Games for Health 2013 Conference: What is Working in Mobile Social Games for Health?

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    Haveyoueverfoundyourselfatthebeginningofsomethingbig,andnotrealizedit

    un7llater,whenyoucouldlookback?

    Iamluckyenoughtohaveexperiencedthis38mes.

    First,whilebuilding2dentalprac8ces,oneofwhichfocusedonthemind/body

    connec8onforbehaviorchange,Second,whileworkingasahealthcareanalystonWallStreetand,

    Third,mostrecently,whenIbecameadigitalhealthanalystandconsultant

    Beginningin2009,mycuriosityledmetointerviewover100expertsacrossmul8plediversedisciplines.

    WhileresearchingMobileSocialGamesforHealth,Imetavarietyofacademics,hardwareandsoJwareengineers,behavioralandcogni8vepsychologists,aswellas

    gamingandentertainmentprofessionals.

    Next,inresearchingBigDatainHealthcare-HypeandHope,Imettechnology

    peoplealongwithdatascien8stsandanaly8cexperts.Mostrecently,Ihavegoentoknowleadersinneurogaming,aswellasthoseincogni8vehealthandwell-being

    communi8es.

    ItisnosecretthatIlovethegamingcommunity;who,alongsidetechnologists,have

    reignitedsparksofcrea8vitythathavebecomedimmedinhealthcare.

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    MyAhahmomentinmyoriginalresearch,waswhenIfoundanemergingecosystemof

    experimenterstryingtotriggerbehaviorchangeacrossthediseasespectrum-fromhealthand

    wellnesstochronicdiseaseandaddic7on

    Star8ngatyourleJattheWellnesssideofthisvisual,Ifoundanexpandingdefini8onofhealth

    toincludelifebalanceandself-improvement.

    ThesocietalshiJinaQtudestowardhealthandwellness,withconsumersleadingtheway,shows

    intheriseofemployer-sponsoredemployeewellnessgames.

    Socialnetworkingcanbringpeopletogetherwithinatrustedenvironmenttoshareinforma8onandworktowardcommongoals.Socialgamesencouragethreebehaviors:

    teamwork,friendlycompe88onandaccountability.

    BrainGamesisanexci8ngapplica8onofgametechnologythattakesadvantageofanewunderstandingofbrainplas8city.

    DiseaseManagement:Interes8ngtousprovidertypesiswhethertheseprincipleswillworkinchronicdiseasemanagement.Earlysignsareposi8ve:

    Mobilegamesarefindingaplaceindiseasemanagement,makingmundanetasksmorefun:glucosemonitoring,diet,exercise,insulinandotherdrugs;anddevelopinga

    supportnetworkoflikepeople.

    Ofnote,backin2009Ino8cedanexpandingdefini8onofhealthandwellness,whichincluded

    habitdesignandself-care.Rememberthistheme,wewillseehowithasevolved.

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    Mylatestresearchtappedintoafountainofinnova7oninthemobilesocialgamesforhealth

    space.WHY?

    Aconvergenceofmanyfactors:

    Easeofentry,technologyadvances,Recep8veend-usermarkets(smartphones,ubiquitousconnec8vity),Accesstocapitalandincreasinginterestfromhealthcareorganiza8ons

    Thegamingmarkethasgrown,especiallyamongwomenandpeopleover30yrsoldwith55

    percentofgamersplayinggamesontheirphonesorhand-helddevices.

    Gamifica8on,ini8allyoverhyped,mayneverthelessbeausefulengagementtool.Accordingto

    aGigyastudyofbillionsofuserac8onswithpartnerslikePepsi,Nike,andDell,addinggamifica8on

    toyoursiteboostsengagementbyalmostathird.

    Albeitslowly,IthinkwearebeginningtoseeasocietalshiJintheimportanceofhealthand

    wellnessasshownby

    1. thegovernmentsefforts-Mrs.Obamascampaign,ReginaBenjamin2. celebri8essuchasSanjayGupta,Dr.Oz,DeepakChopraattheCESaretryingtomake

    fitnesscool.

    3. moreself-insuredemployersareembracinghealthandwellnessaspartofaproduc8veculture.

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    Thisfountainofinnova7onhasfueledwildgrowthinourecosystem,butitalsomeansahighsignal-

    to-noisera8oforfiguringoutwhatworks.

