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IN DEGREE PROJECT INDUSTRIAL MANAGEMENT, SECOND CYCLE, 30 CREDITS , STOCKHOLM SWEDEN 2018 Integrating online and offline worlds through mobile technology in physical stores A quantitative study investigating the impact of technology readiness on the technology acceptance model for mobile technologies in physical retail JAKOB BANK KTH ROYAL INSTITUTE OF TECHNOLOGY SCHOOL OF INDUSTRIAL ENGINEERING AND MANAGEMENT

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IN DEGREE PROJECT INDUSTRIAL MANAGEMENT,SECOND CYCLE, 30 CREDITS

, STOCKHOLM SWEDEN 2018

Integrating online and offline worlds through mobile technology in physical stores

A quantitative study investigating the impact of technology readiness on the technology acceptance model for mobile technologies in physical retail

JAKOB BANK

KTH ROYAL INSTITUTE OF TECHNOLOGYSCHOOL OF INDUSTRIAL ENGINEERING AND MANAGEMENT

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TRITA TRITA-ITM-EX 2018:335

www.kth.se

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INTEGRATING ONLINE AND OFFLINE WORLDS

THROUGH MOBILE TECHNOLOGY IN PHYSICAL

STORES

A quantitative study investigating the impact of technology readiness

on the technology acceptance model for mobile technologies in

physical retail

Jakob Bank

May 2018

Master of Science Thesis TRITA-ITM-EX 2018:335

KTH Industrial Engineering and Management

Industrial Management

SE-100 44 STOCKHOLM

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Master of Science Thesis TRITA-ITM-EX 2018:335

Integrating online and offline worlds

through mobile technology in physical

stores

A quantitative study investigating the impact of

technology readiness on the technology acceptance

model for mobile technologies in physical retail

Jakob Bank

Approved

2018-06-11

Examiner

Terrence Brown

Supervisor

Mana Farshid

Commissioner

Cybercom

Contact person

Andreas Hedenlind

ABSTRACT

Customers uses both offline and online channels before the final purchase, retailers that are

operating and selling their products both online and offline can benefit from aligning the

experiences on their channels by using an omni-channel strategy. The smartphone is

becoming a natural part of our day-to-day life and keeping us connected, also when visiting a

brick and mortar retailers. Mobile technology therefore possesses the opportunity to

integrate in-store experience with the online world for creating value for customers. But many

retailers are struggling in their integration efforts towards an omni-channel strategy due to

all the possible technologies to invest. Therefore, the purpose of this thesis was to investigate

the acceptance of mobile technologies in a brick and mortar retail setting, the chosen

technologies are beacons and augmented reality.

This research investigated the mediating effect of the four technology readiness dimensions:

optimism, innovativeness, discomfort and insecurity, on the constructs of the technology

acceptance model: perceived usefulness and perceived ease of use. The research was carried

out with a positivist research philosophy, inductive approach and lastly with an explanatory

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research design including a quantitative method. The data was collected through a survey,

which got answered by 224 participants. The data was further statistically analyzed.

The result showed that several of the dimensions of technology readiness had a significant

effect on the constructs of technology acceptance model, especially the dimension: optimism.

Thus, retailers that wants to introduce mobile technology into their stores should put

emphasis on customizing their offerings towards the customers’ different level of technology

readiness, especially optimism.

Keywords: Retail, mobile technology, brick and mortar, omni-channel, technology acceptance

mode, technology readiness, optimism, innovativeness, discomfort, insecurity, perceived

usefulness, perceived ease of use.

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TABLE OF CONTENTS

Abstract ...................................................................................................................................... ii

Definition of Terms ................................................................................................................... vi

List of abbreviations .................................................................................................................. vi

List of figures ............................................................................................................................ vii

List of Tables ............................................................................................................................ vii

Foreword ................................................................................................................................. viii

1. Introduction ........................................................................................................................... 1

1.1 Background ...................................................................................................................... 1

1.2 Problem Discussion .......................................................................................................... 2

1.3 Purpose ............................................................................................................................ 4

1.4 Research Question ........................................................................................................... 4

1.5 Delimitation ..................................................................................................................... 5

2. Literature review .................................................................................................................... 6

2.1 Mobile Technology........................................................................................................... 6

2.1.1 Beacon....................................................................................................................... 6

2.1.2 Augmented Reality.................................................................................................... 7

2.2 Theory .............................................................................................................................. 8

2.2.1 Diffusion of Innovation Theory ................................................................................. 8

2.2.2 Theory of Reasoned Action ..................................................................................... 12

2.2.3 Technology Acceptance Model ............................................................................... 13

2.2.4 Extensions of the Technology Acceptance Model .................................................. 14

2.2.5 Technology Readiness ............................................................................................. 15

2.2.6 Technology Readiness and Acceptance Model ...................................................... 16

2.3 Conceptual Model and Hypothesis Development ......................................................... 17

2.3.1 Hypothesis Development ........................................................................................ 19

3. Method................................................................................................................................. 22

3.1 Research Philosophy ...................................................................................................... 22

3.2 Research Approach ........................................................................................................ 22

3.3 Research Design ............................................................................................................. 22

3.3.1 Quantitative method .............................................................................................. 23

3.4 Validity and Reliability.................................................................................................... 26

3.5 Ethical and Sustainability ............................................................................................... 26

4. Result ................................................................................................................................... 28

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4.1 Preliminary Analysis ....................................................................................................... 28

4.1.1 Screening and cleaning the data ............................................................................. 28

4.1.2 Assessing Normality ................................................................................................ 28

4.1.3 Cronbach’s Alpha .................................................................................................... 30

4.2 Correlations and Regressions analysis ........................................................................... 32

4.2.1 Creation of variables ............................................................................................... 32

4.2.3 Spearman’s rank correlation coefficient ................................................................ 33

4.3 Hypothesis testing and summary .................................................................................. 41

5. Analysis & Conlusion ............................................................................................................ 43

5.1 Effect by Technology Readiness on Technology Acceptance Model ............................. 43

5.1.1 Optimism ................................................................................................................. 43

5.1.2 Innovativeness ........................................................................................................ 44

5.1.3 Discomfort............................................................................................................... 44

5.1.4 Insecurity ................................................................................................................. 45

5.2 Conclusion ...................................................................................................................... 46

5.2.1 Theoretical contribution ......................................................................................... 46

5.2.2 Managerial implications.......................................................................................... 47

5.3 Limitations & Future Research ...................................................................................... 48

References ........................................................................................................................... 49

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DEFINITION OF TERMS

Brick and mortar retailer: A physical store in a building or other structure.

Multi-channel: “is the set of activities involved in selling merchandise or services through

more than one channel or all widespread channels, whereby the customer cannot trigger

channel interaction and/or the retailer does not control channel integration. Hence, a Multi-

Channel Retailer sells merchandise or services through more than one channel or all

widespread channels, whereby the customer cannot trigger channel interaction the retailer

does not control channel integration” (Beck & Rygl, 2015, p.174)

Omni-channel: “is the set of activities involved in selling merchandise or services through all

widespread channels, whereby the customer can trigger full channel interaction and/or the

retailer controls full channel integration. Hence, an Omni-Channel Retailer sells merchandise

or services through all widespread channels, whereby the customer can trigger full channel

interaction and/or the retailer controls full channel integration” (Beck & Rygl, 2015, p.175).

LIST OF ABBREVIATIONS

TRI – Technology Readiness Index

TAM – Technology Acceptance Model

TRAM – Technology Readiness and Acceptance Model

OPT – Optimism

INN – Innovativeness

DIS – Discomfort

INS – Insecurity

PU – Perceived Usefulness

PEOU – Perceived Ease of Use

BE - Beacon

AR – Augmented Reality

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LIST OF FIGURES Figure 1. Beacon Technology…………………………………………………………………………………………6

Figure 2. Innovation Decision Process…………………………………………………………………………...9

Figure 3. Adopter Categorization based on Innovativeness…………………………………………..10

Figure 4. Theory of Reasoned Action……………………………………………………………………………..12

Figure 5. The Technology Acceptance Model…………………………………………………………………14

Figure 6. Technology Acceptance Model 2…………………………………………………………………….14

Figure 7. TRAM with aggregated TRI dimensions…………………………………………………………..17

Figure 8. TRAM with the TRI-dimensions individually………………………………………………….…17

Figure 9. The Conceptual Model…………………………………………………………………………………….19

Figure 10. Distribution of the sample age in categories………………………………………………….25

Figure 11. Distribution of the sample gender in categories…………………………………………….25

Figure 12. The skewness for each item…………………………………………………………………………..29

Figure 13. The kurtosis for each item……………………………………………………………………………..29

Figure 14. Normal P-P Plot of Regression Standardized Residual for PU…………………………34

Figure 15. Scatter-Plot for PU…………………………………………………………………………………………34

Figure 16. Normal P-P Plot of Regression Standardized Residual for PEOU…………………….38

Figure 17. Scatter-Plot for PEOU…………………………………………………………………………………….38

Figure 18. Conceptual model with results………………………………………………………………………42

LIST OF TABLES Table 1. Descriptions of the items………………………………………………………………………………….30

Table 2. Cronbach’s Alpha……………………………………………………………………………………………..31

Table 3. Variable descriptions………………………………………………………………………………………..33

Table 4. Model Summary for PU…………………………………………………………………………………….36

Table 5. Multiple regression on PU………………………………………………………………………………..36

Table 6. Multiple regression on ARPU…………………………………………………………………………...37

Table 7. Multiple regression on BEPU………………………………………………………………………….…37

Table 8. Model summary for PEOU………………………………………………………………………………..39

Table 9. Multiple regression on PEOU……………………………………………………………………………39

Table 10. Multiple regression on ARPEOU……………………………………………………………………..39

Table 11. Multiple regression on BEPEOU……………………………………………………………………..40

Table 12. Summary of hypotheses…………………………………………………………………………………41

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FOREWORD

I would like to express my appreciation to my supervisor Mana Farshid for her feedback and

guidance. Further, I would like to send my thanks to Cybercom and especially Andreas

Hedenlind and Irfan Khalid for their helpfulness and guidance. My lovely mom, dad and sister

also deserves huge acknowledgement for being supportive and helpful during the whole

process. Of course, I also want to thank all the participants of the survey. Lastly, I would like

to thank my grandfather Sture Jönsson, who I know would have been proud.

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1. INTRODUCTION

This section serves to introduce the reader to the subject, to put the study into context. It

contains a background, problem discussion, purpose, research question and lastly the

delimitations for this thesis.

