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Movie Chosen: District 9 Shot 1: Scale: Close up Angle: Low angle Camera movement: Tracking shot Camera point of view: Objective shot Shot starts as a close up of the mech’s legs. Camera tracks the legs as it moves from left to right, retaining the low angle and close up profile.

District 9 Backwards Shot List

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Page 1: District 9 Backwards Shot List

Movie Chosen: District 9 Shot 1:

Scale: Close upAngle: Low angleCamera movement: Tracking shotCamera point of view: Objective shot Shot starts as a close up of the mech’s legs. Camera tracks the legs as it moves from left to right, retaining the low angle and close up profile.

Page 2: District 9 Backwards Shot List

Scale: Close upAngle: Low angleCamera movement: Tracking shotCamera point of view: Objective shot Same as above, but the mech’s legs have stopped moving and the camera stops as well.

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Shot 2:

Scale: Medium shotAngle: ProfileCamera movement: Static shotCamera point of view: Objective shot Scene cuts to mech, who looks at the Alien Spaceship. Camera is shooting from a medium shot, and does not move.

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Shot 3:

Scale: Close upAngle: ¾ shotCamera movement: TiltCamera point of view: Reaction shot Scene cuts to mech’s driver, who hears conversation over the mech’s audio transmitters, and reacts with facial expressions of pain and agony.

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Shot 4

Scale: American shotAngle: FrontalCamera movement: StaticCamera point of view: Objective shot Scene cuts to the mech in a frontal, American shot. He does not move as the mech surveys his surroundings.

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Shot 5

Scale: Close upAngle: High angleCamera movement: TrackingCamera point of view: Reaction shot Scene cuts from mech to the Alien, the camera tracks his head as it moves. Shot taken from high angle to reflect the helplessness of the captive. Reaction shot for the Alien is reacting to a earlier dialog.

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Shot 6

Scale: Full shotAngle: FrontalCamera movement: Static Camera point of view: Master shot Camera cuts to humans about to fire on the alien. Camera is placed to see all of the action, and does not move.

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Shot 7

Scale: American shotAngle: ProfileCamera movement: Static Camera point of view: Objective shot Out of nowhere, a alien laser blast hits and vaporizes one man, the other has his arm blown up. The vaporizing shot happens very quickly, and than the camera cuts to this to show how the other man fares. Camera does not move in this shot, and is taken from a profile angle to show the man thrown by the laser.

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Shot 8

Scale: Close upAngle: High angleCamera movement: Static Camera point of view: Reaction shot Camera cuts back to the Alien to reveal his reaction.

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Shot 9

Scale: Wide shotAngle: FrontalCamera movement: TiltCamera point of view: Subjective shot Camera cuts to show what the Alien is looking at, and we see the mech rushing forwards with weapons blazing. Camera is constantly shaking to reflect how unsteady the ground is as the mech moves.

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Shot 10

Scale: Single, AmericanAngle: ¾ shotCamera movement: TrackingCamera point of view: Reaction shot Camera cuts to the commander of the other soldiers, who tries to shoot back but ends up falling back. The camera tracks him as he does this. This shot is a reaction of the human soliders went suddenly attacked by the mech.

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Shot 11

Scale: Wide, AmericanAngle: ¾ shotCamera movement: TiltCamera point of view: Master shot Camera cuts back to the mech, who has now covered a bit of distance. He jumps and the camera tracks him as he does so.

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Shot 12

Scale: Wide, Close upAngle: FrontalCamera movement: Static Camera point of view: Objective shot, Match cut Camera cuts to the soldier who lost his arm. He is struggling to get up and is horrified at his arm on the floor. The mech than jumps and squashes it (continuity), and than jumps again.

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Shot 13

Scale: Medium shotAngle: FrontalCamera movement: Static Camera point of view: Objective shot, Match cut Camera cuts to the mech landing back on the ground, the camera is static in the seen, as the Alien slowly gets back up.

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Shot 14

Scale: Medium shotAngle: ¾ shotCamera movement: Static Camera point of view: Objective shot/Subjective shot Camera cuts to a ¾ shot of the mech opening up to reveal the protagonist, who speaks to the Alien. The camera is static as they converse.

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Shot 15

Scale: Wide shotAngle: High angleCamera movement: Static Camera point of view: Objective shot Camera cuts to a high angled shot. The mech talks to the Alien and they both move out of the screen, and as they do so, the camera pans to the next shot.

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Shot 16

Scale: Long shotAngle: High angleCamera movement: PanCamera point of view: Establishing shot Camera pans to a establishing shot of District 9, under fire.

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Shot 17

Scale: Full figure shotAngle: ¾ shotCamera movement: tilt/panCamera point of view: Cutaway The camera cuts away to where the Alien’s son is hiding (inside the crashed space ship).

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Shot 18

Scale: Medium shotAngle: ¾ shotCamera movement: tilt/panCamera point of view: Cutaway Camera cuts away to Alien Spaceship

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Shot 19

Scale: Medium shotAngle: FrontalCamera movement: PanCamera point of view: Match on action cut Camera tracks the mech as it lands on the ground

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Shot 20

Scale: WideAngle: FrontalCamera movement: Pan/tilt, trackingCamera point of view: Cutaway Camera cuts away to Alien responding to hostile fire

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Shot 21

Scale: Very WideAngle: FrontalCamera movement: TrackingCamera point of view: Match on action cut Camera cuts back to the Mech and Alien as they flee, the mech in this scene throws the oven at someone out of the scene.

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Shot 22

Scale: Wide/Long shotAngle: ¾ shotCamera movement: StaticCamera point of view: Reaction shot The camera cuts to see the human soldier hit by the oven thrown in the last scene

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Shot 23

Scale: Medium shotAngle: ¾ shotCamera movement: Tracking shotCamera point of view: Cutaway Camera cuts back to Alien and tracks him as he runs.

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