Upload
ryder-ohara
View
213
Download
1
Tags:
Embed Size (px)
Citation preview
Second Life &Task-Based
Language Learning
Randall Sadler, Ulugbek Nurmukhamedov, & Susan Fassler
Overview of Presentation
Introductions (right now!)Quick overview of studyWhat is TBLT?What is Second Life?The studyDemoThe resultsThe end ;-)
What is a Task?
…a pedagogical task is a piece of classroom work that involves learners in comprehending, manipulating, producing or interacting in the target language while their attention is focused on mobilizing their grammatical knowledge in order to express meaning…. (Nunan, 2004, p. 4)
…a piece of work undertaken for oneself or for others, freely or for some reward. (Long, 1985)
Key Characteristics of Tasks (Skehan, 1998, cited in Nunan, 2004, p. 3)Meaning is primaryLearners are not given other
people’s meaning to regurgitateThere is some sort of
relationship to comparable real-world activities.
Task completion has some priority
The assessment of the task is in terms of the outcome
TBLT: Definitions…aims at proving opportunities
for the learners to experiment with and explore both spoken and written language through learning activities which are designed to engage learners in the authentic, practical and functional use of language for meaningful purposes. (Nunan, 1999)
...an approach to teaching a second/foreign language that seeks to engage learners in interactionally authentic language use by having them perform a series of tasks (Ellis, 2003)
Key ideas in TBLT
Learn language by doing things
Experiential LearningLearner CenteredMeaning is primaryCould be written or oralConnection to the “real world”
Task Examples
Taskspainting a fencebuying a pair of
shoesmaking an airline
reservationborrowing a
library booktaking a driving
testtyping a letterweighing a patienttaking a hotel
reservationfinding a street
destination, etc. (Long, ‘85)
Pedagogical Tasks
Information GapOpinion GapReasoning GapPersonal TasksRole play tasks JigsawProblem Solving Decision MakingOpinion
Exchange
Why TBLT? …offers the opportunity for
‘natural’ learning inside the classroom (Ellis, 2003)
...well-designed and implemented tasks can engage learners in meaningful interaction and...negotiation can occur through these interactions (Pica, 1994).
It is intrinsically motivating (Ellis, 2003)
It emphasizes meaning over form but can also cater for learning form (Ellis, 2003)
What is a virtual world?…an online environment Avatars representing “real” peopleReal time communication via text
and/or voiceTypically control own appearance:
gender, shape, clothing, species?May have control over environmentMay be similar or nearly identical to
real world…Or may allow users to fly, teleport,
or build a home floating 200 meters above the ground.
About Second Life(most from Gronstedt, 2007)
~1.5 million logged in over last 60 days
54,000 logged in 1pm Saturday.
60 % users European (Germans outnumber Americans)
16 % from U.S.13 % from Asia.
60 % men 40 % women
◦ 20% of F avatars are RL M
◦ Almost all M avatars are RL M.
average age: 30s.