1.1 Background

Digitalization has been changing the rules of the game in several sectors and industries, and

the retail sector is not an exception. For retail the focus has mostly been centred on the threat

and development from e-commerce, almost as if the term digitalization and the phenomenon

e-commerce being assimilated as the same. Many researchers have flagged for the need of

change, that retail as we know is under heavy transformation pressure due to the

technological improvements that are happening. To stay relevant the need of change is

inevitably. In the book Reshaping Retail, the authors explain that: “the industry as we know it

is living on borrowed time, on the brink of transformation” (Niemeier et al., 2013). This book

was written back in 2012, now five years later we can still state the fact that brick and mortar

retail in Sweden still stands for around 93% of the total purchases being made, and for the

fashion industry the same number is 87% (Agnarsson et al., 2016).

E-commerce both has benefits and drawbacks in comparison to the brick and mortar retail.

The customer no longer must leave their house when shopping, but at the same time they

lose the opportunity to touch, feel and try the products. Clothing is described as a high

involvement product category, which means that there is a high need of tactile input in

comparison to other products for example books when making a purchase (Citrin et al., 2013).

Therefore, e-commerce mainly competes having the lowest cost and fastest fulfillment,

where instead bricks and mortar retailer competes in offering better experiences (Morse,

2011).

“Think about it from a consumer perspective; if you’re not offering them an

experience that can’t be replicated online, then what’s the motivation for

them to visit your brick-and-mortar store?” (Linder, 2017).

Although, the trends show that e-commerce is growing, and younger generations that grew

up with the Internet is starting to shape the consumer base (Agnarsson et al., 2016). The

growing e-commerce is not necessary at the expense of brick and mortar retail, the

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phenomenon “showrooming” which briefly could be explained as examining products

offline in bricks and mortar retail stores and thereafter buying it online is becoming more

common. In 2016, 17% of the purchases online were preceded by a visit to a bricks and

mortar retail store (Agnarsson et al., 2016). This could both take form as value co-

destruction respectively as value co-creation depending on the owner of the retail channel

where the ultimately purchase taking place on (Daunt & Harris, 2017).

In the article “Future of Retailer Profitability” by Kumar et al. (2017) they mention that the

idea of an integrated omni-channel approach is to: “sell the right product through the right

channel at the right price and at the right time”. They also acknowledge the changing

customer behavior, where they not only mention showrooming, but also webrooming as an

important factor for retailers. Webrooming is the opposite of showrooming, instead of

doing research in-store (offline) and then make the final purchase online, the customer

makes the research online and then goes to a physical store to make the final purchase. This

behavior creates opportunities for retailers to enhance customer experience and save

money on shipping cost (Kumar et al., 2017).

Since showrooming is a form of multi-channel shopping where the customers use both

offline and online channels before the final purchase, retailers that are operating and selling

their product both online and offline can benefit from aligning the experiences on their

channels by using an omni-channel strategy (Verhoef et al., 2015). Nowadays these channels

are starting to integrate with each other, the online is moving into the offline. The

smartphone is becoming a natural part of our day-to-day life and keeping us connected all

the time, also when visiting brick and mortal retailers (Brynjolfsson et al., 2013). Mobile

technology therefore possesses the opportunity to integrate in-store experience with the

online world for creating value for customers (Morse, 2011).

1.2 Problem Discussion

The customer needs are changing, in the report: “Customer 2020” the authors state that

price and product are no longer the key differentiator for a brand, instead it is customer

experience. Uber, Amazon and Netflix are all big disruptors working in similar ways even if

the industries are different, the common denominator is that they have changed the

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experience with the help of technology, not the service or product. Because taxicabs and

movie rental existed before Uber and Netflix (Walker, 2017).

The same goes for the retail industry, the transformation has been largely dependent on

technology and internet which gave rise to new online channels like Amazon and eBay but

also transformed the brick and mortar retailers into multi-channel retailers (Briel, 2018). But

nowadays historically pure e-commerce companies are expanding into offline retail, even if

the trends are showing that e-commerce is increasing, and brick and mortar retail are

decreasing (Agnarsson et al, 2016). One example of this is Amazon, which in 2015 opened

their first physical bookstore, and today they have 13 of them up and running (Amazon,

2017). On the other side traditional brick and mortar retailers have been adding online

channels for increasing sales and profitability (Bretthauer et al., 2010). So, the online world

and the offline world are converging, and one of the reasons for this is omni-channeling

management. Having only one channel does not satisfy the customers expectation today,

since the customer are traveling across multiple channels with the help of smartphones they

expect the same of the retailers: “a seamless experience across the multiple channels they

use in their purchase journey” (Melero et al., 2016). Retailers have acknowledged this and

try to integrate their separate channels into one single omni-channel strategy that fulfills

the demands from customers (Briel, 2018), but many retailers struggle with their integration

efforts (Business Insider, 2017; Williams & Cameron, 2015).

The mobile use in-store is increasing, an American study from DMI shows that 77% of

shoppers uses their smartphone in-store to help them shop and 74% of the shoppers would

shop at a retailer that offered an improved mobile in-store experience over the competitors

(DMI, 2016). Morse (2011) acknowledges that the companies that figure out how to do this

integration of mobile technology and in-store experience that will create value will become

the leaders. In 2017, 85% of people in Sweden owned a smartphone and it is something that

people always carry with them. It is being used at home laying in a couch, listening at class,

in the office and in stores. The mobile phone therefore could be the unifying experience

that brings all these channels together (IIS, 2017; Forbes, 2016).

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Mobile devices have several characteristics; ultra-portability, location sensitivity and

possibility to assist consumers in their shopping activities (Za et al., 2017). Through these

characteristics combined with the fact that many customers use their smartphone in-store

enables retailers to tailor the in-store offering and seamless integrate stores into the omni-

channel experience. Customers want a personalized shopping experience and through

mobile technology retailers can identify individual consumers included their purchase

histories and preferences. Mobile devices will play a major role in the reinvention of bricks

and mortar stores through providing a more personalized shopping experience through

location-based information, transforming the checkout process and assisting the store

associates (Briel, 2018).

Even if omni-channeling has been getting more attention there is still relatively few

empirical studies (Briel, 2018). Retailers are currently struggling in their integration efforts

and being overwhelmed by the possible technology options to invest in (Inman & Nikolova,

2017). Researchers also state that: “In the future, both researchers and practitioners should

focus on the role of mobile technology in omni-channel retailing conversion” (Kumar et al.,

2017). Therefore, this study aims to investigate the acceptance by customers of different

mobile technologies in the fashion retail landscape.

1.3 Purpose

Since there are many retailers that are struggling in their integration efforts towards an omni-

channel strategy due to all the possible technologies to invest in, this thesis therefore aims to

help retailers with analyzing mobile technologies from a customer perspective in a brick and

mortar retailer setting. The purpose of this study is to investigate the acceptance of mobile

technologies in a brick and mortar retail setting to provide knowledge in how new

technologies will be accepted by the customers depending on their attitude towards

technology in general.

1.4 Research Question

To fulfill the purpose, the research question was developed:

“How is the customer’s attitude towards technology affecting the acceptance towards mobile

technologies in a brick and mortar store?”

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1.5 Delimitation

Firstly, the most obvious limitation is time, this research is conducted on full time basis

between January to June 2018. Secondly, the research is limited to mobile technologies.

Thirdly, the research is limited to technologies for physical retail stores. Fourthly, financial

resources are not available, so the survey strategy will aim to reach as many participants as

possible without any restrictions such as demography factors.

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2. LITERATURE REVIEW

This section presents the literature and theory relevant for this thesis. The literature will

consist of the two mobile technologies selected for the thesis and the theory will present

relevant models and theories regarding technology readiness and acceptance. Lastly a

conceptual model with the developed hypotheses will be presented.

2.1 Mobile Technology

2.1.1 Beacon

Beacon introduced in 2013 is an indoor positioning system based on Bluetooth low energy

(BLE) technology, which also leads to the advantages of being low-cost and low-powered

compared to other indoor positioning systems (Zaim & Bellafkinh, 2016). Beacons are

hardware transmitters that are very small in size that easily can be attached in-store for

detecting the position of their identifier. Therefore, beacons are regarded an important

development, since GPS only can give a rough idea on the positioning (Liu et al., 2016).

Liu et al. (2016) simplifies the explanation of beacons as: “Beacon is like a lighthouse that

continuously broadcasts signals. When a mobile phone enters the range of lighthouse

exposure, Beacon will send a string of codes to the mobile phone”. Compared to other wireless

communication technologies as NFC and Wi-Fi, the beacon has several strengths that Wi-Fi

and NFC do not have, for example: beacons have more accurate positioning than Wi-Fi while

NFC cannot archive positioning at all. Furthermore, NFC possesses the ability of offering

mobile payment, which also is an ability that beacons have. Therefore, Beacon have the edge

on both offering positioning and payment features (Liu et al., 2016). Beacon can be used on

most mobile devices in the future and does not need any internet connection to work, instead

it only needs two points to operate, see Figure 1 (Liu et al., 2016).

Figure 1. Beacon Technology (Liu et al., 2016).

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Many retailers are trying to adapt the beacon technology, in North America companies as

Macy’s, Target, Urban Outfitters, and CVS have already started using it. Beacon have

potential for improving the customer satisfaction and loyalty by moving retailers toward the

omni-channel by providing better and more efficient experiences for the shoppers through

real-time personalized promotions and offers (Deloitte, 2015; Zaim & Bellafkih, 2016).

Beacon do not only create a better experience when customers are inside, it also can help

getting them into the store, by using the Beacons to beam out promotional information to

people that are passing the store (Skinner, 2014). The biggest challenge for Beacon is to get

their customers to voluntarily download and install a smartphone app, it also can be

irritating for the customers receiving push notifications from the retailer (Skinner, 2014;

Shende et al., 2017).

2.1.2 Augmented Reality

There are several definitions of augmented reality (AR) in the literature. Azuma (1997) stated

that AR is a variation of virtual reality (VR) with the exception that AR allows the user to see

the real world with virtual objects in it, where instead VR puts the user inside a synthetic

environment (Azuma, 1997). Azuma (1997) also described the theory upon AR as:

1. Combining real and virtual imagery

2. Being interactive in real time

3. Registering virtual imagery with the real world

Pantano (2009) describes AR in a retail context as any approach that combines real and virtual

for creating richer, more immersive retail experience. AR has lately started to reach the retail

industry, moving from laboratory into customer markets (Daponte et al, 2014). It started

through smart and virtual mirrors, but since the widespread adoption of mobile devices

combined with technological advances in processor performance and device equipment (e.g.

video camera, internet connection bandwidth, GPS and sensors) have led to an increased

interest in AR on mobile devices from developers and companies (Daponte et al., 2014; Rese

et al., 2017).

