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Understanding the origins of video game gambling Dr Mark R Johnson Killam Memorial Postdoctoral Fellow Department of Political Science University of Alberta, Edmonton, Canada

Dr Mark R Johnson · Videogames as a whole are replete with “unpredictable” game mechanics • Many games generate their spaces of play randomly, or via semi- predictable rules

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Page 1: Dr Mark R Johnson · Videogames as a whole are replete with “unpredictable” game mechanics • Many games generate their spaces of play randomly, or via semi- predictable rules

Understanding the origins of video game gamblingDr Mark R Johnson

Killam Memorial Postdoctoral FellowDepartment of Political ScienceUniversity of Alberta, Edmonton, Canada

Page 2: Dr Mark R Johnson · Videogames as a whole are replete with “unpredictable” game mechanics • Many games generate their spaces of play randomly, or via semi- predictable rules

INTRODUCTION• I research the intersections between games (play?) and money.

• Esports/professional/competitive gaming• Live streaming and Twitch.tv• Fantasy sports betting• Loot boxes, microtransactions, gamification, gamblification, etc etc etc

• Although gambling/video games have combined in quite striking ways in recent years… this comes with a long history, which helps explain their recent success

• (Which I will now attempt to cover in the following nine minutes)

Page 3: Dr Mark R Johnson · Videogames as a whole are replete with “unpredictable” game mechanics • Many games generate their spaces of play randomly, or via semi- predictable rules

ARCADE BETTING• In the earliest days of video game arcades,

players would wager money on the outcomes of multiplayer games

• Or, even simpler, the winning player stayed on the game, whilst the loser had to give up their place, so one “bet on oneself” and one’s skill at the game

• Wagering money in/on video games is thus just as old as the medium itself

Page 4: Dr Mark R Johnson · Videogames as a whole are replete with “unpredictable” game mechanics • Many games generate their spaces of play randomly, or via semi- predictable rules

UNPREDICTABILITY MECHANICS• Videogames as a whole are replete with

“unpredictable” game mechanics

• Many games generate their spaces of play randomly, or via semi-predictable rules

• One’s effectiveness is also often pseudo-random, with skill and luck intersecting in one’s play

• Gamers are therefore used to navigating unpredictability in the pursuit of victory

Page 5: Dr Mark R Johnson · Videogames as a whole are replete with “unpredictable” game mechanics • Many games generate their spaces of play randomly, or via semi- predictable rules

GAME VERSIONS OF GAMBLING• Video games are also replete with digital

versions of casino gambling games

• There is no monetary wager in these games, but the mechanics are reproduced

• Over the last few decades these have become increasingly common, normalising gambling games for video game players

• Minigames and the discourse of triviality

Page 6: Dr Mark R Johnson · Videogames as a whole are replete with “unpredictable” game mechanics • Many games generate their spaces of play randomly, or via semi- predictable rules

NON-MONETARY WAGERING• All games actively encourage us to wager

• Not money, but time, effort, and social status are wagered when we play

• These are often overlooked when we consider any form of “wagering”, but these are also put at stake in all kinds of games

• Video game players are thus used to their play having real-world consequences

Page 7: Dr Mark R Johnson · Videogames as a whole are replete with “unpredictable” game mechanics • Many games generate their spaces of play randomly, or via semi- predictable rules

AND NOW, IN THE PRESENT DAY…

Page 8: Dr Mark R Johnson · Videogames as a whole are replete with “unpredictable” game mechanics • Many games generate their spaces of play randomly, or via semi- predictable rules

ESPORTS GAMBLING• In a broad sense, two forms: “internal”

and “external”

• Internal: betting on/with in-game items, similar to many other game mechanics and games which normalise gambling

• External: betting on competition results, similar to betting in arcades and, indeed, on betting on “oneself” in play

Page 9: Dr Mark R Johnson · Videogames as a whole are replete with “unpredictable” game mechanics • Many games generate their spaces of play randomly, or via semi- predictable rules

CONTEMPORARY GAMBLING SPECTATORSHIP• Many esports gamblers broadcast their

gambling live online through the Twitch.tv live streaming service

• Broadcasts opportunities for profit/victory, vicarious thrill of viewing

• The spectatorship of the arcades, the normalisation of gambling, the role of wagering in video games…

Page 10: Dr Mark R Johnson · Videogames as a whole are replete with “unpredictable” game mechanics • Many games generate their spaces of play randomly, or via semi- predictable rules

THE PAST, THE FUTURE

• As I have (rapidly) shown here, gambling and video gaming have a long interwoven history

• This newly corporatized gambling on/in/with video games thus seems acceptable, capitalising on the grassroots nature of much “older” video game gambling

• Esports etc represent a newfound formalization / legitimation of gambling on video games

• By understanding the roots of the cultural acceptance on video game gambling, we can understand more about its present success in Esports, loot boxes, and beyond

Page 11: Dr Mark R Johnson · Videogames as a whole are replete with “unpredictable” game mechanics • Many games generate their spaces of play randomly, or via semi- predictable rules

THANKS FOR LISTENING!

Twitter: @mrj_gamesEmail: [email protected]: http://bit.ly/mrj_papers Journal: Critical Gambling Studies (forthcoming)