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vision, strategy and projects all materials contained in this document are proprietary - © 2010

digiTALE Vision, Strategy And Projects 2010

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Page 1: digiTALE Vision, Strategy And Projects 2010

vision, strategy and projects

all materials contained in this document are proprietary - © 2010

Page 2: digiTALE Vision, Strategy And Projects 2010

table of contentsvision

the new content paradigm 3ancillaries & merchandising 4digiTALE project selection process 5

company profileour work 6clients 7david greenberg - founder 8

case studiescontent

stones life 9the phonies 10creating together 11

websites 12marketing 13

projects in developmentsummary 14projects

aeon 15startup 16popweb 17Nina J 18BA (be a man) 19

split 20music land 21poker night 22virally right 23

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Page 3: digiTALE Vision, Strategy And Projects 2010

the new content paradigm

identify content

• A fundamental paradigm shift is taking place in the entertainment industry. The challenge goes further than re-purposing TV shows and making them available online, on-demand or mobile. The opportunity depends on identifying original, first-run content that is suitable for cross-platform digital exploitation in theme, style and format.

that is

sustainable

• While traditional media struggle with the ‘future of TV’ and how or when to enable its offering online, grassroots content is being created and watched; mostly gimmicks without intrinsic artistic merits or production values, they come fast and disappear even faster. They lack any ‘shelf life’ potential or sustainability. New media is in need of new content.

and professionally

produced

• There is an opportunity for professionally produced, profitable content that can be done for a fraction of what the average TV show costs. Content that is sticky, social media-friendly, and made for agile, multi-platform consumption, anytime anywhere.

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Page 4: digiTALE Vision, Strategy And Projects 2010

Merchandising & licensing

licensing and merchandising

• The entertainment industry’s multi-tiered revenue system frequently relies on merchandising and licensing. In certain instances, the ratio could be one to more than a hundred (for every $1 in broadcasting/cable rights, over $100 are made selling merchandising/licensing rights).

close the loop

• The online universe offers endless interactive opportunities to ‘close-the-loop’ and enable direct, on-going interaction with viewers (frequently described online as ‘viewsers’). It allows for direct and focused funneling of viewers from content to commerce, through context.

and own more of the value

chain

• Digital and interactive media allows content creators and distributors to provide impulse-based commerce tie-ins, and for the first time to ‘own the entire media-value-chain’ while supporting on-going, direct interaction with viewers and consumers.

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Page 5: digiTALE Vision, Strategy And Projects 2010

digiTALE project selection process

a good story• Is it a good story ‘worthy’ of telling ? Is there a new media way to tell an old story?

that fits digital, cross-platform

• Does it fit cross-platform distribution in format, theme and style?

and can accommodate

IA/e-commerce

• Is it designed to accommodate interactive tie-ins and e-commerce opportunities?

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our work

digiTALE is a one-stop-shop for the

development, production and

marketing of digital media.

Our integrated services include:

digital content

development, production & post production

websites

design, programming & on-going support

online marketing social media digital

assets, media buys, SEO

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We approach new media as the evolution and convergence of traditional media disciplines across

multiple digital platforms. Our content-centric view is that content, website and marketing are intrinsically integrated, to create a consistent user experience.

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clients

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Page 8: digiTALE Vision, Strategy And Projects 2010

david greenberg - bio

Trained as a lawyer, David left his practice after working for the Israeli Supreme Court and a Tel Aviv-based law firm, to pursue his true passion for entertainment and digital media. He spent five years as a TV producer at the programming and acquisition arm of PBS. In this role, David is credited with airing hundreds of hours of TV programming, including the top 10 US markets. Additionally, he developed network programming initiatives and program acquisition plans for the launch of PBS digital.

David moved to the Internet and over the next decade he developed numerous entertainment and commercially-driven websites, before becoming Managing Director of Playbill.com. At Playbill, he continued to develop content and content synergies in multiple formats. He developed online products and services with Reuters, Yahoo!, Sirius Satellite Radio, Ticketmaster, the League of American Theatres and Producers and various Broadway productions. In 2004, he founded digiTALE entertainment.

David is a graduate of Tel Aviv University Law School and holds an M.A. from the Annenberg School for Communication at the University of Pennsylvania. He is a black belt, 10th Dan in Ninjustsu (Bujinkan Nimpo) and a qualified skipper who won several sailing competitions.