Pantano and Naccarato (2010) discusses mobile augmented reality (MAR) abilities to add

value for retail, they argue that such advanced technologies as AR in general add value in

three ways: “(1) the possibility (for retailers) to achieve fast information on consumer

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behavior, (2) the improvement of the point of sale by introducing new entertainment tools

and (3) the positive influences on consumers shopping experience.

Several MAR apps have been launched for the retail industry illustrating different types of

values for user (e.g. extrinsic-active/reactive, intrinsic-active/reactive). One example of an

extrinsic-active MAR app is “home finder” by Gardner Realtors, which helps the customer to

find in the store. It uses the camera to display virtual objects on the real-world environment

with the purpose of offering additional information and interactive content (Dacko, 2016).

Where instead an extrinsic-reactive MAR app could be Deichmann shopping app for shoes,

which helps the user to find a good fitting shoe through a digital shoe fitting service but also

offering other services such as fast ordering service, customer comments etc. (Dacko, 2016).

2.2 Theory

2.2.1 Diffusion of Innovation Theory

The rapid development of technology has both led to challenges and opportunities for

retailers. Brick and mortar retailers are nowadays competing against both online and offline

retailers and trends are showing that traditional offline retailers are losing sales against the

online. Therefore, researchers have devoted efforts to investigate new in-store technology

and its diffusion and adoption by consumers.

The diffusion of innovation is a widely known theory developed by Rogers first in 1962 for

describing how new advancements and technological innovations are spread among groups

of people. There are several definitions of adoptions in the literature, but Rogers (2003)

explained it as “a decision to make use of an innovation as the best course of action available”.

Main Elements

Roger (2003) express that the theory consists of four main elements. The first element is the

innovation itself, which is described as: “An innovation is an idea, practice or object that is

perceived as new by an individual or other unit of adoption” (Rogers, 2003, p.18). The second

element is communication channels, which Roger (2003, p.18) defines as “the process by

which participants create and share information with one another in order to reach a mutual

understanding”. These channels can take form as mass media and interpersonal channels,

where interpersonal channels meaning face-to-face contact between individuals, both offline

and online. These channels work in different ways, mass media channels are more effective

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in creating knowledge of innovations where instead interpersonal channels are more

effective when forming and changing attitudes towards a new idea (Roger, 2003). The third

element is time. Time is involved in diffusion in three aspects, firstly in the innovation decision

process (Figure 2), secondly in innovativeness and lastly in an innovation’s rate of adoption,

which shows that a social system adopts the innovation in a form of relative speed, that can

be explained by the S-shaped curve (Figure 3) (Roger, 2003). The last and fourth element is a

social system, which is described by Rogers as a cluster of interrelated units that are engaged

to achieve common goals and solving problems (Roger, 2003).

Innovation decision process

Rogers (2003) explained that customers’ innovation decision process could be divided into

five stages: knowledge, persuasion, decision, implementation and confirmation (Figure 2).

Figure 2. Innovation Decision Process (Roger, 1995)

Knowledge

Knowledge is the first stage in the process, which involves a user gaining knowledge about

and exposure to the innovation and how it functions. As Figure 2 shows this stage is influenced

by prior conditions such as norms of the social, previous practice etc. and characteristics such

as personality variables, socioeconomics etc (Roger, 1995).

Persuasion

The second stage is persuasion which refers to the forming of favourable or unfavourable

attitudes and beliefs towards the innovation based on the knowledge from the first stage.

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There are five characteristics that are affecting its rate of diffusion: relative advantage,

compatibility, complexity, trialability and observability.

Decision

The third stage is when users engage in activities that will lead to either rejecting or adopting

the innovation. Many users will test the innovation first on a trial basis and based on the

relative advantage that they find will generate the intentions towards adopting or rejecting

it.

Implementation

The users that adopted the technology and puts it into use will move to the implementation

stage. These users become the adopters of the innovation but still may feel uncertain about

the consequences of using the innovation. Thereby this stage leads to the last stage,

confirmation.

Confirmation

The last stage is when users will evaluate their usage of the innovation which will result in an

innovation-decision. This will decide whether they are going to continue to use the it or not.

Those that reject the innovation might adopt it later (later adoption) or continue to reject it

(continued rejection).

Adopter Categorization and S-shaped curve

Adopter categories are the classifications of the members of a social system based on

innovativeness.

Figure 3. Blue curve: Adopter Categorization on the Basis of Innovativeness. Yellow curve: S-shaped curve (Roger, 2003).

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Both the S-shaped curve (yellow curve) and the bell-shaped curve (blue) represent the same

situation. The S-shaped curve are taking the cumulative numbers of adopters in

consideration where the bell-shaped shows the number of adopters. Roger (2003) argues

that “tipping point” for a innovation is between 10-20% adoption, when it has received that

amount of adoption the future diffusion will be hard to stop.

Roger (2003) expresses five categories with different degree of adoption attitude:

innovators, early adopters, early majority, late majority and laggards. The Innovators are the

first category and stands for 2.5% of the individuals. Members of this group are the first to

try out new innovations, because of their ability to understand and willingness to apply new

innovations, even if there are levels of uncertainty (Roger, 2003). They are more exposed to

mass media and have wider interpersonal network in comparison to other adopter

categories. Innovators are important due to bringing in the diffusion process because of

their ability to take in new ideas from outside of the system (Roger, 2003).

The second category is the early adopter, which stands for 13,5% of the individuals. Early

adopters are comfortable to adopt new ideas and innovations when they have been

provided with information from the innovators. Compared to the innovators, early adopters

are more eager to avoid the uncertainties of the innovation, and therefore they do not bring

in new ideas from outside of the system in the same extent as the innovators. This group

receives respect for its well-informed decision making, and hence this category is where

most option leaders are positioned (Roger, 2003).

The third category is early majority, which stands for 34% of the individuals. Individuals in

this group adapt new innovations and ideas before the average, but they only accept low

degree of uncertainty before adopting the innovation. They require evidence that the

innovation works before they adopt it, so they tend to listen to option leaders.

The fourth category is late majority and has the same percentage as the previous category.

Their attitude towards change are sceptical and the amount of information from people that

have tried the innovation before is bigger than for the early majority. They wait until the

majority in the system have adopted the innovation to make them feel safe to adopt it

themselves. Surrounding pressure from other already adopted members can lead to

acceptance of innovation in this category (Roger, 2003).

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The last category is the laggards and consist of 16% of the individuals. This is the category

with the individuals that are the hardest ones to convince. They value traditions more than

others and have a conservative and suspicious behaviour towards new ideas. They need the

most time to decide whether they are going to adopt or not (Roger, 2003).

2.2.2 Theory of Reasoned Action

The theory of reasoned action (TRA) was developed by Fishbein and Ajzen (1975). The theory

is well known and has been used in a wide range of contexts when studying adoption of new

technology (Venkatesh et al, 2003). The theory was derived from earlier research by Fishbein

(1967) and has also been revised (Ajzen & Fishbein, 1980) and expanded (Davis, 1989; Ajzen,

1985, 1989). TRA theorizes that people are behaving rational: “...human beings are usually

quite rational and make systematic use of the information available to them” (Ajzen &

Fishbein, 1980, p.5). Additionally, when choosing between alternative behaviors, Ajzen and

Fishbein (1980) argues that people are expected to act in accordance with their intentions,

choosing the behavior that will result the most desirable way. TRA further theorizes on the

assumption that an individual’s actual behavior is determined by the behavioral intentions

(Figure 4) (Ajzen & Fishbein, 1980).

Figure 4. Theory of Reasoned Action (Ajzen & Fishbein, 1980, p. 8)

To be able to predict behavioural intention (BI), Ajzen and Fishbein (1980) explains that the

underlaying factors must be understood, which are attitude towards behaviour (A) and

subjective norm (SN). The attitude towards behaviour is defined as “an individual’s positive

or negative feelings (evaluative affect) about performing the target behaviour” (Fishbein &

Ajzen, 1975, p. 216).

The subjective norm refers to “the person’s perception that most people who are important

to him think he should or should not perform the behaviour in question” (Fishbein & Ajzen,

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1975, p. 216). When people decide how to behave it is very likely that the decision will be

influenced by social pressure (Fishbein & Ajzen, 1980).

2.2.3 Technology Acceptance Model

Technology Acceptance Model (TAM) was created for modelling users’ acceptance of

information systems or technologies (Lai, 2017). It was introduced by Fred Davis in 1986 with

the purpose to “pursue better measures for predicting and explaining use” and to identify

modifications that can be made to make it acceptable to users (Davis, 1989; Yucel & Gulbahar,

2013). TAM was developed under a contract with IBM Canada, Ltd. during the 1980s, where

it was intended to guide investments in new product developments (Davis & Venkatesh,

1996). TAM was based from the Theory of Reasoned Action (TRA) (Fishbein & Ajzen, 1975).

TAM have been applied for several different types of technologies and users with some

modification to better meet their purposes, even if it was made for information systems (Wu

& Wang, 2005). There are also many meta-analyses on TAM in the literature. For example,

King and He (2006) analyzed eighty-eight studies that were related to TAM and came to the

conclusions that TAM is robust, powerful and a widely used predictive model, for other meta-

analyses see: Ma and Liu (2004), Legris et al. (2003) and Turner et al. (2010).

TAM is centralized around two factors:

• Perceived usefulness (PU), which is defined by Davis (1989) as: “the degree to which

a person believes that using a particular system would enhance his or her job

performance” (Davis, 1989, p.320). PU asks: Will using X increase my performance at

Y?” (Dawson et al., 2017, p.1623)

• Perceived ease of use (PE), which is defined by Davis (1989) as “the degree to which a

person believes that using a particular system would be free of effort” (Davis, 1989,

p.320). PE asks: “will using X equal little physical/mental effort?” (Dawson et al., 2017).

Furthermore, the TAM model theorizes that perceived usefulness can be influenced by

perceived ease of use. It also theorizes that external variables are to influence the attitude

towards using and ultimately actual usage, indirectly through influencing on the two factors:

perceived usefulness and perceived ease of use (Davis & Venkatesh, 1996).

