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Character Sheet
Player Name
LeaderStriker 1 Cleric|Sorcerer 0Character Name Level Class Paragon Path Epic Destiny Total XP
Dragonborn Medium Female GoodRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
-1 Initiative -1
CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
18 STRStrength
4 4
10 CONConstitution
0 0
8 DEXDexterity
-1 -1
13 INTIntelligence
1 1
11 WISWisdom
0 0
18 CHACharisma
4 4
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
22 11 5 6
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
DEATH SAVING THROW FAILURES
SAVING THROW MODS
RESISTANCES
CURRENT CONDITIONS AND EFFECTS
SKILLS
BONUS SKILL NAMEABIL MOD+ 1/2 LVL
TRND(+5)
ARMORPENALTY MISC
-2 Acrobatics DEX -1 0 -1
6 Arcana INT 1 5 n/a
3 Athletics STR 4 0 -1
4 Bluff CHA 4 0 n/a
4 Diplomacy CHA 4 0 n/a
0 Dungeoneering WIS 0 0 n/a
-1 Endurance CON 0 0 -1
0 Heal WIS 0 0 n/a
3 History INT 1 0 n/a 2
5 Insight WIS 0 5 n/a
6 Intimidate CHA 4 0 n/a 2
0 Nature WIS 0 0 n/a
0 Perception WIS 0 0 n/a
6 Religion INT 1 5 n/a
-2 Stealth DEX -1 0 -1
4 Streetwise CHA 4 0 n/a
-2 Thievery DEX -1 0 -1
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
17 AC 10 7
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
14 FORT 10 4
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
11 REF 10 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
16 WILL 10 4 2
CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Dragon Breath - Use dragon breath as an encounter
power.
Dragon Breath Strength - Use STR for Dragon Breath
Dragon Breath Cold - Dragon Breath deals cold damage
Dragonborn Fury - +1 to attacks while bloodied.
Draconic Heritage - Add Con mod to healing surge value.
History Bonus
Intimidate Bonus
CLASS / PATH / DESTINY FEATURES
Healer's Lore - Add Wis modifier to hp healed on cleric
healing powers.
Healing Word (Hybrid) - Healing word 1/encounter
Sorcerous Power - +Ability mod to damage, use ability
mod for AC in light armor
Sorcerous Power Strength - +Strength mod to
damage, use strength mod for AC in light armor
Cleric Armor Proficiency
LANGUAGES KNOWN
Common, Draconic
MOVEMENTSCORE BASE ARMOR ITEM MISC
6 Speed (Squares) 6
SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
15 Passive Insight 10 + 5
10 Passive Perception 10 + 0
SPECIAL SENSES
ATTACK WORKSPACEABILITY:Melee Basic Attack - MorningstarATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 6 0 4 2
ABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 4 0 4
DAMAGE WORKSPACEABILITY:Melee Basic Attack - MorningstarDAMAGE ABIL FEAT ENH MISC MISC
1d10+4 4
ABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC
1d4+4 4
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
5 vs Fort 1d8+9Dragonfrost (Magic Holy Symbol +1)
6 vs AC 1d10+4Morningstar
4 vs AC 1d4+4Unarmed (Melee)
-1 vs AC 1d4-1Unarmed (Range)
FEATS
Hybrid Talent - Gain a talent option from one of your
hybrid classes
LeaderStriker Page 1
POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
Recovery Strike
Dragonfrost
ENCOUNTER POWERS
Dragon Breath
Healing Word
Thundering Roar
DAILY POWERS
Dazzling Ray
UTILITY POWERS
OTHER EQUIPMENT
Adventurer's Kit
Morningstar (E)
Hide Armor (E)
COINS AND OTHER WEALTHMoney on hand: 100 gp
Stored money: 0 gp
Encumbrance: 35 / 180
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
WEAPON
WEAPON
WEAPON
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
Magic Holy Symbol +1 (Off-hand)
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUNDDragonborn - Rare Egg
The egg that you hatched from was unusual in a way that
dragonborn consider auspicious. It might have had the appearance of burnished gold, carried a pattern that
resembled a significant symbol, or broken cleanly into two pieces when you emerged. How much weight do you attach
to this phenomenon? What do you think it means, and what did your parents think?
