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1. Select Class from the drop-down list. 2. Enter the character's level 3. Select Race from the dr op-down list. Note that the Height and Weight fields wil l au numbers are generated from the ranges given in the 4E PHB. If you don't like the randomly genera te more, or enter whatever you like. Either way, you'll have to ov with either the generated values or the ones you choose or they will be lost next ti 4. Enter ability scores, select scor e to add +2 bonus to if Human (enter '2' in 'RACE' c At this point, mos t of the auto-population will be co mplete. Everything else is up to y

4E Character Sheet 1.1

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1. Select Class from the drop-down list.

2. Enter the character's level

3. Select Race from the drop-down list. Note that the Height and Weight fields will au

numbers are generated from the ranges given in the 4E PHB. If you don't like the

randomly generate more, or enter whatever you like. Either way, you'll have to ov

with either the generated values or the ones you choose or they will be lost next ti

4. Enter ability scores, select score to add +2 bonus to if Human (enter '2' in 'RACE' c

At this point, most of the auto-population will be complete. Everything else is up to y

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o-populate. These

umbers, hit 'F9' to

r-write the formulas

e the sheet is opened.

lumn)

u.

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1 Fighter

Character Name Level Class Paragon Path Epic Destiny

Human Medium 5'11" 212Race Size Age Gender Height Weight Alignment Deity Adventuring C

INITIATIVE DEFENSES

SCORE DEX 1/2 LEVEL MISC SCORE 1/2LVL CLASS FEAT ENH MISC MISC

-1 Initiative -1 +0 18 +0 +8 5CONDITIONAL MODIFIERS CONDITIONAL MODIFIERS SPECIAL MOVEMENT

ABILITY SCORESSCORE INITIAL LEVEL ENH RACE ABIL MOD SCORE 1/2LVL ABIL CLASS FEAT ENH MISC MISC SCORE

8 STR 8 +0 -1 11 +0 -1 +2 +9 Passive InsigStrength CONDITIONAL MODIFIERS

8 CON 8 +0 -1 +9 Passive PercConstitution SCORE 1/2LVL ABIL CLASS FEAT ENH MISC MISC SPECIAL SENSES

8 DEX 8 +0 -1 9 +0 -1 +0Dexterity CONDITIONAL MODIFIERS

8 INT 8 +0 -1 ATTIntelligence SCORE 1/2LVL ABIL CLASS FEAT ENH MISC MISC ABILITY:

8 WIS 8 +0 -1 9 +0 -1 +0Wisdom CONDITIONAL MODIFIERS ATT BONUS

8 CHA 8 +0 -1 +0Charisma ABILITY:

HIT POINTS ACTION POINTSMAX HP BLOODIED HEALING SURGES MILESTONES ACTION POINTS ATT BONUS

23 115 8

Action Points+0

SURGE VALUE SURGES/DAY 2 3

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAM

CURRENT HIT POINTS CURRENT SURGE USES ABILITY:

DAMAGE

SECOND WIND 1/ENCOUNTER USED RACE FEATURES TEMPORARY HIT POINTS ABILITY:

DAMAGE

DEATH SAVING THROW FAILURES

SAVING THROW MODS

BRESISTANCES ATTACK DEFENSE

VS

CURRENT CONDITIONS AND EFFECTS ATTACK DEFENSE

VS

ATTACK DEFENSE

SKILLS CLASS/PATH/DESTINY FEATURES VS

BONUS SKILL NAME ABIL TRND ARMOR MISC ATTACK DEFENSE

1 -3 Acrobatics DEX -1 -2 VS

2 -1 Arcana INTEL -1 +0 n/a

3 -3 Athletics STR -1 -2

4 -1 Bluff  CHA -1 n/a

5 -1 Diplomacy CHA -1 n/a

6 -1 Dungeoneering WIS -1 n/a

7 -3 Endurance CON -1 -2

8 -1 Heal WIS -1 n/a

9 -1 History INTEL -1 n/a

10 -1 Insight WIS -1 n/a

11 -1 Intimidate CHA -1 n/a

12 -1 Nature WIS -1 n/a

13 -1 Perception WIS -1 n/a

14 -1 Religion INTEL -1 +0 n/a

15 -3 Stealth DEX -1 +0 -2

16 -1 Streetwise CHA -1 n/a

17 -3 Thievery DEX -1 +0 -2

SKILL MODIFIERS

ADVENTURE NOTES

LANGUAGES KNOWN

ARM/ABIL

AC 10 Speed (Squa

FORT 10

REF  10

WILL  10

01

1

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POWER INDEX MAGIC ITEM INDEXList your powers below List your magic items below

Check the box when the power is used Check the box when the item is used  

Clear the box when the power renews Clear the box when the item renews

AT-WILL POWERS MAGIC ITEMS WEIGHT

WEAPON

WEAPON

WEAPON

WEAPON

ARMOR

ARMS

FEET

ENCOUNTER POWERS HANDS

HEAD

NECK  PERRING

RING

WAIST

DAILY POWERS

MANNER

UTILITY POWERS CHARA

Daily Item Powers Per Day 

Heroic (1-10) Milestone

Paragon (11-20) Milestone

Epic (21-30) Milestone COMPNAME

OTHER EQUIPMENT WEIGHT RITUALS NAME

plate armor 50 NAME

NAME

NAME

NAME

NAME

NAME

COINS

COP

SILV

GO

PLATIN

ASTRAL

CAMPAIGN NOTES

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1000 2 2 1 1 0

 Total XP XP for next level FEATS AT-WILL ENCOUNTER DAILY UTILITY

POWERSny or Other Affiliations

OVEMENT ABILITY ADJUSTMENTS:

