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@nozurbina #LavaCon Integrating our Online and Offline worlds Noz Urbina Founder and Content Strategist Urbina Consulting urbinaconsulting.com/about-you

The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

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Thesis: There are no longer discrete online and offline worlds. Holding onto this idea is hurting our communications. In this session we take a look at the medium and long-term implications of wearable devices and the internet of things. Walking through a journey of realisation across 2 years, we'll go through what it means to content when you take omnichannel, wearable devices and the internet of things and put them together in one integrated ecosystem. Screens are shrinking and working in tandem; connectivity is marching on towards ubiquity. Eventually there comes a point where the online world or ‘digital space’ and our real-life day-to-day will integrate so seamlessly that differentiating them will seem antiquated. What does that mean to communication and content? What happens when Moore’s Law applies to our lives? What is the impact on information, technology and eventually culture? How should communications change to cope with a life of constantly accelerating change? We'll will address these questions and more.

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Page 1: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina #LavaCon

Integrating our Online and Offline worlds

Noz UrbinaFounder and Content Strategist

Urbina Consulting

urbinaconsulting.com/about-you

Page 2: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaMe (Noz Urbina)Content strategist

Consultant/trainer

Author

Futurist / Translator

1 year anniversary celebrationist!

H2H (B2C/B2B)

urbinaconsulting.com

Page 3: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

The IoT revelation

The wearables revelation

The 4D content

revelation

Thesis: There is no longer an online and offline world. Holding on to that paradigm

hurts communication.

Page 4: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Digital = computerised (but use interchangea

bly with ‘Online’)

Offline = our

physical, material

world

Online = mediated

via the internet

Page 5: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

The IoT revelation

The wearables revelation

The 4D content

revelation

Thesis: There is no longer an online and offline world. Holding on to that paradigm

hurts communication.

Page 6: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)
Page 7: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Don Yang, 950s Raphael, 1510

Page 8: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaWe conceive content in 2D

Page 9: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaCustomer experience is 4D1. Length 2. Width3. Depth

– “Drill down”– Progressive disclosure– Multi-asset relationships /

references– Search/Social

4. Time– Dynamic, real-time content– Audience/context-specific

content

12

3

6

9

Page 10: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaWe conceive content in 2D

Page 11: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaCustomer experience is 4D

“I want an answer now, please!”

(Oct 14, 2015. 16:55 pm)

Planning, structures and strategies have to

be time and depth aware

Page 12: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaTwitter & depth (3rd Dimension)• More metadata = more perspectives

ILTMagazin

e

Congility

2013

@tomspk

#elearning

Page 13: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaKindle & depth (3rd dimension)

Kindle XRay

Page 14: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaKindle & time (4th dimension)

Page 15: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaTravel sites & time

• Expedia

Page 16: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaTravel sites & time

Page 17: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina4D content revelation: lesson

Don’t think digital users,

think people

Page 18: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

The IoT revelation

The wearables revelation

The 4D content

revelation

Thesis: There is no longer an online and offline world. Holding on to that paradigm

hurts communication.

Page 19: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Digital-physical cross-overs

Page 20: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Digital or physical world?

Page 21: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Images property of McDonalds Corporation

Digital or physical world?

Page 22: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Happystudio.comImages property of

McDonalds Corporation

Online or physical world?

Page 23: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

In-context, immediate, measurable feedback.

Expect more of this, and with personal ID’ing of

those giving ratings.

Digital or physical world?

Page 24: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Taxonomy & UI

“Like buttons”

Data collection

Metrics

ROI(http://youtu.be/P-

CUannVYNc)

Challenge: Real time

content curation

aka How I DJed a House Party with

Content Strategy

Page 25: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Full case study: bit.ly/theCSDJ

Page 26: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaIoT revelation: lesson

Think outside the box screen

Page 27: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

The IoT relevation

The wearables revelation

The 4D content

revelation

Thesis: There is no longer an online and offline world. Holding on to that paradigm

hurts communication.