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websites

digiTALE develops, designs and maintains websites including:

● e-commerce enabled websites, with proprietary admin, cart and checkout; and affiliate program with hundreds of participating websites.

● production companies websites with client areas and project databases

● corporate and startups identity websites; Broadway shows websites and mini-sites.

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marketing

digiTALE developed and launched online marketing campaigns for numerous Broadway productions including The Broadway League (I love NY theater campaign), Thurgood and Coram Boy.

co-developed with AFI digital content lab a live screen-to-mobile gaming application for use at concerts, with an engaging environmental message targeting teenagers.

digital marketing services includes:

● launch of official websites and mini-sites

● Google ad words targeted campaign

● video production and grassroot online marketing

● banners and other online assets design

● media buy/allocation

● social media campaigns and applications

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content - stones life (for ABC)

Genre: web series, live actionTags: American modern family

stones life is a live action scripted (written by Blythe Robe) series of 10 webisodes produced for ABC. A modern and comical interpretation of the classic nuclear American family, stones life is set in a doll house with plastic dolls as the characters.

first episode clip www.digi-tale.com/stones.clip.movbehind-the-scenes www.digi-tale.com/stones.behind.scenes.mov

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content - the phonies (for ABC)

Genre: web series, mixture of animation and live actionTags: mobile phones, romantic web comedy, the little people on the phone

developed and produced for ABC, the Phonies is the story of the little people who live in our cell phones and control our everyday life; and the story of Beth, the owner of one such phone -- a mix of animation and live action.

www.digi-tale.com/phonies.clip.mov

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content - creating together (for kaltura.com)digiTALE created a trailer and provided raw footage for editing by users at kaltura’s sandbox. The site is the first open source online collaborative media platform.

www.digi-tale.com/kaltura.clip.mov

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projects in development - summary program genre & platform RT/episode short description

aeon TV scripted thriller/adventure with

clues on websites

23 24 meets Angel & Demons (first season set in Jerusalem,

second in Athens - locations can change based on

production considerations).

startup TV & web - highly interactive reality

game show

23 six startups compete to receive VC financing; audience can

buy stocks in each team/company and vote on key decisions

as the season unfolds.

popweb web - variety show, about what is

new and interesting on the net

5 weekly recap of everything new and cool on the web,

including sites, videos, people and applications.

NINA J web series a comic book like series

comes to life in short-form

5 web series about NINA Jones, a college student by day and

a lethal kunu-ichi (female ninja) at night.

BE A MAN reality game show that defy gender

myths; with social media component

10 two teams of four men and four women compete over ten

episodes with challenges designed to defy various gender

roles myths.

split scripted TV with 'reality' insertions

and supporting websites of main

characters

45 a tale about the 'other' side of online life, split explores

technology brokered intimacy. A fresh take on old fashioned

voyeurism and web-based exhibitionism.

music land web series and corresponding web-

based game application for pre-

school children

4 (+ games) music education and foundations for kids through content

and play. A web series followed by interactive flash-based

games for each episode/lesson.

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poker night web series with interactive

components

5-7 poker is merely an excuse to explore some seriously

hilarious characters, and their group dynamics during,

before and after the game, using v-blogs inserts.

virally correct web reality game show with values 10-12 a ‘reality game show with values.’ The show uses

interactivity in order to promote worthy causes.

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aeon (WGA # 1398042)

Genre web /TV series, action adventureTags end of the world, conspiracy, secrets of the past

how does it all end?

aeon is an international thriller/mystery (Dan Brawn’s 24 meets Angel and Demons) addressing a universal theme: what would happen if we knew how and when the world ends?

aeon, or "for eternity" is the Latin translation from the Greek word ὁ αἰών (aion), and from the archaic αἰϝών (aiwon). It has a similar meaning to the Sanskrit word kalpa and Hebrew word olam.

eschatology (literally 'study of the last') is a multi-disciplinary area (theology , philosophy) concerned with what are believed to be the final events in the history of the world, or the ultimate destiny of humanity. In many traditional religions it is taught as an actual future event prophesied in sacred texts.

Embedded in all major religions is the notion of the end of time, or judgment day. Each religion has its own narrative and list of signs that the day is nearing. Mysterious symbols appear in the Old City of Jerusalem. Made of dust, dirt and moss, no one knows what they mean or who is causing them.

