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Jacobsen, D. M. EDER 679.12 EDER 679.12 Computer Based Learning II Computer Based Learning II

EDER 679.12 Computer Based Learning II

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EDER 679.12 Computer Based Learning II. Members of our group…. Introduce yourself Green sheet Tell us your favorite color. Essential Question. - PowerPoint PPT Presentation

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Page 1: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

EDER 679.12EDER 679.12Computer Based Learning IIComputer Based Learning II

Page 2: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Members of our group…

• Introduce yourself– Green sheet

• Tell us your favorite color

Page 3: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Essential Question

• How do we structure learning environments with the cognitive and technological tools needed for learners to construct and share their own knowledge?

Page 4: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Objectives

• to build an understanding of user-centered DESIGN with an extension to the PRODUCTION phase of educational software development

– Usability and user experience

• to work in groups of 2-3 to design and produce a computer-based application that will solve a learning problem

Page 5: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

• Weekly f2f seminar & hands-on lab• Academic writing & critique

– Weekly literature review & response

– Team presentations

• Web-based portfolio (40%)Web-based portfolio (40%)– Publish coursework on the web (wiki)

• Design Project (60%)Design Project (60%)– Team presentations and peer review

– Comprehensive paper

Inquiry Based Learning

Environment

Page 6: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Cognitive Tools

• Seminar discussion & debate of ideas

• Reflection / Response to Reading– Course texts

– Research articles, both print and online

• Expert guest speakers

• Videos and web sites

• Web-based portfolios

Page 7: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Course Texts

• Norman, D. (2004). Emotional Design: Why we love (or hate) everyday things. New York , NY : Basic Books.

• A membership in Intelligence Online - www.iomembership.com

• Online book - Research-Based Web Design & Usability Guidelines. URL - http://www.usability.gov/pdfs/guidelines.html

Page 8: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Technological Tools• E-mail, word pro• Concept mapping• PowerPoint• Web design, Dreamweaver,

etc.

• Wiki, various• Web research • Intelligence Online -

custom• And so on…

Page 9: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Design A Learning Application: Constructing Knowledge

DESIGN PRODUCTION EVALUATION

Sustained inquiry into the essential questions to do with each stage of the user centered

design and development process

Page 10: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

What is the problem? The product? - content - goals - audience

- organization

Stages in the Design Process

InformationDesign

Flowchart

Page 11: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Information Design:Sharing Knowledge

• Web-based example of student work

Page 12: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

What is the Learning Theory & Model? Strategy?

Stages in the Design Process

InformationDesign

InstructionalDesign

Flowchart Learn Specs.

What is the problem? The product? - content - goals - audience

- organization

Page 13: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

What is the Learning Theory & Strategy?

How should It work? - navigation - interaction - controls

Stages in the Design Process

InformationDesign

InstructionalDesign

InteractionDesign

Flowchart StoryboardLearn Specs.

What is the problem? The product? - content - goals - audience

- organization

Page 14: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Sharing Knowledge

Page 15: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

What is the Learning Theory & Strategy?

How should It work? - navigation - interaction - use case - controls

How should It look? - style - layout - elements

Stages in the Design Process

InformationDesign

InstructionalDesign

InteractionDesign

PresentationDesign

Flowchart Storyboard PrototypeLearn Specs.

Learner tasks

What is the problem? The product? - content - goals - audience

- organization

Page 16: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Student Work

Page 17: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

TPGP - CBE

Page 18: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Telecollaborative Learning

Page 19: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Successful Processes & Project Ideas

• Hints on Process– Have fun– Talk– Research on web– Design something

enjoyable– Think “big enough”– Team with people who

know stuff– Keep a design log

• Priming the pump!– Kids in school– Kids & Seniors– Adults & kids– Fragile pops– Paupers & Kinds– Playful learning

Brainstorm Ideas…

Page 20: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Weekly Schedule

• Snacks• Seminar• Break & Snacks• Seminar• Lab

• “Emotion makes you smart. Without emotions, your decision-making ability would be impaired. (10)

• “… we now have evidence that aesthetically pleasing objects enable you to work better. (10)

• “…being happy broadens the thought processes and facilitates creative thinking” (19)

Norman (2004)

Therefore,…

Page 21: EDER 679.12 Computer Based Learning II

Jacobsen, D. M.

Team Activity

• 25 Sites We Can't Live Without– Groups of 4– Browse sites– Pick one – Design a brief learning

activity for the class