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Digital literacies for a new learning context Gráinne Conole, University of Leicester 13 th November Deakin seminar Melbourne National Teaching Fellow 2012

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Page 1: Conole deakin seminar

Digital literacies for a new learning context

Gráinne Conole, University of Leicester13th NovemberDeakin seminar

Melbourne

National Teaching Fellow 2012

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Outline

• The technological context• Learner experience• Digital literacies• Pedagogical approaches• Disaggregation of education• Learning design• Changing practices

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E-Learning timelineM

ultim

edia

reso

urce

s

80s

The

Inte

rnet

and

the

Web

93

Lear

ning

Man

agem

ent S

yste

ms

95

Ope

n Ed

ucati

onal

Res

ourc

es

01

Mob

ile d

evic

es

98

Gam

ing

tech

nolo

gies

00So

cial

and

par

ticip

ator

y m

edia

04

Virt

ual w

orld

s

05

E-bo

oks

and

smar

t dev

ices

Mas

sive

Ope

n O

nlin

e Co

urse

s

07 08

Lear

ning

Des

ign

99

http://scienceoftheinvisible.blogspot.co.uk/2012/08/a-ramble-through-history-of-online.htmlhttp://halfanhour.blogspot.be/2012/02/e-learning-generations.html

Lear

ning

obj

ects

94

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User generated content

Peer critiquing

Networked

Collective aggregation

Personalised

Open

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Technological trends

• Mobiles and e-books• Personalised learning• Cloud computing• Ubiquitous learning• BYOD (Bring your own device)• Technology-Enhanced

learning spaces• Learning analytics

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Technologies• Transforming everything we do• New forms of communication

and collaboration• Multiple rich representations• Tools to find, create, manage,

share• Networked, distributed, peer

reviewed, open• Complex, dynamic and co-

evolvinghttp://www.flickr.com/photos/oceanflynn/6638184545/

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Technologies for learning

• Audio-graphics• Blogs• E-Books• E-Portfolios• Games• Instant Messaging• Mashups• Mobile learning• Photo sharing

• Podcasts• RSS feeds• Second life• Social bookmarking• Twitter• Video Mesaging• Wikis• Video clips and YouTube• Video chat

Rennie and Morrison, 2012

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Learning Management Systems

Content Communication tools

Collaborationtools

Assessment tools

Upload tools

Trackingtools

Library

Finance

Student records

Registration

Timetabling

Conole, forthcoming, UNESCO briefing paper

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The MATEL study

• Productivity and creativity• Networked collaboration• Content creation• Visualisation and simulation• Learning Management Systems• Learning environment• Games• Devices, interfaces and

connectivity

http://www.flickr.com/photos/wfryer/462376660/

http://www.menon.org/matel/

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Aspects of learning

Individual Collaborative

Creating and accessing content

Learning organisation

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Game changers

• Harnessing the power of new media

• Need to rethink education• Key questions

– How can we reach more learners, more effectively?

– What is the impact of free resources, tools and expertise?

– What new business models are emerging?

– What new digital literacies are needed?

http://www.educause.edu/game-changers

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• Technology immersed• Learning approaches: task-

orientated, experiential, just in time, cumulative, social

• Personalised digital learning environment

• Mix of institutional systems and cloud-based tools and services

• Use of course materials with free resources Sharpe, Beetham and De Freitas, 2010

Learner experience

http://www.educause.edu/studentsAndTechnologyInfographic

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Digital literacies

• Range of terms and definitions– Information literacies – Digital literacies – Digital competences – E-skills

Digital literacies =Tool knowledge + Critical thinking + Social engagement (Fraser)

www.guardian.co.uk/higher-education-network/blog/2012/may/15/digital-literacy-in-universities

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Digital literacies: definition

• Set of social practices and meaning making of digital tools (Lankshear and Knobel, 2008)

• Continuum from instrumental skills to productive competence and efficiency

http://ftp.jrc.es/EURdoc/JRC67075_TN.pdf

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IPTS report

• Confident/critical use of technologies for work, leisure and communication

• Digital divide• The network is key• More participatory and

open practices

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Benefits

• Social• Health• Economic• Civic• Cultural• Societal

http://www.flickr.com/photos/mediaquell/4329902002/

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Issues• Personal safety and

privacy• Responsible, ethical, and

legal issues • Understanding digital

media• Inequalities and the

digital divide

http://www.flickr.com/photos/29233640@N07/3668208527/

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http://www.flickr.com/photos/r8r/4109502436/

