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Report 2How could Artificial Intelligence affect the creative design process within an architectural practice?
Table of Content
Introduction Context Strategic Design Case Creativity Research Question Report StructureTheoretical approach Foundation Use of Theory Basic Actor-Network Theory Concepts Application to caseMethodology and process reflection Collaborative Design Process Design Thinking Actor-Network Theory Reflection-in-Action Process ConsultationStrategic design Introduction Current Creative Processes at 3XN Motivations Behind the Thought of Implementation ImplicationsofArtificialIntelligence Three Activities AI Empowered Creative Processes Introduction to Actor-Network-Theory Mapping of 3XN Network Technical Tools AI as a Network Technological Development in Architecture Temporary Stability Actor-Network Theory in Architecture Research Network Design Network Knowledge Management Network Moments of Translation Increasing the Mobility Incorporation of Surrounding Enemies & Immutable MobileConclusionReferences
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1
Context
Thefollowingpaperreflectsthesemester-longcasestudyoftheStrategicDesign
and Project Management class, part of the Strategic Design & Entrepreneurship
Master Program taught by KADK and CBS. The class revolves around the
collaboration between companies active in the creative industry and cross-
disciplinary teams of students from the programme, aiming at solving a strategic
design challenge proposed by the company itself, through the application of
strategic, managerial, design theories and methods.
Strategic Design Case
3XN is a Danish architectural practice founded in 1986, now among the most
recognised practices in the country. Aiming at creating humane and innovative
architecture, the daughter company GXN was founded, which focuses on pushing
the boundaries of architecture through research in behaviour, circular and digital
design (3xn.com, 2019; gxn.3xn.com, 2019). In accordance with its core values, 3XN
shareditswilltoexploretheuseofartificialintelligence(AI)withinitscreative
and design processes, expecting a potential implementation within a three to
fiveyearstimeframe.It is importanttomentionthat3XNhasnotundertaken
previous research on this specific topic, allowing the teamof consultants and
3XN’s representatives to develop and acquire knowledge at the same pace. The
overall aim for 3XN is to understand how AI can help practitioners become
better architects, which has been used as the starting point for the research and
development of the strategic design.
Creativity
Asthereisadistinctionbetweenhumanintelligenceandartificialintelligence,it
isimportanttohighlightthedistinctionbetweenhumancreativityandartificial
creativity as creativity according to Prof, Keith Sawyer is “part of what makes us
human” and can also be considered as a core component within an architectural
Introduction
2practice.Inthegeneralsense,creativitycanbedefinedastheabilitytocomeup
with new, novel and valuable ideas in surprising or unfamiliar ways (Kurt, 2018).
Anideacanbeidentifiedasaconcept,theoryoramoretangibleartefactsuchas
a painting, music or architecture which can be represented in many levels (idem).
Research Question
Ensuing from 3XN’s interest in understanding how AI will help its employees to
become better at what they do, the research focused on analysing the current
practiceofarchitectureanditsprocesses,discerningwhatthefieldofAIoffers
today and in the coming years. With a global aim of imagining implementation
strategies of AI in architectural processes, the core research question of this report
wasformulatedaroundthepotentialimpactofAIonthosespecificprocesses:
How could Artificial Intelligence affect the creative design process within
an architectural practice?
Report Structure
The report will start with the theoretical approach of the actor-network theory
(ANT) according to its main theorists, depicting the essential concepts forming
the ideology.
This will be followed by the methodology section, where the strategic design
process of the team will be presented, revolving around design thinking principles
and how the ANT helped to structure the development of the project and Schön’s
reflection-in-action(1992)concept.Thiswillbecombinedwithareflectiononthe
relationship between the team of consultants and the 3XN themselves based on
Schein’s process consultation (1999).
Theanalysiswillbeseparatedintotwoparts.Thefirstwillexplain3XN’scurrent
creative process and delve into the motivations behind the choice of exploring the
topic while discussing the implications of such a decision. Furthermore, the team
willpresentasimplifiedmodelof3XN’screativedesignprocess,restructuredinto
threemainactivities:Research, Design and Knowledge Management. The second
part is an analysis of the effect of implementing AI, based on the actor-network
theory and the concepts of translation, stabilisation and mobility. The analysis
aims at answering questions revolving around the impact of the implementation
of AI, trying to understand how the power structure shifts before and after the
introduction of AI, and whether it allows for a stronger focus on the design phase,
allowing architects do what they do best.
3
Foundation
The scope of this analysis will be directed through the actor-network theory. This
theory has three founding fathers, Bruno Latour, John Law and Michael Callon
but many others have contributed to it. It is a very comprehensive theory as many
concepts are related to it and every phenomena and entity can be analysed with this
tool.
Use of Theory
ANT can be understood as a material-semiotic theory studying the essential relationality
of all types of materials and its association to other entities. It can be applied from a
social point of view on how relations are established and how they might change.
To mention a few of its diverse academic applications, the theory has been used to
analyse how the Portuguese reached India and safely returned back (Law, 1986). It
hasalsobeenusedtostudytheestablishmentofscientificfacts(Latour&Woolgar
1986)alongwithhowtoavoidtheextinctionofaspecifictypeofclams(Callon,1986).
