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FP7-ICT-2011-1.5 Networked Media and Search Systems End-to-end Immersive and Interactive Media Technologies “creating a pervasive Augmented Reality paradigm, where information is presented in a ‘user’ rather than a ‘device’ centric way” Oct ‘11 – Oct ‘14

FP7-ICT-2011-1.5 Networked Media and Search Systems End-to-end Immersive and Interactive Media Technologies

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Oct ‘11 – Oct ‘14. “creating a pervasive Augmented Reality paradigm, where information is presented in a ‘user’ rather than a ‘device’ centric way”. FP7-ICT-2011-1.5 Networked Media and Search Systems End-to-end Immersive and Interactive Media Technologies. Partners. FBK - Italy - PowerPoint PPT Presentation

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Page 1: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

FP7-ICT-2011-1.5 Networked Media and Search Systems End-to-end Immersive and Interactive Media Technologies

“creating a pervasive Augmented Reality paradigm, where information is presented in a ‘user’ rather than a ‘device’ centric way”

Oct ‘11 – Oct ‘14

Page 2: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

Evolu

tion o

f Mo

bile

Platfo

rmCreate and

Deliver

Right

Content

Context Sensing Content

Delivery Modalities

User

Quality of

Experience

Page 3: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

PartnersFBK - ItalyFraunhofer HHI - GermanyST-Microelectronics – ItalyMetaio - GermanyST-Microelectronics and ST-Ericsson – Francee-Diam Sistemas - SpainSony Mobile - SwedenINRIA - France 38%

25%

38% Research IstitutionsSMEIndustry

Page 4: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

CoveragePure Research Applied Research

Lab Prototypes M

obile Prototypes Pre-product

Products

Market

End Users

Page 5: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

ChallengesO AR focused platform development

O Visual registration chain user-device-world

O World modelling using consumer-level mobile devices

O Mobile contextual understanding

O Context sensitive content delivery

O User interactions with AR

Page 6: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

AR Platform EvolutionO Multi-core CPU & GPU O Hi-res single or dual

cameras, plus large set of sensors

O Smart power management policies

O Address AR requirements in development of platform SW framework and services (e.g. sensor fusion, video pipe optimized for AR use)

O Optimize the whole processing chain, taking server side resources (i.e. The cloud) when possible

Page 7: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

Registration chainO Match visual features with nearby

photos to identify ‘tagged’ landmarks

O Match visual features to synthetic models of the World

O Locate text/logos/signs in the environment then check against local geo-objects/events

O Use on-board sensors to guide image / audio processing algorithms

O Estimate user (body, face, hands) position with respect to the device

Page 8: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

World modellingO Photogrammetric 3D

reconstruction using mono/ stereo cameras (including historical imagery)

O Structure from motion for modelling dynamic objects in the scene

O Planar surface identification for ad-hoc interactive surfaces

Page 9: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

Mobile context understanding

O User motion/activity analysis using on-board sensors

O Fusion of cues from:O modelling and registrationO geo-objectsO geo-social activity

Page 10: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

Context sensitive AR deliveryO Inject AR data in a natural manner

according to:O The environmentO OcclusionsO Lighting and shadowsO User activity

O Exploit user and environment ‘context’ to select best delivery modality (text, graphics, audio, haptic, etc.), i.e. scalable/simplify-able audio-visual content

Page 11: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

User InteractionsO Explore evolving means of AR

delivery and interactionO In-air interfaces for sensing

gestures (motion of device, hands, face, etc..)

O 3D audioO Micro-projection for multi-

user, social-ARO AR visors/glasses

Page 12: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

PrototypesO A consolidated prototype at the end of each

year to be evaluated through Use CasesO 3 Use Cases

O TourismO GamingO Personal assistant

Page 13: FP7-ICT-2011-1.5 Networked Media and Search Systems  End-to-end Immersive and Interactive Media Technologies

“creating a pervasive Augmented Reality paradigm, where information is presented in a ‘user’ rather than a ‘device’ centric way”