5
Character Sheet Player Name Brian S. Stephan Houndaer 6 Sorcerer 7,500 Character Name Level Class Paragon Path Epic Destiny Total XP Drow Medium Male 5'9" 157 lb. Unaligned Misanthropic Evil Gamers Allian 2141024003 Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 7 Initiative 4 3 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 8 STR Strength -1 2 13 CON Constitution 1 4 18 DEX Dexterity 4 7 10 INT Intelligence 0 3 10 WIS Wisdom 0 3 20 CHA Charisma 5 8 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 57 28 14 9 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS +2 item bonus when you are bloodied RESISTANCES Resist 5 Thunder, Resist 5 Lightning CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC 7 Acrobatics DEX 7 0 8 Arcana INT 3 5 n/a 2 Athletics STR 2 0 13 Bluff CHA 8 5 n/a 13 Diplomacy CHA 8 5 n/a 3 Dungeoneering WIS 3 0 n/a 4 Endurance CON 4 0 4 Heal WIS 3 0 n/a 1 3 History INT 3 0 n/a 3 Insight WIS 3 0 n/a 15 Intimidate CHA 8 5 n/a 2 3 Nature WIS 3 0 n/a 3 Perception WIS 3 0 n/a 3 Religion INT 3 0 n/a 9 Stealth DEX 7 0 2 8 Streetwise CHA 8 0 n/a 7 Thievery DEX 7 0 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 18 AC 13 4 1 CONDITIONAL BONUSES +2 AC when you are bloodied 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 15 FORT 13 1 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 18 REF 13 4 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 21 WILL 13 5 2 1 CONDITIONAL BONUSES ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Trance (Drow) - Meditate aware 4 hours instead of sleep. Lolthtouched - Use either cloud of darkness or darkfire once per encounter. Darkfire Charisma - Use CHA for Darkfire Fey Origin - Your origin is fey, not natural Intimidate Bonus Stealth Bonus CLASS / PATH / DESTINY FEATURES Spell Source - Each sorcerer has a Spell Source Storm Magic Storm Magic Storm Power - Add Dexterity modifier (+4) to damage, +2 at 11th, +4 at 21st Storm Soul - Resist thunder and lightning and pierce thunder and lightning with your spells. End your resistance to gain +4 to all defenses Storm's Embrace - On a 20 push 1 and fly 1+ your Dexterity modifier (+4). LANGUAGES KNOWN Common, Elven MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 13 Passive Insight 10 + 3 13 Passive Perception 10 + 3 SPECIAL SENSES Darkvision ATTACK WORKSPACE ABILITY: Lightning Strike - Sacrificial Dagger +2 ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 10 3 5 2 ABILITY: Storm Walk - Sacrificial Dagger +2 ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 10 3 5 2 ABILITY: Melee Basic Attack - Dagger ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 5 3 -1 3 ABILITY: Ranged Basic Attack - Dagger ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 10 3 4 3 DAMAGE WORKSPACE ABILITY: Lightning Strike - Sacrificial Dagger +2 DAMAGE ABIL FEAT ENH MISC MISC 1d8+13 5 2 2 4 ABILITY: Storm Walk - Sacrificial Dagger +2 DAMAGE ABIL FEAT ENH MISC MISC 1d8+13 5 2 2 4 ABILITY: Melee Basic Attack - Dagger DAMAGE ABIL FEAT ENH MISC MISC 1d4-1 -1 ABILITY: Ranged Basic Attack - Dagger DAMAGE ABIL FEAT ENH MISC MISC 1d4+4 4 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 6 vs AC 1d8+1 Staff of Expansion +2 7 vs AC 1d4+1 Sacrificial Dagger +2 (Melee) 10 vs AC 1d4+4 Dagger (Range) 9 vs AC 1d6+4 Hand Crossbow FEATS Durable - Increase number of healing surges by 2 Distant Advantage - Gain combat advantage with ranged and area attacks against flanked enemies Dual Implement Spellcaster - Add off-hand implement enhancement to damage rolls Sorcerous Blade Channeling - Use dagger to make ranged attacks as melee attacks Houndaer Page 1 Brian S. Stephan