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Figure 5. The Technology Acceptance Model (Davis, 1986, p.24)

The TAM has been getting some criticism, Kima et al. (2014) mentions that TAM only explains

usefulness and ease of use, which the authors see as a weakness, due to its inability to explain

other possible factors. It also has been receiving criticism regarding the external factors, that

the choices of the external factors are not following any clear pattern which brings confusion

what version of the TAM that is the commonly accepted one (Legris et al., 2003; Benbasat &

Barki, 2007).

2.2.4 Extensions of the Technology Acceptance Model

In 2000 an extension of the original TAM was made called Technology Acceptance Model 2

(TAM 2) (Venkatesh & Davis, 2000). The difference between the TAM and TRA is that TAM

included perceived usefulness and perceived ease of use and excluded the factors about

social norms. In TAM 2 the authors incorporated social influences as subjective norm, image

and voluntariness but also cognitive instrumental factors such as job relevance, output quality

and result demonstrability (Figure 6) (Venkatesh & Davis, 2000).

Figure 6. Technology Acceptance Model 2 (Venkatesh & Davis, 2000, p.188)

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It has been shown that subjective norm has an impact on intention to use in mandatory

settings, but not as impactful in voluntary settings. A voluntary setting is defined as “the

extent to which potential adopters perceive the adoption decision to be non-mandatory”

(Venkatesh & Davis, 2000, p. 188). Where instead a mandatory setting would be when a

person feels pressure from a social actor to behave in a certain way and that the chosen

behaviour can be rewarded and punished if not fulfilling the social actors expectations

(Venkatesh & Davis, 2000).

Another goal with the extension was to understand how the new factors added changed when

the user got more experience using the target system (Venkatesh & Davis, 2000, p.187).

Later in 2003 Venkatesh et al. (2003) created Unified Theory of Acceptance and Use of

Technology (UTAUT) with the objectives to review and extent user acceptance model by

comparing eight different acceptance models and thereafter formulate the UTAUT based on

the conceptual and empirical similarities between the models (Venkatesh et al., 2003). UTAUT

has four underlying factors affecting the behavioural intentions: performance expectancy,

effort expectancy, social influence, facilitating conditions. It also incorporated four

moderators which were gender, age, voluntariness and experience.

2.2.5 Technology Readiness

Technology readiness (TR) refers to “people’s propensity to embrace and use new

technologies” (Parasuraman, 2000, p. 308). It relates to the perceptions, beliefs and feelings

people have towards high-tech products and services (Roy et al., 2018). It could be viewed

upon as an overall state of mind that gets determined by mental enablers and inhibitors that

together tries to determinate a person’s willingness to use new technologies (Parasuraman,

2000).

To be able to measure this, the Technology Readiness Index (TRI) was developed. TRI focuses

on the disposition of the using technology instead of the competency to use (Parasuraman &

Colby, 2001). It measures TR on four co-existing dimensions: optimism, innovativeness,

discomfort and insecurity, where optimism and innovativeness are drivers of technology and

discomfort and insecurity are inhibitors (Parasuraman, 2000). The dimensions are further

defined as:

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1. Optimism: “A positive view of technology and a belief that it offers people increased

control, flexibility, and efficiency in their lives.” (Parasuraman, 2000, p. 311).

2. Innovativeness: “A tendency to be a technology pioneer and thought leader.”

(Parasuraman, 2000, p. 311).

3. Discomfort: “A perceived lack of control over technology and a feeling of being

overwhelmed by it.” (Parasuraman, 2000, p. 311).

4. Insecurity: “Distrust of technology and skepticism about its ability to work properly.”

(Parasuraman, 2000, p. 311).

By combining these dimensions together, a determination of a person’s general

predisposition to use new technologies can be made (Parasuraman & Colby, 2015) as stated

before.

2.2.6 Technology Readiness and Acceptance Model

Technology Readiness and Acceptance Model (TRAM) was introduced by Lin et.al (2005) by

integrating the construct of TR with TAM to one single framework. Lin et.al (2005) theorized

TR as a causal antecedent of both perceived usefulness and perceived ease of use, which

subsequently affect consumers’ intentions to use e-services. Lin et.al (2005) explain that the

integrated model shifts the emphasis on service systems to customers. Since TAM measures

a system (system-specific) and TR measures the general technology beliefs (individual-

specific), Lin et.al (2005) argues that it is intuitive that the models are interrelated.

There are different approaches when integrating TRI with TAM. One approach is looking at

effects of the aggregate TRI dimensions on the constructs of TAM, which is perceived

usefulness and perceived ease of use (Lin et al., 2005; Lin et al., 2007; Roy et al., 2018). Lin &

Chang (2011) also saw that there was a direct effect from the aggregated TRI dimensions on

the use intention construct in TAM (see Figure 7).

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Figure 7. TRAM with aggregated TRI dimensions (Lin et al., 2005).

The other approach is by looking at the effects of the four TRI dimensions individually, by

hypothesising that the dimensions: optimism and innovativeness have positive effect on the

constructs of TAM and the remaining dimensions: discomfort and insecurity have a negative

effect on the constructs of TAM (see Figure 8) (Godoe & Johansen, 2012; Walczuch et al.,

2007).

Figure 8. TRAM with the TRI-dimensions individually (Godoe and Johansen, 2012).

2.3 Conceptual Model and Hypothesis Development

Porter and Donthu (2006) argue that there are two research paradigms that have emerged

when explaining technology adoption and acceptance. The first paradigm is system specific

which looks at how a technology attributes affect an individual’s perception and, ultimately

use of that technology. For this paradigm the TAM is the most widely applied theory (Porter

& Donthu, 2006). The second paradigm looks at individual’s propensity to use new

technology, which TRI does (Porter & Donthu, 2006).

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Later researches have started to combine these paradigms (Lin et al., 2005; Lin et al., 2007;

Godoe & Johansen, 2012; Walczuch et al., 2007; Roy et al., 2018) for explaining how:

“personality dimensions can influence the way people interact with, experience, and use new

technology” (Godoe & Johansen, 2012).

Roy et.al (2018) also found that TR influences customer acceptance towards smart retail

technology under certain conditions and certain customers and further argue that future

researchers should explore: “the conditions under which technology readiness influences the

customers’ acceptance of new technology” (Roy et al., 2018).

Further, Kuo et al. (2013) mentioned three reasons for integrating the TAM with TRI into the

TRAM:

1. Both the TAM and TRI can be used to explain peoples’ acceptance of new technologies

(Davis, 1989; Parasuraman, 2000).

2. Since TAM uses system-specific perceptions to explain technology acceptance and TRI

through individuals’ general inclination (Yi et al., 2003).

3. Individual differences (i.e., psychological traits) are mediated by the cognitive

dimensions (i.e., perceived usefulness and perceived ease of use) in predicting

people’s acceptance of technology (Agarwal & Prasad, 1999).

Parasuraman and Colby (2001) identified customer segments with differing TR profiles are

behaving differently in Internet-related contexts. Yen (2007) found that users have different

degree of readiness to embrace technology-assisted services. Therefore, when addressing

customer’s adoption of technology-based services TR can play an important role into any

model of technology acceptance (Verhoef et al., 2009). TAM has also been questioned for its

ability in non- work situations, Lin et al. (2007) argue that TRAM integrates both individual

factors with system characteristics and therefore “substantially broadens the applicability and

explaining ability of either of the prior models (i.e., technology readiness and TAM) in

marketing settings where adoption is not mandated by organizational objectives.” (Lin et al.,

2007, p. 652). Koivisto et al. (2016) also concluded that the integrated TRA and TAM model

has the best explanatory power in term of use intention and perceived usefulness in

comparison to TAM and the personal innovativeness in the domain of information technology

(PIIT) combined with TAM.

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Therefore, based on the literature review, it is theoretically appropriate to integrate TAM with

TRI when investigating customers’ acceptance of mobile technology. This study will take the

approach of looking at the effect by TRI dimensions individually on the constructs of TAM

(perceived usefulness and perceived ease of use) following Walczuch et al. (2007) and Godoe

and Johansen (2012), which results in a more specific model (Walczuch et al., 2007). Figure 9

will illustrate the conceptual model.

Figure 9. The Conceptual Model

2.3.1 Hypothesis Development

Positive enablers of TR on PU and PEU

In TR theory, the dimensions optimism and innovativeness are classified as enablers of

technology (Parasuraman, 2000). Optimism is defined as: “A positive view of technology and

a belief that it offers people increased control, flexibility, and efficiency in their lives.”

(Parasuraman, 2000, p. 311). People that feel optimistic about technology are more likely to

accept technology and thus less likely to focus on negative aspects, such people perceive that

new technology improves their lives by enabling expanded control, flexibility and efficiency

(Parasuraman, 2000). Therefore, optimistic individuals are more likely to perceive mobile

technology (AR and Beacon) in a brick and mortar store as useful and easy to use:

H1. Optimism positively affects perceived usefulness of mobile technology.

H2. Optimism positively affects perceived ease of use of mobile technology.

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Innovativeness is defined as: “A tendency to be a technology pioneer and thought leader.”

(Parasuraman, 2000, p. 311). Karahanna et al (1999) found that innovative individuals, the

early adopters, have a less complex belief set about new technology. Gomezelj (2016) showed

that people with high innovativeness have less unpredictable conviction sets about

innovation. Further, people with high innovativeness have, in general, a positive impression

of a new technology’s usefulness (Walczuch et al., 2007). Therefore, individuals with high

innovativeness are more likely to perceive mobile technology (AR and Beacon) in a brick and

mortar store as useful and easy to use:

H3. Innovativeness positively affects perceived usefulness of mobile technology.

H4. Innovativeness positively affects perceived ease of use of mobile technology.

Negative inhibitors of TR on PU and PEU

In TR theory, the dimensions insecurity and discomfort are classified as inhibitors of

technology (Parasuraman, 2000). Discomfort is defined as: “A perceived lack of control over

technology and a feeling of being overwhelmed by it.” (Parasuraman, 2000, p. 311).

Individuals that find new technology uncomfortable tend to have anxious feelings about using

it (Parasuraman, 2000). Further, Hackbarth et al (2003) stated that having anxious feelings

about adoption of new technology influences the perceived ease of use negatively, which also

was concluded for perceived usefulness (Igbaraia et al., 1994). Therefore, individuals with

high discomfort are less likely to perceive mobile technology (AR and Beacon) in a brick and

mortar store as useful and easy to use:

H5. Discomfort negatively affects perceived usefulness of mobile technology.

H6. Discomfort negatively affects perceived ease of use of mobile technology.

