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Character Sheet
Player Name Brian S. Stephan
Houndaer 6 Sorcerer 7,500Character Name Level Class Paragon Path Epic Destiny Total XP
Drow Medium Male 5'9" 157 lb. Unaligned Misanthropic Evil Gamers Alliance2141024003Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
7 Initiative 4 3
CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
8 STRStrength
-1 2
13 CONConstitution
1 4
18 DEXDexterity
4 7
10 INTIntelligence
0 3
10 WISWisdom
0 3
20 CHACharisma
5 8
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
57 28 14 9
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
DEATH SAVING THROW FAILURES
SAVING THROW MODS +2 item bonus when you are bloodied
RESISTANCES Resist 5 Thunder, Resist 5 Lightning
CURRENT CONDITIONS AND EFFECTS
SKILLS
BONUS SKILL NAMEABIL MOD+ 1/2 LVL
TRND(+5)
ARMORPENALTY MISC
7 Acrobatics DEX 7 0
8 Arcana INT 3 5 n/a
2 Athletics STR 2 0
13 Bluff CHA 8 5 n/a
13 Diplomacy CHA 8 5 n/a
3 Dungeoneering WIS 3 0 n/a
4 Endurance CON 4 0
4 Heal WIS 3 0 n/a 1
3 History INT 3 0 n/a
3 Insight WIS 3 0 n/a
15 Intimidate CHA 8 5 n/a 2
3 Nature WIS 3 0 n/a
3 Perception WIS 3 0 n/a
3 Religion INT 3 0 n/a
9 Stealth DEX 7 0 2
8 Streetwise CHA 8 0 n/a
7 Thievery DEX 7 0
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
18 AC 13 4 1
CONDITIONAL BONUSES
+2 AC when you are bloodied
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
15 FORT 13 1 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
18 REF 13 4 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
21 WILL 13 5 2 1
CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Trance (Drow) - Meditate aware 4 hours instead of sleep.
Lolthtouched - Use either cloud of darkness or darkfire
once per encounter.
Darkfire Charisma - Use CHA for Darkfire
Fey Origin - Your origin is fey, not natural
Intimidate Bonus
Stealth Bonus
CLASS / PATH / DESTINY FEATURES
Spell Source - Each sorcerer has a Spell Source
Storm Magic
Storm Magic
Storm Power - Add Dexterity modifier (+4) to damage,
+2 at 11th, +4 at 21st
Storm Soul - Resist thunder and lightning and pierce
thunder and lightning with your spells. End your resistance
to gain +4 to all defenses
Storm's Embrace - On a 20 push 1 and fly 1+ your
Dexterity modifier (+4).
LANGUAGES KNOWN
Common, Elven
MOVEMENTSCORE BASE ARMOR ITEM MISC
6 Speed (Squares) 6
SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
13 Passive Insight 10 + 3
13 Passive Perception 10 + 3
SPECIAL SENSES
Darkvision
ATTACK WORKSPACEABILITY: Lightning Strike - Sacrificial Dagger +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 10 3 5 2
ABILITY: Storm Walk - Sacrificial Dagger +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 10 3 5 2
ABILITY:Melee Basic Attack - DaggerATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 5 3 -1 3
ABILITY: Ranged Basic Attack - DaggerATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 10 3 4 3
DAMAGE WORKSPACEABILITY: Lightning Strike - Sacrificial Dagger +2DAMAGE ABIL FEAT ENH MISC MISC
1d8+13 5 2 2 4
ABILITY: Storm Walk - Sacrificial Dagger +2DAMAGE ABIL FEAT ENH MISC MISC
1d8+13 5 2 2 4
ABILITY:Melee Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC
1d4-1 -1
ABILITY: Ranged Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC
1d4+4 4
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
6 vs AC 1d8+1Staff of Expansion +2
7 vs AC 1d4+1Sacrificial Dagger +2 (Melee)