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Character Sheet

Player Name Brian S. Stephan

Houndaer 6 Sorcerer 7,500Character Name Level Class Paragon Path Epic Destiny Total XP

Drow Medium Male 5'9" 157 lb. Unaligned Misanthropic Evil Gamers Alliance2141024003Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

7 Initiative 4 3

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

8 STRStrength

-1 2

13 CONConstitution

1 4

18 DEXDexterity

4 7

10 INTIntelligence

0 3

10 WISWisdom

0 3

20 CHACharisma

5 8

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

57 28 14 9

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS +2 item bonus when you are bloodied

RESISTANCES Resist 5 Thunder, Resist 5 Lightning

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAMEABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

7 Acrobatics DEX 7 0

8 Arcana INT 3 5 n/a

2 Athletics STR 2 0

13 Bluff CHA 8 5 n/a

13 Diplomacy CHA 8 5 n/a

3 Dungeoneering WIS 3 0 n/a

4 Endurance CON 4 0

4 Heal WIS 3 0 n/a 1

3 History INT 3 0 n/a

3 Insight WIS 3 0 n/a

15 Intimidate CHA 8 5 n/a 2

3 Nature WIS 3 0 n/a

3 Perception WIS 3 0 n/a

3 Religion INT 3 0 n/a

9 Stealth DEX 7 0 2

8 Streetwise CHA 8 0 n/a

7 Thievery DEX 7 0

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

18 AC 13 4 1

CONDITIONAL BONUSES

+2 AC when you are bloodied

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

15 FORT 13 1 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

18 REF 13 4 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

21 WILL 13 5 2 1

CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Trance (Drow) - Meditate aware 4 hours instead of sleep.

Lolthtouched - Use either cloud of darkness or darkfire

once per encounter.

Darkfire Charisma - Use CHA for Darkfire

Fey Origin - Your origin is fey, not natural

Intimidate Bonus

Stealth Bonus

CLASS / PATH / DESTINY FEATURES

Spell Source - Each sorcerer has a Spell Source

Storm Magic

Storm Magic

Storm Power - Add Dexterity modifier (+4) to damage,

+2 at 11th, +4 at 21st

Storm Soul - Resist thunder and lightning and pierce

thunder and lightning with your spells. End your resistance

to gain +4 to all defenses

Storm's Embrace - On a 20 push 1 and fly 1+ your

Dexterity modifier (+4).

LANGUAGES KNOWN

Common, Elven

MOVEMENTSCORE BASE ARMOR ITEM MISC

6 Speed (Squares) 6

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

13 Passive Insight 10 + 3

13 Passive Perception 10 + 3

SPECIAL SENSES

Darkvision

ATTACK WORKSPACEABILITY: Lightning Strike - Sacrificial Dagger +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 10 3 5 2

ABILITY: Storm Walk - Sacrificial Dagger +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 10 3 5 2

ABILITY:Melee Basic Attack - DaggerATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 5 3 -1 3

ABILITY: Ranged Basic Attack - DaggerATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 10 3 4 3

DAMAGE WORKSPACEABILITY: Lightning Strike - Sacrificial Dagger +2DAMAGE ABIL FEAT ENH MISC MISC

1d8+13 5 2 2 4

ABILITY: Storm Walk - Sacrificial Dagger +2DAMAGE ABIL FEAT ENH MISC MISC

1d8+13 5 2 2 4

ABILITY:Melee Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC

1d4-1 -1

ABILITY: Ranged Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC

1d4+4 4

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

6 vs AC 1d8+1Staff of Expansion +2

7 vs AC 1d4+1Sacrificial Dagger +2 (Melee)

10 vs AC 1d4+4Dagger (Range)

