AECT ed Tech 523

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    EDTECH 523: Advanced Online Teaching Methods

    Alignment with AECT Standards

    Chapter IISTANDARDS FOR THE ACCREDITATION OF

    INITIAL PREPARATION PROGRAMS

    Standard 1: DESIGN

    Candidates demonstrate the knowledge, skills, and dispositions to design conditions for learning

    by applying principles of instructional systems design, message design, instructional strategies,

    and learner characteristics.

    Supporting Ep!anation":

    Design is the process of specifying conditions for learning(Seels & Richey, 1!, p. "#$. %hedomain of design includes four subdomains of theory and practice' nstructional Systems

    )esign (S)$, *essage )esign, nstructional Strategies, and +earner Characteristics.

    1.1 nstructional Systems )esign (S)$

    Instructional Systems Design (ISD) is an organized procedure that includes the steps of

    analyzing, designing, developing, implementing, and evaluating instruction(Seels & Richey,1!, p. "1$. ithin the application of this definition, -design is interpreted at both a macro

    and microle/el in that it describes the systems approach and is a step within the systems

    approach. %he importance of process, as opposed to product, is emphasi0ed in S).

    1.1.1 naly0ing' process of defining what is to be learned and the conte2t in which it is

    to be learned.

    1.1.3 )esigning' process of specifying how it is to be learned.

    1.1." )e/eloping' process of authoring and producing the instructional materials.

    1.1.! mplementing' actually using the materials and strategies in conte2t.

    1.1.4 5/aluating' process of determining the ade6uacy of the instruction.

    Per#or$an%e" Indi%ati&e o# the De"ign Standard

    Select candidate performances which are applicable to your program. %he following indicators

    are e2amples of performances related to the design standard. 7ou may wish to identifyadditional performance indicators related to your program.

    1.1 Instructional Systems Design

    1.1.1 Analyzing

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    Indi%ator C!a"" A""e""$ent

    1.1.1.a rite appropriate ob8ecti/es for specificcontent and outcome le/els.

    1.1.2 Designing

    Indi%ator C!a"" A""e""$ent

    1.1.3.b Create instructional plans (microle/el

    design$ that address the needs of all learners,

    including appropriate accommodations forlearners with special needs.

    1.1.3 Developing

    Indi%ator C!a"" A""e""$ent

    1.1.".a 9roduce instructional materials which

    re6uire the use of multiple media (e.g.,computers, /ideo, pro8ection$.

    Additiona! Indi%ator" C!a"" A""e""$ent

    11".b )emonstrate personal skill de/elopmentwith a /ariety of multimedia de/elopment and

    presentation tools.

    43"

    9ro8ect )e/elopment

    1.1.4 Implementing

    Indi%ator C!a"" A""e""$ent

    1.1.!.a :se instructional plans and materials

    which they ha/e produced in conte2tuali0edinstructional settings (e.g., practica, field

    e2periences, training$ that address the needs of

    all learners, including appropriate

    accommodations for learners with special needs.

    43" +ead a )iscussion, 9ro8ect

    implementation

    1.1.5 Evaluating

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    1.!.a dentify a broad range of obser/ed and

    hypothetical learner characteristics for their

    particular area(s$ of preparation.

    43" Reflecti/e )iscussion

    1.!.b )escribe and

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    $udiovisual technologies are ways to produce or deliver materials "y using mechanical

    devices or electronic machines to present auditory and visual messages (Seels & Richey, 1!,

    p. ">$. udio/isual technologies are generally linear in nature, represent real and abstract ideas,and allow for learner interacti/ity dependent on teacher application.

    Indi%ator C!a"" A""e""$ent

    3.3.1 pply principles of /isual and medialiteracy for the de/elopment and production of

    instructional and professional materials and

    products.

    3.3." :se appropriate /ideo e6uipment (e.g.,

    camcorders, /ideo editing$ to prepare effecti/einstructional and professional products.

    43" 9ro8ect )e/elopment

    *'( Co$puter,-a"ed Te%hno!ogie"

    %omputer&"ased technologies are ways to produce or deliver materials using microprocessor&"ased resources? (Seels & Richey, 1!, p. "$. Computerbased technologies represent

    electronically stored information in the form of digital data. 52amples include computerbased

    instruction(C=$, computerassisted instruction (C$, computermanaged instruction (C*$,

    telecommunications, electronic communications, and global resource

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    learner control, (b$ high le/els of interacti/ity, and (c$ the creation of integrated audio, /ideo,

    and graphic en/ironments. 52amples include hypermedia authoring and telecommunications

    tools such as electronic mail and the orld ide eb.

    Indi%ator C!a"" A""e""$ent

    3.!.1 :se authoring tools to create effecti/ehypermedia

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    Diffusion of innovations is the process of communicating through planned strategies for the

    purpose of gaining adoption? (Seels & Richey, 1!, p. !A$. ith an ultimate goal of bringing

    about change, the process includes stages such as awareness, interest, trial, and adoption.

    Indi%ator C!a"" A""e""$ent

    ".3.1 dentify strategies for the diffusion,adoption, and dissemination of inno/ations inlearning communities.

    9ro8ect )e/elopment

    ('( I$p!e$entation and In"titutiona!i0ation

    Implementation is using instructional materials or strategies in real (not simulated) settings

    Institutionalization is the continuing, routine use of the instructional innovation in the structure

    and culture of an organization(Seels & Richey, 1!, p. !@$. %he purpose of implementationis to facilitate appropriate use of the inno/ation by indi/iduals in the organi0ation. %he goal of

    institutionali0ation is to integrate the inno/ation within the structure and beha/ior of theorgani0ation.

    Indi%ator C!a"" A""e""$ent

    ".".1 :se appropriate instructional materials and

    strategies in /arious learning conte2ts.

    43" 9ro8ect mplementation

    (') Po!i%ie" and Regu!ation"

    olicies and regulations are the rules and actions of society (or its surrogates) that affect thediffusion and use of Instructional *echnology (Seels & Richey, 1!, p. !@$. %his includes

    such areas as webbased instruction, instructional and community tele/ision, copyright law,

    standards for e6uipment and programs, use policies, and the creation of a system which supportsthe effecti/e and ethical utili0ation of instructional technology products and processes.

    Indi%ator C!a"" A""e""$ent

    ".!.4 dentify policies and regulations whichapply to the utili0ation, application, and

    integration of distance deli/ery technologies.

    43" Reflecti/e )iscussion