    Ournewecosystemhasmanymorecompanies.Notonlydowehavethosechasingcogni8vehealth,buttherehasbeenaspurtincorporatewellnessprogramsusingsocialgames.Therearealsonext-

    genera8oncompaniesrefiningtheirapproachtobehaviorchange.

    Newplayersinclude:

    BlueMarble AkiliInterac8ve Cognifit Fitocracy MangoHealth,Lark Shapeup Limeaide OmadaHealth

    Isettheresultsbarhightoselectthisyears4casestudies:

    Lumosity OneHealth

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    Letsstepbackandexaminewherepocketsofevidencearebuilding:

    Inchildhoodobesity-Zamzee,anac8vitytrackerwithamo8va8onalexperiencewrapped

    aroundit,did12studieswithover1000kidsandfoundthattheythosewhousedboththe

    mo8va8onalexperienceandtheaccelerometermoved60%moreovera6monthperiod

    thanthosewhojusthadtheaccelerometer.Withtheseresults,theprogramisnowbeingusedasatoolalongwithexis8ngchildobesitydietprogramsandcamps.

    Incorporatewellness-Shapeup-investedinresearchearlyon-5peer-reviewedar8clesin

    scien8ficjournals-withmoreinthepipeline.Showingthatusingteammatesandsocial

    compe88oncanhelpincreasephysicalac8vi8esandweightloss.

    Inaddic>onrelapse-OneRecovery,nowOneHealth,inPilotwithaNa8onalHealthplan

    theyfounda5%reduc8oninreadmissionsanda$1.4Millionincostsavings

    Indiabetespreven>on-OmadasPrevent,thedigitalversionofa2002DiabetesPreven8on

    ProgramknownasDPP,ina27-centerstudywithover3000pa8ents-theyfoundthata

    modestweightlossof5-7%couldreducetype2diabetesby5%.

    Allofthecompaniesagreethattheirestablishedevidencebasehasbeeninvaluableasithas

    providedtheminstantcredibilityduringtheirdiscussionswithinsurancecompaniesandself-

    insuredcorpora8ons.

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    Onestrandofevidenceisadop7on:Whoisusingthesetools?

    Iwouldhaveguessedthatmostoftheappsarebeingusedfordietandexercise,and

    Iwassurprisedtofindoutthat,accordingtoarecentstudyofUSbroadband

    householdsconductedbyParkandAssociates,70%areusingthesetoolsformemory

    training.

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    Theinterestinmemorytrainingisspurringarobustecosystemofbraintrainingand

    brainfitnesscompaniessuchas:

    Lumosity Dakim Posit Cognifit BrainScience AkiliInterac8ve

    AttheConsumerElectronicsshowthisyear,Ibegantothinkthatconsumerinterest

    isexpandingbeyondbraingamesandbrainfitnesstoabroadercontextofthemind/

    bodyconnec8onandthedesiretopursuecogni8vehealthandwellbeing.

    Ims8llworkingonthatone,sostaytunedformynextreport.

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    Lumosityhascreateddifferenttypesofgamestotraindifferentareasofbrain

    health,includingproblem-solving,memory,andbrainflexibility.

    Lumositywasfoundedin2005,raised67.5M,andisusingtheproceedstofuelrapid

    growth.Thisdirect-to-consumerbraingamescompanynowhas40Musers,with10

    Muniquevisitorsamonth.

    Clickabovetoenjoyavideodemooftheir3newgames.

    Thereisnewevidenceinanindependentstudyofchemobraininpost

    chemotherapybreastcancersurvivors,thatshowedthatLumosityscogni8ve

    trainingledtosignificantimprovementsincogni8veflexibility,verbalfluencyand

    processingspeed.

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    Nowwhatisbehaviorchangeandwhyisitsoimportant?

    Everyoneengagedinhealthcareisinthebehaviorchangebusiness:wearenudgedtoeatlessandexercisemore,followrecommendeddiagnos8cscreenings,takeall

    yourmedicineon8me,dontputoffavisittoinves8gatesuspicioussymptomsandofcourseflossyourteetheveryday.

    Asshowninthisvisual,onewaytothinkaboutusingtechnologytoolstonudgeBehaviorChangeisasaseriesofcumula8vesmallfeedbackloops.