10 vs AC 1d4+4Dagger (Range)
9 vs AC 1d6+4Hand Crossbow
FEATS
Durable - Increase number of healing surges by 2
Distant Advantage - Gain combat advantage with ranged
and area attacks against flanked enemies
Dual Implement Spellcaster - Add off-hand implement
enhancement to damage rolls
Sorcerous Blade Channeling - Use dagger to make
ranged attacks as melee attacks
Houndaer Page 1 Brian S. Stephan
POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
Lightning Strike
Storm Walk
ENCOUNTER POWERS
Cloud of Darkness
Darkfire
Thunder Slam
Thundering Gust
DAILY POWERS
Howling Tempest
Serpentine Blast
UTILITY POWERS
Spatial Trip
Energetic Flight
OTHER EQUIPMENT
Dagger (2)
Hand Crossbow
Crossbow Bolts (40)
Adventurer's Kit
Grappling Hook
Torch (3)
Climber's Kit
COINS AND OTHER WEALTHMoney on hand: 62 gp; 7 sp
Stored money:
Encumbrance: 32 / 80
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
Staff of Expansion +2 (Off-hand) (E)
WEAPONSacrificial Dagger +2 (E)
WEAPON
WEAPON
ARMORBloodthread Cloth Armor (Basic Clothing) +1 (E)
ARMS
FEET
HANDS
HEAD
NECKCloak of the Chirurgeon +1 (E)
RING
RING
WAIST
Potion of Vigor (heroic tier) ()
Potion of Healing (heroic tier) ()
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUNDAuspicious BirthI was born on the slopes of Mount Emberstare during an
eclipse, when the moon turned as red as blood.You substitute your highest ability score for Constitution to determine your initial hit points.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Houndaer Page 2 Brian S. Stephan
CHARACTER NAME
HoundaerPLAYER NAME
Brian S. StephanRACE
DrowCLASS
SorcererLEVEL
6
HP
57
Spd
6
Init
+7
8 STR
13 CON
18 DEX
10 INT
10 WIS
20 CHA
AC
18
Fort
15
Ref
18
Will
21
13PassiveInsight 13
PassivePerception
PLAY DATA ® ®
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 14 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKPH
ENCOUNTER ACTION ®
Melee Basic Attack
KEYWORDSWeapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + Strength modifier (-1) damage. Increase damage to 2[W] + Strength modifier (-1) at 21st level.Special: You can use an unarmed attack as a weapon to make a melee basic attack.
Staff of Expansion +2: +6 attack, 1d8+1 damageSacrificial Dagger +2: +7 attack, 1d4+1 damage
ADDITIONAL EFFECTS
CLASS LEVEL*
BOOK
AT-WILL POWER ®
Ranged Basic Attack
KEYWORDSWeapon
USED
Standard
ACTION
Ranged weapon
RANGE
12
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+4) damage.
Increase damage to 2[W] + Dexterity modifier (+4) at 21st level.
Special: Weapons with the heavy thrown property use Strength instead of Dexterity for attack rolls and
damage rolls. Warlocks can use eldritch blast as a
ranged basic attack, and wizards can use magic missile as a ranged basic attack.
Sacrificial Dagger +2: +12 attack, 1d4+6 damage
ADDITIONAL EFFECTS
CLASS LEVEL*
BOOK
AT-WILL POWER ®
Lightning Strike
KEYWORDSArcane, Implement, Lightning
USED
Standard
ACTION
Ranged 10
RANGE
10
ATTACK
One creature
TARGET
10
vs Reflex
DEFENSE
Attack: Charisma vs. ReflexHit: 1d8 + Charisma modifier (+5) lightning damage. A
creature of your choice other than the target and within 10 squares of the target takes lightning damage equal to your Dexterity modifier (+4).Level 21: 2d8 + Charisma modifier (+5) lightning damage.Storm Magic: You can apply your Storm Power bonus
either to the damage roll against the target or to the damage taken by the enemy within 10 squares of the target.
