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Soft-wear: identifying meaningful design spaces
for wearable technology
Odette Valentine School of Engineering & Design
Supervisor: Dr Sharon Baurley
What do we mean by wearable technology? ht
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Used expressively & visually
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digital fashion product - today ht
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Aims & objectives
© Elucidate the nature of the new relationships required between the designer and the user/consumer that will catalyse the development of meaningful wearable technology
© Design and produce (in conjunction with users via digital technologies) novel modular garment platforms demonstrating various levels of integration of electronic textile components.
© Remain design led and practice based.
Initial Approach
© Identify user needs /product spaces where (fashion) design can play a significant role in increasing consumer acceptance
© Based on two propositions
© Existing and new affordances of
clothing can mitigate the form factors suggested by the limits of the technology
© Fashion objects can create cultural value alongside functional value
What do our clothes say about us?
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What do our clothes say about us? ht
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How do we furnish our identity?
“Fashion is the science of appearances and it inspires one with the desire to seem
rather than to be.” Edwin Hubbell Chapin
1814-1880
How do we furnish our online identity? ht
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Inputs Processing Outputs
Generated by the body: -biological signals (electric, chemical) -mechanical (motion,
pressure)
Harnessing & developing: −micro electronics −ubiquitous computing −smart materials −mobile telecoms −portable power sources
Direction: −“transmit”out −feedback real time info Type: −visual −audio −tactile / −aromatic −mechanical (shape/form)
Generated in relation to the body: -position /location -atmospheric conditions -other “bodies” -other “things”
Integrating into wearable paradigms: − clothing & accessories − textiles
Effect/Function: − communication − body performance − safety & protection − mental stimulation
SENSING WHAT,
WHERE? HOW? WHY?
On-body systems
Effect /function
effect/ function
safety & protection
communication
body performance
mental stimulation
Communication
Visual
Linguistic
self identity
textural spoken
personal
social
professional
signs symbols
group identity /affinity
emotional network
social networking
information exchange
fashion clothing
Life organiser
Band T-shirt
Gifted jewellery
Smart mobile phone
Security name badge
Body performance
Monitoring
Enhancing
healthcare
wellbeing
sport
diagnosis
treatment
fitness
physical & emotional balance
nutrition
competitive performance
Controlling
hygiene
Mental stimulation
Thinking
Learning
work
education
leisure
analytical
Pleasure
creative
memory
free thinking
diversion gaming
visual & performing
arts
film
virtual scenarios
educational tools
tourism/visitor attractions
heighten sensations
Safety & protection
Monitoring
Alerting
Military Vital signs
Emergency response
Vulnerable groups
Active protection
Environmental hazards
Prevent physical harm
Location tracking
Real time info
forecasting
Unfamiliar environments
Extreme environments
New digital economies
connect Home
Education
Workplace
Open public spaces
cultural venues
Travel & transport
interact
engage
depend
retail
leisure venues
Tourism
online communities
virtual spaces
Public services
New digital ecologies – wearable tech
connect
interact
engage
depend
retail
prosumer
online store
additional information &
services
customisation
personalised product
crowd sourcing design
Open design /crowd sourcing ht
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New digital ecologies – wearable tech
connect
interact
engage
depend
online communities
hacking/DIY
‘authority’ know-how
user generated know-how
Feedback iterations
physical resources
DIY /hacker communities online ht
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Over arching considerations
control trust
usability
accessibility sustainability
dependency
acceptability
desirability
expectations
Standards & regulations
Users
Product
Initial Findings direction of ongoing research
© Designing for context is as important as designing for function
© The is an ongoing role for the enthusiast (DIY/hacker/amateur) in the development of wearable tech
© The framework has underlined the need to understand acceptance
factors for the user’s context as well for the product
© Considering more generic effects/outputs leaves room for ambiguity in design and thus user appropriation
Direction of ongoing research
© Recent work has suggested “visibility” as an appropriate metaphor & design principle for incorporating technology in the personal sphere in a visual manner.
© Trust /acceptance of technology (overt/covert/privacy)
© Changing mental modes around new product types (display or disguise?)
© Desirability/aesthetics (visual attraction)
© Conspicuous creation /consumption (presence of the user via ‘Open Design’ processes)
© Working within the design realm of “communication” and identity
© Identify key elements of “visibility” with relation to the evaluation of wearable technology
Research aims
© New acknowledged, context based, platforms for integration of technology into wearable products
© Design principles for Open Design of wearable technology
© Validated assessment of the balance of cultural value vs. functional value for wearable products
© Guidance for designers on managing the relationship with emerging ‘prosumers’
References
© [1] Ariyatum, B. (2005) New conceptual model for design development of smart clothing, Brunel University.
© [2] Breward,C. (2003) Fashion, Oxford University Press pp15
© [3] Dunne, L. (2010) "Smart Clothing in Practice: Key Design Barriers to Commercialization", Fashion Practice: The Journal of Design, Creative Process & the Fashion Industry, vol. 2, no. 1, pp. 41–66.
© [4] Miller, D. (2005) “Introduction” in Clothing as Material Culture, eds. S. Kuchler & D. Miller New York: Berg, pp1-19
© [5] Steele, V. (1989), “Appearance and Identity” in Men and Women: Dressing the Part, eds. C. Brush Kidwell & V. Steele Washington: Smithsonian Institute Press, pp. 6-21
© [6] Svendsen, L. (2006) Fashion: A Philosophy, Oxford: Reaktion Books Ltd
© [7] Case, A.(2010) We are all cyborgs now. TED Talk Dec 2010 http://www.ted.com/talks/amber_case_we_are_all_cyborgs_now.html
Thank you
Acknowledgements: Dr Sharon Baurley, Priti Veja