9 vs AC 1d6+4Hand Crossbow

FEATS

Durable - Increase number of healing surges by 2

Distant Advantage - Gain combat advantage with ranged

and area attacks against flanked enemies

Dual Implement Spellcaster - Add off-hand implement

enhancement to damage rolls

Sorcerous Blade Channeling - Use dagger to make

ranged attacks as melee attacks

Houndaer Page 1 Brian S. Stephan

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Lightning Strike

Storm Walk

ENCOUNTER POWERS

Cloud of Darkness

Darkfire

Thunder Slam

Thundering Gust

DAILY POWERS

Howling Tempest

Serpentine Blast

UTILITY POWERS

Spatial Trip

Energetic Flight

OTHER EQUIPMENT

Dagger (2)

Hand Crossbow

Crossbow Bolts (40)

Adventurer's Kit

Grappling Hook

Torch (3)

Climber's Kit

COINS AND OTHER WEALTHMoney on hand: 62 gp; 7 sp

Stored money:

Encumbrance: 32 / 80

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

Staff of Expansion +2 (Off-hand) (E)

WEAPONSacrificial Dagger +2 (E)

WEAPON

WEAPON

ARMORBloodthread Cloth Armor (Basic Clothing) +1 (E)

ARMS

FEET

HANDS

HEAD

NECKCloak of the Chirurgeon +1 (E)

RING

RING

WAIST

Potion of Vigor (heroic tier) ()

Potion of Healing (heroic tier) ()

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUNDAuspicious BirthI was born on the slopes of Mount Emberstare during an

eclipse, when the moon turned as red as blood.You substitute your highest ability score for Constitution to determine your initial hit points.

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Houndaer Page 2 Brian S. Stephan

CHARACTER NAME

HoundaerPLAYER NAME

Brian S. StephanRACE

DrowCLASS

SorcererLEVEL

6

HP

57

Spd

6

Init

+7

8 STR

13 CON

18 DEX

10 INT

10 WIS

20 CHA

AC

18

Fort

15

Ref

18

Will

21

13PassiveInsight 13

PassivePerception

PLAY DATA ® ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 14 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKPH

ENCOUNTER ACTION ®

Melee Basic Attack

KEYWORDSWeapon

USED

Standard

ACTION

Melee weapon

RANGE

6

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 1[W] + Strength modifier (-1) damage. Increase damage to 2[W] + Strength modifier (-1) at 21st level.Special: You can use an unarmed attack as a weapon to make a melee basic attack.

Staff of Expansion +2: +6 attack, 1d8+1 damageSacrificial Dagger +2: +7 attack, 1d4+1 damage

ADDITIONAL EFFECTS

CLASS LEVEL*

BOOK

AT-WILL POWER ®

Ranged Basic Attack

KEYWORDSWeapon

USED

Standard

ACTION

Ranged weapon

RANGE

12

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+4) damage.

Increase damage to 2[W] + Dexterity modifier (+4) at 21st level.

Special: Weapons with the heavy thrown property use Strength instead of Dexterity for attack rolls and

damage rolls. Warlocks can use eldritch blast as a

ranged basic attack, and wizards can use magic missile as a ranged basic attack.

Sacrificial Dagger +2: +12 attack, 1d4+6 damage

ADDITIONAL EFFECTS

CLASS LEVEL*

BOOK

AT-WILL POWER ®

Lightning Strike

KEYWORDSArcane, Implement, Lightning

USED

Standard

ACTION

Ranged 10

RANGE

10

ATTACK

One creature

TARGET

10

vs Reflex

DEFENSE

Attack: Charisma vs. ReflexHit: 1d8 + Charisma modifier (+5) lightning damage. A

creature of your choice other than the target and within 10 squares of the target takes lightning damage equal to your Dexterity modifier (+4).Level 21: 2d8 + Charisma modifier (+5) lightning damage.Storm Magic: You can apply your Storm Power bonus

either to the damage roll against the target or to the damage taken by the enemy within 10 squares of the target.

