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2010-04-14educoneMadridBaltasar Fdez-ManjónUCM
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<e-Adventure><e-Adventure>Introducing Educational Introducing Educational
Games in the Learning FlowGames in the Learning Flow
Baltasar Fernández-Baltasar Fernández-ManjónManjón
([email protected])([email protected])
IEEE EDUCON Conference 2010UNED Campus, Madrid, April 14th
2010
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
2/19
Games in education:Open Issues
ScheduleSchedule
Introduction to Game-Based Learning (GBL)
Introduction of games in the learning flow: open open issuesissues
The <e-Adventure> platform: present
The future of <e-Adventure>: ongoing research
Conclusions
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
3/19
Games in education:Open Issues
Game-Based Learning: A Learning Technology on Game-Based Learning: A Learning Technology on the Risethe Rise
Game-Based Learning (GBL) has attracted attention
It is being used in different contexts (e.g. medical education)
Some of the advantages “Learning by doing” principles
Enhance students’ motivations
Involve students in their own learning
Etc.
But to achieve general adoption…
There are still many open issues!
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
4/19
Games in education:Open Issues
Integration of Games in the Learning Flow: Open Integration of Games in the Learning Flow: Open IssuesIssues
At the DESIGN Stage
Balance between
entertainment and educational value
Involve instructors in the process to guarantee a
high educational value!
Choose an appropriate game genre
EntertainmentEducational
value
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
5/19
Games in education:Open Issues
Integration of Games in the Learning Flow: Open Integration of Games in the Learning Flow: Open IssuesIssues
At the PRODUCTION Stage
¡The Cost! Developing a whole game is expensive
Reusability is SCARCE
(games as black-boxes)
Data
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
6/19
Games in education:Open Issues
Integration of Games in the Learning Flow: Open Integration of Games in the Learning Flow: Open IssuesIssues
At the DEPLOYMENT stage Games are an extra burden for the instructor
Games usually need to be installed
Games usually need to be handed out in CDs or DVDs
Games usually require controlled environments
Games usually demand up-to-date computers
Teachers do not always have the preparation to install and execute the games
There is not always time in the curricula to arrange play sessions
How do instructors evaluate students’ performance?
Plan and elaborate de-briefing sessions, post-tests, debates, etc.
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
7/19
Games in education:Open Issues
<e-Adventure>: Main Goals<e-Adventure>: Main Goals
Increase the educational value, reduce the development costs
Facilitate deployment and assessment: integration with e-Learning environments
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
8/19
Games in education:Open Issues
<e-Adventure><e-Adventure>
Increase the educational value, reduce the development costs
Instructor-oriented game authoring tool
No programming needed!
Reduces development costs
Facilitates maintenance and reusability
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
9/19
Games in education:Open Issues
<e-Adventure><e-Adventure>
Increase the educational value, reduce the development costs
Game genre: Point-and-click 2D adventure games (like Myst™ or Monkey Island™)
High educational value
Promotes reflection instead of action
Resolution of complex puzzles
The story is important!
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
10/19
Games in education:Open Issues
<e-Adventure><e-Adventure>
Increase the educational value, reduce the development costs
Game patterns (from experience)
First-person photo-based games => Procedural knowledge. Contexts like medicine, engineering, etc.
Third-person games => Concepts. Subjects like History
First-person photo-based games
Third-person games
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
11/19
Games in education:Open Issues
<e-Adventure><e-Adventure>
Increase the educational value, reduce the development costs
Development methodology that involves instructors
Cooperation of roles
Instructors add educational value to the products
A good story never becomes a bad game
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
12/19
Games in education:Open Issues
<e-Adventure><e-Adventure>
Facilitate deployment and assessment: integration with e-Learning environments
Automatically produce assessment reports
Exportation as Learning Objects!
Deploy the games on any Web-based environment
Active Integration with e-Learning environments (e.g. Moodle, Sakai, etc.) using SCORM
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
13/19
Games in education:Open Issues
Integración con Entornos Virtuales de EnseñanzaIntegración con Entornos Virtuales de Enseñanza
Proceso de exportación Configurar arquitectura (ambas capas).
Etiquetar contenido con meta-datos
Empaquetamiento como Objeto de Aprendizaje (IMS-CP, SCORM, AGREGA)
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
14/19
Games in education:Open Issues
Open Issues (There is still work to do!)Open Issues (There is still work to do!)
The problem of introducing the games in the learning flow
The cost of DESIGNING and IMPLEMENTING the story of the games
The cost of PRODUCING the art assets
Prevent digital division!
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
15/19
Games in education:Open Issues
Ongoing Research: Integration with LAMSOngoing Research: Integration with LAMS
LAMS: Learning Authoring Management System promoted by Macquaire University
Goal: Integrate <e-Adventure> with LAMS Use games just as any other content in the
LAMS sequences!
Use game outputs (i.e. assessment variables and report) as inputs for branching in the sequence
Increase visibility of both GBL in general and eAd in particular!
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
16/19
Games in education:Open Issues
Ongoing Research: The <e-Adventure> WEEVOngoing Research: The <e-Adventure> WEEV
WEEV: Writing Environment for Educational Videogames
Goal: Facilitate the design and implementation of the story in the games through a Domain-Specific Visual Language
Integrated with <e-Adventure> Start DESIGNING the game with WEEV
Finish the IMPLEMENTATION with <e-Adventure>
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
17/19
Games in education:Open Issues
Ongoing Research: Art assets library and toolsOngoing Research: Art assets library and tools
Gathering the art assets for a game is one of the main bottlenecks
Our work Distribute a library of ready-to-use art assets
Character configuration tool
Art assets management tool for artists
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
18/19
Games in education:Open Issues
Ongoing Research: AccessibilityOngoing Research: Accessibility
New kinds of content (e.g. video games) can create new digital barriers if accessibility is not addressed
Video games are not an accessible kind of content Technologies involved sometimes have
accessibility problems (Java, Flash, etc.)
Goal: Implement accessibility at authoring level “Implement once, use many”
Increase “visibility” and developer awareness
Reduce costs!
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
19/19
Games in education:Open Issues
Finally…Finally…
<e-Adventure> is now a stable product but we still working hard to improve it.
What would you like to have in <e-Adventure> 2.0? We’d like to hear your comments!!
Contact
In-built tool in <e-Adventure>
More info: http://e-adventure.e-ucm.es
http://www.e-ucm.es
Contents
GBL: Introduction
<e-Adventure>
Ongoing Research
Finally...
20/19
Games in education:Open Issues
Thank you! Any Questions?Thank you! Any Questions?
Baltasar Fernández Manjón
More info: http://e-adventure.e-ucm.es
http://www.e-ucm.es