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Character Sheet Player Name LeaderStriker 1 Cleric|Sorcerer 0 Character Name Level Class Paragon Path Epic Destiny Total XP Dragonborn Medium Female Good Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC -1 Initiative -1 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 18 STR Strength 4 4 10 CON Constitution 0 0 8 DEX Dexterity -1 -1 13 INT Intelligence 1 1 11 WIS Wisdom 0 0 18 CHA Charisma 4 4 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 22 11 5 6 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC -2 Acrobatics DEX -1 0 -1 6 Arcana INT 1 5 n/a 3 Athletics STR 4 0 -1 4 Bluff CHA 4 0 n/a 4 Diplomacy CHA 4 0 n/a 0 Dungeoneering WIS 0 0 n/a -1 Endurance CON 0 0 -1 0 Heal WIS 0 0 n/a 3 History INT 1 0 n/a 2 5 Insight WIS 0 5 n/a 6 Intimidate CHA 4 0 n/a 2 0 Nature WIS 0 0 n/a 0 Perception WIS 0 0 n/a 6 Religion INT 1 5 n/a -2 Stealth DEX -1 0 -1 4 Streetwise CHA 4 0 n/a -2 Thievery DEX -1 0 -1 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 17 AC 10 7 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 14 FORT 10 4 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 11 REF 10 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 16 WILL 10 4 2 CONDITIONAL BONUSES ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Dragon Breath - Use dragon breath as an encounter power. Dragon Breath Strength - Use STR for Dragon Breath Dragon Breath Cold - Dragon Breath deals cold damage Dragonborn Fury - +1 to attacks while bloodied. Draconic Heritage - Add Con mod to healing surge value. History Bonus Intimidate Bonus CLASS / PATH / DESTINY FEATURES Healer's Lore - Add Wis modifier to hp healed on cleric healing powers. Healing Word (Hybrid) - Healing word 1/encounter Sorcerous Power - +Ability mod to damage, use ability mod for AC in light armor Sorcerous Power Strength - +Strength mod to damage, use strength mod for AC in light armor Cleric Armor Proficiency LANGUAGES KNOWN Common, Draconic MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 15 Passive Insight 10 + 5 10 Passive Perception 10 + 0 SPECIAL SENSES ATTACK WORKSPACE ABILITY: Melee Basic Attack - Morningstar ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 6 0 4 2 ABILITY: Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 4 0 4 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Morningstar DAMAGE ABIL FEAT ENH MISC MISC 1d10+4 4 ABILITY: Melee Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC 1d4+4 4 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 5 vs Fort 1d8+9 Dragonfrost (Magic Holy Symb 6 vs AC 1d10+4 Morningstar 4 vs AC 1d4+4 Unarmed (Melee) -1 vs AC 1d4-1 Unarmed (Range) FEATS Hybrid Talent - Gain a talent option from one of your hybrid classes LeaderStriker Page 1

D&D 4E Character Sheet - Utah ECEpmatthew/LeaderStriker.pdf · Character Sheet Player Name LeaderStriker 1 Cleric|Sorcerer 0 Character Name Level Class Paragon Path Epic Destiny Total

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Page 1: D&D 4E Character Sheet - Utah ECEpmatthew/LeaderStriker.pdf · Character Sheet Player Name LeaderStriker 1 Cleric|Sorcerer 0 Character Name Level Class Paragon Path Epic Destiny Total

Character Sheet

Player Name

LeaderStriker 1 Cleric|Sorcerer 0Character Name Level Class Paragon Path Epic Destiny Total XP

Dragonborn Medium Female GoodRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

-1 Initiative -1

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

18 STRStrength

4 4

10 CONConstitution

0 0

8 DEXDexterity

-1 -1

13 INTIntelligence

1 1

11 WISWisdom

0 0

18 CHACharisma

4 4

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

22 11 5 6

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAMEABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