Staff of Expansion +2: +10 attack, 1d8+13 damageSacrificial Dagger +2: +10 attack, 1d8+13 damage

ADDITIONAL EFFECTS

CLASSSorcerer

LEVEL1

BOOKAP

AT-WILL POWER ®

Storm Walk

KEYWORDSArcane, Implement, Thunder

USED

Standard

ACTION

Ranged 10

RANGE

10

ATTACK

One creature

TARGET

10

vs Fort

DEFENSE

Attack: Charisma vs. FortitudeHit: 1d8 + Charisma modifier (+5) thunder

damage.Level 21: 2d8 + Charisma modifier (+5) thunder

damage.Effect: Before or after the attack, you shift 1

square.

Staff of Expansion +2: +10 attack, 1d8+13 damage

Sacrificial Dagger +2: +10 attack, 1d8+13 damage

ADDITIONAL EFFECTS

CLASSSorcerer

LEVEL1

BOOKPH2

AT-WILL POWER ®

Cloud of Darkness

KEYWORDS USED

Minor

ACTION

Close burst 1

RANGE

ATTACK TARGET

1

vs

DEFENSE

Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.

ADDITIONAL EFFECTS

CLASSRacial Power

LEVEL*

BOOKFRPG

ENCOUNTER POWER ®

Darkfire

KEYWORDS USED

Minor

ACTION

Ranged 10

RANGE

12

ATTACK

One creature

TARGET

10

vs Reflex

DEFENSE

Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or Charisma +4 vs. ReflexIncrease to +6 bonus at 11th level and +8 bonus at 21st level.

Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.

Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout

your character's life and does not change the power's other effects.

Unarmed: +12 attack

ADDITIONAL EFFECTS

CLASSRacial Power

LEVEL*

BOOKFRPG

ENCOUNTER POWER ®

Houndaer Page 3 Brian S. Stephan

Thunder Slam

KEYWORDSArcane, Implement, Thunder

USED

Standard

ACTION

Ranged 10

RANGE

10

ATTACK

One creature

TARGET

10

vs Fort

DEFENSE

Attack: Charisma vs. FortitudeHit: 2d10 + Charisma modifier (+5) thunder damage, and you push the target 3 squares.

Staff of Expansion +2: +10 attack, 2d10+13 damageSacrificial Dagger +2: +10 attack, 2d10+13 damage

ADDITIONAL EFFECTS

CLASSSorcerer

LEVEL1

BOOKPH2

ENCOUNTER POWER ®

Thundering Gust

KEYWORDSArcane, Implement, Thunder

USED

Standard

ACTION

Close blast 3

RANGE

10

ATTACK

Each creature in blast

TARGET

3

vs Fort

DEFENSE

Attack: Charisma vs. FortitudeHit: 1d10 + Charisma modifier (+5) thunder damage,

and you slide the target a number of squares equal to your Dexterity modifier (+4).

Storm Magic: If you choose not to slide any targets, until the end of your next turn, you gain a fly

speed equal to 1 + your Dexterity modifier (+4), and you can hover.

Staff of Expansion +2: +10 attack, 1d10+13 damage

Sacrificial Dagger +2: +10 attack, 1d10+13 damage

ADDITIONAL EFFECTS

CLASSSorcerer

LEVEL3

BOOKAP

ENCOUNTER POWER ®

Howling Tempest

KEYWORDSArcane, Implement, Thunder, Zone

USED

Standard

ACTION

Area burst 1 within 10 squares

RANGE

10

ATTACK

Each creature in burst

TARGET

10

1

vs Fort

DEFENSE

Storm Magic: You can choose not to target a creature in the origin square of the burst.

Attack: Charisma vs. FortitudeHit: 2d6 + Charisma modifier (+5) thunder damage, and the target is deafened (save ends). You slide the target a number of squares

equal to your Dexterity modifier (+4).Effect: The burst creates a zone of deafening wind that lasts until the end of your next turn. Each creature that starts its turn within the zone takes thunder damage equal to your Charisma modifier

(+5). As a move action, you can move the zone 3 squares.Sustain Minor: The zone persists.