Insecurity is defined as: “Distrust of technology and skepticism about its ability to work

properly.” (Parasuraman, 2000, p. 311). People that have a high degree of insecurity feel that

risks might exist when using new technology (Parasuraman & Colby, 2001). Perceived risks

have shown to negatively affect the perceived ease of use and perceived usefulness of

technology (Lu et al., 2005). Chen et al. (2002) identified that security and privacy concerns

affected innovation adoption and use negatively. Therefore, individuals with high insecurity

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are less likely to perceive mobile technology (AR and Beacon) in a brick and mortar store as

useful and easy to use:

H7. Insecurity negatively affects perceived usefulness of mobile technology.

H8. Insecurity negatively affects perceived ease of use of mobile technology.

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3. METHOD

This section presents the methodology carried out by this thesis. It will go through the research

philosophy, research approach, research design and the quantitative method which discuss

topics as survey, data collection, sampling frame, operationalization and statistical analyse.

Lastly, explanations of reliability and validity will be presented.

3.1 Research Philosophy According to Saunders et al. (2016) there are five major philosophies in business and

management: positivism, critical realism, interpretivism, postmodernism and pragmatism.

This thesis will adopt a positivism philosophy since it best suits the purpose and research

question. Saunders et al. (2016, p. 135) explain positivism as: “Positivism relates to the

philosophical stance of the natural scientist and entails working with an observable social

reality to produce law-like generalisation”. A positivism researcher uses scientific methods

from using existing theory to develop hypotheses that will be tested and confirmed, like this

thesis (Saunders et al., 2016). Further, a positivism researcher should remain neutral and

detached (value-free) from the research and data and therefore preventing the chance of

biasing the findings (Saunders el al., 2016). Data collected from an Internet questionnaire is

easier to remain neutral and detached too, in contrast to an in-depth interview, where both

the answers and questions can be interpreted in different way (Saunders et al., 2016).

Positivism research is about objective rather than subjective statements (Greener, 2008).

3.2 Research Approach There are three main approaches to research: deduction, induction and abduction. This thesis

will have a deductive approach since it begins by looking at theory, then decides focus and

lastly proceeds to test that theory (Greener, 2008). According to Saunders et al. (2016)

deduction possesses several important characteristics, for example the: “search to explain

causal relationship between concepts and variables” (Saunders et al., 2016, p. 146), that the

research would use a highly structured method to ensure the reliability and “that concepts

need to be operationalised in a way that enable facts to be measured, often quantitively”

(Saunders et al., 2016, p.146).

3.3 Research Design This thesis will have an explanatory research design. The thesis research question: “How is

the customer’s attitude towards technology affecting the acceptance towards mobile

technologies in a brick and mortar store” have characteristics that fits an explanatory research

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design. Studies that establish casual relationships between variables, which this thesis does,

may be termed explanatory research and research questions that starts with “Why” or “How”

are seeking explanatory answers, which also is the case for this thesis (Saunders et al., 2016).

This thesis will use a survey with standardized questions which suits an explanatory research

well, in contrast to an exploratory research which requires large number of open-ended

questions (Saunders et al., 2016). Therefore, having an explanatory research design seems to

be a good choice.

3.3.1 Quantitative method

3.3.1.1 Survey

To confirm the hypotheses, a survey was implemented. According to Saunders et al. (2016)

surveys are often referred as Self-completed questionnaires, which means that they can be

completed by a respondents without having any researcher present. For archiving scale and

maximizing the rate of answers the survey was distributed through the Internet. The survey

was made through Google Forms as it both offers functions to restrict what the respondent

can answer and thereby securing that the respondent is adding correct data, e.g. numbers

instead of letters, but also having a clear and pleasing visual layout, which is important for

reliability, validity and response rate (Saunders et al., 2016).

3.3.1.2 Pilot Survey

When designing the survey, it is important that the wordings of the questions are well done.

It is preferable having the items/questions written in the native language (Swedish) of the

respondents. Since this thesis use established multi-item scales from previous research, the

questions were written in English, therefore translating them into Swedish without changing

the essence of the original question was of importance. Therefore, a pilot survey was

conducted with the purpose of controlling that the translations was correct and

understandable. The pilot survey was answered by five other students at Kungliga Tekniska

Högskolan, which can be argued being a too much homogenous group of respondents, but

since this pilot surveys purpose was only to control the translation and not structure etc. it

felt acceptable.

Thereafter, a second pilot survey was conducted, this time with the translation made, with

items/questions in Swedish. The purpose of this pilot survey was to analyse how long time it

took to complete, if any questions were hard to understand, if they have necessary knowledge

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to be able of answering the questions and other comments. The second pilot survey was

answered by five respondents of different ages and gender, since it should be as similar as

possible to the final population of the thesis sample (Saunders et al., 2016). For both pilot

surveys, I was attending when the respondents answered it, both to ask more in-depth

questions but also to observe the effort that they spent on each of the questions.

3.3.1.3 Data collection

The survey was distributed in April 2018. It was both distributed through Facebook and email-

channels within the client company’s network. The respondents were offered a chance of

winning two movie tickets when fulfilling the survey to increase the response rate.

3.3.1.4 Sampling Frame

The sampling technique used in this thesis was non-probability sampling. According to

Saunders et al. (2016) non-probability sampling includes a range of alternative techniques of

sampling, where this thesis used a volunteer technique, where the participants volunteer to

answer the survey rather than being chosen (Saunders et al., 2016). Nonetheless, the purpose

of this thesis is to analyze how the attitude towards technology affects the acceptance of

mobile technology in physical stores, it was important to secure if the participant used a

smartphone or not, this thesis are measuring perceived ease of use on smartphone

applications, it therefore would be a legitimate assumption that smartphone users are more

likely to perceive ease of use higher than non-smartphone users. This thesis takes a deductive

approach (Section 4.2) with an explanatory research design (Section 4.3), therefore the

sampling size and its generalisability is of importance (Saunders et al., 2016). One of the

characteristics of deduction is generalisation, which implies that the sample needs to be

selected carefully and to be of sufficient size (Saunders et al., 2016). When using a non-

probability sampling there is a trade-off being made, where the drawback is that the sample

frame is not without bias, since it is non-probability, but the advantage is that it is easier to

collect a larger sample size (Saunders et al., 2016). With non-probability sampling techniques

generalisations are more being made to theory than populations (Saunders et al., 2016).

The sample consisted of 224 respondents, which after the screening and cleaning of the data

was reduced to 204. The distributions of the sample are presented in Figure 10 and Figure 11.

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Figure 10. Distribution of the sample age in categories

Figure 11. Distribution of sample gender in categories

3.3.1.5 Operationalization

Multi-item scales from previous research on technology acceptance and technology readiness

were adapted. Responses to all questions were measured using a 7- point Likert scale ranging

from “strongly disagree (1)” to “strongly agree (7)” following earlier research (Roy et al.,

2018). For measuring the technology readiness (optimism, innovativeness, discomfort and

insecurity) this study adopted the abbreviated technology readiness index scale from

Parasuraman & Colby (2015) (See Appendix A). To measure perceived ease of use and

perceived usefulness a 4-item scale was adapted from Venkatesh & Davis (2000). Formulation

of the TAM constructs was modified in accordance to the technologies and the context in this

study, following Roy et al. (2018) where the authors modified the items towards their study

about smart retail technology for brick and mortar retailers (see Appendix B).

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3.3.1.6 Statistical Analysis

The survey result was later coded into IBM-SPSS where these statistical steps were taken:

1. Screening and cleaning the data.

2. Mahalanobis’ D with chi-square

3. Descriptive statistics as skewness and kurtosis

4. Reliability analyses

5. Regressions

3.4 Validity and Reliability

Collis and Hussey (2014, p.53) explains validity as “the extent to which a test measure what

the researcher wants it to measure and the results reflect the phenomena under the study”. If

validity is about studying the right thing, reliability instead refers to studying it in the right

way (Blomkvist & Hallin, 2015, p.53). Further Collis & Hussey (2013, p.53) explains that

reliability refers to “the accuracy and precision of the measurements and the absence of

differences if the research were repeated”.

To assess the validity and reliability in the research several actions were made. For reliability

a Cronbach’s alpha were computed for all the variables, which can be read in Section 5.1.3.

Since this thesis used a non-random sampling technique for the gathering of the data, the

sample frame is not without bias and generalizations should be avoided. Thus, having a large

sample size is of importance, since the variation ought to decrease with larger sample,

therefore this thesis aimed for large sample size (Pallant, 2016). The multicollinearity between

constructs were also controlled, the variance inflation factor (VIF) should be below 3.3, which

was the case in this thesis, as can be seen in the Section 5.2.4. Further this thesis used

established measures for collecting the data, which improves the validity and reliability

(Hyman et al., 2006). Bryman & Bell (2011) argues that the measurements or construct

validity is most important when having a quantitative research design. Nonetheless a

translation of the established measures had to be made, and therefore a pilot study was

conducted.

3.5 Ethical and Sustainability This thesis has utilized the Swedish Research Council’s four principles:

1. The information requirement

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2. The consent requirement

3. The confidentiality requirement

4. The good use requirement

According to Blomkvist & Hallin (2015), this is the most common ethical code within social

sciences in Sweden. All the respondents were informed about the study and its purpose. It

was also clear that the participation was voluntary and that they are entitled to cancel their

participation. Furthermore, it was clear that all the responses were collected anonymously

and that no one could be identifiable in the research. The data collected was only used for

the thesis purpose. Further, this thesis also considered ethical issues in the writing process. It

was important that sources are managed properly so there is a clear distinction when

information comes from me whether it comes from existing knowledge.

There are three dimensions of sustainability: economic, social and environmental (United

Nations General Assembly, 2005). This thesis has mainly been taking the environmental

dimension in consideration through collecting the data through internet, instead of physical

meetings and with traditional paper and thereby reducing the carbon footprint for this

research. Worth disclosing is that there are aspects of this thesis that could be further

analyzed through a sustainability perspective, e.g. if online retail is better for the environment

than physical, integrity issues regarding technologies collecting and analyzing customer data.

This thesis has not been focusing on these matters but recommends further research to dig

deeper into these topics.

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4. RESULT

This section presents the results for this thesis. It will begin with the preliminary analyses and

continue with the correlation and regression analyses. The correlation and regression analyses

will present three cases, first the main findings with the technologies combined into the TAM-

constructs, secondly, the finding for the TAM constructs for augmented reality and lastly the

findings for the TAM construct for beacon technology. In the end, the hypotheses proposed

will be tested and a summary presented.