Staff of Expansion +2: +10 attack, 1d8+13 damageSacrificial Dagger +2: +10 attack, 1d8+13 damage
ADDITIONAL EFFECTS
CLASSSorcerer
LEVEL1
BOOKAP
AT-WILL POWER ®
Storm Walk
KEYWORDSArcane, Implement, Thunder
USED
Standard
ACTION
Ranged 10
RANGE
10
ATTACK
One creature
TARGET
10
vs Fort
DEFENSE
Attack: Charisma vs. FortitudeHit: 1d8 + Charisma modifier (+5) thunder
damage.Level 21: 2d8 + Charisma modifier (+5) thunder
damage.Effect: Before or after the attack, you shift 1
square.
Staff of Expansion +2: +10 attack, 1d8+13 damage
Sacrificial Dagger +2: +10 attack, 1d8+13 damage
ADDITIONAL EFFECTS
CLASSSorcerer
LEVEL1
BOOKPH2
AT-WILL POWER ®
Cloud of Darkness
KEYWORDS USED
Minor
ACTION
Close burst 1
RANGE
ATTACK TARGET
1
vs
DEFENSE
Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.
ADDITIONAL EFFECTS
CLASSRacial Power
LEVEL*
BOOKFRPG
ENCOUNTER POWER ®
Darkfire
KEYWORDS USED
Minor
ACTION
Ranged 10
RANGE
12
ATTACK
One creature
TARGET
10
vs Reflex
DEFENSE
Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or Charisma +4 vs. ReflexIncrease to +6 bonus at 11th level and +8 bonus at 21st level.
Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout
your character's life and does not change the power's other effects.
Unarmed: +12 attack
ADDITIONAL EFFECTS
CLASSRacial Power
LEVEL*
BOOKFRPG
ENCOUNTER POWER ®
Houndaer Page 3 Brian S. Stephan
Thunder Slam
KEYWORDSArcane, Implement, Thunder
USED
Standard
ACTION
Ranged 10
RANGE
10
ATTACK
One creature
TARGET
10
vs Fort
DEFENSE
Attack: Charisma vs. FortitudeHit: 2d10 + Charisma modifier (+5) thunder damage, and you push the target 3 squares.
Staff of Expansion +2: +10 attack, 2d10+13 damageSacrificial Dagger +2: +10 attack, 2d10+13 damage
ADDITIONAL EFFECTS
CLASSSorcerer
LEVEL1
BOOKPH2
ENCOUNTER POWER ®
Thundering Gust
KEYWORDSArcane, Implement, Thunder
USED
Standard
ACTION
Close blast 3
RANGE
10
ATTACK
Each creature in blast
TARGET
3
vs Fort
DEFENSE
Attack: Charisma vs. FortitudeHit: 1d10 + Charisma modifier (+5) thunder damage,
and you slide the target a number of squares equal to your Dexterity modifier (+4).
Storm Magic: If you choose not to slide any targets, until the end of your next turn, you gain a fly
speed equal to 1 + your Dexterity modifier (+4), and you can hover.
Staff of Expansion +2: +10 attack, 1d10+13 damage
Sacrificial Dagger +2: +10 attack, 1d10+13 damage
ADDITIONAL EFFECTS
CLASSSorcerer
LEVEL3
BOOKAP
ENCOUNTER POWER ®
Howling Tempest
KEYWORDSArcane, Implement, Thunder, Zone
USED
Standard
ACTION
Area burst 1 within 10 squares
RANGE
10
ATTACK
Each creature in burst
TARGET
10
1
vs Fort
DEFENSE
Storm Magic: You can choose not to target a creature in the origin square of the burst.
Attack: Charisma vs. FortitudeHit: 2d6 + Charisma modifier (+5) thunder damage, and the target is deafened (save ends). You slide the target a number of squares
equal to your Dexterity modifier (+4).Effect: The burst creates a zone of deafening wind that lasts until the end of your next turn. Each creature that starts its turn within the zone takes thunder damage equal to your Charisma modifier
(+5). As a move action, you can move the zone 3 squares.Sustain Minor: The zone persists.
Staff of Expansion +2: +10 attack, 2d6+13 damageSacrificial Dagger +2: +10 attack, 2d6+13 damage
ADDITIONAL EFFECTS
CLASSSorcerer
LEVEL1
BOOKAP
DAILY POWER ®
Serpentine Blast
KEYWORDSArcane, Implement, Lightning
USED
Standard
ACTION
Ranged 10
RANGE
10
ATTACK
One creature
TARGET
10
vs Reflex
DEFENSE
Attack: Charisma vs. Reflex. The attack ignores cover and concealment, but not superior cover or total concealment.Hit: 3d10 + Charisma modifier (+5) lightning damage.Miss: Half damage.
