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“China-First” Strategy: Optimize Your Game for the Soon-to-Be World’s Largest Mobile Games Market William Heathershaw, Head of International Marketing, SkyMobi Updated October 2014

China First Strategy for Mobile Game Developers

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Page 1: China First Strategy for Mobile Game Developers

“China-First” Strategy: Optimize Your Game for the

Soon-to-Be World’s Largest Mobile Games Market

William Heathershaw, Head of International Marketing, SkyMobi

Updated October 2014

Page 2: China First Strategy for Mobile Game Developers

Hollywood’s “China First”

Page 3: China First Strategy for Mobile Game Developers

Today’s Presentation

• Market Overview

• Top 10 Games in September 2014

• Largest User Segment Preferences and Trends

Page 4: China First Strategy for Mobile Game Developers

Market Overview

Page 5: China First Strategy for Mobile Game Developers

China Mobile Internet Users as % of Internet Users

Source: KPCB

Page 6: China First Strategy for Mobile Game Developers

1.48

3.2

8.1

1.1

3.1

7.9 77%

96% 97%

0%

20%

40%

60%

80%

100%

0

2

4

6

8

10

Jun 2013 Dec 2013 Jun 2014

Total Numbers of Devices Actively Used and Devices Used for Games

Between June 2013 and June 2014

Active Mobile Device Active Game Devices Proportion

Total Number of Active Devices and Devices Used for Games

6/13-6/14

Page 7: China First Strategy for Mobile Game Developers

Conversion of Users to Paid and ARPU (Android)

6.62

0.39

11.49

8.56

6.11

2.49

2.08

14.26

Casual

Puzzle

RPG

ACT

STG

SLG

Table

Card Battle

ARPU

4.25%

1.19%

2.70%

2.08%

1.60%

1.70%

3.08%

3.74%

Conversion Rate

Page 8: China First Strategy for Mobile Game Developers

4.45

0.48

12.59

9.99

7.89

2.26

1.73

14.42

Casual

Puzzle

RPG

ACT

STG

SLG

Table

Card Battle

ARPU

0.19%

1.45%

1.52%

0.77%

0.74%

0.71%

0.35%

1.05%

Conversion Rate

Conversion of Users to Paid and ARPU (iOS)

Page 9: China First Strategy for Mobile Game Developers

1st Tier cities only have 10%

of China’s population

1st Tier Cities: Beijing,

Shanghai, Guangzhou,

Shenzhen

Distribution of Active Devices in Chinese Cities

Page 10: China First Strategy for Mobile Game Developers

Top 10 Games in September

Page 11: China First Strategy for Mobile Game Developers

Fun Fest

Page 12: China First Strategy for Mobile Game Developers

Fighting the Landlords

Page 13: China First Strategy for Mobile Game Developers

Fishing Joy 3

Page 14: China First Strategy for Mobile Game Developers

Dark Blade

Page 15: China First Strategy for Mobile Game Developers

Temple Run 2

Page 16: China First Strategy for Mobile Game Developers

PvZ 2

Page 17: China First Strategy for Mobile Game Developers

Subway Surfers – Beijing Edition

Page 18: China First Strategy for Mobile Game Developers

PvZ All Stars

Page 19: China First Strategy for Mobile Game Developers

Space Hunter

Page 20: China First Strategy for Mobile Game Developers

Lightning 2014

Page 21: China First Strategy for Mobile Game Developers

Summary of Top 10

• 2 strategy

• 2 runners

• 2 fighting

• 1 match 3

• 1 STG

• 1 card battle

• 1 other casual

Page 22: China First Strategy for Mobile Game Developers

SkyMobi Portfolio

Page 23: China First Strategy for Mobile Game Developers

Dungeon Quest, ShinyBox

(ARPG)

Page 24: China First Strategy for Mobile Game Developers

Major Mayhem, RocketJump (Shooting)

Page 25: China First Strategy for Mobile Game Developers

King Pele, Cosi Productions (Sports)

Page 26: China First Strategy for Mobile Game Developers

Skiing Fred, Dedalord (Runner)

Page 27: China First Strategy for Mobile Game Developers

Battle Towers, Game Insight (Strategy)

Page 28: China First Strategy for Mobile Game Developers

Preferences and Trends of Gamers from

3nd Tier Cities and Lower

Page 29: China First Strategy for Mobile Game Developers

Game Preference

Source: Maopao appstore

Page 30: China First Strategy for Mobile Game Developers

Game Preference Trend

Casual

Action

Card

Racing

RPG

Adventure

Time

Source: Maopao appstore

Page 31: China First Strategy for Mobile Game Developers

Game Play

• Easy to learn

• Difficult to master

• Easy controls

Page 32: China First Strategy for Mobile Game Developers

In App Purchase

• Pass level

• Speed up play

• Customize outfits

• VIP

• Gifting

Page 33: China First Strategy for Mobile Game Developers

Technical Requirements

Page 34: China First Strategy for Mobile Game Developers

Wifi vs Cellular Network Usage for Downloads

Source: Maopao appstore

Page 35: China First Strategy for Mobile Game Developers

238 251

271

316

377

282 298 303

323

354

Q1-13 Q2-13 Q3-13 Q4-13 Q1-14

AVG.RAM

AVG.ROM

Handset Performance Increasing,

but yet Relatively Low End

Source: Maopao appstore

Page 36: China First Strategy for Mobile Game Developers

• Maopao app platform

– 30 million MAU

– 400,000 new users daily

• Publishing– 100+ distribution partners

– 9 year operators relationships

– Use Maopao for testing before publishing

• Nasdaq-listed, Sequoia funded

Page 38: China First Strategy for Mobile Game Developers

Proudly based in Hangzhou, China

San Francisco

Visit Us!

Page 39: China First Strategy for Mobile Game Developers

Thank You! 谢谢! Ačiū