In this case, the idea of ANT will be used to speculate how the implementation of AI
in the architectural practice of 3XN is going to change the network. The analysis, will
therefore, be a descriptive, comparative and speculative analysis of the company’s
current network versus a future scenario where AI has been implemented.
Basic Actor-Network Theory Concepts
In the actor-network theory, the human and non-human entities are treated under
the same notion. The perspectives of what of the actors that should take primary
focus, is not how ANT operates as a tool for analysis. This is due to the fact that the
nonhuman actors in ANT also have agency, which mediates the actions of the human
actor through a shared agency (Yaneva, 2009). Therefore, the choice of actors observed
iscompletelyreliantonwhatthespecificanalysisaimstoexamine.Thisisconnected
to the principal of generalised symmetry – meaning that every entity will be analysed
under similar terms and the same concepts will be applied (Law, 1994; Sayes, 2014).
ANT is a tool for analysing the relational aspects between materiality and the social.
Theoreticalapproach
4According to Latour, there is no concrete solution of how to select the relevant
actors. It is possible through the analysis of data to set the scope on a particular
situation,butitcanneverbewholesomeasthereareaninfinitenumberofactors
and relations to examine. This particularity will, therefore, be framed by the
study group. It can be argued that objectivity is not something attainable with the
use of ANT as a tool for analysis. However, this is not something ANT considers,
as there is no fundamental distinction between what is constructed and what is
objective. There is a somewhat constructivist approach in this theory’s method
when studying various phenomena (Jensen, 2005).
Anactorisnotdefinedindependentlybutratherthroughitsconnectionstoother
actors and networks. The actants power is therefore evaluated by the number
of relationships it has to other entities, connecting it to a larger network, which
several actors are relying on. In principle, there are no existing differences
between an actor and a network, as an actor will always be a demarcated
unit consisting of a larger network. Arguably every actant of the network can,
therefore, be interpreted as a black-box (Jensen, 2005; Law, 1992).
As explained above, the actor is a result of the network and the network is the
result of its actors. However, some entities are controlled by others, creating
a power structure in the network due to the existing interdependence. The
associationandreliancearedefinedasthetranslations in actor-network. These
translations,astheyareadefiningfactorforboththeactorsandnetworks,arean
important aspect of the theory (Callon, 1986).
ANT operates under the notion that the network, actors and relations are
constantlychanging,andthatstabilityinaspecificnetworkisonlyatemporary
state (Justesen, 2017).
In the work of an ANT analysis, it is interesting to identify the relations between
actors in one’s empirical work. However, it is of similar importance to analyse
the changes thereof and how these changes affect the network in the case of 3XN.
Application to case
The analysis will be based on the three main authors of actor-network theory.
The most relevant concepts will be chosen and applied to the case. The aim of
theanalysisistohighlightthebenefitsandimplicationsofimplementingAI.The
purpose of using ANT is thereby to present a strategic insight into the implications
and how the relations in the company could change. This means that the analysis
will be speculative, however, based on a long process of data gathering of where
AI is at this point of time, how the relations are in 3XN today, where they will be
5 within the next 3-5 years.
Due to the extensive amount of data gathered in the 3XN network and the
development of AI, an illustrative representation has been made to simplify our
knowledge as much as possible, since there is a lot of information that will be
left out due length-constraints of the paper. Three maps representing different
activities in the current 3XN network, and three maps of the same activities but
depicting how the networks could look in the future with AI. Most of these actors
can be seen as black boxes since they are not outlined further. The black-boxing
of an actor means that the reader can only understand the actor to a certain
depthofunfolding,specificallychosenbytheauthorsofthispaper.
6
Collaborative Design Process
Building onto thefirst semester of the StrategicDesign andEntrepreneurship
programme,andmorespecificallytheCollaborativeDesignProcessesclass,the
group initially decided to set the frame of the upcoming teamwork. Basadur’s
CPSP indicator (2004) and Friis’ 6C Model (2016) were used as a basis to improve
the cross-disciplinary collaboration within the group.
By having a clear overview of the group’s position on the creative problem-solving
profile(Basadur,2004)map,theteamwasabletounderstandeachothers’work
profiles,aswellasthegroup’soverallstrengthsandweaknesses.Moreover,this
allowed for an alignment of process related expectations and building awareness
around personal ways of gaining and using knowledge.
With the 6C Model in mind (Friis, 2016), the group chose to make use of the method
cardsinordertofacilitatetheworkflow.Firstoffacodex was set, with the aim of
having a reliable and approved organisation around the administrative parts of
the project. Part of the codex was the check-in/check-out method, through which
the members were able to share their current state of mind, not only regarding
the project itself but also on a personal level, encouraging a mutual understanding
of surrounding factors and potential consequences. A roadmap (Appendix p01 )
was also set in order to structure the semester-long development of the project.