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
LeaderStriker Page 2
CHARACTER NAME
LeaderStrikerPLAYER NAME
RACEDragonborn
CLASSHybrid
LEVEL1
HP
22
Spd
6
Init
-1
18 STR
10 CON
8 DEX
13 INT
11 WIS
18 CHA
AC
17
Fort
14
Ref
11
Will
16
15PassiveInsight 10
PassivePerception
PLAY DATA ® ®
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKPH
ENCOUNTER ACTION ®
Recovery Strike
KEYWORDSDivine, Healing, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage, and the next ally who hits the target before the end of your next turn regains hit points equal to your Charisma modifier (+4).Level 21: 2[W] + Strength modifier (+4) damage.
Morningstar: +6 attack, 1d10+4 damage
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSCleric
LEVEL1
BOOKDP
AT-WILL POWER ®
Dragonfrost
KEYWORDSArcane, Cold, Implement
USED
Standard
ACTION
Ranged 10
RANGE
5
ATTACK
One creature
TARGET
10
vs Fort
DEFENSE
Attack: Charisma vs. FortitudeHit: 1d8 + Charisma modifier (+4) cold damage, and you push the target 1 square.Level 21: 2d8 + Charisma modifier (+4) cold damage.Special: This power can be used as a ranged basic attack.
Magic Holy Symbol +1: +5 attack, 1d8+9 damage
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSSorcerer
LEVEL1
BOOKPH2
AT-WILL POWER ®
Dragon Breath
KEYWORDSAcid, Cold, Fire, Lightning or Poison
USED
Minor
ACTION
Close blast 3
RANGE
6
ATTACK
All creatures in area.
TARGET
3
vs Reflex
DEFENSE
Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. ReflexHit: 1d6 + Constitution modifier (+0) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+0)
damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+0) damage at 21st level.Special: When you create your character, choose Strength,
Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character's life and do not
change the power's other effects.
Unarmed: +6 attack, 1d6 damage
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSRacial Power
LEVEL*
BOOKPH
ENCOUNTER POWER ®
Healing Word
KEYWORDSDivine, Healing
USED
Minor
ACTION RANGE
ATTACK
You or one ally
TARGET
5
vs
DEFENSE
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
Unarmed: +0 attack
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSCleric
LEVEL BOOKPH
ENCOUNTER POWER ®
Thundering Roar
KEYWORDSArcane, Fear, Implement, Thunder
USED
Standard
ACTION
Close blast 3
RANGE
5
ATTACK
Each creature in blast
TARGET
3
vs Fort
DEFENSE
Attack: Charisma vs. FortitudeHit: 2d6 + Charisma modifier (+4) thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Magic Holy Symbol +1: +5 attack, 2d6+9 damage
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSSorcerer
LEVEL1
BOOKAP
ENCOUNTER POWER ®
Dazzling Ray
KEYWORDSArcane, Implement, Radiant
USED
Standard
ACTION
Ranged 10
RANGE
5
ATTACK
One creature
TARGET
10
vs Will
DEFENSE
Attack: Charisma vs. WillHit: 6d6 + Charisma modifier (+4) radiant damage.Wild Magic: If you rolled an even number on
the attack roll, the target takes a penalty to attack rolls against you equal to your Dexterity modifier (-1) (save ends).Miss: Half damage.
Magic Holy Symbol +1: +5 attack, 6d6+9 damageADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSSorcerer
LEVEL1
BOOKPH2
DAILY POWER ®
LeaderStriker Page 3
Magic Holy Symbol +1
DAMAGE PROFICIENT GROUP RANGE
+1 attack rolls and damage rolls
ENHANCEMENT
1
LEVEL
+1d6 damage
CRITICAL
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
ITEM SLOTOff-hand
WEIGHT0
PRICE360
BOOKPH
MAGIC WEAPON ®
LeaderStriker Page 4