4.1 Preliminary Analysis

4.1.1 Screening and cleaning the data

Before starting the analysis, a screening and cleaning of the data was made. In total there

were 224 answers. Since the survey in Google Forms prevented the respondents to add

missing values (E.g. age in letters) the screening and cleaning consisted of searching for biased

answers. Which could be found if some of the respondents had answered homogenously on

all questions. This was controlled through a histogram and later a boxplot which was analysed

(Pallant, 2016). Moreover, the respondents that answered that they did not use a

smartphone were erased from the data.

Finally, in accordance with Walczuch et al. (2007) and Pallant (2016), a Mahalanobis’ D was

used to reveal inconsistent and/or illogical response patterns. This thesis uses multiple

regressions, which is very sensitive to outliers (Pallant, 2016). This thesis calculated

Mahalanobis’ Distance for both the independent (TRI) and dependent (TAM) variables in

combination with obtaining the critical chi-square value which was: 39,252 for TRI and 26.125

for TAM which was derived with an alpha level of 0.001 as suggested by Tabachnick & Fidell

(2013). When the screening and cleaning of the data was done, 204 answers remained.

4.1.2 Assessing Normality

It is of importance for many statistical computations that variables are normally distributed,

further explained by Pallant (2016) as: “Normal is used to describe a symmetrical, bell-shaped

curve, which has the greatest frequency of scores in the middle with smaller frequencies

towards the extremes”. One way of assessing normality is by obtaining the skewness and

kurtosis values (Pallant, 2016). In the Table x the skewness- and kurtosis values are plotted

for all the variables in the data. It is desirable to have these values as close to zero as possible,

but there is still an acceptable range for skewness or kurtosis. Researchers have different

approaches to the acceptable range, some argue for the interval of above -2 and below 2

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(Trochim & Donnelly, 2006; Field, 2000 & 2009; Gravetter & Wallnau, 2014) where others

instead argue for above -1.5 and below 1.5 (Tabachnick & Fidell, 2013). Most of the items

(29/32) are within the ±1 interval as the figures below illustrates.

Figure 12. The skewness for each item

Figure 13. The kurtosis for each item

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To further analyse the data the 5% Trimmed Mean value was compared with the original

mean, if these values are too much apart, there is need for further investigation. But the

original mean compared with the 5% trimmed was in this case relatively close to each other

as seen in Table 1.

Table 1. Descriptions of the items

4.1.3 Cronbach’s Alpha

The are several methods for calculating internal consistency, where one of the most used is

Cronbach’s alpha (Saunders, 2016). Internal consistency measures the consistency of

responses across a subgroup of the questions, which also works as a measure of reliability for

each sub-scale (Saunders, 2016; Godoe & Johansen, 2012). The Cronbach’s was computed for

each category with four numbers of measurements each except for the discomfort

dimension. The reason for this comes from that DIS1 had a low degree of correlation (value

less than 0.3 from the Corrected Item-Total Correlation in SPSS). With this variable removed

the Cronbach’s alpha grew from 0,637 to 0.683, therefore the DIS1 variable was removed

from the data set. The Cronbach’s alpha for the TRI dimensions are within the range of 0.683

to 0,892 and for the TAM dimensions between 0,808 – 0,913, as illustrated in Table 2.

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Table 2. Cronbach’s Alpha

Item N° of measurements Cronbach’s α

Optimism 4 0,755

Innovativeness 4 0,892

Discomfort 3 0,683

Insecurity 4 0,696

AR – Perceived usefulness 4 0,919

AR – Perceived ease of use 4 0,808

Beacon – Perceived usefulness 4 0,913

Beacon – Perceived ease of use 4 0,899

There are different approaches to what alpha value is needed for group analyses. Nunnally

(1978), DeVellis (2012) and Pallant (2016) argue for alphas above 0.70 are considered as

acceptable. Pallant (2016) also mentions that alphas above 0.8 are considered as preferable.

Nonetheless, Hair (2006) proposes that the alpha may decrease to 0,6 but still be acceptable

in Social Science research. Aron & Aron (1999) argues for alphas of 0,6 still can be adequate,

even if values above 0.7 are preferable.

Taken the different approaches into consideration combined with the fact that the alpha

value for discomfort and insecurity is just below 0,7 makes sufficient evidence for internal

consistency.

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4.2 Correlations and Regressions analysis

4.2.1 Creation of variables

To enable further analyses, it was necessary to create new variables based on the average of

each of the constructs. The TRI dimensions were created through:

𝑂𝑃𝑇 =𝑂𝑃𝑇1 + 𝑂𝑃𝑇2 + 𝑂𝑃𝑇3 + 𝑂𝑃𝑇4

4

𝐼𝑁𝑁 =𝐼𝑁𝑁1 + 𝐼𝑁𝑁2 + 𝐼𝑁𝑁3 + 𝐼𝑁𝑁4

4

𝐷𝐼𝑆 =𝐷𝐼𝑆2 + 𝐷𝐼𝑆3 + 𝐷𝐼𝑆4

3

𝐼𝑁𝑆 =𝐼𝑁𝑆1 + 𝐼𝑁𝑆2 + 𝐼𝑁𝑆3 + 𝐼𝑁𝑆4

4

Since this thesis has two mobile technologies (AR & Beacon) it is of interest to divide the TAM

dimensions separately but also as a whole, as following:

Augmented Reality:

𝐴𝑅𝑃𝑈 =𝐴𝑅𝑃𝑈1 + 𝐴𝑅𝑃𝑈2 + 𝐴𝑅𝑃𝑈3 + 𝐴𝑅𝑃𝑈4

4

𝐴𝑅𝑃𝐸𝑂𝑈 =𝐴𝑅𝑃𝐸𝑂𝑈1 + 𝐴𝑅𝑃𝐸𝑂𝑈2 + 𝐴𝑅𝑃𝐸𝑂𝑈3 + 𝐴𝑅𝑃𝐸𝑂𝑈4

4

Beacon:

𝐵𝐸𝑃𝑈 =𝐵𝐸𝑃𝑈1 + 𝐵𝐸𝑃𝑈2 + 𝐵𝐸𝑃𝑈3 + 𝐵𝐸𝑃𝑈4

4

𝐵𝐸𝑃𝐸𝑂𝑈 =𝐵𝐸𝑃𝐸𝑂𝑈1 + 𝐵𝐸𝑃𝐸𝑂𝑈2 + 𝐵𝐸𝑃𝐸𝑂𝑈3 + 𝐵𝐸𝑃𝐸𝑂𝑈4

4

Combined:

𝑃𝑈 =𝐴𝑅𝑃𝑈1 + 𝐴𝑅𝑃𝑈2 + 𝐴𝑅𝑃𝑈3 + 𝐴𝑅𝑃𝑈4 + 𝐵𝐸𝑃𝑈1 + 𝐵𝐸𝑃𝑈2 + 𝐵𝐸𝑃𝑈3 + 𝐵𝐸𝑃𝑈4

8

𝑃𝐸𝑈𝑂 =𝐴𝑅𝑃𝐸𝑂𝑈1 + 𝐴𝑅𝑃𝐸𝑂𝑈2 + 𝐴𝑅𝑃𝐸𝑂𝑈3 + 𝐴𝑅𝑃𝐸𝑂𝑈4 + 𝐵𝐸𝑃𝐸𝑂𝑈1 + 𝐵𝐸𝑃𝐸𝑂𝑈2 + 𝐵𝐸𝑃𝐸𝑂𝑈3 + 𝐵𝐸𝑃𝐸𝑂𝑈4

8

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4.2.1.1 Description of the variables

A description analysis was made on the new variables as the Table 3 shows.

Table 3. Variable descriptions

N Mean S. D Skewness Kurtosis Cronbach’s α

OPT 204 5,6556 0,93935 -0,599 0,558 0,755

INN 204 4,7047 1,44141 -0,678 -0,210 0,892

DIS 204 3,5980 1,20102 0,249 0,020 0,683

INS 204 4,2537 1,22863 0,009 -0,293 0,696

ARPU 204 3,7941 1,49441 0,091 -0,621 0,919

ARPEOU 204 4,9853 1,14111 -0,285 -0,365 0,808

BEPU 204 4,0772 1,42133 -0,271 -0,433

0,913

BEPEOU 204 4,8603 1,35283 -0,660 0,538

0,899

PU 204 3,9357 1,22131 0,023 -0,066 0,888

PEOU 204 4,9228 1,06610 -0,187 -0,131 0,863

4.2.3 Spearman’s rank correlation coefficient

Spearman’s rank correlation coefficient tries to describe the strength and direction of the

linear relationship between pairs of variables (Saunders, 2016; Pallant). This coefficient can

take values between -1 to 1, where 1 represent a perfect positive correlation and

respectively a -1 represent perfect negative correlation (Saunders, 2016). According to

Saunders (2016) it is extremely uncommon to reach perfect correlations. In correlation

matrix shown in Table 4, we can see several significant correlations, but for this thesis and

its purpose the most interesting correlations are: (1) OPT on PU and PEOU, (2) INN on PU

and PEOU, (3) DIS on PEOU.

Table 4. Spearman’s rho correlation matrix

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4.2.4 Multiple Regressions

This thesis will use standard multiple regressions, which means involving all the independent

variables (TRI dimensions) on one dependent variable. Pallant (2016) mentions that this

approach is suitable when you want to know how much unique variance in dependent

variable each of the independent variable explained.

The perceived usefulness and perceived ease of use will be analysed in three cases each, for

the technologies separately and as combined. The regressions will follow Pallants’ (2016)

steps, where the first is to check assumptions of: (1) multicollinearity, (2) normality, (3)

linearity and (4) homoscedasticity.

The second step is to evaluate the model, which can be done through analysing how much

variance in the dependent variable is explained by the model (Pallant, 2016). The third step is

evaluating each of the independent variables, which will include comparing the contribution

of each independent variables (beta values) and analyse the significant unique contribution

for each of the independent variables (Pallant, 2016).