Some read those symbols as true signs that Armageddon is nearing. Petra, a professor of eschatology and Nigel, a leading chaos theory physicist are sent to investigate the mystery before things get out of hand. Whenever they get closer to the truth, it gets further away. They suspect aeon, an esoteric, highly secretive cult with roots in pagan times that is entrusted with keeping humanity from knowing the date and circumstances of its last day on earth.

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startup (WGA # 1400518)

Genre web /TV series, realityTags interactive reality game show

a new level of audience participationStartup is a reality game show that takes interactivity and audience engagement to a new level of participation. Consider it a virtual incubator for startups, where companies’ progress and exposure is leveraged through the game show, and the corresponding digital properties. Six teams (startups) compete to develop a prototype and win VC financing. While teams overcome the daily pitfalls of a startup, and challenges designed by the production, the teams must also consider registered viewers, who own shares in their startup company.

Produced as a 50 minute weekly TV show, the format is enhanced by daily video blogs, Facebook updates, Tweets and other digital assets uploaded by the teams to the show’s website. The game system provides the teams with all the tools (web/mobile/social networking applications) to communicate with viewers and investors. Through careful online selection process, six entrepreneurs with compelling business ideas are handpicked to participate. From initial pitch and presentation, through building the core team, and developing a prototype, each team confronts hurdles (liabilities) and gains resources (assets).

In mid-season, after viewers acquire enough knowledge about the teams, they can buy viewers’ shares at a nominal price ($1 per share for example). Shares are offered to viewers in limited quantities (i.e. max of 100), and according to local laws. Registered viewers gain access to a portfolio page listing their picks and offering basic trading tools, including current ranking and ‘historical’ performance, thus incentivizing viewers to further interact with the show.

Team members, and particularly the team leader need to communicate and ‘sell’ their decisions and progress to registered viewers on the show’s website using videos blogs, presentations and other uploaded materials. Team generated content complements the professionally produced show and engages viewers beyond the weekly air date.

During the weekly show, challenges and threshold moments trigger dramatic peaks (please see episode bible), and after a season of challenges each team present to a VC panel. In the end of the season the winning team is awarded financing. Upon successful launch of the series in the US, franchising to additional foreign markets includes the format and the back-end game system.

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popwebGenre variety show for womenTags pop, web culture, virtual socializing, music, online romance

popweb is a weekly comedy show that will present the best and worst of the Internet, from the sublime to the ridiculous. popweb will bring web hits to a wider audience, and provide fresh insights into what is interesting, new and exciting for the everyday woman, ages 18-34.

Each week, popweb will select one notable Internet hit—be it a video, song, band, website, or other digital interaction (i.e. of the Craigslist or MySpace variety). Consider it “The Soup” for the online female crowd. All the featured content will be pop-culture focused, always surprising and quirky.

popweb will be presented by a witty host who will present context and commentary for each week’s item. Additionally, the host will conduct interviews with the creators of the week’s featured pick, with a humoristic and fresh point of view. All interviews will be conducted virtually, via the Internet.

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NINA J (WGA # 1385725)

Genre scripted/fiction Format animated with a realistic look-and-feel (Roy Lichtenstein meets Japanese Anime)Tags ninja, women, men, American pop culture, action adventure.

Nina Jones decided to move back to the US after graduating from college in Japan, where she had been living with her family since she was twelve. Nina J finds the transition rather difficult.

After spending years in Japan, she finds American culture and social norms confusing, to say the least. What no one knows is that Nina J is also a dangerous, well-trained Kunu Ichi, the legendary female Ninja warrior.

During the time her family spent in Nara, Japan — also the birth place of the Ninjas — Nina J, through the strangest set of circumstances became a personal student of Shiraichi, the last master in a lineage of Ninjas that stretches back to the 11th century. Yet all Nina really wants is to find a date, or at least someone to snuggle with and take to the movies.

But Nina J is a little quirky and somewhat clumsy, which often makes her appear socially awkward. Her growing disgust for various aspects of American life and her dire desire to be accepted incite her to lash out in a series of acts directed at symbols of pop and corporate culture; and while at it, she always saves the day.

