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Annual results 2005/06 June 28, 2006 Yves Guillemot, Chief Executive Officer Alain Martinez, Chief Finance Officer

June 28, 2006 - Ubisoft · June 28, 2006 Yves Guillemot, Chief Executive Officer Alain Martinez, Chief Finance Officer. Agenda ... with 5 new brands including Assassin’s Creed,

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Annual results 2005/06

June 28, 2006

Yves Guillemot, Chief Executive Officer

Alain Martinez, Chief Finance Officer

Agenda

Introduction

Arrival of next-generation platforms: Evolutions and potential

Ubisoft's strategy and strengths

2005/06 financial results

Outlook and conclusions

2005 - 2006

Highlights

Ubisoft : 4th independant publisher worldwide (excluding Japan)

Sales : increase of 3% in a market that has decreased by 3%

Current operating income in line with revised objectives: €3.1 M before stock-based compensation

Net income : €11.9 M

Gearing : decreased from 24% to 17% in a period of very high investment

Objectives for 2006-2007 and 2007-2008 : acceleration of growth and increased profitability thanks to a strategy of anticipated investments on new consoles

Création International expansion US-UK- Germany etc.

1st in-house studios in France and Romania

1 multimillionunit selling brand Rayman

New Studios in China & Canada

Acquisitions (Redstorm,TLC,Bluebyte)

TC Rainbow 6, Prince of Persia, The Settlers

Top 10

5 new brands presentedat E3 Assassin’s Creed, RedSteel …

Leader on Xbox360and XboxLive

IPON°20

TC GhostRecon, TC Splinter Cell, Brother in Arms, Far Cry

N°4

1986 - 2006

20 years of growth and increasing market share

Agenda

Introduction

Arrival of next-generation platforms: Evolutions and potential

Ubisoft's strategy and strengths

2005/06 financial results

Outlook and conclusions

Videogames (software & consoles) : 10,1 M$

DVD/VHS Music Box Office DVD/VHSrental

A major segment of the entertainment industry

US entertainment sales in 2005 (US$ billion)*

16,3M$

12,3M$

8,9M$

6,5M$

*Sources, RIAA, Nielsen, Digital Entertainment Group, NPD

One objective: to become the multimedia platform for the home

Two goalsSony : Blue rayMicrosoft : Marketplace

An innovative gaming position reaching new consumers

Major strategic challenges that will drive the sector’s growth

Installed base: +30%

The battle of the next-generation platforms willsupport growth

Sony & Microsoft Nintendo :

Each generation brings

a 30% increase in the installed console base

An ever-increasing number of gamers at the start of the cycle

12 months less to reach 40 million units sold

32/64 bit

128 bit

Next Gen

A new cycle bringing strong growth

US Console sales (units)

Ubisoft forecasts

Top 5 Independent publishers

Source: Annual reports, Consensus estimates:

Previous cycle:

Operating income divided by 3 at the time of transition

Cycle-peak sales 150% higher than in the previous cycle

Cycle-peak operating income 5 times higher than in the previous cycle

Impact of cycles on publishers

Operating Income (US$ m)

Sales (US$ m)

Agenda

Introduction

Arrival of next-generation platforms: Evolutions and potential

Ubisoft's strategy and strengths

2005/06 financial results

Outlook and conclusions

Stand out through exceptional quality

1- Create high-quality games and a unique gaming experience

Build a relationship with the gamerDevelop high-value-added franchises

2- Develop technological leadership and the ability to produce new-generation games

Rapidly win market share

3- Enter new segments

ChildrenSportHollywood (TV & Films)Role-playing games

Invest in development and creation capacity, with very competitive costs

Ubisoft’s strategy

R&D : 2 800 production staff ; teams doubled in size within three years; 470 staff recruited in 2005/06.

500 new hires expected in 2006/07 in regions where development costs are low

320 million invested in R&D in two years (+ 37% en 2005/06)

Renowned for creating high-quality games

Score 83%*

Score92%

(Xbox360)

Score87% (Xbox)90% (PC)

Score 89%

Average 3 sequels.

Score93%

Average 3 sequelsXbox

Score 86%

Average 2 sequels. Xbox

*www.gamerankings.com

Ubisoft : World’s second-largest creative force

One of the sector’s largest portfolios of proprietary brands

…Generating strong, sustained sales…

17 million 14 million 14 million 11 million

6 million 3 million 2,4 million8,5 million

(*) source: NPD, Chart Track, Media Control, GFK, en valeur, année calendaire 2005, Etats-Unis, UK, France, Allemagne, Italie, Espagne, Australie, CA hors Online

(**) reported figures

World's fourth-largest independent publisher* (outside Japan)Ranked third in Europe and Australia

Fifth in the USA

Video games market: -3% in the calendar year*Next-generation share of FY 06 sales**

A strategy that is already paying off

Electronic Arts

Activision

THQ

Ubisoft

Take 2

Vivendi

+18%

EA Activision THQ

Ubisoft

29,0%

17,7% 15,8% 10,0%

Agenda

Introduction

Arrival of next-generation platforms: Evolutions and potential

Ubisoft's strategy and strengths

2005/06 financial results

Outlook and conclusions

2005-2006 2004-2005

€ million M€ % M€ %

Net sales 547,1 100,0 532,5 100,0

Cost of sales 186,4 34,1 178,3 33,5

Research and development expenses 170,4 31,1 157,6 29,6

Gross Margin 360,7 65,9 354,2 66,5

Sales, marketing, G&A expenses 187,2 34,2 157,6 30,0

Current operating income* 3,1 0,6 39,0 7,3

Profitability

High level of gross margin: supported by next-generation salesMajor R&D efforts: to take advantage of strong expected growth in the next-generation marketIncreased marketing expenditure: targeting the “mass market" segment of current-generation consoles