Lastly, the hypotheses will be tested, which will use the results made from the regressions on

the combined perceived usefulness (PU) and perceived ease of use (PEOU), since the thesis

hypotheses are regarding mobile technologies and not on the technologies alone. Since

optimism and innovativeness are hypothesized to positively affect perceived usefulness and

perceived ease of use and discomfort and insecurity are hypothesized to negatively affect

equivalent the proposed models are following these equations:

𝑃𝑈 = 𝛽0 + 𝛽1𝑂𝑃𝑇 + 𝛽2𝐼𝑁𝑁 − 𝛽3𝐷𝐼𝑆 − 𝛽4𝐼𝑁𝑆 + 𝜀

𝑃𝐸𝑂𝑈 = 𝛽0 + 𝛽1𝑂𝑃𝑇 + 𝛽2𝐼𝑁𝑁 − 𝛽3𝐷𝐼𝑆 − 𝛽4𝐼𝑁𝑆 + 𝜀

4.2.4.1 Perceived usefulness

Combined perceived usefulness

Step 1 – Check Assumptions

There are significant correlations between the independent variables and the dependent as

seen in Spearman’s pho correlation matrix (Table 4) and both the tolerance and variance

inflation factor (VIF) are within the recommended values (tolerance value less than 0.10 and

VIF values above 10) (Pallant, 2016). Further, no high (above 0,7) correlations between the

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independent variables. This suggests that no violation of the multicollinearity assumption has

happened (Pallant, 2016).

The rest of the assumptions are checked by inspecting the normal probability plot (P-P) of the

regression’s standardized residuals and the residuals’ scatter-plots. To not violate the

normality and linearity assumptions the residuals should follow a reasonably straight diagonal

line in the Normal P-P plot (Pallant, 2016). Which it does, as seen in Figure 13.

Figure 14. Normal P-P Plot of Regression Standardized Residual

The scatter-plot of the standardized residuals should create a grouped, rectangular pattern

(Pallant, 2016). To not violate the assumptions of homoscedasticity residuals should be

between the values of -3,3 to 3,3 (Tabachnick & Fidell, 2013). But as seen in Figure 14 no

residuals were found outside the limits.

Figure 15. Scatter-Plot for PU

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Step 2 – Evaluate the model

The R Square tells how much of the variance in PU is explained by the model. In this case the

R Square is 0,133 (see Table 4) which translates into 13,3% explanation of the variance in PU.

Table 4. Model Summary for PU

Step 3 – Evaluate each of the independent variables

When evaluating the independent variables, it shows that OPT and INS have a significant

unique contribution to the equation, since the sig value is less than 0,05 (Pallant, 2016), see

Table 5. Although INS have a significant unique contribution, it affects the PU in the opposite

effect than the hypotheses proposed. Further we can conclude that especially DIS but also

INN are making a very small contribution to explain the dependent variable, since their

standardized beta values are rather low (Pallant, 2016).

Table 5. Multiple regression on PU

Augmented reality perceived usefulness

The same steps as in the previous section was made resulting in Table 6.

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Table 6. Multiple regression on ARPU

It can be concluded that only OPT had a significant unique contribution to the equation. The

beta value also shows that OPT had the largest impact to explain the dependent variable

where instead DIS had a very small impact. The R Square of regression where: 0.069.

Beacon perceived usefulness

The same steps as in the combined perceived usefulness were taken resulting in Table 7.

Table 7. Multiple regression on BEPU

The result for this regression are that OPT, and INS had significant unique contributions,

although, INS in the opposite effect than this thesis proposed. The largest beta value is OPT.

The R Square was 0,128.

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4.2.4.2 Perceived ease of use

Combined perceived ease of use

Step 1 – Check Assumptions

No violation of the assumptions occurred, see Figure 15 and 16.

Figure 16. Normal P-P Plot of Regression Standardized Residual for PEOU

Figure 17. Scatter-Plot for PEOU

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Step 2 – Evaluate the model

The R Square tells how much of the variance in PEOU is explained by the model. In this case

the R Square is 0,131 (see Table 8) which translates into 13,1% explanation of the variance in

PEOU.

Table 8. Model summary for PEOU

Step 3 – Evaluate each of the independent variables

Analyzing the independent variables, it shows that OPT, INN and DIS have significant unique

contributions to the equation, since the sig value is less than 0,05 (Pallant, 2016), see Table 9.

The variable INS are making the smallest contribution in explaining the PEOU.

Table 9. Multiple regression on PEOU

Augmented reality perceived ease of use

No violations of the assumptions occurred. The R Square was 0,102. Further INN and DIS

had significant unique contributions to the equation, as seen in Table 10.

Table 10. Multiple regression on ARPEOU

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Beacon perceived ease of use

No violations of the assumptions occurred. The R Square was 0,099. Further OPT and INN had

significant unique contributions to the equation, as seen in Table 11. It shall be noticed that

DIS is very close in having significant unique contribution with 0,056 as Sig, but the limit is <

0,05 as suggested by Pallant (2016).

Table 11. Multiple regression on BEPEOU

4.2.4.3 Modified equations

In the suggested equations in Section 5.2.4, it was hypothesized that optimism and innovation

would affect perceived usefulness and perceived ease of use positively, further it was

hypothesized that discomfort and insecurity would affect perceived usefulness and perceived

ease of use negatively. When analysing the result of the regressions one can conclude that it

did not follow the hypothesises suggested. Therefore, new equations were formulated:

𝑃𝑈 = 𝛽0 + 𝛽1𝑂𝑃𝑇 + 𝛽4𝐼𝑁𝑆 + 𝜀

𝑃𝐸𝑂𝑈 = 𝛽0 + 𝛽1𝑂𝑃𝑇 + 𝛽2𝐼𝑁𝑁 − 𝛽3𝐷𝐼𝑆 + 𝜀

For perceived usefulness it was concluded that OPT and INS had significant unique

contributions. Although, the INS had the opposite effect than it was hypothesised to have.

For perceived ease of use it was concluded that all the independent variables except for INS

had significant unique contributions, INS was removed from the equation. When adding the

beta values to the equations it looks as following:

𝑃𝑈 = 0,414 + 0,408𝑂𝑃𝑇 + 0,202𝐼𝑁𝑆 + 𝜀

𝑃𝐸𝑂𝑈 = 3,322 + 0,221𝑂𝑃𝑇 + 0,145𝐼𝑁𝑁 − 0,182𝐷𝐼𝑆 + 𝜀

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4.3 Hypothesis testing and summary The hypotheses proposed in the thesis were answered through analysing the beta value, t-

value and the regression’s significance (p-value). The results are summarized in Table 12 and

showed in line with the conceptual model in Figure 13.

Table 12. Summary of hypotheses

* Sig. p < 0,05

** Sig. p < 0,001

Meaning β t-value p-value Result

H1 Optimism positively affects perceived usefulness of mobile technology

0,408 4,210 0,000** Supported

H2 Optimism positively affects perceived ease of use of mobile technology

0,221 2,605 0,010* Supported

H3 Innovativeness positively affects perceived usefulness of mobile technology.

0,102 1,668 0,097 Not supported

H4 Innovativeness positively affects perceived ease of use of mobile technology.

0,145 2,721 0,007* Supported

H5 Discomfort negatively affects perceived usefulness of mobile technology.

-0,035 -0,468 0,640 Not supported

H6 Discomfort negatively affects perceived ease of use of mobile technology.

-0,182 -2,831 0,006* Supported

H7 Insecurity negatively affects perceived usefulness of mobile technology.

0,202 2,635 0,009* Significant but opposite effect

H8 Insecurity negatively affects perceived ease of use of mobile technology.

0,076 1,135 0,258 Not supported

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Figure 18. Conceptual model with results

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5. ANALYSIS & CONLUSION

This section presents the analysis and conclusion for the thesis. It will go through the effects

that the TR-dimensions had on the TAM model, the conclusion and lastly limitations and future

research.

5.1 Effect by Technology Readiness on Technology Acceptance Model

5.1.1 Optimism

The research result showed that optimism has a significant effect on PU and PEOU as the

hypotheses H1 and H2 proposed. The effect especially on PU stands out from the rest, with a

β-value of 0.408, which is almost twice as big as the second largest in term of explaining PU.

The result also showed that the optimism has the most influential effect on PEOU, but the

difference to the other dimensions of TRI, even though the difference is not as significant as

it is for the effect on PU. This further shows that customers optimism has the largest impact

in accepting mobile technologies for brick-and-mortar retailers, both regarding PU and PEOU.

Therefore, people that feel optimistic about technology will find mobile technology in a

physical store both more useful and easier to use, than someone that are less optimistic. This

result goes in line with other research on technology readiness and acceptance (e.g. Godoe &

Johansen, 2012; Koivisto et al., 2016, Parasuraman, 2000; Walczuch et al., 2007, Hallikainen

& Laukkanen, 2016).

When looking at the two technologies individually one can see that optimism has the largest

effect in the relation to the other dimensions of TRI, except for explaining PEOU of augmented

reality, where instead discomfort have the largest impact. For beacon technology one can

conclude that optimism seems to have a very large impact on PU, with a β-value of 0.488 and

a p-value of 0.000 in comparison with AR which have a β-value of 0.329 and p-value of 0.008.

This could indicate that people that are optimistic are more likely to find beacon mobile

technology more useful than AR, even if both technologies showed significant results. When

looking at the result for PEOU, optimism also here have larger effect on beacon mobile

technology with a β-value of 0.307 and p-value of 0.006, which is the strongest effect on

perceived ease of use of the TRI-dimensions. This is not the case for AR, where optimism

instead have the next smallest non-significant effect on PEOU with a β-value of 0.134 and p-

value of 0.147, which indicates that the perceived ease of use of AR mobile technology in a

physical store does not get effected by customers degree of optimism in a large extent.

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5.1.2 Innovativeness

The research showed that innovativeness has a significant effect on PEOU but not on PU.

Which means that only the hypothesis H4 was supported. The β-value for PU was 0.102 and

for PEOU 0.145 with respectively p-values of 0.097 and 0.007. This implies that innovative

people find it easier to use mobile technologies in physical stores. The effect on PU was still

positive, which goes in line with previous research (Jong et al., 2003; Ward et al., 2007).

Although, it should be said that several researches on TR have found that innovativeness

impact on PU often is negative and positive for PEOU (Walczuch et al., 2007; Godoe &

Johansen., 2012; Koivisto et al., 2016). Walczuch et al., (2007, p. 212) explained this through

“that innovative people are more critical towards technology since they are aware of the

newest developments and possibilities, and expect all technology to fulfil highest demands”.

This could explain the non-significant effect that innovativeness had on PU. Agarwal & Prasad

(1999) also found that the higher level of innovativeness, the more effect on PEOU.

