetMetalfunction inthe pop-up menu.
57 1. Click onSheetMetalinthe CommandManager.
2. Click onBase-Flange/Tab.
58 1. Set the thickness for
the material to2.5mmin the PropertyManag-er.
2. Click on OK.
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Tutorial 12: Clamp 24
59 We will now make a doublebend in the sheet. This iscalled a Jog.
Select the flat surface fromthe model and make the
sketch as shown: is con-sists of one horizontal lineand a dimension.
60 Click onJogin the Com-mandManager.
61 1. First, click on the partof the model that mustbe fixed. Click on thespot as indicated.
2. Set the distance to3mm.
3. This distance is calledthe Outside Offset.
4. Select the option Bendcenterline to set theposition of thejog.
5. Make sure that thejoggoes backwards withthe Reverse directioncommand as shown inthe illustration.
6. Click on OK.
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Tutorial 12: Clamp 25
62 Next we have to bend theupper end of the arm.
Select the plane as shownand make a sketch. Draw avertical line and set the
distance to110mmfromthe origin.
63 Click onSketched Bendinthe CommandManager.
64 1. Again, you will have toindicate first whichplane stays fixed. Click
on the spot as indi-cated in the illustra-tion.
2. Set the angel to90.
3. Make sure that thispart of the sheetmetalis bending in the rightdirection with Reversedirection. The arrow inthe model indicatingthe direction must
point backwards.4. Click on OK.
65 This model is now finished.Save it as: Arm-right.SLDPRT.
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Tutorial 12: Clamp 26
66 We need a mirrored copyfrom this part. This is veryeasy to create.
1. Select the plane in themodel as shown. This
is themirrorfor themirror command (themirror axis).
2. Open the pull-downmenus.
3. Click onInsertin thepull-down menus.
4. Click onMirror Part.
67 Click on OK in the Proper-tyManager.
68 A new file has opened con-taining the mirrored part.
This part is constrained tothe original part. If youchange the original, themirrored copy will alsochange.
Save this part as: Arm-left.SLDPRT.
Work plan The next part is a bracket. This is much simpler than the last part. Howwould you handle this? Make a plan!
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Tutorial 12: Clamp 27
We will build this part in sheetmetal too.
69 Open a new file and makethe sketch as shown on theright plane.
When done, continue toStep 74.
If you have trouble, followthe next few steps.
70 Draw a centerline horizon-tally to the right from theorigin.
Set a size for the length:45mm.
71 Draw two circles with themidpoints at both end-points of the centerline.
Set the dimension fromone of the circles to
6mm.
Select both circles and setan Equal relation.
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Tutorial 12: Clamp 28
72 1. Select the centerline.
2. Click onOffset Entitiesin the CommandMa-nager.
3. Set a distance of6.25mmin the Proper-tyManager.
4. Check the optionBi-directional.
5. Check the option Capendsand next check
Arcs.
6. Click on OK.
73 First, click onSheetMetalin the CommandManagerthen onBase Flange.
74 1. Set the thickness ofthe material to2.5mmin the PropertyManag-er.
2. Click on OK.
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Tutorial 12: Clamp 29
75 Make the sketch as shown.Draw a vertical line and setthe dimension from thatline to the center of the lefthole to12.5mm.
76 Click onJogin the Com-mandManager and set thefollowing features in thePropertyManager:
1. Click on the middle ofthe model to determinethe fixed plane.
2. All other settings willbe the same as the lasttime you did this. Soyou do not have tochange them. Checkthe settings with thedata from the illustra-tion.
3. Click on OK.
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Tutorial 12: Clamp 30
77 Make a secondJogat theother end of the bracket.Do exactly the same as youdid in the last two steps,only now set the vertical
line 12.5mmfrom theright hole.
78 Save the file as:link.SLDPRT.
We will make the pin now. This is a simple part that you can probably makeby yourself without any problem. We only provide the main steps.
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Tutorial 12: Clamp 31
79 Open a new part and makethe sketch as shown on thefront plane. It consists onlyof one circle.
Extrude this circle with a
length of100mm.
80 Make a sketch as shown.Use the centerline to makesure that the rectangle isexactly in the middle of thecircle. The height of therectangle does not matter.
81 Make an Extruded Cut fromthis sketch.
1. The depth is15mm.
2. Check the option Flipside to cutto makesure that the materialon theoutside of therectangle will be re-moved and not on theinside, like we woulddo with a normal Ex-truded Cut.
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Tutorial 12: Clamp 32
82 Make the sketch as shown.Draw the diagonal center-line. Next draw a circle onthe midpoint of the center-line.
Make an Extruded Cut witha depth set toThrough Allfrom this sketch.
83 Finally, chamfer the end ofthe pin by1mm x 45us-ing the Chamfer feature.
84 Save the file asRod.SLDPRT.
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Tutorial 12: Clamp 33
Work plan The next part is the cap. It only consists of one feature: a Revolved Boss.