Design Thinking
Strong heterogeneity within the group members’ study backgrounds helped to
Methodology and process
reflection
7 nourish and push thoughts forward (Brown, 2008). Moreover, the user quickly
became the point of focus in decision making. Taking a human-centered approach
facilitates the understanding of processes, and reveals numerous valuable insights
for the development of the project. This very understanding through observation
thus becomes the enabler for innovation (idem). This was duly put to use when
analysing the creative process at 3XN, and serving as a guideline and point of
reference when working on the design proposal. Interviews with employees
from various departments constituted the data collection, and further served as
the basis for the design proposal as well as the strategic design. As Brown (2008)
definesit,designthinkingwasusedasatoolforimaginingtheexperienceand
giving them a desirable form. This is how design thinking becomes valuable, by
presenting the strategic aspect of creation and applying design values to any form
of the development process, hence its use in the strategic challenge.
At the pinnacle of design thinking practices, Kelly (2001) and Brown (2008)
advocate for the use of prototyping as the strongest problem-solving tool. It is a
stateofmind,favouringactionsandtakingchances,leadingtosolution-finding.
Here, the physical representation of ideas allows for new possibilities and
discoveries, as tangibility offers new perspectives (Kelly, 2001). Furthermore, it is
an iterative process that creates values, starting from a rough representation of
the design, being slowly improved towards a detailed prototype at each iteration
(Binder, 2010). In the 3XN case, development of both the design proposal and
strategic design followed this path. The design process was conducted in multiple
workshops,structured inthreephases,passingthroughthefirst twospacesof
design thinking proposed by Brown (2008), inspiration and ideation, and looping
backasthedesignwasbeingiteratedandrefined.Thethirdspace,implementation,
was not explored as the present study aims to imagine what the future could be,
withouttheobjectiveofmarketimplementation.Thefirstphaseaimsatsettingup
initial ideas of the potential design and how its different elements can be linked
together. This is followed by the actual prototyping of the generated ideas, strongly
relying on the previously gathered research, which helps to outline the relevant
informationtobepresentedandhowthedesigncanbeusedefficiently.During
the third phase, the prototype is being tested through its application to a practical
case. This provides direct feedback, immediately used in the continuous iterative
process. In short, two tasks are being undertaken. First, the design creation, then
practical testing. The designers take different roles in order to complete the tasks.
First, a designing role, focusing on idea generation, then a user-role with an
empathetic approach, challenging the produced design to understand how the
proposal can be improved. As mentioned before, this process constantly loops
back to the beginning, therefore starting a new iterative cycle.
8Actor-Network Theory
The actor-network theory became useful when analysing the wide variety of
actors impacted by the proposed design. The main principles helped to create a
different perspective on the various actors in the network. The visualisation of
the network, therefore, brings attention to some actors that may not have been
considered without it. Furthermore, by comparing the current and potential
future networks, new actors become visible and triggered questions about their
role as part of the newly proposed process. Based on this, the relation between
actors is clearer and allows for a better understanding of the network and
the dynamics within it (Appendix p2-3). Ultimately, it provides designers with
more valuable information and deeper insights into the situation and possibly
produces stronger design proposals.
Reflection-in-Action
Considering the actual creative process taking place between the internal group
work and the collaborationwith 3XN, itwas identified that Schön’s reflective
practice (1992) had been unconsciously applied throughout the development of
theproject.Alsoreferredas“reflection-in-action”,Schöndefinesitasthereflective
form of “knowing-in-action” (Visser, 2011), understood as the practitioner’s
ability to intuitively and correctly respond to a given situation - do the right thing,
however without being able to clearly explain or recreate it when not in situ. Part
of thereflectivepractice includes theconstantproblemsetting,reframingand
solving that the designer goes through; appreciation, action and reappreciation
(Visser, 2011). Furthermore, Schön & Wiggins (1992) introduce the sequential
structure of seeing-moving-seeing as design characteristic path through which
the designer observes his work, transforms it, and observes again the result, and
understands the unintended consequences ensuing from the transformative
move.
Theseseeing-moving-seeingsequenceswereretrospectivelyidentifiedascentral
and a repetitive process part of the project development, articulated around
meetingswith3XN(Appendixp26-27).Themeetingswerethefirstseeingaction.
During which, information about expectations, the next design iterations and the
direction of the project was gathered. The meetings were followed by a group
discussionandreflection.Thesereflectionswerethebasisforthemove,illustrated
throughredefinedobjectivesanddirectionfortheproject.Thelastseeingcloses
the loop a quality judgement or appreciation was provided by 3XN in the form
of feedback on the project advancement. As Schön & Wiggins (1992) explains it,
theintermediatestepofappreciationbenefitstheestablishmentandevolution
9 ofclearintentionsregardingthedesign.Themoverealisesandsolidifiesthose
intentions, transforming them into distinct outputs.
Process Consultation
Following up on the relation with 3XN, it was deliberately chosen to frame it as
a consultation process and thus for the group members to act as consultants.
Outlined by Schein (1999), process consultation strongly relies on the client’s will
to improve a given situation. However, the consultant is the facilitator allowing
theframing,problemdefinitionandsolution-findingtotakeshape.Thisisrelated
to Schein’s Principle 5, stating that it is the client who owns the problem and the
solution. The group was able to understand and structure 3XN’s problem through
multiple interviews with partners, managers and specialists, who are the ones
ultimately framing the research and project development.