    Asimplefeedbackloopcanbedescribedas:theuserengageswiththemobiletool,dataiscaptured,feedbackiscreated.Thiscouldbeasimplerewardsystemfor

    flossingyourwholemouthone8meperday.Morecomplexfeedbackloopsinvolve

    mul8pleitera8onssuchaschangingyoursleepingrou8neoryourea8ngandexercise

    paerns.

    Theul8mategoalistofosterhealthybehavior,but,asweknow,changingpaernsof

    behavior,orcomfortablerou8nes,isnoteasy.Theques8onofusingtechtoolstonudgebehaviorchangehasrecentlybecomeinteres8ngtomanymoredesigners,so

    muchsothatthereisameet-upwithover1000memberscalledHabitDesign.

    KudostoMichaelKimwholeadsthisgroupofimagina8veprofessionals.

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    Nowthatwehavethoughtaboutgengstartedandgenggoing,wearenowset

    toexplorehowwestayontrack.

    Manyofusthinkthatsocialnetworks--peerpressureandsupport--plususerdata

    analy>cs,couldhelpusstayontrack.AlcoholicsAnonymousandWeightWatchers

    havebeenhelpingpeopleofflinefordecades,withrealsuccess.

    Asyoucanseeinthisvisual,thereareseveraldifferentkindsofsocialnetworks

    whichofferfluidityandflexibilitynotseenintheofflineworld

    Informa8onnetworkssuchasEverydayHealth Pa8entsupportnetworksAllianceHealth Researchnetworks-PaCentsLikeMe,Genomera

    Yet,peoplearecomplex,andinfluencingeverydaychoicesisnotaone-size-fits-all

    solu8on.ustassocialnetworkscomeinmanyflavorssododatanetworks

    Forsome,theoutputofbiometricdata,datacomingfrombodysensors,willhelp

    themtofindtheirway.Forothersofus,largesetsofuserdatamayalsohelpdevelopersunderstandhumanbehaviorandclosethefeedbackloop.

    Thekeymaybeinexperimen8ngwithpeertopeersupportnetworksanddataanaly8cswithamixandmatchapproach-usingmoreorlessofeachtoolasneeded

    anddiscoveringwhichsuiteoftoolswillworkforwhomandwhen.

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    AsconsumersembraceLumositysbraingames,corpora7onsareembracinggames

    tospuremployeewellness.

    Whataresocialgamesintheworkplace?

    Smallteams,puttogetherintheworkplacecanplaysocialgameswhichencourageteamwork,friendlycompe>>onandcoopera>on.Accountabilityisaninteres8ng

    mo8vator,becausepeoplefeelobligatedtopar8cipatesotheydonotletdowntheir

    teammembers.

    Buildinguponbasichumannaturedesireforcompe88on,statusandpeer

    recogni8on,socialgamescanhelpsupportandpromoteaposi8vecollabora8ve

    culture

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    Exemplifyingthepowerofsocialgames,Shapeupspar8cipantshavecollec8velylost

    onemillionpounds!

    Clickonthelinkabovetowatchthevideothatshowshowtheirprogramsusesocial

    networking,peer-to-peerhealthcare,gamemechanicsandbehavioraleconomics.

    Asfarasusingsocialgames,Shape-upisoneoftheoldest,clinically-proven,

    technology-basedsocialwellnesscompaniessellingtolargeemployersacrossthe

    globe.Thepeer-to-peernetworksformagrassrootscampaigntorecruitteam

    par8cipants,usingsocialsupportandgroupmo8va8onandaccountabilitytocreate

    engagement.Nowtheyhaveaddedindividualandteamcoachingtotheirsuiteof

    services.

    Asadatapointrelevanttocorporatewellness,RhodeIsland,inastate-widewellnesschallenge,overthepastsevenyears,foundthatmorethan70,000RhodeIslanders

    havepar8cipatedintheirprograms-walkingmillionsofmiles,losingthousandsofpounds,andprovingthatteamworkisapowerfulprescrip8onfortakingcontrolof

    ourhealth.

    Shapeupbeganin2006,coversmorethan2millionlivesacross200employersand

    healthplans,raised$5MseriesAin2010,andtheyarenowprofitable.

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    WhenIaskedWhatisworking?Threeelementsemergedincommonacross

    companiesEPI-Engage,PersonalizeandIterate;allunitedbyaneedto

    demonstrateeffec8venesswithsomekindofevidence.