Staff of Expansion +2: +10 attack, 3d10+13 damageSacrificial Dagger +2: +10 attack, 3d10+13 damageADDITIONAL EFFECTS
CLASSSorcerer
LEVEL5
BOOKPH2
DAILY POWER ®
Spatial Trip
KEYWORDSArcane, Teleportation
USED
Move
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Effect: You teleport a number of squares equal to half your speed.
ADDITIONAL EFFECTS
CLASSSorcerer
LEVEL2
BOOKAP
UTILITY POWER ®
Energetic Flight
KEYWORDSArcane
USED
Minor
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Effect: Until the end of your next turn, you gain a fly speed equal to your speed, and you can hover.
ADDITIONAL EFFECTS
CLASSSorcerer
LEVEL6
BOOKPH2
UTILITY POWER ®
Staff of Expansion +2
DAMAGE PROFICIENT GROUP RANGE
+2 attack rolls and damage rolls
ENHANCEMENT
7
LEVEL
+2d4 damage
CRITICAL
PROPERTIES
Melee Basic Attack: +6 attack, 1d8+1 damage
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily): Minor Action. Before the end of your next turn, the next close or area attack you make that has a burst area of effect gains a 1 square increase to the size of its burst.
ITEM SLOTOff-hand
WEIGHT0
PRICE2600
BOOKDragon 365
MAGIC WEAPON ®
Sacrificial Dagger +2
1d4
DAMAGE
3
PROFICIENT
Light Blade
GROUP
5/10
RANGE
+2 attack rolls and damage rolls
ENHANCEMENT
6
LEVEL
+2d6 damage
CRITICAL
PROPERTIES
Light Thrown, Off-hand
Melee Basic Attack: +7 attack, 1d4+1 damageRanged Basic Attack: +12 attack, 1d4+6 damage
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily): Free Action. Use this power when you hit with the weapon. Spend a healing surge, and instead of regaining hit points, you cause the target to become weakened until the end of your next turn.
ITEM SLOTOff-hand
WEIGHT1
PRICE1800
BOOKPH
MAGIC WEAPON ®
Bloodthread Cloth Armor (Basic Clothing) +1
AC BONUS
-
CHECK
-
SPEED
1
QUANTITY
+1 AC
ENHANCEMENT
5
LEVEL
Armor
TYPE
PROPERTIES
When you are bloodied, you gain a +2 item bonus to AC and saving throws.
AT-WILL ENCOUNTER DAILY
POWER
ITEM SLOTBody
WEIGHT4
PRICE1000
BOOKPH
MAGIC ITEM ®
Houndaer Page 4 Brian S. Stephan
Potion of Vigor (heroic tier)
AC BONUS CHECK SPEED
1
QUANTITY
ENHANCEMENT
9
LEVEL
Potion
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain 15 temporary hit points.
ITEM SLOT WEIGHT0
PRICE160
BOOKAV
MAGIC ITEM ®
Potion of Healing (heroic tier)
AC BONUS CHECK SPEED
1
QUANTITY
ENHANCEMENT
5
LEVEL
Potion
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
ITEM SLOT WEIGHT0
PRICE50
BOOKPH
MAGIC ITEM ®
Cloak of the Chirurgeon +1
AC BONUS CHECK SPEED
1
QUANTITY
+1 Fortitude, Reflex, and Will
ENHANCEMENT
3
LEVEL
Neck Slot Item
TYPE
PROPERTIES
Gain an item bonus to Heal checks equal to the enhancement bonus of this cloak.
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily): Minor Action. An adjacent ally regains 1 healing surge already spent today.
ITEM SLOTNeck
WEIGHT0
PRICE680
BOOKAV
MAGIC ITEM ®
Houndaer Page 5 Brian S. Stephan