* Before stock-based compensation

Ongoing investments growth

€ million 2005-06 2004-05 % var

Depreciation of in-house games 118,0

52,4

170,4

130,5

99,6 +18%

Depreciation of external games and royalties 58,0 -10%

Total R&D expenditure 157,6 +8%

Capitalized software-related production 100,0 +31%

Investment in external production and licences 54,5 35,4 +54%

Total development investment 185,0 135,4 +37%

Operating Income

€ million 2005-06 2004-05

Current operating income* 3,1 39

Stock options recognized as expenses/Employeeshare plan

-2,7 -5,5

Other operating revenues and expenses -1,8 0

Operating Income -1,4 33,5

* Before stock-based compensation

Net Income

Financial Results:Cost of debt: €10.3m (including €1.7m due to the adoption of IFRS),Losses on foreign exchange: €6.3mGain on equity swaps: €7.5m

Positive impact of Gameloft:Ubisoft's share of income: €0.7mDilution profit: €2.6mDisposal gain: €15.8m

€ million 2005-06 2004-05

Operating Income -1,4 33,5

Income from equity affiliates 19,1 0,2

Non diluted EPS (€) 0,63 1,39

Financial Results -9,1 -2,0

Net tax benefit (expenses) +3,3 -7,0

Net income 11,9 24,7

Diluted EPS (€) 0,70 1,24

Tax credit:Credit related to operating losses during the year: €3.2mResearch tax credit: €2.5mCapital gains tax on the sale of Gameloft SA shares: €2.4m

Net debt reduction

This reduction in net debt reflects: capital increases: €41msales of Gameloft SA shares: €23moffset by a €50m increase in production investment and a €9m increase in other investments

€ million 2005-06 2004-05Funds from operations - 31,3 37,3+/- tax paid 3,3 -7,0Change in WCR -6,5 23,3Net operating cash position - 34,5 53,7Net investment -17 -8,0Net free cash flow -51,5 45,7N et acquisitions/disposals +22,7 -19,5Purchases/sales of own shares -0,5 0,6

Change in translations -2,5 1,8

Capital increase 40,8 6,6

Decrease/(increase) in net debt +9,0 +35,8

31/03/2005

31/03/2006

Shareholders’ equity Net debt Gearing

317,6381,3

74,4 65,3

24% 17%-12%

+ 20%

Solid and reinforced balance sheet

€ million

Agenda

Introduction

Arrival of next-generation platforms: Evolutions and potential

Ubisoft's strategy and strengths

2005/06 financial results

Outlook and conclusions

Outlook 2006-2007

2006/2007: Installation of new consolesArrival of the Nintendo Wii and Sony PS3

Ongoing transition: market contraction of 7%*

Ubisoft sales growth of 5-10%Next-generation sales: around 60% of total sales

15 next-generation games released during the year, with 5 new brands including Assassin’s Creed, Red Steel and Dark Messiah, 2 Hollywood license games (Open Season and Ninja Turtles) and the return of Splinter Cell and Rayman.

Current operating margin** of 3-4%, due to:Higher prices for next-generation games (positive impact of around 2 percentage points on gross margin)

Expected decline in marketing expenses (positive impact of around 3 percentage points)

Continuing increase of R&D expenditure

(*) Calendar year figures

(**) Before stock-based compensation

Outlook 2007/2008

2007/2008: a year of strong growthInstalled base of next generation consoles: 37 million*17% market growth**

Ubisoft sales growth outpacing the marketRelease of around 25 products on next-generation platforms, including 5 new brands

Strong improvement in current operating income***:Continuation of positive effect of high next-generation prices + Leverage on R&D and fixed costs due to higher nextgen sales

(*) Estimations Ubisoft(**)Données en calendaire

(***) Avant comptabilisation des éléments de rémunération payés en actions

Conclusion

Commitment to investing in game creation over a number of years - a strategy that is paying off

4th independent publisher worldwide

30% of 2005/2006 sales generated on next-platforms; 60% expected in 2006/2007

Strong growth and very high improvement in profitability expected in 2007/2008

Ubisoft's low-cost game creation studios: crucial competitive advantage in winning the next-generation battle

Appendices

Release date

Heroes of Might & Magic T1

And 1 T1

Tom Clancy’s Splinter Cell Double Agent T2

Open Season T2

Tom Clancy’s Rainbow Six Vegas T3

Red Steel T3

Rayman Raving Rabbids T3

Dark Messiah of Might & Magic T3

Blazing Angels T3

Haze T4

Assassin’s Creed T4

Brothers In Arms Hell’s Highway T4

Ninja Turtles T4

2007 financial year main titles

$14.7-3%

$13.9-7%

$15.6+17%

$17,7+15%

2005-2008 video game software market – USA + Europe

Renewed strong growth as of 2007

$3,1 $3,0 $2,8 $3,0

$1,3 $1,7 $2,1 $2,4$1,2 $0,7 $0,3

$2,2

$7,2

$10,6$8,3 $5,5

$3,0

$1,6

$0,1$0,2

$0,0

$2,0

$4,0

$6,0

$8,0

$10,0

$12,0

$14,0

$16,0

$18,0

$20,0

2005 2006 2007 2008

Home Console Old Generation

Home Console New GenerationPortable Console Old Generation

Portable Console New generation

PC

Source: Ubisoft International Strategic Marketing Forecasts in billion$

Average costs per production employee

1097

2453

Optimal Control over development costs

The highest margins before SG&A(%)*

Improvment of the cost structure