Staff of Expansion +2: +10 attack, 2d6+13 damageSacrificial Dagger +2: +10 attack, 2d6+13 damage

ADDITIONAL EFFECTS

CLASSSorcerer

LEVEL1

BOOKAP

DAILY POWER ®

Serpentine Blast

KEYWORDSArcane, Implement, Lightning

USED

Standard

ACTION

Ranged 10

RANGE

10

ATTACK

One creature

TARGET

10

vs Reflex

DEFENSE

Attack: Charisma vs. Reflex. The attack ignores cover and concealment, but not superior cover or total concealment.Hit: 3d10 + Charisma modifier (+5) lightning damage.Miss: Half damage.

Staff of Expansion +2: +10 attack, 3d10+13 damageSacrificial Dagger +2: +10 attack, 3d10+13 damageADDITIONAL EFFECTS

CLASSSorcerer

LEVEL5

BOOKPH2

DAILY POWER ®

Spatial Trip

KEYWORDSArcane, Teleportation

USED

Move

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: You teleport a number of squares equal to half your speed.

ADDITIONAL EFFECTS

CLASSSorcerer

LEVEL2

BOOKAP

UTILITY POWER ®

Energetic Flight

KEYWORDSArcane

USED

Minor

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: Until the end of your next turn, you gain a fly speed equal to your speed, and you can hover.

ADDITIONAL EFFECTS

CLASSSorcerer

LEVEL6

BOOKPH2

UTILITY POWER ®

Staff of Expansion +2

DAMAGE PROFICIENT GROUP RANGE

+2 attack rolls and damage rolls

ENHANCEMENT

7

LEVEL

+2d4 damage

CRITICAL

PROPERTIES

Melee Basic Attack: +6 attack, 1d8+1 damage

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily): Minor Action. Before the end of your next turn, the next close or area attack you make that has a burst area of effect gains a 1 square increase to the size of its burst.

ITEM SLOTOff-hand

WEIGHT0

PRICE2600

BOOKDragon 365

MAGIC WEAPON ®

Sacrificial Dagger +2

1d4

DAMAGE

3

PROFICIENT

Light Blade

GROUP

5/10

RANGE

+2 attack rolls and damage rolls

ENHANCEMENT

6

LEVEL

+2d6 damage

CRITICAL

PROPERTIES

Light Thrown, Off-hand

Melee Basic Attack: +7 attack, 1d4+1 damageRanged Basic Attack: +12 attack, 1d4+6 damage

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily): Free Action. Use this power when you hit with the weapon. Spend a healing surge, and instead of regaining hit points, you cause the target to become weakened until the end of your next turn.

ITEM SLOTOff-hand

WEIGHT1

PRICE1800

BOOKPH

MAGIC WEAPON ®

Bloodthread Cloth Armor (Basic Clothing) +1

AC BONUS

-

CHECK

-

SPEED

1

QUANTITY

+1 AC

ENHANCEMENT

5

LEVEL

Armor

TYPE

PROPERTIES

When you are bloodied, you gain a +2 item bonus to AC and saving throws.

AT-WILL ENCOUNTER DAILY

POWER

ITEM SLOTBody

WEIGHT4

PRICE1000

BOOKPH

MAGIC ITEM ®

Houndaer Page 4 Brian S. Stephan

Potion of Vigor (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

9

LEVEL

Potion

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain 15 temporary hit points.

ITEM SLOT WEIGHT0

PRICE160

BOOKAV

MAGIC ITEM ®

Potion of Healing (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

5

LEVEL

Potion

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.

ITEM SLOT WEIGHT0

PRICE50

BOOKPH

MAGIC ITEM ®

Cloak of the Chirurgeon +1

AC BONUS CHECK SPEED

1

QUANTITY

+1 Fortitude, Reflex, and Will

ENHANCEMENT

3

LEVEL

Neck Slot Item

TYPE

PROPERTIES

Gain an item bonus to Heal checks equal to the enhancement bonus of this cloak.

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily): Minor Action. An adjacent ally regains 1 healing surge already spent today.

ITEM SLOTNeck

WEIGHT0

PRICE680

BOOKAV

MAGIC ITEM ®

Houndaer Page 5 Brian S. Stephan