85 Open a new part and makethe sketch as shown on thefront plane.
Make the sketch completewithout any fillets. Onlywhen the sketch is done,
use the Sketch Fillet com-mand.
Make a Revolved Boss,over360 from thissketch.
86 Save the file as Sock-et.SLDPRT.
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Tutorial 12: Clamp 34
Work plan Finally, we have to build a rivet. This is also a part made from only one Re-volved Boss feature.
We need two lengths of rivets though:16mmand11mm. That is why wewill make two configurations from this part.
87 Open a new part. Make thesketch as shown on thefront plane.
You can of course drawhalf of the sketch first andmirror it around the center-line.
The sloped edge must be
done with the SketchChamfer command.
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Tutorial 12: Clamp 35
88 1. Select the upper hori-zontal line in thesketch. This will be ourrotation axis.
2. Click on Revolved
Boss/Base.
Click on OK in the Proper-tyManager to make the ro-tation.
89 Go to the Configuration-Manager.
90 Change the name of thecurrent configuration from
Defaultto16mm.
91 Add a new configuration.
1. Right-click on the up-per line.
2. Click on Add configu-ration.
92 1. Name for the new con-figuration11mm.
2. Click on OK.
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Tutorial 12: Clamp 36
93 1. Double-click on themodel. The dimensionsappear.
2. Double-click on thedimension16mm. The
Modifymenu appears.
3. Change the size to11mm.
4. Select This configura-tion. The changed val-ue will only be alteredin the active configura-tion now and not in theother one.
5. Click on Rebuild to ac-tivate the changes.
6. Click on OK.
94 This part is ready too. Saveit as Rivet.SLDPRT.
95 All parts of the clamp arenow ready, so we can startbuilding the assembly. Tryit yourself first. If you fail,follow the steps below.
Open a new assembly.
96 Place the base in the as-sembly, next the pin andthe cap. You can place allitems at random on thescreen.
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Tutorial 12: Clamp 37
97 1. Click on Mate in theCommandManager.
2,3 Select the two planesfrom the pin and thebase as illustrated on
the right.
4. Because the pin is inthe wrong direction,you must click on Anti-
Aligned in the Com-mandManager. The pinis reversed now.
5. Click on OK.
98 Select the two planes asshown.
Click on OK.
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Tutorial 12: Clamp 38
99 Select the surface at theinside of the cap as shown.
100 1. Rotate the model andselect the plane fromthe axis as shown.
2. Double-click on OK toend the Mate com-mand.
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Tutorial 12: Clamp 39
101 Use Insert Component toput the two arms in the as-sembly.
102 Click on Mate in theCommandManager again.
Select the two edges asshown.
Click on OK.
103 Rotate the model and dothe same again for the
other arm.
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Tutorial 12: Clamp 40
105 Try to drag the partsaround the screen now.
You will notice that youcan only move the pin andthe cap up and down and
rotate the arms. Thesemovements are determinedby the mates you haveadded.
Add two brackets to theassembly.
106 Start the Mate commandagain and make a Coinci-dent mate (not a Concen-tric!)
Select the two edges as
shown on the right.
Click on OK.
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Tutorial 12: Clamp 41
107 Select the two edges asshown.
Click on OK.
108 Set the other bracket aswell.
Use the optionAnti-Alignedto reverse the bracket.
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Tutorial 12: Clamp 42
109 You can move the arm nowand you will see the clampfunctioning.
To finish the model youneed to add the rivets. You
will need one rivet of 11mm and two rivets of 16mm.
110 The assembly is readynow. Save the file asClamp.SLDASM.
Checking the model When you move the arm of the clamp, you will notice that the brackets col-lide with the base.
To solve this problem, we need to extend the base a bit.
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Tutorial 12: Clamp 43
111 The easiest way to extendthe size of the base is todo the following:
1. Double-click on thebase. The dimensions
appear.
2. Find the length (100)and double-click onthis. TheModifymenuappears.
3. Change the size to110mm.
4. Click on Rebuild, andcheck to see if thechange is correct.
5. Click on OK.
Checking the model The arm from the pin can rotate 360 degrees and in the software, the armgoes right through the material of the base. This is not possible in the realworld, so we want to limit the rotation of the arm.
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Tutorial 12: Clamp 44
112 To find out the most ex-treme positions, we will fol-low the next few steps:
1. Make sure the arm ispointing upward.
2. Click on Move Compo-nent in the Com-mandManager.
3. Select the optionColli-sion Detection in thePropertyManager.
4. Check the functionStop at collision.
113 Move the arm again. No-tice that the movement islimited to the positionwhere two parts collide. At
that point, the collidingparts turn green.
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Tutorial 12: Clamp 45
Work plan Finally, we will make a rendering from this model. A rendering is a pictureof the model with all features displayed as realistically as possible. You canuse a rendering for many communications purposes, such as in a presenta-tion.
To make a rendering in SolidWorks we use a separate piece of softwarecalled PhotoWorks. This is a very robust program with a wide range of ca-pabilities. We will show you how to make a standard rendering using thedefault settings.
