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id.net for Game Developers TOOLS TO ENGINEER FUN AND INCREASE CONVERSIONS

id.net for game developers

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Page 1: id.net for game developers

id.net for Game DevelopersTOOLS TO ENGINEER FUN AND INCREASE CONVERSIONS

Page 2: id.net for game developers

Why Collect Data in a Game?o Troubleshooting design problems

o Detecting pattern changes

o Performance testing

o A/B testing design changes

o Understanding users

o Learning how to best sell products

o Adjusting difficultly to boost fun

Page 3: id.net for game developers

Case Study: Troubleshooting

18% Player loss from preload time to game play

Page 4: id.net for game developers

Case Study: Performance Testing

2% Performance gain in a 30 day period

Page 5: id.net for game developers

Case Study: Detecting patterns

A clear pattern showing increased registration ratio

Page 6: id.net for game developers

Case Study: Increasing Fun Levels

Increase in user retention at the 30 minute mark by 1% over a 10 day span

Page 7: id.net for game developers

Case Study: Difficultly Adjustments

Page 8: id.net for game developers

Case Study: Map Deaths

Page 9: id.net for game developers

Overview of Rational Game DesignRational development is a way of objectively

creating an experience using quantifiable data.

The data determines the precarious balance

between rage and boredom. To achieve this,

elements are manipulated to perfect the player

experience.

Page 10: id.net for game developers

Number of Elements vs Difficultly

Page 11: id.net for game developers

Game Elements

• Dynamics (big picture)• Constraints• Narrative• Progression

• Mechanics (drive action)• Movements• Rewards• Competition

• Components• Achievements• High scores• Quests• Avatars

Page 12: id.net for game developers

The Ultimate Goal of Rational Design

Crafting the ideal experience

Page 13: id.net for game developers

Implementing Rational Design with Feedback Loops

1. Measure actions by collecting data

2. Search for evidence by find patterns in the data

3. Locate the elements that can be modified to change the action

4. Measure the results

5. Rinse and Repeat

Page 14: id.net for game developers

Tools Available

Track.id.netRegistrations vs playsGame comparison (admins)Unique players and EngagementBrowser distributionOS distributionCustom events

id.net featuresAchievementsHigh scoresAvatarsPointsGame screenshots

External toolsGoogle AnalyticsLogglyDatacrackerExcel or Google Docs

Page 15: id.net for game developers

Tips for Collecting Data

• Schedule a regular time to adjust tracking code

• Use multiple sources where possible

• Discuss the results with someone

• Find a consistent time or place to log data in game

• Plan enough time to measure patterns and results

• Have data collection in and tested before QA

Page 16: id.net for game developers

Reaching Goals

• Collect as much data as useful

• Look for patterns

• Modify elements

• Measure results and repeat

• Use id.net social features to reward players

and incentivize ecosystem growth

• Achievements

• high scores

• avatars

• point awards

• game screenshots

• profile views, forum views

• Implement elements strategically to drive actions

• Bonuses and gifts

• Items, unlockables

• quests, challenges, competition

Page 17: id.net for game developers

What are your questions?

Ideas, comments, feedback