From the start of the project, both parties knew their limited knowledge in
thefieldofAI.Thiscanbeseenasanissue,butontheotherhand,ithelpedto
generate a “safe environment” where the shared objective was to get familiar
with the topic, achieved through desktop research and interviews with experts
inthefield(Principle 3).
The relationship was built around numerous meetings - both interviews and
project advancement - between the consultants and 3XN, supported by email
conversations with Oahn, Head of Business Development in 3XN. This proactive
engagement throughout the semester helped the team to stay in touch with the
client’s main goal (Principle 2), and therefore being able to assess the current
state of the relationship. However, the team felt that the process could have been
improved in terms of timing (Principle 7). Indeed, the group allocated too much
time to research, delaying the expected feedback from 3XN. This also impacted
the development of the strategic design proposal, postponing the presentation
of tangible assets to the 3XN partners. Going back to Principle 5 of ownership,
it becameclear that 3XNwouldbeable tobenefit from theproducedwork if
theywereabletofigureouttheirownsolutions,fittingtheirprocessesthebest.
Therefore, the objective of the strategic design is to spark interest and initiate a
debate to further build onto.
10
Introduction
The analysis ensues from the previously stated research question:How could
AI affect the creative process within an architectural practice? Because the actor-
network theory seeks to understand the development of networks, how relations
are changing, identifying the actors and the process of destabilization-stabilization
(Justesen, 2017), it is an appropriate tool to build up a case answering this query.
This analysis will initially depict 3XN’s current creative design process, from
the researchphase to thefinal constructionand inaugurationof thebuilding.
This will be followed by a description of AI as a tool for architectural practices,
the motivation behind 3XN’s choice of investigating its implementation, and the
related presumptions and expectations from it. Emphasis will be placed on the
controversies and prospects resulting from the introduction of AI.
The second part of the analysis focuses on describing the same processes in a
future scenario when Ai has been implemented. This part is followed by the
actual analysis through the scope of ANT and how translation takes place as AI
is being implemented. Moreover, aspects like stabilisation, power structure and
mobility will also be discussed with the aim of highlighting the implications of
implementing AI as a part of project management and turning the perspective
from it being a threat to being an ally.
As AI is still a new actor in most networks humans are part of, and considering
its life-altering potential, the meeting with society will potentially result in a
complete destabilisation of any network studied. In this way, AI-scoped ANT
could be applied to any network processing the implementation of AI. However,
this study solely focuses on the smaller network that 3XN englobes while being
an applicable case study for the entire architectural industry. The selected
delimitationofthestudythusallowstheteamtofocusonasimplifiednetwork,
relyingonandillustratedbyspecificactors.
Current Creative Processes at 3XN
3XN’s creative design process resembles the structure behind The RIBA Plan
Strategicdesign
11 of Work, developed by the Royal Institute of British Architects, is a document
that describes the key stages covered when conducting a project. The RIBA plan
dissects the process into 8 different stages (from 0 to 7).
At 3XN, stage 0, Strategic Definition, and stage 1, Preparation and Brief, are
managed by the Business Development team. Here, the overall task is to assess
the viability of the project, the client and the adequatefit into the company’s
business identity and strategy. Moreover, it includes research about the project
itself and determining what pre-required knowledge is needed in order to pursue
a project. This contains information about the site, the country’s local building
regulations, the cultural context, and potential partners. This usually takes a few
months to a year.
Stage 2 to 5, namely Concept Design, Developed Design, Technical Design and
Construction. The construction is also related as it is the natural outcome of the
creative design process. In addition to this, research is still being undertaken,
typically about user behaviour and the condition of the building. The design
proposal varies from quick sketches to high-quality visualisations and detailed
plans as it goes through the hands of the different teams responsible for each
task. Consequently, this part of the process in the lengthiest, considering the large
variety of tasks and expected level of outputs it is constituted of. The concept
design phase usually takes up to 8 weeks, based on the research advancement
and the design options development. Depending on the client’s timeframe, the
developed design phase usually takes 3 to 6 months. The time-consuming part
of developing the design is producing design variations such as floor plans
and façade details. When getting into the technical design, the task of detailing
construction drawings is very time consuming and usually takes a year to
complete. Finally, the construction usually takes 2 to 4 years depending on the
complexity of the project (Henriksen, 2018, personal communication, 12 April).
The last two stages, Handover and Closeout and In-Use aim to facilitate the
handover of the building in line with the Project Programme, as well as assisting
with operation and use of the building. While this last part has no limit in time,
the actual handover is expected to last for a few months.
Motivations Behind the Thought of Implementation
Havingaclearoverviewofthecurrentworkflowof3XNhelpstounderstandthe
underlying motivations leading to their interest in AI.
The exploration of this topic is in line with 3XN’s core values of creating humane,
andinnovativearchitecture.Simplystated,theobjectiveofthisprojectistofind
outwhetherAIcanimprovethecreativedesignprocessesandtheefficiencyof
123XN. Further, 3XN wants it’s employees to spend more of their time on tasks that
are directly related to their main competencies. Undertaking this would, ensure
that the company can become and remain market leaders with referring to
innovation, and decrease the risk of potential competitive disadvantage while
adding to the company’s strong identity and strategic differentiation.
