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<e-Adventure> <e-Adventure> Introducing Educational Games in Introducing Educational Games in the Learning Flow the Learning Flow Baltasar Fernández- Baltasar Fernández- Manjón Manjón ([email protected]) ([email protected]) IEEE EDUCON Conference 2010 UNED Campus, Madrid, April 14th 2010

2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

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Page 1: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

<e-Adventure><e-Adventure>Introducing Educational Introducing Educational

Games in the Learning FlowGames in the Learning Flow

Baltasar Fernández-Baltasar Fernández-ManjónManjón

([email protected])([email protected])

IEEE EDUCON Conference 2010UNED Campus, Madrid, April 14th

2010

Page 2: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

2/19

Games in education:Open Issues

ScheduleSchedule

Introduction to Game-Based Learning (GBL)

Introduction of games in the learning flow: open open issuesissues

The <e-Adventure> platform: present

The future of <e-Adventure>: ongoing research

Conclusions

Page 3: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

3/19

Games in education:Open Issues

Game-Based Learning: A Learning Technology on Game-Based Learning: A Learning Technology on the Risethe Rise

Game-Based Learning (GBL) has attracted attention

It is being used in different contexts (e.g. medical education)

Some of the advantages “Learning by doing” principles

Enhance students’ motivations

Involve students in their own learning

Etc.

But to achieve general adoption…

There are still many open issues!

Page 4: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

4/19

Games in education:Open Issues

Integration of Games in the Learning Flow: Open Integration of Games in the Learning Flow: Open IssuesIssues

At the DESIGN Stage

Balance between

entertainment and educational value

Involve instructors in the process to guarantee a

high educational value!

Choose an appropriate game genre

EntertainmentEducational

value

Page 5: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

5/19

Games in education:Open Issues

Integration of Games in the Learning Flow: Open Integration of Games in the Learning Flow: Open IssuesIssues

At the PRODUCTION Stage

¡The Cost! Developing a whole game is expensive

Reusability is SCARCE

(games as black-boxes)

Data

Page 6: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

6/19

Games in education:Open Issues

Integration of Games in the Learning Flow: Open Integration of Games in the Learning Flow: Open IssuesIssues

At the DEPLOYMENT stage Games are an extra burden for the instructor

Games usually need to be installed

Games usually need to be handed out in CDs or DVDs

Games usually require controlled environments

Games usually demand up-to-date computers

Teachers do not always have the preparation to install and execute the games

There is not always time in the curricula to arrange play sessions

How do instructors evaluate students’ performance?

Plan and elaborate de-briefing sessions, post-tests, debates, etc.

Page 7: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

7/19

Games in education:Open Issues

<e-Adventure>: Main Goals<e-Adventure>: Main Goals

Increase the educational value, reduce the development costs

Facilitate deployment and assessment: integration with e-Learning environments

Page 8: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

8/19

Games in education:Open Issues

<e-Adventure><e-Adventure>

Increase the educational value, reduce the development costs

Instructor-oriented game authoring tool

No programming needed!

Reduces development costs

Facilitates maintenance and reusability

Page 9: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

9/19

Games in education:Open Issues

<e-Adventure><e-Adventure>

Increase the educational value, reduce the development costs

Game genre: Point-and-click 2D adventure games (like Myst™ or Monkey Island™)

High educational value

Promotes reflection instead of action

Resolution of complex puzzles

The story is important!

Page 10: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

10/19

Games in education:Open Issues

<e-Adventure><e-Adventure>

Increase the educational value, reduce the development costs

Game patterns (from experience)

First-person photo-based games => Procedural knowledge. Contexts like medicine, engineering, etc.

Third-person games => Concepts. Subjects like History

First-person photo-based games

Third-person games

Page 11: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

11/19

Games in education:Open Issues

<e-Adventure><e-Adventure>

Increase the educational value, reduce the development costs

Development methodology that involves instructors

Cooperation of roles

Instructors add educational value to the products

A good story never becomes a bad game

Page 12: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

12/19

Games in education:Open Issues

<e-Adventure><e-Adventure>

Facilitate deployment and assessment: integration with e-Learning environments

Automatically produce assessment reports

Exportation as Learning Objects!

Deploy the games on any Web-based environment

Active Integration with e-Learning environments (e.g. Moodle, Sakai, etc.) using SCORM

Page 13: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

13/19

Games in education:Open Issues

Integración con Entornos Virtuales de EnseñanzaIntegración con Entornos Virtuales de Enseñanza

Proceso de exportación Configurar arquitectura (ambas capas).

Etiquetar contenido con meta-datos

Empaquetamiento como Objeto de Aprendizaje (IMS-CP, SCORM, AGREGA)

Page 14: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

14/19

Games in education:Open Issues

Open Issues (There is still work to do!)Open Issues (There is still work to do!)

The problem of introducing the games in the learning flow

The cost of DESIGNING and IMPLEMENTING the story of the games

The cost of PRODUCING the art assets

Prevent digital division!

Page 15: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

15/19

Games in education:Open Issues

Ongoing Research: Integration with LAMSOngoing Research: Integration with LAMS

LAMS: Learning Authoring Management System promoted by Macquaire University

Goal: Integrate <e-Adventure> with LAMS Use games just as any other content in the

LAMS sequences!

Use game outputs (i.e. assessment variables and report) as inputs for branching in the sequence

Increase visibility of both GBL in general and eAd in particular!

Page 16: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

16/19

Games in education:Open Issues

Ongoing Research: The <e-Adventure> WEEVOngoing Research: The <e-Adventure> WEEV

WEEV: Writing Environment for Educational Videogames

Goal: Facilitate the design and implementation of the story in the games through a Domain-Specific Visual Language

Integrated with <e-Adventure> Start DESIGNING the game with WEEV

Finish the IMPLEMENTATION with <e-Adventure>

Page 17: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

17/19

Games in education:Open Issues

Ongoing Research: Art assets library and toolsOngoing Research: Art assets library and tools

Gathering the art assets for a game is one of the main bottlenecks

Our work Distribute a library of ready-to-use art assets

Character configuration tool

Art assets management tool for artists

Page 18: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

18/19

Games in education:Open Issues

Ongoing Research: AccessibilityOngoing Research: Accessibility

New kinds of content (e.g. video games) can create new digital barriers if accessibility is not addressed

Video games are not an accessible kind of content Technologies involved sometimes have

accessibility problems (Java, Flash, etc.)

Goal: Implement accessibility at authoring level “Implement once, use many”

Increase “visibility” and developer awareness

Reduce costs!

Page 19: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

19/19

Games in education:Open Issues

Finally…Finally…

<e-Adventure> is now a stable product but we still working hard to improve it.

What would you like to have in <e-Adventure> 2.0? We’d like to hear your comments!!

Contact

[email protected]

In-built tool in <e-Adventure>

More info: http://e-adventure.e-ucm.es

http://www.e-ucm.es

Page 20: 2010-04-14 educon eMadrid Baltasar Fdez-Manjón UCM

Contents

GBL: Introduction

<e-Adventure>

Ongoing Research

Finally...

20/19

Games in education:Open Issues

Thank you! Any Questions?Thank you! Any Questions?

Baltasar Fernández Manjón

[email protected]

More info: http://e-adventure.e-ucm.es

http://www.e-ucm.es