Upload
others
View
2
Download
0
Embed Size (px)
Citation preview
2018 | GLOBAL MOBILE ADVERTISING MID-YEAR REPORT
1
ZingFront Software
CATALOGUE
2
�KEY COVERAGE DATA
NETWORK ANALYSIS
ADVERTISER ANALYSIS
CREATIVE MATERIALS ANALYSIS
CREATIVE MATERIALS TREND
�
��
��
��
3
Rely on the largest advertising information analysis tool SocialPa, ZingFront data team will show you the advertising network trend in the first half of 2018.
ABOUT THE DATE—METHODOLOGY
Generally, the time span for market ratio comparison is from Jan 1, 2018 to Jun 30, 2018. Because the time span is shorter than half a year, some network data will be analyzed by the actual time span.
Methodology: Advertising Information Analysis
SocialPeta collects advertising data by samples and has collected more than 500 billion data, with a daily update of millions of data. With such a huge data basis, we can forecast the trend in advertising field.
SocialPeta doesn’t exchange data with any networks or third-party platforms, all its data come from samples.
hundreds of networks and global coverage5 million+ advertisers500 million+ advertising ideas
They choose us
4
GLOBAL MAINSTREAM NETWORKS INDUSTRY REPORT
PART 1 NETWORKS ANALYSIS
5
NETWORKS ANALYSIS—Headlines TodayTop Advertiser
6
Role-PlayingAction
Strategy
Adventure
CardSimulation
ArcadeSportsCasinoBoardCasualRacing
Game Advertiser
Finance
Lifestyle
Social-Networking
Shopping
Entertainment
Utilities
News
Productivity
Application Advertiser
The top three categories of game advertisers are role-playing, action and strategy, and the role-playing category is far superior to the others. The application advertisers accounted for the top three of finance, lifestyle and social-networking.
7
Role-PlayingAction
StrategyAdventure
CardSimulation
ArcadeSports
Casino
Board
Casual
Racing
Finance
Lifestyle
Social-Networking
Shopping
Entertainment
News
Productivity
NETWORKS ANALYSIS—TENCENT BroadpointTop Advertiser
Game Advertiser
Application Advertiser
The top three of game advertisers are role-playing, action and strategy. The application advertisers mainly focus on social life and lifestyle. News and tool applications are generally hotter in Tencent.
8
Role-Playing
ActionStrategy
Adventure
CardSimulation
Arcade
Sports
Casino
Board
Casual
Racing
Finance
Lifestyle
Social-Networking
Shopping
Entertainment
News
Productivity
Utilities
NETWORKS ANALYSIS—FacebookTop Advertiser
Game Advertiser
Application Advertiser
Role-playing, strategy and action classes also occupy the top three Facebook. The application category is lifestyle, entertainment and shopping. The application of video class and picture class is more hot.
9
Role-Playing
Action
Strategy
Adventure
Card
Simulation
Arcade
Sports
CasinoBoard
Casual
Racing
Finance
Lifestyle
Social-Networking
Shopping
Entertainment
News
Productivity
Utilities
NETWORKS ANALYSIS—AdmobTop Advertiser
Game Advertiser
Application Advertiser
Game advertisers are slightly different from the other three channels, except for strategies and role playing classes, and street games are placed in the Admob channel third. Other aspects of the application of shopping and financial lead.
10
GLOBBAL MAINSTREAM ADVERTISERS ANALYSIS
PART 2 ADVERTISERS ANALYSIS
Network distribution
10,000+ advertisements
6 million+ advertising ideas
400+ days of advertising
Creative ideas distribution
DEVELOPER �Cheetah Games
Media distribution
Advertising regions: USA, UK, Canada, Australia and other 16 countries
11
ADVERTISERS ANALYSIS-GAMES
UtilitiesAction
Others
Adventure
Card
Simulation
Arcade
Sports
Casino
Casual
Racing
Network distribution
2800+ advertisements
350 million+ creative ideas
340 + days of advertising
Creative ideas distribution
DEVELOPER �BitMango
Media distribution
12
ADVERTISERS ANALYSIS-GAMES
Others
Others
Video
Action
Simulation
Arcade
Sports
Casino
Casual
Racing
Others
Network distribution
1.8 million+ advertisements
9 billion+ creative ideas
Creative ideas distribution
DEVELOPER �Wish.inc
Media distribution
Advertising regions: USA, UK, Canada, Australia, Malaysia, Finland, Sweden, France, Austria, Monaco, Switzerland, Belgium, Luxembourg, Central Africa, Congo
13
ADVERTISERS ANALYSIS-APPLICATIONS
Others
Carousel
Others
Lifestyle
OthersProductivity
Utilities
Network distribution
1 million+ advertisements
3 billion+ creative ideas
559 + days of advertising
Creative ideas distribution
DEVELOPER �Hypstar
Media distribution
Countries: USA, UK, Canada, Australia, Malaysia,Italy, SAN Marino, Sweden, Brazil and other countries
14
ADVERTISERS ANALYSIS-VIDEOS
Others Carousel
Video
Image
Lifestyle
OthersProductivity
Utilities
15
GLOBAL MAINSTREAM ADVERTISING MATERIALS TYPE TREND
PART 3 CREATIVE MATERIALS ANALYSIS
16
CREATIVE MATERIALS ANALYSIS—GAMES
CarouselImageVideo
Carousel
Image
Video
Video and Image were the main ones, and Carousel was less. Video exceeded Image for the first time in March this year.
17
CREATIVE MATERIALS ANALYSIS—APPLICATIONS
CarouselImageVideo
Carousel
ImageVideo
Application advertising was based on Carousel.
18
CREATIVE MATERIALS ANALYSIS—E-COMMERCE
CarouselImageVideo
Carousel
Image
Video
E-Commerce advertising was mainly based on Carousel and Image.Image has obviously increased in May.
19
CREATIVE MATERIALS ANALYSIS—IMAGE
Materials were advertised for 15 days and displayed 400 million times and transferred to 800 thousand
Main countries: copywriting in Malaysia, Singapore, Brunei, Indonesia was localized
20
CREATIVE MATERIALS ANALYSIS—VIDEO
Materials were advertised for several months and displayed 5 million times and transferred to 50 thousand
Main countries: China, Malaysia, Singapore
Mainly creative videos
21
GLOBAL MAINSTREAM ADVERTISING MATERIALS TYPE TREND
PART 4 CREATIVE MATERIALS SHOW TREND
22
CREATIVE MATERIALS SHOW TREND
2018-1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22 23 24 2521week
2018-1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22 23 24 2521week
2018-1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22 23 24 2521week 2018-1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22 23 24 2521
week
Creative Videos Creative Playable Ideas
Creative ImagesCreative Carousels
23
CREATIVE MATERIALS ANALYSIS—PLAYABLE
Materials were advertised for 20 days and displayed 1 million times and transferred to 10 thousand
Playable advertisement, more attracting, higher transfer rate
24
Subscribe ReportSchedule a Demo