3XN’s representatives strongly underlined the idea that knowledge is valuable,
explaining that the more knowledge they have about a project, the better the
outcome will be (Clausen, 2019, personal communication, March 12). In this
context, knowledge not only means desktop research, but also knowledge gained
from experience, making knowledge sharing within the company essential in
order not to lose it as employees move along. AI would serve as an enabler of
gathering and sharing knowledge. 3XN also states very clearly that there is no
intention of replacing the human element in the design process. In such a way, AI
can be used as a supporting tool for the architect to work in a more meaningful
way.ThisargumentisalsobackedbyAndrewWitt,FounderofCertainMeasures:
“I think there’s a way to think about these new kinds of tools as a method for creating
more holistic designs and some which allow us to take more factors into account
simultaneously. (...) I think that has the potential to be really powerful when we
curators and conductors of a certain process as opposed to drawing explicitly every
line in the building for example.” (Appendix p32).
Altogether, this shows that the motivation behind the implementation of AI seeks
to impact 3XN on a company-wide level, affecting both processes and strategy.
Implications of Artificial Intelligence
However, the discussion of AI appears to be more than a simple estimation of
how it could be used within any form of a professional organisation but raises
a number of questions about the impact of its introduction within society. As
mentionedbefore,AIisexpectedtomakesignificantchangessuchasautomated
labour causing unemployment, inequalities in related wealth distribution,
misalignment between human and AI goals or population control (Omohundro,
2014). Nevertheless, even though those concerns are valid and worth highlighting,
they arenot all applicable to the architecturefield. Similar to the installation
of the CAD systems in the 1960s, the introduction of a revolutionising tool will
naturally be met with scepticism. The underlying reason is the reassessment
of the very nature of the architect’s role, core work and new position within a
fundamentally altered environment. According to Andrew Witt, the role of the
architectwillbedrasticallydifferent,becauseoftheintroductionofAI:“I think
one of the things that are becoming more and more clear is the role of the architect
as a curator of certain kinds of information and that curation becomes important
13 because it’s the way that treats these kinds of machines and it’s important because
it communicates a certain kind of ethos. It’s important because it shows you that
it defines explicitly what kinds of problems are taken into account in the design.”
(Appendix p31) This reconsideration and a possible shift in power-centres will
further be addressed with the use of ANT in the analysis.
Three Activities
With the RIBA framework as the genesis of the conceptualised implementation
of AI, the very essence of each underlying task became the point of focus. Rather
than depicting every single one of the eight phases, it seemed more purposeful
to narrow them down to three main activities, namely Research, Design and
Knowledge Management. This model is a way to simplify the picture and
disseminate informationwhichcanotherwisebequitedifficult tomakesense
of. Therefore, the use of AI within 3XN was investigated accordingly, clustering
phases into activities. In this case, the three activities should not be understood as
an execution of the creative process following a chronological path, but rather as
an iterative process, with the three activities, embedded and intertwined within
all of the phases. This clustering allows the application of the further presented
proposals to be applied to the associated activity without consideration of the
actual task it serves, simplifying its understanding and implementation.
AI Empowered Creative Processes
As initially agreed with 3XN the implementation of Ai is estimated to happen
within 3 to 5 years. This leaves room for exploration and speculation. The
presented suggestions are thus based on researched technologies and tools and
the expectations of future innovations.
Introducing a mindmap software as a monitoring tool for the research would
be an adequate solution to the current issues practitioners are facing. The
mindmap will collect and organise relevant research, relying on a large database
being furnished from previous 3XN projects as well as from publicly accessible
databasesincludingscientificresearch,IoTandbehaviouralstudies.Considering
that this process is now time-consuming, this tool will help overcome the issue
by automating the presentation of important information based on little input
data. The AI will then be able to go through a high volume of data quickly, make
connections between the different documents and organise information for their
best use and propose a condensed summary outlining the most important points.
In order to allow architects to take their designs further in a narrow time frame,
leveraging the power of generative design can help to fulfil this goal. The AI
14will create multiple design options, enhancing human creativity and limiting
time consumption. This solution is already available to some extent through
CAD software, indicating that the development of such tools will take place in
the coming years (Spacemaker.ai, Certainmeasures.com, Autodesk.com, 2019).
Generative design can also help with the technical aspects of the design process.
Taskssuchasfloorplanningandfacadedetailingcouldbeautomated,aswellas
checking plans in accordance with local regulations.
Finally, knowledge management activity is to be fully introduced as part of the
projects. Based on information directly drawn from the buildings through e.g. IoT
equipment, the information gathered will be used to learn from the project to see
if it is used as intended. The aggregation and analysis of data will provide more
knowledge to the internal database, closing the knowledge management.