Page 28: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

What are wearable devices?

Page 29: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaWearables

• Watch

• Wristband

• Armbands

• Belt clip

• Body-embedded

• Headmounted– PIP, Overlay (augmented reality),

Virtual reality, EEG

• Clothing– Shirt, Short, Glove/band, Ring, Pants

• Sport & fitness

• Quantified self

• Healthcare

• Security

• Gaming

• Control– Computer, music, industrial equip,

military, home appliances

• Data accessibility

• Fashion

• Efficiency & convenience

Form factor Application

Page 30: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

They’re new

http://blog.precisiondialogue.com/category/user-research/eye-tracking/ http://www.popsci.com/technology/article/2012-07/marketers-tap-eye-tracking-and-brain-monitoring-get-inside-consumers-heads

Page 31: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

They're big

Page 32: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

They're diverse

Page 33: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

They're diverse

Page 34: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

They're diverse

http://devices.verizonwireless.com/content/dam/innovation/Device%20Images/Snaptracs,%20Inc./ColliePuppy_RF_W.png http://www.dairymaster.com/heat-detection/

Page 35: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

They're getting

less ugly

Page 36: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

They're getting

less ugly

Control

Page 37: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Generated

Reality

They're not new!

Page 38: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

http://bit.ly/nbigbadweb

Um….

Page 39: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

How wearables unify the world(s)

Page 40: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

How wearables unify the world(s)

They’re

puzzlepiece

a

Page 41: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

The puzzle

Page 42: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Hi! Check it

out!

Page 43: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Hi! Check it

out!

Page 44: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Hi! Check it

out!

Page 45: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Hi! Check it

out!

Page 46: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

But…

Page 47: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

90% of participants

Multiscreening

Google Multiscreening Report, 2012

Page 48: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Hi! Check it

out!

Omnichannel

Multichannel =

Same content / 2D

Omnichannel = contextually-

appropriate / 4D

Page 49: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Google UA knows you

regardless of device

Page 50: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

http://moveableonline.com/blog/2013/05/28/why-you-should-set-up-googles-new-universal-analytics-asap/

Movableonline.com

Page 51: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Generated

Reality

Page 52: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbina

Generated

Reality

94% of businesses say

personalization is key to success

econsultancy.com

48% of shoppers would like to use a phone to shop while in stores

luxurydaily.com

Page 53: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Games…AR

bit.ly/1youFd7

Page 55: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaWearables revelation: lesson

The interface is disappearing

Page 56: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Final thoughts

Page 57: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

@nozurbinaAdaptive contentEmbedding specific semantics & structure in our content enables contextually-appropriate and seamless online/offline experiences

123

69

123

69

Page 58: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Games…AR

bit.ly/1youFd7

Page 59: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

59

@nozurbina

The gaming industry has been doing content-enabled world-design for 20 years. Reality needs to catch up with

virtual reality.

Page 60: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

bit.ly/1youFd7

‘Are wearables there yet’?

Will you be there yet when they are?

There is no more internet of things

There are just things

Page 61: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Griffin the bear has been

travelling with me for two

weeks. He’s part of a project on the

power of global social/tech networks

Page 62: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

My new proposed law:

“Moore’s law of human

generations”. Childhood tech

literacy is driving down time-to-culture-gap.

Page 63: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Valencia, SpainKrakow, Poland Frankfurt, Germany

Cullera, Spain Paris, France

Page 64: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Valencia, SpainKrakow, Poland Frankfurt, Germany

Cullera, Spain Paris, France

Page 66: The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

Copenhagen, Denmark Napatech Nov 24-25 (2 days)Boston, USA Gilbane Dec 2

…your offices?

Contact us about hosting an open workshop in your facilities. If it happens, you can send some of your staff free of charge.

bit.ly/uc-events

WORKSHOPAdaptive content

modelling for omnichannel UX

Thank you!

(Q&A?)