BASE ARMOR ITEM MISC

6 -1

Fighter

SENSES Armor Proficiency: cloth, leather, hide, chainmail, scale, light shield, heavy shieldSKILL BONUS

10 -1 Weapon Proficiency: simple melee, military melee, simple ranged, military ranged

ion 10 -1 Class Skills: 3 of: Athletics, Endurance, Heal, Intimidate, Streetwise

Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent

K WORKSPACE

L ABIL CLASS PROF FEAT ENH MISC

L ABIL CLASS PROF FEAT ENH MISC

E WORKSPACE

DAMAGE DIE

ABIL FEAT ENH MISC MISC

DAMAGE DIE

ABIL FEAT ENH MISC MISC

IC ATTACKSN OR POWER DAMAGE

N OR POWER DAMAGE

N OR POWER DAMAGE

N OR POWER DAMAGE

FEATS

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0 ARMOR

X cloth 0

feyweave 1

0 Magic Item Weight starweave 2

50 Other Equipment Weight leather armor 2

0 Money Weight feyleather armor 3

0 Other Wealth Weight starleather 4

50 Total Weight hide armor 3 -1

darkhide armor 4 -1

Lawful Good AC elderhide armor 5 -1

Good Fort chainmail 6 -1

Unaligned Ref forgemail 9 -1

Evil Will spiritmail 12 -1

Chaotic Evil scale armor 7

wyrmscale armor 10

+0 STR 8 -1 elderscale armor 13

+1 CON 8 -1 plate armor 8 -2

+2 DEX 8 -1 warplate armor 11 -2+3 INT 8 -1 godplate armor 14 -2

+4 WIS 8 -1 plate armor 8 -2

+5 CHA 8 -1 0

+6 8

0 0 0

2 light shield 1 0

3 heavy shield 2 -2

4 0 0 0

6

8

1012

20

1

2

3

4

5

6

7

89

10

11

12

13

14

15

16

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17

18

19

20

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4

5

3

15

15

15

25

25

25

-1 40

-1 40

-1 40

-1 45

-1 45

-1 45

-1 50

-1 50-1 50

-1 50

0 0

0 6

0 15

0 0

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Race Height Weight Size Speed Vision STR

Dragonborn 6'8" 241 Medium 6 2

Dwarf 4'7" 173 Medium 5 Low-light

Eladrin 5'10" 150 Medium 6 Low-light

Elf 5'11" 154 Medium 7 Low-light

Half-Elf 6'0" 130 Medium 6 Low-light

Halfling 4'0" 76 Small 6Human 5'11" 212 Medium 6

 Tiefling 6'1" 159 Medium 6 Low-light

Human 5'11" 212 Medium 6

Class Fort Ref Will HP 1st Lvl HP/Lvl Surges

Cleric 0 0 2 20 5 6

Fighter 2 0 0 23 6 8

Paladin 1 1 1 23 6 9

Ranger 1 1 0 20 5 5

Rogue 0 2 0 20 5 5Warlock 0 1 1 20 5 5

Warlord 1 0 1 20 5 6

Wizard 0 0 2 18 4 5

Fighter 2 0 0 23 6 8

23 0

Feats At-Will Enc

1 0 1 2 1

2 1000 2 2 1

3 2250 2 2 2

4 3750 two ability 3 2 2

5 5500 3 2 2

6 7500 4 2 2

7 10000 4 2 3

8 13000 two ability 5 2 3

9 16500 5 2 3

10 20500 6 2 3

11 26000 all ability 7 2 4

12 32000 8 2 4

13 39000 8 2 4

14 47000 two ability 9 2 415 57000 9 2 4

16 69000 10 2 4

17 83000 10 2 4

18 99000 two ability 11 2 4

19 119000 11 2 4

20 143000 12 2 4

21 175000 all ability 13 2 4

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22 210000 14 2 4

23 255000 14 2 4

24 310000 two ability 15 2 4

25 375000 15 2 4

26 450000 16 2 4

27 550000 16 2 4

28 675000 two ability 17 2 429 825000 17 2 4

30 1000000 18 2 4

1 1000 1 2 1

Armor Weapon Skills Features

Cleric ther, hide, elee, simpl a, Diploma

Fighter mail, scale, elee, simpl nce, Heal, I t Superiority, Fighter Weapon Tal

Paladin il, scale, plailitary mele ndurance,

Ranger h, leather, elee, simpl ics, Dunge unter's Quarry, Prime Shot

Rogue loth, leatheow, shurikeuff, Dunge , Rogue Weapon Talent, Sneak AttWarlock loth, leatheelee, simpl t, Intimidat

Warlord ide, chain ilitary mele Endurance

Wizard cloth er, quarter geoneering y, cantrips, Ritual Casting, spellbo

Fighter mail, scale, elee, simpl nce, Heal, I t Superiority, Fighter Weapon Tal

's Lore, healing word , Ritual Castin

ivine Challenge, lay on hands

  ime Shot, Shadow Walk, Warlock's

anding Presence, inspiring word 

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4 6

4 6

4 6

4 6

4 7

4 7

4 74 7

4 7

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