Introduction to Actor-Network Theory
“Society, organizations, agents and machines are all effects generated in patterned
networks of diverse materials.” (Law, 1992, p. 380) The choice of using ANT as a tool
for this analysis is a strategic way of understanding how things are interrelated
in a specific environment. ANT enables the opportunity of anticipation and
speculationabouttheimplicationsandbenefitsofenrollingAIinthearchitectural
process. In this case, ANT can be seen as a potential strategic decision-making/
advising tool which can be used for 3XN in the assessment of the implementation
of AI.
Mapping of 3XN Network
Inordertocomprehendanddefinetheprocesses,avisualrepresentationofthe
network has been made. This model illustrates the human and nonhuman actors
in a generalised symmetry, where the existing relations/translations between the
actors are outlined, eventually forming the heterogeneous environment of 3XN’s
architectural workspace (see p15-17). As stated in the theoretical framework,
the selection of actors, appearing in themodel, has been simplified and can,
therefore, be seen as black boxes. These could potentially be studied even further.
The reasons why these black boxes are not unfolded is due to a large network in
which these actors are part of.
Technical Tools
Hence, the technical tools box includes a great number of inscription devices,
making it possible to transform the substance into inscriptions which are an
15 important aspect of the architectural practice (Latour & Woolgar, 1979). Due to
the length of this paper, some limitations are necessary to make. The choice of
notunfoldingthisfieldis,therefore,adeliberatedecision.Thiscouldpotentially
beafieldofstudybyitselfasLatourandWoolgar’sdointhebookLaboratory
Life: The Construction of Scientific Facts (1979).
Instead, AI will be treated as an inscription device enabling other actors through
a new network, which will be the aim of this second part of the analysis.
AI is a black-box by which the endeavour of this analysis is to outline the
complexity in relation to the architectural practice.
AI as a Network
AI is a large network. However, it will be treated under the notion of the
delimitation thereof for this particular scope and purpose of the analysis. For the
analysis,itisacceptedthatthisdefinednetworkofAIwillbethepointofdeparture
and that the future practice of architecture will have a mandatory passage point
through AI in the processes. This mandatory passage point denotes that the
processes taking place and the actors involved are mutually interdependent of
this entity and the competencies it facilitates in order to make a project evolve
from immaterial to the material (Callon, 1986).
Technological Development in Architecture
When CAD was introduced in the 1960s. These computer-aided design softwares
were scripted through its design and thereby also its agency of mediating the
human actors’ (architects) actions through the capabilities of these tools. The
purpose of their construction was intentionally incorporated to enhance and
assist in the process. These tools, therefore, became an obligatory passage point
in the network and thereby also the process of designing buildings. (Callon, 1986)
This interdependency from each actor in the current practice of architecture
creates a state of temporary stability in the network. This is achievable if accepted
by every actor involved in the network. These CAD systems, therefore, serve as
powerful actors in the current network of 3XN, as the actors involved have been
mutually reluctant of each other for many years.
Temporary Stability
Disruption of the harmony between actors will cause a network to collapse/
destabilise. Therefore, It is important to make sure that incentives are set for the
actors’ participation so they accept the future circumstances. This is a process of
16negotiation, where a convincing of the actors has to be made, in order to ensure
that they will follow (Callon, 1980). Thus, to implement AI into the network,
a process of re-stabilisation has to take place. This process of reaching a new
temporary state of stabilisation is likely to induce controversies from destabilising
the current network, where some of the actors from the present network are
discarded (Law, 1992).
Actor-Network Theory in Architecture
Theaimofthenextpartoftheanalysisistoprovideamorespecificanddescriptive
exposition of the changing relations and power struggles when implementing
AI. This will be achieved by a comparison of the different activities. These three
activities (research, design and knowledge management) have been mapped out
both with and without AI implemented in the network and their processes. The
maps will, therefore, function as a foundation for these speculations.
In order to illustrate the most prominent actors, it is necessary to examine the
number of translations in which they connect to other actors. These actors will
be selected, and the changes studied from the perspectives of 3XN’s network with
AI and without. This will also show where some of the controversies are likely to
arise between actors due to the power struggles and negotiations.
Subsequently, to studying the shifting translations and powers, Callon’s (1986)
four moments of translation taking place in a changing network; problematisation,
interessement, enrolment and mobilisation will be applied to the case. The purpose
thereof is to show the considerations which would be necessary to make when
implementing AI.
Finally, the incorporation of AI will be related to ANT concepts introduced by
Law (1986) in his paper on colonisation and long-distance control.
17
Research Network without AI
Research Network with AI
Research Network
An actor worth examining is the technical tools, which will be exposed to change
and even discarding to some extent in the future network where AI has been
implemented. Based on the different network mappings, it is possible to derive
that the technical tools have a high level of power as it connects many actors
throughout the different activities.
With a point of departure from the future network, it is visible that technical tools
have been placed as a box connecting to the nonhuman actors AI and workspace
for the research and design phase. This is due to the physical surroundings in
which the technical tools are bounded. In a similar way, the technical tools are
the actor enabling AI.