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BA♀ (WGA # 1385728)

Genre Reality/Game ShowTags genders, battle of the sexes, stereotype, nature, label, myth

THE PITCHWhat does it mean to be a 21st century man/woman? How do women adjust to post-modern feminism? What defines the new wo/man? BA♀ is a new concept for a reality-game show that puts some of the myths about men and women to the test. In BA♀ two teams of four men will compete against a team of four women, in challenges designed around gender stereotypes, defying old myths.In each episode, the teams will play a different challenge to win points. Hosted jointly by a man and a woman, they support their teams and exchange gender related -- and witty-- comments. Played over ten episodes, the team that collects the most points wins the game.

♀ THE WOMEN’S TEAMThe Power Girl lives in the city, has a high-profile job in entertainment, publishing, advertising or fashion. Trendy and assertive, she is a serial dater, knows what she wants sexually, and is highly independent. The Cheerleader is enthusiastic, outgoing, sexy, and flirty. She could even be a small town model or actor, or at least dresses as such. She often uses sexuality and coquetry to get what she wants.The Tomboy loves outdoor adventures such as hiking and biking. She is likely to be a park ranger, geologist, and a vegan.The Goth is very opinionated and anti-mainstream culture. She probably has a combination of the following: dyed black hair, black fingernails, dark eyeliner, and black clothing.

♂ THE MEN’S TEAMThe Geek has only had limited, if any, success with women. A classic nerd, he studied computer science and likes sci-fi. The Metrosexual lives in the city and makes a good living as an investment banker, consultant, or lawyer. Good-looking and sophisticated, indulges in expensive face creams and the occasional manicure. The Sensitive Artist could be a musician, painter or photographer. He is introverted and thoughtful.The Jock loves sports. Physically-fit and energized, he loves watching his favorite team play at the local sports bar.

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split (WGA # 1385727)

45 minutes ‘dramedy’ - blurring the lines between TV and web, fiction and reality

Set against the Internet and grounded in chat-room lingo, split places modern intimacy squarely under the microscope. A drama on the impetus of voyeurism and old-fashioned exhibitionism, split unfolds within the framework of lives that are surrounded and touched by a contemporary talk show, highlighted by a potent soundtrack. split dives into fascinating detail on the "other" side of Internet life, while taking a fresh and humorous look at sex, drugs and intellectual pretension. A sassy story of technology-brokered (and broken) intimacy, split explores addiction, commitment, parenthood and pornography.

During a break-in, personal videotapes are stolen from Ellie Russell, an award winning Broadway actress debuting on television as the star of ‘Real Thing,’ a new action series. The theft of Ellie’s video diaries starts a chain reaction. Meanwhile, the producers want her to take martial art classes to improve her action performance. Sensei Shira, the production’s martial arts consultant trains Ellie in the art. Frank owns a porn distribution company and he also operates as a front for Carter, who owns Carter.com. Carter.com publishes videos that were rejected elsewhere, usually for bad taste, sometimes for illegality. The thieves who broke into Ellie’s place sell one of the tapes to Frank. As they discover, the other tape contains ‘bigger’ secrets but they lose it before they can sell it.

Eric Wolf is Ellie’s boyfriend. Well, loosely. His therapy is going nowhere and his drug abuse is getting worse. One day he receives an anonymous e-mail in which, in an animated clip, he finds himself a monster, decapitated by a mysterious sword. Surprised and intrigued, Eric discusses it with his therapist, but they quickly reach a dead-end when Eric becomes furious, as he so often does. Eric has an evening show, “Third Eye”, on Global Glove, a website that plays live audio and video shows 24/7. On his show, Eric interviews a gallery of strange characters. One of his interviewees, Twiggy, has a website where she chats, strips and does pretty much anything, you name it, for $3.99 a minute.

Derek, Eric’s best friend, is a media professor. He is divorced from Darryl, with whom he has a daughter, Molly (10). After Eric tells him about Twiggy’s website, he watches her show online and becomes a fan. Offline, Twiggy is Leslie. She just moved to the city to go to college and takes a class on ‘Taboos and Mass Media’ taught by Dr. Derek Pollster. Neither Derek nor Leslieknows that they spend intimate time together online.