    First,capturepeoplesinterestengagethemwiththeuseofgamingelementssuch

    asreward,status,achievement,self-expression,compe88onandaltruism.Once

    peopleareengaged,itiscri8caltocreateevidencethatthetoolswork.

    Thesecondelement,ispersonalize,customapproachesareessen8altosuccessful

    behaviorchange.Thereisnoonesizefitsallinbehaviorchange,andgivingpeople

    whattheyneedatthe8meofneediscrucialtokeepingtheirlimitedaen8on.

    Thethirdelementisiterateandexperiment.Thisconceptisalsowellknownin

    consumerproducts,butnotyetmuchrecognizedinhealthcarecircles.

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    Pa7entengagementhasbeenapopulartopicoflate,withHIMMSpublishingabook

    andconduc8ngaTweetuponthesubject,HealthAffairsdevo8ngitsen8reFebruary

    issuetothetopic,andtheRWFounda8onandotherssugges8ngnewapproaches.

    Reflec8nguponmydaysasaprovider,whereeachdentalpa8enthadadifferentviewoftheirneeds,itisnotsurprisingtomethatthedefini8onandmeasurementof

    pa8ent-engagedcarediffersdependingoncontext.

    Nowthatthediscussionhasmovedtoengagement,evidenceofeffec8venessseemstobethepowertrigger.

    Healthplansaredemandingmul8plepilotstoprovethatthetoolswillgetpa8entsengaged,andkeepthemac8veintreatment.CompaniessuchasShapeup,One

    HealthandOmadawhohaveevidence,cangrowtheirbusinessesinthecorporate

    marketmorequickly.

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    Togetengagementandbehaviorchange,thereisnoonesizefitsall,so

    personaliza7onisessen7al.Formsofpersonaliza7oninvolveusingincen7vesas

    wellasdataanaly7cs.

    Thereisalotofexperimenta8onwithincen8ves,suchasmoneyorpremiumreduc8ons.Arecentsurveyof00largeandmid-sizecompanieswithmorethan7

    MillionUSemployees,foundthat3%offerincen8vesforpar8cipa8nginprograms

    thathelpemployeesbecomemoreawareoftheirhealthstatus.AonHewi'ssurvey

    showsalmosttwo-thirds(64percent)ofemployersoffermonetaryincen8vesof

    between$50and$500,andnearlyoneinfive(1percent)offermonetaryincen8ves

    ofmorethan$500.

    Althoughthereiscurrentlyalotofexperimenta8onwithextrinsicrewards-suchas

    money-theliteraturesuggeststhatintrinsicmo8va8onissuperior.Thisisanarea

    thatiss8llaworkinprogress.

    Analy8csisanotherimportantelementofpersonaliza8on.Inbraingames,Lumositys

    machine-learningalgorithmscustomizetheques8ons-givingtheplayertheright

    amountofchallengeandinOneHealth,theyusedatatobebeerinformedhowto

    tweaktheproductfeatures.

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    Letsseehowtheseconceptsworkwhenyoubuildasystemwiththepa7entinthe

    center.

    OneHealthusesamixofgamemechanicsandmul8pleonlinesupportnetworks,

    available24/7.Aswewillseeinthedemo,gamemechanicsincludebadgestomark

    achievementlevels,suchasgoingtomee8ngs,geQngasponsor,sharingastory,

    journaling.Emo8conshelpusshareemo8onandempathy.

    Forsocialsupport,youcanbuildyourownsupportgroupwithvaryinglevelsof

    privacy,customizedtopersonalneedsthatcanchangeover8me.Thisisvery

    importantintheclinicalworld,wheremanypeoplesufferfrommul8plediseases-

    suchasthemanypa8entswhostrugglewithobesity,depressionandaddic8on.

    Thesesameprincipleshavebeenappliedtotheirnewmobileproducts.

    OneHealthstartedin2007,raised16Mdollarstodatewitha7MdollarseriesA

    followedby$9MseriesB.

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    Whatifthesetoolsofbehaviorchangecouldbeusedtopreventoneofthebiggest

    costdriversinhealthcare?

    AsshowninthelandmarkDPPtrialbackin2002,pre-diabetescanbereversed

    throughlifestylechanges.Itwasonlyrecently,in2011,thatOmadacleverlyfigured

    outawaytodigi8zetheprogramusingdigitaltrackingtools(e.g.weightscales,

    pedometers),personalizedcoaching,socialsupport,andaninterac8veweb-based

    curriculumtomo8vatehealthyexerciseandea8ngbehaviors.