In the knowledge management phase, the technical tools no longer connect to
the physical environment. This choice has been made because the physical
surroundings are not considered as a relevant actor for the knowledge
management. The technical tools, therefore, only work as a physical enabler,
18which is why it has been moved in front of the AI. What should be deduced from
this is the number of actors the AI connects to, thereby showing the importance
and power of this actor in the future network. The point is that the translation
from the current network changes into an obligatory passage point which
goes through the implemented AI in the new network. This would also result
in enhanced mobility of actors and processes as the translations will go both
back and forth (Law, 1986). The AI can therefore easily communicate with many
different actors resulting in the AI becoming an immutable mobile (Latour, 1990),
however, both the concept of mobility and immutable mobiles will be elaborated
upon later in the analysis. Whereas, the technical tools, in the current network,
consists of both concrete designing tools along with the physical hardware which
enables the design software to be used; The physical computers and printers that
help the architects in their process, will, therefore, still be valuable in the new
network, however, the overall agency from the actor technical tools will change
profoundly.
The agency of the technical tools changes from a facilitator to an enabler where
the AI works as the facilitator/mediator. The fact that it mediates the humans
actions means that the human’s actor and the nonhuman actor has a shared
agency (Yaneva, 2009). The technical tools are therefore not as powerful but
nonetheless crucial for the AI to exist in the network.
This change will resolve in a power struggle between some of the actors, leading
to the rise of controversies as the network, actors and translations shift.
Examining the research activity, it shows that business development has a major
influenceinthecurrentnetworkconnectingtoallthenonhumanactorsinthis
specificprocess.Basedontheempiricaldata,thesetranslationswouldchangeso
that the AI would be facilitating the research, thereby, providing the right data
attherighttime.Thiswouldenhancethetimeefficiencyandreducethelevelof
complexity of acquiring the right information.
19
Design Network without AI
Research Network with AI
Design Network
Looking at the design activity, the strongest human actors are the architects.
When implementing AI, new processes, translations and ways of inscribing will
change the network. The architects (along with the other human actors involved)
will, therefore, have to mobilise and learn to share their agency with this new
technology in order for the network to reach a temporary state of stability.
Whereas, some of the human actors working in e.g. the visualisations department
are likely to be discarded or their roles and responsibilities changed. Given that
this, in the future, will be facilitated by the AI software as it will be able to produce
these tasks in a matter of moments.
20
Knowledge Management Network without AI
Knowledge Management Network with AI
Knowledge Management Network
In the knowledge management activity, the actor finished projects is the most substantial. As there is
norealmanagementofknowledgetakingplaceinthecurrentnetwork,besidesfilingofdocuments
and experience gained from doing the projects, the knowledge management is mostly related to the
implementation of AI. With AI incorporated in the network, the new technologies of smart sensors
and IoT enable knowledge management to an extent, where continuous improvement of processes
is attainable. The knowledge management activity will, therefore, be automated and able to provide
dataonbehaviouraluseof thebuildings.Thus, thevitalactor for thisprocesswillbe thefinished
project and its incorporated smart devices.
21 Moments of Translation
With the strongest actors of the different phases outlined, Callon’s concepts of
problematisation, interessement, enrolment and mobilisation will now be applied
from the perspective of the management of 3XN. The choice of analysing it from
this point of origin is due to the pivotal decision from the 3XN management of
studying the effects of implementing AI.
Imagining that a destabilisation of the current network was to take place with the
goal of re-stabilising it with AI incorporated. The incentives which form the basis
of doing so needs to be analysed.
As an architectural company, there are some very time-consuming processes
which need to take place to develop. These incentives for change in the network are
the motivators for a problematisation. This is based on a managerial speculation/
assumption that the processes, the business and the projects can be optimised
through future technology. Some of the potential points needing enhancement
canbethefollowing:
-Insufficientcommunication
- Waste of material
- Time management
-Increaseofprofits/diminutionofexpendituresandoverheads
- Enhancement of knowledge gathering
- Stronger company identity
Some of the current obligatory passage points could potentially be enhanced in
the future. The trigger behind this problematisation from the principal actor (in
this case the 3XN management) is the possibility of optimising the very diverse
practice making it a more homogenous process with fewer discrepancies and
deviations from the designing. The problematisation is based on the identity of
the different actors, however, as the times and technologies change, so will the
needs of change for 3XN in order to stay innovative (Callon, 1986). The process
of working with AI needs to become standardised and every actor should feel
familiar with the technology. To achieve this, Callon’s concept of construction of
interessement should be considered. This takes for delimitation of the connections
tootheractors.Thiswill,asexplainedabove,beaconflictingpointforsomeofthe
actors and will, , therefore,, be a consequence of these new translation processes.
On the other hand, it should also be of interest of the actors which would continue
to be a part of the new network. This should also be an assumption from the
principal actor, the 3XN management. If the subordinate actors wish to be a
22part of the change in the translation, they must, , therefore,, accept the principal
actor’s proposition.
With the relevant actors’ construction of interessement in place, the point of
enrolment would take place. In order to achieve this, new actors would need
to be adapted to the new network and become a part of the translations taking
place. This is what Law (1986) refers to as including drilled people to connect
with the black-boxed actors which e.g. the architects will not be able to facilitate/
communicate with. This would take many iterations and it would be a complicated
process facilitated by the principal actor and the drilled people teaching the
other actors how to participate and cooperate with the AI. This is a process of
negotiation where the desirable outcome thereof should be an acceptance of the
new responsibilities and roles assigned to the actors.
