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Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010

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Why do we need document? Why do we need document ? In modern commercial game development, the teams consist of 20 to 50 people. Critical release dates must be met at particular time. A key art of game design is transmitting the design to other member of the team.

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Page 1: Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010
Page 2: Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game Design DocumentPertemuan 4

Matakuliah : T0944-Game Design and ProgrammingTahun : 2010

Page 3: Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Why do we need documentWhy do we need document ??• In modern commercial game development, the

teams consist of 20 to 50 people.• Critical release dates must be met at particular

time.• A key art of game design is transmitting the

design to other member of the team.

Page 4: Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010

The Type of Game Design Document• High Concept (2-4 pages)• Game Treatment (10-20 pages)• Game Script (50-200 pages)

Page 5: Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010

High Concept Document• Covers these details:

– The premise of the game– Its intended audience– Its genre (if it belongs to one)– Its unique selling points– The target platform(s)– The overall storyline

Page 6: Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010

High Concept Document• Also contains:

– The game-play.• What the player is supposed to do• What type environments or scenarios the

player will encounter• General overview if the game flow.

– Short profile of the development teams.

Page 7: Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game Treatment• The purpose of game treatment is to present the game in broad

outline to someone who’s already interested in it and wants to hear more about it.

• Contains:– Mocked-up screen shots– Background on the key character– Brief description of the overall story– Anything that is crucial to understanding what the game will look and

feel like to play.• Also contains:

– An analysis of the competition and indicate the ways the game will be different.

Page 8: Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game Script• Is the largest and the last of the design documentation.• Is the definitive reference for all matters relating to the structure

and organization of the game.• Contains:

– The game-play, game storyline, characters, user interface, and rules of play.

• The game script does not include the technical document.• The game script documents the creative, conceptual, and

functional aspect of the game.

Page 9: Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Other type of Game DocumentationGame Documentation• Master Bible

– Proposal, Introduction, Concept, Story Summary, Character Introduction, Highlights, Game Description, Game Elements, Hardware Specifications, Schedule, Budget, Team Members, Marketing.

• Art Bible– Concept, Storyboard, Characters, Items, Levels and Terrain,

Magic Effects, Combat.• Story Bible

– Idea, Summary, Game Story, Plots, Dialogue, Character History, Prelude.

Page 10: Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Other type of Game DocumentationGame Documentation• Design Bible

– Ideas, Game-play, General Control, Characters, Items, Magic Spells, Levels.

• Sound Bible– Sound effects, Music, Voice overs

• Tech Bible– System Engine, Graphic Engine, Sound Engine, Input Engine,

Network Engine, General System, GUI System, Scripting Engine, Character Control Engine, AI Engine, Combat System.

Page 11: Game Design Document Pertemuan 4 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Discussion• Example of Design Document