-2 Acrobatics DEX -1 0 -1

6 Arcana INT 1 5 n/a

3 Athletics STR 4 0 -1

4 Bluff CHA 4 0 n/a

4 Diplomacy CHA 4 0 n/a

0 Dungeoneering WIS 0 0 n/a

-1 Endurance CON 0 0 -1

0 Heal WIS 0 0 n/a

3 History INT 1 0 n/a 2

5 Insight WIS 0 5 n/a

6 Intimidate CHA 4 0 n/a 2

0 Nature WIS 0 0 n/a

0 Perception WIS 0 0 n/a

6 Religion INT 1 5 n/a

-2 Stealth DEX -1 0 -1

4 Streetwise CHA 4 0 n/a

-2 Thievery DEX -1 0 -1

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

17 AC 10 7

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

14 FORT 10 4

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

11 REF 10 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

16 WILL 10 4 2

CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Dragon Breath - Use dragon breath as an encounter

power.

Dragon Breath Strength - Use STR for Dragon Breath

Dragon Breath Cold - Dragon Breath deals cold damage

Dragonborn Fury - +1 to attacks while bloodied.

Draconic Heritage - Add Con mod to healing surge value.

History Bonus

Intimidate Bonus

CLASS / PATH / DESTINY FEATURES

Healer's Lore - Add Wis modifier to hp healed on cleric

healing powers.

Healing Word (Hybrid) - Healing word 1/encounter

Sorcerous Power - +Ability mod to damage, use ability

mod for AC in light armor

Sorcerous Power Strength - +Strength mod to

damage, use strength mod for AC in light armor

Cleric Armor Proficiency

LANGUAGES KNOWN

Common, Draconic

MOVEMENTSCORE BASE ARMOR ITEM MISC

6 Speed (Squares) 6

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

15 Passive Insight 10 + 5

10 Passive Perception 10 + 0

SPECIAL SENSES

ATTACK WORKSPACEABILITY:Melee Basic Attack - MorningstarATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 6 0 4 2

ABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 4 0 4

DAMAGE WORKSPACEABILITY:Melee Basic Attack - MorningstarDAMAGE ABIL FEAT ENH MISC MISC

1d10+4 4

ABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

1d4+4 4

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

5 vs Fort 1d8+9Dragonfrost (Magic Holy Symbol +1)

6 vs AC 1d10+4Morningstar

4 vs AC 1d4+4Unarmed (Melee)

-1 vs AC 1d4-1Unarmed (Range)

FEATS

Hybrid Talent - Gain a talent option from one of your

hybrid classes

LeaderStriker Page 1

Page 2: D&D 4E Character Sheet - Utah ECEpmatthew/LeaderStriker.pdf · Character Sheet Player Name LeaderStriker 1 Cleric|Sorcerer 0 Character Name Level Class Paragon Path Epic Destiny Total

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Recovery Strike

Dragonfrost

ENCOUNTER POWERS

Dragon Breath

Healing Word

Thundering Roar

DAILY POWERS

Dazzling Ray

UTILITY POWERS

OTHER EQUIPMENT

Adventurer's Kit

Morningstar (E)

Hide Armor (E)

COINS AND OTHER WEALTHMoney on hand: 100 gp

Stored money: 0 gp

Encumbrance: 35 / 180

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

WEAPON

WEAPON

WEAPON

ARMOR

ARMS

FEET

HANDS

HEAD

NECK

RING

RING

WAIST

Magic Holy Symbol +1 (Off-hand)

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUNDDragonborn - Rare Egg

The egg that you hatched from was unusual in a way that

dragonborn consider auspicious. It might have had the appearance of burnished gold, carried a pattern that

resembled a significant symbol, or broken cleanly into two pieces when you emerged. How much weight do you attach

to this phenomenon? What do you think it means, and what did your parents think?