    HereishowOmadas,16weekcourse,calledPreventworks:

    Uponsignup,usersarematchedintosmallgroupsof12inaprivateonline

    environment,basedonage,bodymassindex,andloca8on.Theyarethensenta

    Path16wirelessscalethatrequiresvirtuallynoset-upandautoma8callysyncsto

    Prevent,allowingthemtotransmitdailyweigh-instotheirprivatepersonalprofiles.

    Thecurriculum-1xperweek,itsfun,andofferssomeinterac8veelements,with

    minichallengesintheirskillcenter.Importantaspectsoftheprogramincludethe

    peer-to-peersupportfromthegroup,aswellassupportfromthehealthcoach

    Evidencefromlastpilotincludes:

    74%completedthepilotin4months MeanweightlosssimilartoDPP-5-7% 40ofthe230par8cipantshaveappliedtobecoaches

    1

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    AhandfulofVCsIspokewithagreethatitiss7llearlyinthecycleofbusiness

    modelevolu7on,however,incorporatewellness,wesee2differentapproachesto

    revenuemodels:

    ShapeupandOneHealthchargeemployerspermemberpermonth Preventisa2-8ersuccess-basedapproach,wherethereisonepaymentwhenemployeescompletetheprogramandanotherpaymentwhenthey

    meetgoals

    Ontheconsumerside:Lumosityusesamonthlyfeestructureforconsumers

    Noteworthy,ShapeupandOmadaareprofitable.

    (Shapeup-startedin2005andhasraised$5Minventurecapitalfunding.

    Omada-beganin2011andhasraised$5.5Minseedandventurefunding)

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    Asyoucanseeinthesegraphs,alltrendsareposi8veshowinganIncreaseinmobile

    healthappdownloads,globalrevenuesandventurecapitalfunding.

    ForMobileHealthappdownloads,124millionpeopledownloadedamobilehealth

    appin2011and247millionpeopledownloadedonein2012.

    Inglobalrevenue,therewas1.2billiondollarglobalrevenuefrommobilehealthcare

    appsin2011with11.billiondollarsexpectedin201

    ForVCfunding,therewas96milliondollarsin2011and1.4billionin2012.

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    Reflec7ngback(inhindsight)thishasbeenayearofrapidinnova7on,soletssee

    theupandcomerswhoarebraveenoughtotakeonthechallenge

    Upandcomersinclude:

    Fitocracy-Thefoundersaregamersturnedbodybuilders.Theonlinefitnesscommunityawardsyouwithpoints,theabilitytolevel-up,badgesandthestrongsocialcomponenthascreatedcommunitysupportwith

    over1mdownloads.

    MangoHealthusinggamedesigntohelpconsumersmangetheirhealth-earnpointsfortakingmedica8onssafelyandon8me.Pointscanbe

    redeemedbymajorretailerssuchasTargetorbymakingcharitydona8ons

    Lark-usingelementsofgamemechanicsandautomatedposi8vecoaching(withcustomalgorithms)tomakesleeptrackingmorefun-andtheyhave

    theworldslargestsleepdatabase.

    AkiliInteracCve-combiningthebestinneuroscience,withthebestofvideogamestocreateanewkindofcogni8veac8va8on,beginningintheareaof

    execu8vefunc8on

    Whowouldhaveguessedthatgamedevelopers,onceconsideredop8onal

    consultantsinhealthrelatedproducts,wouldbekeymembersofproduct

    developmentteams?

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    Whatdoesthismeanforthefuture?

    Aswehaveseeninour4casestudies,inour4up-comers,andothers,withgaming

    andcompe88onstakingcenterstage,perhapsitis8metoindividuallyand

    collec8velythinkBIG.

    LeaveittoEstherDysontohavecreatedHICUUP(HealthInterven8onCoordina8ng

    Council)thatusescommunitywideeffortstogetpeoplecompe8ngtowalk,exercise

    andeatbeeracrossci8esandstates.Thecouncilisspurringpopula8onhealthand

    provingthefinancialfeasibilityofpreven8vehealthonalargerscale

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    Iamgratefultothe100pluscompaniesandthe25plusmee8ngorganizerswhohave

    contributedtotheanalysisbehindthispresenta8on.

    Iremainravenouslycurioustoseewhatwillbenext!

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