114 Check to see if PhotoWorksis activated.
1. Click on the tabOfficeProducts in the Com-mandManager.
When the button Photo-
Works Studio is present,you are ready with this ap-plication.
2. If the button Photo-Works Studio is notvisible, click on Solid-Works Office.
3. Click on PhotoWorks.
The buttons and functionsfor PhotoWorks appear inthe CommandManager
now.
115 Put the model in perspec-tive. This will give a morenatural look than an isome-tric or diametric view.
1. Click onView Settings.
2. Click on Perspective.
Rotate the model to estab-lish the view that you wantto show in the rendering.
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Tutorial 12: Clamp 46
116 First, we will make a ren-dering with the default set-tings.
Click on Render in theCommandManager.
You will notice that the im-age is displayed differently,including shadows and ref-lections.
117 We will determine the kindof material for the differentparts.
Click on Appearance inthe CommandManager.
118 You will see a small Pre-viewwindow in which youcan see your settings. Youcan close the window if you want, you will notneed it in this exercise.
The whole assembly is se-lected now.
1. Right-click onClamp.SLDASM in thePropertyManager.
2. Click on Clear Selec-tions.
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Tutorial 12: Clamp 47
119 1. Check the optionApplychanges at assemblycomponent level in thePropertyManager.
2. Click on the cap in the
model.
120 1. Click on the tab Real-View/PhotoWorks
Items (on the rightside of your screen) inthe task pane.
2. Click onRubber.
3. Click onMatte.
4. You will only find onekind of material in thiscategory. Select it.
The cap is now made of matte rubber.
121 1. Click on the pushpin inthe PropertyManager.The PropertyManagerwill remain visible evenafter you have clickedOK. This will come inhandy when you aregoing to determine thekind of material to usefor several parts.
2. Click on OK.
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Tutorial 12: Clamp 48
122 Select the base in themodel.
123 Selectcast iron.
Click on OK in the Proper-tyManager.
124 You can do the same withall of the other parts your-self. You can also deter-mine colors for the differ-ent parts.
Try this or keep the defaultsettings.
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Tutorial 12: Clamp 49
125 Now that we have deter-mined the materials, wecan set the scene arounda product. The scene is theenvironment, the back-
ground, and/or the light-ing. SolidWorks has anumber of standardscenes.
Click on PhotoWorks Stu-dio in the CommandMa-nager.
126 1. You can browse theavailable scenes in thePropertyManager.Every time you will be
presented with thepreview. Select onescene and use it.
2. Set the Render Quali-ty at least to mediumor you will not see anyshadows.
3. Click onRenderin theCommandManager.
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Tutorial 12: Clamp 50
127 The rendered image ap-pears. You can browse toanother scene in the Pro-pertyManager and click on
Renderagain.
Hint! The rendering sometimes takes a while, especially when you use high quali-ty with a lot of light sources and shadows. To speed this process up, youcan render a part of the model. Click onRender Areain the CommandMa-nager and indicate on the screen which part of it you want to render.
128 Did you find the renderingyou wanted, you can saveit in a separate file, for in-stance in JPEG format. Youcan use it for a report oron a website.
Click on Render to file.
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Tutorial 12: Clamp 51
129 Set the following featuresin the menu that appears:
1. Select a name for thefile,Clamp.
2. Select a file format.JPEG can be used bya lot of applications.
3. Select theImage size.This depends on whatyou want to do with it,but a width of between1000 and 2000 pixelsis usually sufficient.The height will adaptitself automatically.
4. Click onRender.
Hint! What you have just seen in PhotoWorks in only the beginning of what youcan do with this application. You can change whatever you like: the back-ground, the surface, the lighting, and so on. These steps are not includedin this tutorial, but if you are interested, try them yourself.
What are the main fea-
tures you have learnedin this tutorial?
In this tutorial you have learned a few new tools.
You have used Jogs in the sheetmetal features.
You have used the Draft feature to add sloped planes to the model.
You have seen how to limit the movement in an assembly.
You have used PhotoWorks.
The most important thing you have gained, however, is the practicethe tutorial has provided in modeling and, even more importantly,making sketches.
This is the last tutorial from SolidWorks in this series. When you have com-pleted all twelve exercises and have done some additional practice, youshould be able to work with SolidWorks quite well now.
To get even better, all you need to do is practice, practice, and practicesome more!
Not all of the features in SolidWorks were presented in these tutorials. Thatwould be virtually impossible, given the vast possibilities and features in thesoftware.
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You are now a SolidWorks user and that means you can try and buildsomething on your own. And you will learn al lot from this! And if you failwith one or more functions, find the Help function. It will help you to get onwith your work. For Dutch students, it is possible to get a book called Pro-ductmodelleren met SolidWorks in which practically all possibilities from So-lidWorks are described.
Do not be afraid to try things yourself and keep on practicing. You will soonbe able to call yourself a SolidWorks expert!
Tel: +31 (0)72 514 3550