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

LeaderStriker Page 2

Page 3: D&D 4E Character Sheet - Utah ECEpmatthew/LeaderStriker.pdf · Character Sheet Player Name LeaderStriker 1 Cleric|Sorcerer 0 Character Name Level Class Paragon Path Epic Destiny Total

CHARACTER NAME

LeaderStrikerPLAYER NAME

RACEDragonborn

CLASSHybrid

LEVEL1

HP

22

Spd

6

Init

-1

18 STR

10 CON

8 DEX

13 INT

11 WIS

18 CHA

AC

17

Fort

14

Ref

11

Will

16

15PassiveInsight 10

PassivePerception

PLAY DATA ® ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKPH

ENCOUNTER ACTION ®

Recovery Strike

KEYWORDSDivine, Healing, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

6

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage, and the next ally who hits the target before the end of your next turn regains hit points equal to your Charisma modifier (+4).Level 21: 2[W] + Strength modifier (+4) damage.

Morningstar: +6 attack, 1d10+4 damage

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.

CLASSCleric

LEVEL1

BOOKDP

AT-WILL POWER ®

Dragonfrost

KEYWORDSArcane, Cold, Implement

USED

Standard

ACTION

Ranged 10

RANGE

5

ATTACK

One creature

TARGET

10

vs Fort

DEFENSE

Attack: Charisma vs. FortitudeHit: 1d8 + Charisma modifier (+4) cold damage, and you push the target 1 square.Level 21: 2d8 + Charisma modifier (+4) cold damage.Special: This power can be used as a ranged basic attack.

Magic Holy Symbol +1: +5 attack, 1d8+9 damage

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.

CLASSSorcerer

LEVEL1

BOOKPH2

AT-WILL POWER ®

Dragon Breath

KEYWORDSAcid, Cold, Fire, Lightning or Poison

USED

Minor

ACTION

Close blast 3

RANGE

6

ATTACK

All creatures in area.

TARGET

3

vs Reflex

DEFENSE

Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. ReflexHit: 1d6 + Constitution modifier (+0) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+0)

damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+0) damage at 21st level.Special: When you create your character, choose Strength,

Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character's life and do not

change the power's other effects.

Unarmed: +6 attack, 1d6 damage

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.

CLASSRacial Power

LEVEL*

BOOKPH

ENCOUNTER POWER ®

Healing Word

KEYWORDSDivine, Healing

USED

Minor

ACTION RANGE

ATTACK

You or one ally

TARGET

5

vs

DEFENSE

Effect: The target can spend a healing surge and regain an additional 1d6 hit points.Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.

Unarmed: +0 attack

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.

CLASSCleric

LEVEL BOOKPH

ENCOUNTER POWER ®

Thundering Roar

KEYWORDSArcane, Fear, Implement, Thunder

USED

Standard

ACTION

Close blast 3

RANGE

5

ATTACK

Each creature in blast

TARGET

3

vs Fort

DEFENSE

Attack: Charisma vs. FortitudeHit: 2d6 + Charisma modifier (+4) thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.

Magic Holy Symbol +1: +5 attack, 2d6+9 damage

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.

CLASSSorcerer

LEVEL1

BOOKAP

ENCOUNTER POWER ®

Dazzling Ray

KEYWORDSArcane, Implement, Radiant

USED

Standard

ACTION

Ranged 10

RANGE

5

ATTACK

One creature

TARGET

10

vs Will

DEFENSE

Attack: Charisma vs. WillHit: 6d6 + Charisma modifier (+4) radiant damage.Wild Magic: If you rolled an even number on

the attack roll, the target takes a penalty to attack rolls against you equal to your Dexterity modifier (-1) (save ends).Miss: Half damage.

Magic Holy Symbol +1: +5 attack, 6d6+9 damageADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.

CLASSSorcerer

LEVEL1

BOOKPH2

DAILY POWER ®

LeaderStriker Page 3

Page 4: D&D 4E Character Sheet - Utah ECEpmatthew/LeaderStriker.pdf · Character Sheet Player Name LeaderStriker 1 Cleric|Sorcerer 0 Character Name Level Class Paragon Path Epic Destiny Total

Magic Holy Symbol +1

DAMAGE PROFICIENT GROUP RANGE

+1 attack rolls and damage rolls

ENHANCEMENT

1

LEVEL

+1d6 damage

CRITICAL

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

ITEM SLOTOff-hand

WEIGHT0

PRICE360

BOOKPH

MAGIC WEAPON ®

LeaderStriker Page 4