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music landnarrative (series) driven DVD and website for kids making music education a fun challenge

music land is a magical island; all of its inhabitants are musical instruments. When Maya and Eric arrive mysteriously, they need to overcome a series of musical challenges - unfolding invaluable musical insights - to find their way back home.

The underlying strategy is to introduce the world of music to children (ages 4 to 6) through entertainment and interactivity. music land includes a TV style series and which contains corresponding interactive features (Phase 1). We firmly believe that entertainment and play are essential components in instilling children with a genuine sense of interest and enthusiasm for music.

Upon successful launch of the DVD-ROM, we will develop a website aimed at children (7-11). While the first phase will introduce music principles (rhythm, pitch, tone etc.) the second phase will offer more advanced tools and UGC features for children who already play an instrument.

Our goal for the first phase is to familiarize young children with music, instruments, and musical concepts at an age range when they can absorb and internalize concepts without actually having to play an instrument. DVD-ROM format is the best possible venue for music land’s initial launch. The TV-style series would be accompanied by corresponding interactive features. Other platforms (online, iPhone apps, mobile, on demand) will be released upon initial launch of the DVD-ROM.

The London Times; October 29, 2009"Disney is thought to make $200 million (£125 million) a year in sales from its Baby Einstein division. One study found that a third of all American babies from six months to 2 years old had at least one Baby Einstein video, and a Baby Einstein DVD currently tops Amazon’s UK Childcare & Parenting section."

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poker nightGenre reality –based web series/comedyTags characters, amateur poker, men

A character-driven reality game show about five amateur poker groups competing for the title

While there are numerous TV (and web) shows featuring professional poker tournaments, this series takes a whole different take on the game. Poker is merely an excuse to explore some seriously hilarious characters, and their group dynamics during the most prevalent - and one of few (mostly) male remaining rituals in the post modern feminist era - poker night.

A character-driven series, poker night is about funny, amateur folks getting together to play poker. It isn’t about the strategy of the game, or about the betting statistics. It is about ordinary (yet well picked) groups of amateur poker buddies verbally poking at each other during the game. About the slang these characters use to win, and lose. And about the thoughts they share on each other in their video blogs. Local amateur poker groups meet weekly to play poker. Some have been playing together regularly for many years. Their game elicits drama, humor, surprises, untold old stories, perhaps some ‘unfinished business’ and many opportunities for funny bits as the game and the dynamics between the characters unfold.

Consider a basement in Newark NJ, Jack Daniels, cigarettes and a group of Sopranos looking tough guys. Or a group of Wall Street white collar friends, where it’s all about jokes, and the mutual verbal abuse. Consider a group of truckers playing late into the night and upsetting their wives. The wives threaten to retaliate with a poker night of their own. Imagine a group of rough Detroit cops playing on a night shift, or a group of janitors playing in a gloomy basement, somewhere in corporate America. Cops, gangsters, white or blue collar, young or old, literally everyone plays poker.

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virally correct - a game show with valuesGenre web reality game show with valuesTags cause, social media, do good

virally correct is a ‘reality game show with values.’ The show uses interactivity and accountability in order to promote a just cause. Produced to be ‘entertainment with social values’ consider it a virtual incubator for charity work where participants’ exposure is leveraged through the game show and the corresponding digital properties.

Five socially-conscious, cause-driven individuals (community activists/leaders) are picked to participate. Each represents a worthy cause from a pre-select group; for example neighborhoods in crisis (East LA; San Pedro, CA; the Bronx); nations in crisis (Haiti; Sudan; Pakistan;); environmental protection (coal; ozone; oil, air pollution) health (HIV/AIDS, MS, Cancer).

Each participant will receive a comprehensive variety of tools, platforms and expert support to promote her/his cause and generate donations. Each participant will need to create and communicate a mission, define a strategy and be accounted his/her actual results.

Challenges, tools and ongoing support by the production will include:● build a webpage (on the show's site) and regularly upload updates, images and video blogs ● launch social media campaign/game/application to support and promote the message● produce and promote online video (on YouTube, Vimeo, Metacafe, etc.)● conceive, plan and execute viral marketing online, and grassroot marketing offline● plan an event, develop event program (performance, auction, speech, screening etc.)● target event venue, find and invite guests

At the end of the season everyone wins (donations and exposure for the cause). But the winner (most donations, biggest exposure, best execution) also receive a winning prize donation from show's sponsor.

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