What you see….is created primarily by users
What can you do there?ExploreShopDanceMake money
…also a great place to learn languages
Many language schools, millions to practice with
Text chat, oral chat, nonverbal communication
Theoretical Foundations for TBLTExperiential & Social Learning:
(Dewey, 1916), (Kilpatrick , 1918)
Sociocultural Theory, Negotiation, Zone of Proximal Development: Vygotsky
Constructivist Theory (Piaget, 1967)
Interaction Hypothesis (Long & Robinson,1998)
Negotiation Model (Doughty, 2000)
Why TBLTvia CALL?CMC interaction creates less threatening and less stressful environment (Smith, 2003)
Simulations... [allow] students to be immersed and actively involved in an environment that is not otherwise accessible (González-Lloret, 2003, citing 3 others)
…successful implementation of computer-based, interactive, communicative tasks can yield numerous benefits for L2 Learners (de la Fuente, 2003, citing 12 others)
A few Studies with “TBLT” & CALLGonzález-Lloret. (2003): 3-D
environmentZähner, Fauverge, & Wong (2000):
Audiovisual networksMüller-Hartmann (2000): e-mailLinder & Rochon (2003): text chat,
MOOBlake (2000): text chatSmith. (2005): text chatOscoz (2003): text chatShamsudin. (2003): Microsoft
Netmeeting
Motivation for the Study: Applying tasks in 3D environment of
Second LifePreparing students’ communicative
competence before they go to real lifeBuilding confidence in students
language useExploring task building possibilities in
Second Life and integrating them to task-based curriculum
Researching how the use of SL might help tasks and TBLT become more real and more interesting to language learners
Settings and Participants
RL SettingA large MW Univ.◦Intensive
English Institute (UIUC)
◦MA TESOL program
Virtual Setting
Second Life—various locations
Participants10 ESL students
◦ Language backgrounds: Arabic, Turkish, Korean, Thai, Chinese
◦ Language Proficiency—upper intermediate
23 MA TESOL ss◦ Language
backgrounds: a lot
◦ Language Proficiency: from NS to near NS
Data collectionPre and Post Questionnaires—
experience, attitudes, etc.Participant Journals & InterviewsTasks
◦ Completed objects◦ Written products via notecards◦ Written products via other sources◦ Videos of task activities
Tasks:Orientation
Scavenger Hunt
The BuildTravel
GuideOrienteerin
g
Overview & practice of common SL personal tasks
Walk around (harder than you might think!)
FlyWork with your
inventoryChange appearanceTeleportSet landmarks
Tasks:Orientatio
nScavenger Hunt
The BuildTravel
GuideOrienteeri
ng
Intro to common SL tasks◦use your inventory◦move around in SL◦"buy" things◦teleport◦take pictures◦set landmarks◦make and use
notecardsIntro to useful
areas: museums, freebies, nature, history, language learning
Tasks:Orientatio
nScavenger Hunt II
The BuildTravel
GuideOrienteeri
ng
Must work in groups to complete hunt tasks:
Group turns in written notecards with written answers, but also require:◦Oral communication◦Text chat◦Group decision
making(integrative skills
—Ellis)
Tasks:Orientatio
nScavenge
r Hunt
The Build
Travel Guide
Orienteering
1. Building tutorial2. Build something
in a group3. Write instructions
to recreate your build
4. Another group gets notes, attempts to recreate
5. Prizes for best build, best recreation
Sample from previous builds: Table
Sample: Sofa
Doghouse
Supervan—the plaid version
The public, public bathroom
Tasks:Orientatio
nScavenge
r Hunt
The Build II
Travel Guide
Orienteering
Requirements Reasoning Decision
Making/Consensus
Problem solving Opinion exchange Oral/chat
exchanges Written
descriptions Language &
Grammar
Some Verbs and Adjectives for the building taskMaking & Selecting
Changing Movement Adjectives SL editing window
Create Expand Move Long Tab
Build Shrink Life Short Axis (X,Y,Z)
Rezz Stretch Raise Small Position
Duplicate Lower Large Size
Click Color Slide Square Texture
Right-click Push Flat Transparent
Select Attach Pull Thin
Edit Link Put Thick
Choose Connect Rotate
Prepositions of locationfrom: http://www.esolcamba.org/visualprep.htm
Other vocabularyShapesColorsTexturesSizes, measurementsAnglesRelative positionsConditionals??
Demoof a building
task
ExtensionsBuild some historical artifactWrite directions for someone to
re-createWrite a “history” for that
creationBuild a space for a group—class
exchange◦Negotiate look, furnishings◦Purpose? Info from countries? Authors/history from countries?
Preliminary ResultsTBLT in SL--yesMaintaining motivationGet physicalLearner background differencesRL pedagogy may not transfer to
VWsImportance of task designImportance of student
responsibilityTechnical issues…the best of
times??
Thanks!
For a copy of the presentation and a full list of references, you can go to Randall’s webpage (in a couple days!):
http://www.eslweb.org