Play

Performance

Simulation

Appropriation

Multitasking

Distributed cognition

Collective intelligence

Judgement

Transmedia navigation

Networking

Negotiation

Jenkins et al., 2006

Digital literaciesCreativity

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Transmedia navigation

http://www.youtube.com/watch?v=eW3gMGqcZQc

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Distributed cognition

Salamon, 1993

Tools and people

Across networks

Networked

Filtering

Personalised

Aggregation

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Play

http://www2.le.ac.uk/projects/swift/

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Networking

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Collective intelligence

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Performance

• Digital identity • Degree of openness• Communication and

collaboration

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Creativity• Derived from Latin ‘creo’ to

create/make• Creating something new

(physical artefact or concept) that is novel and valuable

• Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations

http://www.flickr.com/photos/vaxzine/2278300537/

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Why is it important?• Essential skill to

deal with today’s complex, fast and changing society

• Discourse and collaboration are mediated through a range of social and participatory media

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Stages• Preparation: identifying the

problem• Incubation: internalisatiing

the problem• Intimation: getting a feeling

for a solution• Illumination: creativity burst

forth• Verification: idea is

consciously verified, elaborated and applied

http://www.flickr.com/photos/williamcromar/5230835657/

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Technologies

• Can promote creativity in new and innovative ways

• Enable new forms of discourse, collaboration and cooperation

• Access and repurpose knowledge in different forms of representation

• Aggregation and scale – distributed and collective

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Augmented Reality Games (ARGs)• Began with a code 91211• Twitter hash tag• Mysterious character Rufus• Series of clues – real and

virtual• Video screen in

Manchester spontaneously playing students’ videos

Helen Keegan

Keynote, Eden Research Workshop, Leuven, 24th October 2012

http://www.youtube.com/watch?v=qESNQMDupfY

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Pedagogical approaches

Drill & practicelearning

Mobilelearning

Situated learning

Immersive learning

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Drill and practice learning

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Study calendarsE-booksLearning resourcesOnline modulesAnnotation toolsMind mapping toolsCommunication mechanisms

Mobile learning

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Situated learning

Archeological digsMedical wardsArt exhibitionsCyber-lawVirtual language exchangeBeyond formal schooling http://www.jibbigo.com/

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Immersive learning

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Resources Learning pathways

Support Accreditation

Disaggregation of education

http://www.flickr.com/photos/emclibrary/2459359483/

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Resources

• Over ten years of the Open Educational Resource (OER) movement

• Hundreds of OER repositories worldwide

• Presence on iTunesU Podcasts - iTunes U

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The OPAL metromap

http://www.oer-quality.org/

Evaluation shows lack of uptake by teachers and learnersShift from development to community building and articulation of OER practice

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POERUP outputs

• An inventory of more than 100 OER initiatives http://poerup.referata.com/wiki/Countries_with_OER_initiatives

• 11 country reports and 13 mini-reports http://poerup.referata.com/wiki/Countries

• 7 in-depth case studies• 3 EU-wide policy papers

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MassiveOpen Online Courses http://www.olds.ac.uk/

http://www.technologyreview.com/news/506326/the-technology-of-massive-open-online-courses/

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Learning pathways

• Guided pathways through materials• Can promote different pedagogical approaches

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Support

• Computer assisted• Peer support• Tutor support• Community support• Mentoring

http://www.flickr.com/photos/24289877@N02/5851058394/

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Promise and reality

Social and participatory media offer new ways to communicate and collaborate

Wealth of free resources and tools

Not fully exploited

Replicating bad pedagogy

Lack of time and skills

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Learning Design

Shift from belief-based, implicit approaches to design-

based, explicit approaches

Encourages reflective, scholarly practices

Promotes sharing and discussion

Learning DesignA design-based approach to creation and support of

courses

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ConsolidateEvaluate and embed your design

ConceptualiseWhat do we want to design, who for

and why?

http://beyonddistance.wordpress.com/2012/02/07/carpe-diem-the-7cs-of-design-and-delivery/

Carpe Diem:7Cs of learning Design

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Changing practices

• Nature of learning, teaching and research is changing

• It’s about– Harnessing new media– Adopting open practices

• New business models are emerging

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• Exploiting the digital network• New forms of dissemination

and communication• Promoting reflective practice• Embracing the affordances of

new technologies

Digital scholarship

Weller: http://nogoodreason.typepad.co.uk/

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My digital environment

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Citation indicators

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The future of learning

• Changing nature of education

• New forms of communication and collaboration

• Rich multimedia representation

• Harnessing the global network

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Implications

• Blurring boundaries• New business models• More open practices• Changing roles• Importance of new

digital literacy skills• Disruptive and

complex

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http://www.slideshare.net/GrainneConolehttp://www2.le.ac.uk/departments/beyond-distance-research-alliance

[email protected]://e4innovation.com