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Photopia for SOLIDWORKS® Tutorial:
Sample 1: 2’x4’ Troffer Page 1 of 6
1. Begin by opening “2x4 Flour
Troffer.SLDASM” in
SOLIDWORKS. This file is in the
following location:
C:\Users\Public\Documents\LTI
Optics\Photopia\Sample
Projects\2x4 Fluor Troffer SW\
2. This project has placeholder lamp
geometry, as well as small cones
that show the center of each lamp.
We’ll need to import the Photopia
model for these lamps. On the
Photopia tab in the
CommandManager, click Add
Lamp. Use the drop down to find
the F54T5HO lamp. You can also
Browse lamps to see more
information on each lamp. Once
you have the lamp selected click
to drop the lamp in the project.
General Note: Not all lamps will have detailed SOLIDWORKS geometry in their part files. For some lamps you’ll see a disc with several arrows, where the plane of the disc is photometric horizontal, and the arrows represent the 0° angles. This geometry is centered at the photometric center of the lamp, which corresponds to the 0,0,0 point in Photopia. Typically this is the following location:
COB LEDs: center of front face of phosphor
LEDs with dome: center of actual die
Arc lamps: center of arc To help position these lamps you may need to open the lamp in standalone Photopia and find the position. We are working to get full geometry for as many lamps as possible, but this takes time with over 900 lamps in the library.
Photopia for SOLIDWORKS® Tutorial:
Sample 1: 2’x4’ Troffer Page 2 of 6
3. Select View > Coordinate
Systems and you’ll see the Lamp
Orientation coordinate system
displayed. This shows you the
photometric center and orientation
of the lamp. Now choose Insert >
Mate. Select the Lamp orientation
coordinate system and the tip of the
cone located at the lamp center.
This will move the lamp to the
correct position.
4. Repeat steps 2 and 3 to add and
position the second F54T5HO lamp
at the second cone.
5. There are two ways to assign
appearances. If you want to assign
appearance in the part file. In the
task pane, find the Photopia
Appearances tab and click it to
open the task pane. Choose
PAINT006 and drag this material
onto the end caps and housing,
assigning the appearance to the
entire part. Choose WOF164WT
and assign this to the main curved
reflector. If you prefer to assign
appearance at the assembly level
(not saved in the part file), choose
the part in the model tree, then
double click the appearance in the
Photopia Beta Appearances task
pane, then choose “Apply at
Component Level”. This behavior
varies based on SOLIDWORKS
version.
General Note: Only surfaces with a Photopia Appearance assigned will be sent to the raytracer.
Photopia for SOLIDWORKS® Tutorial:
Sample 1: 2’x4’ Troffer Page 3 of 6
6. Next, we will place a coordinate
system to orient the photometry. In
the FeatureManager design tree,
change the transparency of the
Lens part so that it is visible. Once
visible, choose the part and then
choose Insert > Reference
Geometry > Point and choose
Center of Face.
7. Once the point is inserted at the
center of the lens, choose Insert >
Reference Geometry >
Coordiante System, and select the
Point. You may need to flip the
Coordiante System until the Z axis
is pointing out of the top of the
fixture and the Y axis along the
lamp direction. Remember that the
–Z is Vertical Angle = 0 and that
Positive Y is Horizontal Angle = 0.
You can also change the name of
this Coordiante System so it is easy
to find later.
Photopia for SOLIDWORKS® Tutorial:
Sample 1: 2’x4’ Troffer Page 4 of 6
8. Now that the coordinate system is
set, we can setup the Photometric
Settings. With nothing selected in
the model, select Photometric
Settings from the Photopia tab in
the CommandManager. Set the
Horizontal Test Angles to 0(22.5)90
and the Vertical Test Angles to
0(5)90. Select the Coordinate
System centered at the lens face
that we just created. You can set
the test distance and Luminous
Dimensions here as well. You’ll
see the photometric sphere as a
wireframe, correctly oriented.
9. Select Raytrace Settings, set an
appropriate Ray Count and
Reaction Count. You may now
begin the raytrace by selecting Run
Raytrace.
General Note: Photopia for SOLIDWORKS raytraces with the same mesh that SOLIDWORKS uses for display. SOLIDWORKS will use a fairly coarse mesh for display to improve responsiveness of the model. If your parts are very sensitive to absolute geometry, you will need to increase this display resolution so that Photopia gets the true surface geometry. This setting is under “Tools” -> “Options” -> “Document Properties” -> “Image Quality” -> “Shaded and draft quality HLR/HLV resolution” and should be set as high as possible when the model is very sensitive.
Photopia for SOLIDWORKS® Tutorial:
Sample 1: 2’x4’ Troffer Page 5 of 6
10. After the raytrace has started, you
can view the status and results by
selecting the Results button. You
can open the results in a separate
window so that you can still interact
with the model. There are tabs for
the different output that is avaliable.
11. Next we will add an illuminance
plane. Illuminance planes can be
assigned to any planar face.
12. In a new part, insert a sketch which
is perpendicular to the lamps. Draw
a rectangle in the sketch, and then
convert this rectangle to a planar
face. Make the size as appropriate
to capture the data you wish. Insert
this part into your assembly model
and float it to position it.
Photopia for SOLIDWORKS® Tutorial:
Sample 1: 2’x4’ Troffer Page 6 of 6
13. Select the face and select Add
Illuminance Plane from the
Photopia tab. The face and lower
left corner should be selected. The
front side of the plane is indicated
by an arrow in the center of the
plane. Light only accumulated onto
this side of the plane. You may flip
this side with the “Flip normal”
checkbox. You may also shift the
lower left corner of the plane, as
well as set the column and row
count and cell size.
14. Run the raytrace again and you’ll
see that the illuminance plane tab
of the results is now populated with
a shaded plot as well as numeric
information. The shaded
illuminance plot is also renderd in
the Model view.