This makes sense when relating the result to my environment. I recently talked to my parents

on phone when they told me that they recently bought an Apple TV1. They excitedly explained

that they can watch the tv-shows when ever they want, rather than carefully scheduling for

watching TV at a certain time. I strongly believe that I have a higher degree of innovativeness

towards technology than my parents and I have been using and acknowledging streaming

software’s like Apple TV for a long time. Therefore, I probably perceive the Apple TV less

useful than my parents, but I surely find it easier to use, which goes in line with the findings

of the effect from innovativeness on the constructs of TAM in this thesis.

Looking at the technologies separately, both beacons and AR followed the same pattern as

the main findings. They both had significant effect on PEOU, with a stronger significance for

AR, but no significant effect on PU.

5.1.3 Discomfort

The research showed that discomfort was partly supported. The effect on PU were non-

significant, almost zero contribution in terms of explaining PU, with a β-value of -0.035, which

is smallest β-value found, and p-value of 0.640, which is significant larger than all the other p-

values. Even if this result goes against the hypothesis H5, it still is in line with previous

1 https://www.apple.com/tv/

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research, both Walczuch et al., (2007) and Godoe & Johansen (2012) results also showed that

discomfort had no direct relation with PU. Further Walczuch et al., (2007) and Godoe &

Johansen (2012) results showed that the smallest β-value was the effect by discomfort on PU

as this thesis.

On the other side, discomfort had a significant negative effect on PEOU, which was according

to the hypothesis H6, therefore, people with higher level of discomfort towards technology

are more likely to perceive mobile technology in physical stores as not easy to use. This effect

was consistent with previous research (Walczuch et al., 2007).

When analysing the technologies separately the only significant effect found was discomfort

on PEOU for AR mobile technology. This could imply that people with high personal

discomfort in using technology might find AR harder to use than they would find for beacon

mobile technology.

When looking back on the definition of discomfort: “A perceived lack of control over

technology and a feeling of being overwhelmed by it”, one can conclude that the perceived

lack of control over technology are not affecting the perceived usefulness over mobile

technology. This further could explain that people with a high degree of discomfort still

acknowledge the main value for a technology regardless if they feel overwhelmed by it. So,

people that are feeling overwhelmed by technologies will not perceive the usefulness of

mobile technologies whether as more or less useful. But how is discomfort affecting the actual

use over the system? Even if they find the technology useful, their discomfort towards it might

led to no actual use. They want to use it since its usefulness, but can not since they are afraid

of it, even if they perceive the value it can give. Research have showed that perceived

usefulness has a positive related to actual use, but even if discomfort have no significant

effect on perceived usefulness it still might have a significant negative effect on actual use

(Godoe & Johansen, 2012). Therefore, it would be interesting to see further research

examining the direct mediating effect from discomfort on actual use.

5.1.4 Insecurity

For insecurity the research showed that no one of the hypotheses was supported. Although,

the effect on PU was significant, but not negatively, as proposed by hypotheses H7. This is

consistent with theory, where Parasuraman (2000) explains insecurity as an inhibitor of

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technology. The reasons for this could me many, but a possible reason could be that the

insecurity measure was weak, the items for measuring insecurity was translated into Swedish

from its original form in English, it is possible that items’ meaning could been displaced during

the translations, even if actions was taken to avoid that. The effect on PEOU was not

significant and therefore against the proposed hypotheses. Nonetheless, previous research

show that insecurity does not relate to PEOU (Walczuch et al., 2007; Godoe & Johansen

(2012).

When analysing the two technologies separately one can see that the only significant effect

is for beacon mobile technology, where insecurity positively affects the PU. This might also

be one of the explanations for the main results. One of beacons strengths is that it does not

need a lot of interaction with the user, information just shows up on the screen with

suggestions and information. People that have a high degree of insecurity might perceive this

as comfortable, since the beacon removes steps that they otherwise must look up themselves

online, e.g. search for products.

5.2 Conclusion

5.2.1 Theoretical contribution

The purpose of this paper was to analyse how customers attitude towards technology

(technology readiness dimensions) on the acceptance for mobile technology (technology

acceptance) in physical retail. This thesis showed that the technology readiness dimensions

had an impact in technology acceptance for mobile technology in physical retail.

Customer’s optimism has a positive impact on both PU and PEOU of mobile technology as

proposed. This result was in line with previous research.

Innovativeness has no impact on PU, which was against the proposed hypotheses, and its

different from previous research where they found negative impact (Godoe & Johansen,

2012; Walczuch et al., 2007). Customer’s innovativeness has a positive impact on PEOU as

proposed and in line with previous research (Godoe & Johansen, 2012; Walczuch et al., 2007).

Discomfort has no impact on PU, which was against the prosed hypotheses, but still

confirming previous research (Godoe & Johansen, 2012; Walczuch et al., 2007). Discomfort

has a negative impact on PEOU as proposed and in line with Walczuch et al., (2007) but against

Godoe & Johansen (2012) that found a non-significant effect.

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Lastly insecurity has a positive impact on PU, which was against the proposed hypotheses and

against previous research. Further, insecurity had no effect on PEOU, against the proposed

hypotheses but in line with previous research.

From the research conducted one can conclude that customer’s level of optimism towards

technology has big role in the acceptance of mobile technologies, with the largest β-values

for the direct mediating effects on PU and PEOU, this was also found in previous research that

optimism has the strongest impact (Godoe & Johansen, 2012; Walczuch et al., 2007). We can

also conclude that this research contributes in validating and confirming previous research

(Walczuch et al., 2007; Godoe & Johansen, 2012), apart from finding a positive significant

effect by insecurity on PU. This research also confirmed the results by Roy et al (2018), who

found that technology readiness influences the customers’ acceptance of new technology.

The result also confirmed earlier research regarding that personality makes a difference in

the technology acceptance. The thesis also contributed on focusing on the underlying

consumer characteristics and its effect on technology acceptance, taking both consumer-

specific and system-specific attributes in consideration.

5.2.2 Managerial implications

Roy et al. (2018) argued for that physical retailers should focus customers’ technology

readiness and customize the smart technologies on the basis of the different levels of

customers’ technology readiness. Further Roy et al. (2008) concluded that retailers should

put effort in reducing discomfort and insecurity and increasing optimism for the acceptance

of smart retail technology. Since Roy et al. (2018) looked at technology readiness as a direct

mediator to the TAM constructs, this thesis instead looked at the technology readiness

dimensions as direct mediators and thereby providing a more detailed result in how retailers

should customize smart technologies.

Further, the result showed that personality effects technology acceptance. Therefore, as a

managerial implication, store owners should take this relationship into consideration when

introducing technology into their physical stores. As stated before, this research showed that

customers level of optimism is a key determinant for the acceptance of mobile technologies

in a physical retail setting. Thus, retailers that want to introduce technology into their stores

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should put emphasis in explaining the control, flexibility and efficiency that the technology

can offer for the customer (Parasuraman, 2000, p. 311).

5.3 Limitations & Future Research The first limitation is regarding the TAM constructs: PU and PEOU, these two constructs where

tested through two technologies simultaneously in the same survey, this may have caused

biased answers since the survey participants might have subconsciously compared the

technologies and thereby affected their answers. The second limitation is that one discomfort

item was deleted from the TRI scales, which could cause validity problems (Godoe &

Johansen, 2012). But at the same time, the item was removed for getting a higher reliability

for the discomfort dimension. The third limitation is the Cronbach’s alpha, which is a measure

for the internal consistency (Pallant, 2016), both for insecurity and discomfort the Cronbach’s

alpha were just under the recommended value (0,70), even if previous research showed that

values over 0.6 is acceptable (Hair, 2006), it should still be considered a limitation. This also

leads to the next limitation, which is that the translation of the TRI and TAM items might have

decreased the reliability. Since this thesis used established measures, the internal consistency

should be high, but still insecurity and discomfort were below 0.7 for the Cronbach’s alpha.

The data collection method was only through a survey, in-depth interviews could have been

useful to better understand why people feel the way they do.

The last limitation is the limitation of the TRAM model, adding more constructs than PU and

PEOU would have been of interest, e.g. measuring the TR dimensions mediating effect on

functionality and perceived adaptiveness.

Therefore, future researchers should try to focus on how the TR dimensions are affecting

other constructs than the original TAM for a retailer environment. Further, it would have been

interesting if other researchers could either confirm or disconfirm the finding regarding

insecurity having a positive significant effect on PU. Are there technologies that make

technology insecure people less insecure about technologies? By putting more emphasis on

the insecurity dimensions effect on PU for different technologies would have been very

interesting. It would also be interesting to investigate the effect by the dimensions of TR on

the actual use. To analyse if the dimensions of TR are affecting the actual use even if the effect

on PU and PEOU were non-significant.

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Appendix

Appendix A – Technology Readiness Index 2.0 (Parasuraman & Colby, 2015, p. 64)

Measure for optimism:

OPT1: New technologies contribute to a better quality of life

OPT2: Technology gives me more freedom of mobility

OPT3: Technology gives people more control over their daily lives

OPT4: Technology makes me more productive in my personal life

Measure for innovativeness:

INN1: Other people come to me for advice on new technologies

INN2: In general, I am among the first in my circle of friends to acquire new technology

when it appears

INN3: I can usually Figure out new high-tech products and services without help from others

INN4: I keep up with the latest technological developments in my areas of interest

Measure for discomfort:

DIS1: When I get technical support from a provider of a high-tech product or service, I

sometimes feel as if I am being taken advantage of by someone who knows more than I do

DIS2: Technical support lines are not helpful because they don’t explain things in terms I

understand

DIS3: Sometimes, I think that technology systems are not designed for use by ordinary

people

DIS4: There is no such thing as a manual for a high-tech product or service that’s written in

plain language

Measure for insecurity:

INS1: People are too dependent on technology to do things for them

INS2: Too much technology distracts people to a point that is harmful

INS3: Technology lowers the quality of relationships by reducing personal interaction

INS4: I do not feel confident doing business with a place that can only be reached online

Appendix B – Technology Acceptance model (Venkatesh & Davis, 2000) and put into context

by (Roy et al., 2018).

Measure for Perceived usefulness:

PU1: AR/Beacon are useful for shopping PU2: I do my shopping faster (effectiveness) when I use AR/Beacon PU3: I spend less time (productivity) at the store if I use AR/Beacon PU4: Shopping is more efficient using AR/Beacon

Measure for Perceived ease of use:

PEOU1: Using AR/Beacon does not require a lot of my mental effort

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PEOU2: I find AR/Beacon to be easy to use

PEOU3: Using AR/Beacon is clear and understandable

PEOU4: I find it easy to get the AR/Beacon to do what I want it to do