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GAME DEVELOPERS AT A GLANCE 2014 Results from the IGDA’s Game Developer Satisfaction Survey Gender Men: 76% Women: 22% Transgender/Androgynous: 2% Age Over 50: 1% 40-50: 16% 30-39: 44% 25-29: 25% < 25: 14% FOLLOW MY PASSION EARN A LIVING 41% 40% Why We’re Here To Make a Living: 41% Because Games Are My Passion: 40% BURNOUT POOR QUALITY OF LIFE 39% 15% Why We Leave Better Quality of Life Elsewhere: 39% I Burned Out: 15% Employment Status Full Time: 76% Student: 12% Part Time: 10% Unemployed: 10% Full Time Part Time Student Unemployed 40% Diversity Is... Important in the Industry: 79% Important In the Workplace: 74% IMPORTANT AT WORK IMPORTANT FOR INDUSTRY 79% 74% © 2014, International Game Developers Association | Study Authors: Kate Edwards, Johanna Weststar, Wanda Meloni, Celia Pearce, Marie-Josée Legault Art: Shutterstock.com/Antun Hirsman & bioraven | Graphic Design: Cat Wendt Where Developers Are Located North America 65% Europe 18% Asia 6% Oceania 5% Latin America 5% Middle East & Africa 1% Where We Work Independent: 48% First-party developer: 27% For-hire studio: 17% Third-party developer: 15% Second-party developer: 11%

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Page 1: GAME DEVELOPERS AT A GLANCE 2014

GAME DEVELOPERS AT A GLANCE 2014Results from the IGDA’s Game Developer Satisfaction Survey

GenderMen: 76%

Women: 22% Transgender/Androgynous: 2%

AgeOver 50: 1%40-50: 16%30-39: 44%25-29: 25%< 25: 14%

FOLLOW MY PASSION

EARN A LIVING

41% 40%

Why We’re HereTo Make a Living: 41%

Because Games Are My Passion: 40%

BURNOUTPOOR QUALITY OF LIFE

39% 15%

Why We LeaveBetter Quality of Life Elsewhere: 39%

I Burned Out: 15%

Employment StatusFull Time: 76% Student: 12% Part Time: 10% Unemployed: 10%

Full Time

Part Time

Student

Unemployed

40%

Diversity Is...Important in the Industry: 79%

Important In the Workplace: 74%

IMPORTANT AT WORK

IMPORTANT FOR INDUSTRY

79% 74%

© 2014, International Game Developers Association | Study Authors: Kate Edwards, Johanna Weststar, Wanda Meloni, Celia Pearce, Marie-Josée LegaultArt: Shutterstock.com/Antun Hirsman & bioraven | Graphic Design: Cat Wendt

Where Developers Are LocatedNorth America 65%Europe 18%Asia 6%Oceania 5%Latin America 5%Middle East & Africa 1%

Where We WorkIndependent: 48%

First-party developer: 27%For-hire studio: 17%

Third-party developer: 15%Second-party developer: 11%

Page 2: GAME DEVELOPERS AT A GLANCE 2014

GAME DEVELOPERS AT A GLANCE 2014

© 2014, International Game Developers Association | Study Authors: Kate Edwards, Johanna Weststar, Wanda Meloni, Celia Pearce, Marie-Josée LegaultArt: Shutterstock.com/Antun Hirsman & bioraven | Graphic Design: Cat Wendt

Income (USD) Under 50K: 47%50-100K: 34%

Over 100K: 19%

Average # of Employersin the Past 5 Years

4

Raises & BonusesReceive Raises: 60%

Receive Bonuses: 68%Do Not Receive Raises: 40%

Do Not Receive Bonuses: 32%

EARN RAISES

60%EARN

BONUSES

68%

DON’T EARN RAISES

40%DON’T EARN

BONUSES

32%

Extra Compensation During Crunch?

Yes: 45%*No: 37%

Not Sure/Other: 18%*Not all compensation is monetary

45%

37%

Is Crunch Necessary?Yes: 24%No: 53%

24%

53%

I’d Rather Work For:AAA: 36%

Independent: 49%

Is There Equal Treatment & Opportunity For All in the

Game Industry?Yes: 28%No: 47%

I Don’t Know: 23%

We don’t need a union

We need a union

56% 14%

National Union?Yes: 56%No: 14%

Factors Influencing Society's Negative Perception of IndustryWorking conditions: 68% Sexism in the games: 67%Perceived link to violence: 62% Sexism in the workforce: 51% Perceived link to obesity: 49% Lack of overall diversity: 42%

Results from the IGDA’s Game Developer Satisfaction Survey

18%