This would be an iterative and complicated process which should lead to a point
of mobilisation.
The mobilisation is the decisive point where the new network is fully (but
temporarily) accepted and adopted by each actor involved thereby achieving a
temporary restabilising of the network. This is a securing of the linkages between
the spokesmen and their entities of which they represent. This harmony between
actors is only durable to the point where an actor decides to be at variance
with the new network or its spokesperson. If the consensus is broken a new
problematisationwillbeneeded.Thisiswhyitisdefinedasaniterativeprocess.
Callon (1986) argues that the negotiation process only involves a few numbers
of actors. However, in this case, the entire network is dependent on the overall
acceptance. The implementation is, , therefore,, relying on every actor involved.
Increasing the Mobility
In Law’s paper on methods of long-distance control (1986), he includes concepts
which are relatable to this case as well. As 3XN is working in many different
countries with various cultures, regulations, people etc., the mobility is highly
important. He argues that the importance of the ability to move from the centre
to the periphery and back without losing shape, durability, power or loyalty is
crucial. This is the vital capability of implementing AI. The AI would be the vessel
facilitating and enhancing the mobility of their projects.
Incorporation of Surrounding Enemies & Immutable Mobile
The enemies of 3XN, which were partly listed above in the problematisation, are
what should be incorporated into the AI. It is, , therefore,, AI’s relation to the
23 strategicnetworkwhichcreatesitstechnicalefficiencyandenhancesmobility.It
should compensate for a project’s challenges, as they are in the current network
and the lack of knowledge which is a barrier in the process. When the AI is made
possible to act on the other actors’ behalf and provide a tailored and specialised
knowledge, it excludes many of the lengthy time-consuming processes of gaining
the knowledge from external sources. This would, therefore, be a radical and
practical innovation to their practice. With this paper’s proposal of how AI would
serve 3XN, it would become their delegate or immutable mobile as Law (1990)
defines it. Something which can travel over long distances without the form
changing. To be able to transport without transform would result in a strong
identity and an enhancement of the distinct design of 3XN. The enhancement of
the mobility of a project’s development which the AI enables is, therefore, a result
of its relations.
24
To conclude, our approach to this research paper and the strategic design case
presentedby3XNisheavilyinfluencedbytheframeworktheysetforthestudy.
Their expectations of understanding how AI can help practitioners become
better architectswithin three tofiveyearsoriented the group into examining
their current design processes. The timeframe provided a clear basis for the
research about AI, in order to gain insight into the development of AI over the last
few years and where it is likely to be in the near future. To gain an understanding
of the current processes in 3XN several interviews were set up. This provided an
understanding of their previous projects and the processes which took place. This
ledus to theresearchquestionfor thispaper:How could AI affect the creative
process within an architectural practice?
The purpose of this research question is to gain a strategic insight into the
potential implementation of AI in the near future. Therefore, the research paper
is speculative, with the sole purpose of generating a discussion amongst 3XN’s
management and employees, leading them towards potential strategic solutions
for the implementation.
Understanding the processes within 3XN also meant identifying how the
individual coworkers contribute to the processes and the tools that they use. This
highlights the importance of the relations between the designer and the tools
utilised in the process. This relational aspect directed the group’s choice of theory
towards ANT, which was used to analyse the relations, actors and the network
itself. Acquiring a deep insight into the technologies provided the group with a
secure basis for interpreting and speculating about future development.
Through the understanding of the level of complexity of an architectural project
and how developing technologies are likely to impact it, the focus was brought
to thethreemainactivitiesshapingthecreativeprocess:Research, Design and
Knowledge Management.
The ANT provided a perspective on mutual interdependence between the human
and nonhuman entities, thereby showing their relational properties, forming the
network. This was illustrated through the mapping of the different actors and
Conclusion
25 their relations, for each of the three activities.
The ANT analysis suggests that the network will have to re-stabilise with the
implementation of AI. This means a change of actors involved and a fundamental
change of the processes taking place. With the adoption of AI in the practice, it
indicates that the network and the processes will be more streamlined. However,
this might be on the expense of demarcation of the number of human actors
involved in the processes. Resulting in an ethical implication of whether AI should
take over human tasks or only be used for collaboration which might resolve in
controversies amongst the human actors in 3XN. Nonetheless, the capabilities
of implementing AI to the practice show, that there are less diverging and time-
consumingphasesaffectingthedevelopmentofaproject.Thisisdefinedasan
enhanced level of mobility within the company, likely to result in an increased
distinctiveness of the 3XN’s design and identity.
This report has been produced on the basis of speculation regarding the
potential implementation of AI within an architectural practice. Because of its
speculative nature, the report invites for debate around further implications
of such a revolutionary technological development, likely to impact society in
a fundamental way. Thus, is it possible to avoid an AI take over human jobs?
Can it be framed as a tool only to assist humans in their daily tasks? Will the
development of AI come as far within the next 3-5 years as imagined in the
analysis? Will the AI-activated network have a stronger foundation, or be too
reliant on a few actors, making it more fragile?
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