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16-1 Chapter 16 Consumer Decision Making and Beyond

16. Consumer Decision Making and Beyond

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Page 1: 16. Consumer Decision Making and Beyond

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Chapter 16

Consumer Decision Making and Beyond

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Levels of Consumer Decision Making

Extensive Problem Solving

Limited Problem Solving

Routine Response Behavior

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Models of Consumers: Four Views of Consumer Decision Making

• An Economic View• A Passive View• A Cognitive View• An Emotional View

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Figure 16.1 Goal Setting and Pursuit

Goal Setting

Formationof Goal

Intention

Action Planning

Action Initiation/Control

GoalAttainment/

Failure

Feedback

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Figure 16.2 A Simple Model of Consumer Decision Making

Firm’s Marketing Efforts1. Product2. Promotion3. Price4. Channels of distribution

Sociocultural Environment1. Family2. Informal sources3. Other noncommercial sources4. Social class5. Subculture and culture

Need Recognition

Prepurchase Search

Evaluation of Alternatives

Psychological Field1. Motivation2. Perception3. Learning4. Personality5. Attitudes

Experience

Purchase1. Trial2. Repeat purchase

Postpurchase EvaluationOutput

Process

Input

External Influences

Consumer Decision Making

Postdecision Behavior

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Three Stages of Consumer Decision Making

• Need Recognition• Prepurchase Search• Evaluation of Alternatives

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Table 16.2 Factors that are Likely to Increase Prepurchase Search

Product FactorsLong interpurchase time (a long-lasting or infrequently used product)Frequent changes in product stylingVolume purchasing (large number of units)High priceMany alternative brandsMuch variation in features

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Table 16.2 continuedExperience

First-time purchaseNo past experience because the product is newUnsatisfactory past experience within the product category

Social AcceptabilityThe purchase is for a giftThe product is socially visible

Value-Related ConsiderationsPurchase is discretionary rather than necessaryAll alternatives have both desirable and undesirable consequencesFamily members disagree on product requirements or evaluation of alternativesProduct usage deviates from important reference groupThe purchase involves ecological considerationsMany sources of conflicting information

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Table 16.2 continued

Product FactorsDemographic Characteristics of Consumer

Well-educatedHigh-incomeWhite-collar occupationUnder 35 years of age

PersonalityLow dogmaticLow-risk perceiver (broad categorizer)Other personal factors, such as high product involvement and enjoyment of shopping and search

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Table 16.3 Alternative Prepurchase Information Sources for an Ultralight

Laptop

PERSONAL

FriendsNeighborsRelativesCo-workersComputer salespeopleCalling the electronics store

IMPERSONAL

Newspaper articlesMagazine articlesConsumer ReportsDirect-mail brochuresInformation from product advertisements

Internal web site

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Issues in Alternative Evaluation• Evoked Set• Criteria Used for Evaluating Brands• Consumer Decision Rules• Lifestyles as a Consumer Decision Strategy• Incomplete Information and

Noncomparable Alternatives• Series of Decisions• Decision Rules and Marketing Strategy• Consumption Vision

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Figure 16.3 The Evoked Set as a Subset of All Brands in a Product Class

All Brands

Known Brands

Unknown Brands

Overlooked Brands

Indifferent Brands

Unacceptable Brands

Acceptable Brands

Not Purchased Brands

Purchased Brands

Evoked Set Inept Set Inert Set

(1)

(2) (3) (4)

(5)

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Inept SetBrands that a consumer excludes from purchase

consideration.

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Inert Set

Brands that a consumer is indifferent toward

because they are perceived as having no particular advantage.

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Figure 16.4 Ad

Suggesting Criteria for

Decision Making

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Consumer Decision Rules

• Compensatory• Noncompensatory

– Conjunctive Decision Rule– Disjunctive Decision Rule– Lexicographic Rule

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Compensatory Decision Rules

A type of decision rule in which a

consumer evaluates each brand in terms

of each relevant attribute and then selects the brand with the highest weighted score.

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Non-compensatory

Decision Rules

A type of consumer decision rule by which positive

evaluation of a brand attribute does not compensate for a

negative evaluation of the same brand on

some other attribute.

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Conjunctive Decision

Rule

A noncompensatory decision rule in which consumers establish a minimally acceptable cutoff point for each attribute evaluated.

Brands that fall below the cutoff point on any

one attribute are eliminated from further

consideration.

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Disjunctive Rule

A noncompensatory decision rule in which consumers establish a minimally acceptable cutoff point for each

relevant product attribute.

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Lexicographic Rule

A noncompensatory decision rule -

consumers first rank product attributes in

terms of importance, then compare brands

in terms of the attribute considered

most important.

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Affect Referral Decision

Rule

A simplified decision rule by which consumers

make a product choice on the basis of their

previously established overall ratings of the

brands considered, rather than on specific

attributes.

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Table 16.7 Hypothetical Use of Popular Decision Rules in Making a Decision to

Purchase an Ultralight LaptopDECISION RULE MENTAL STATEMENT

Compensatory rule “I selected the computer that came out best when I balanced the good ratings against the bad ratings.”

Conjunctive rule “I selected the computer that had no bad features.”

Disjunctive rule “I picked the computer that excelled in at least one attribute.”

Lexicographic rule “I looked at the feature that was most important to me and chose the computer that ranked highest on that attribute.”

Affect referral rule “I bought the brand with the highest overall rating.”

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Coping with Missing Information

• Delay decision until missing information is obtained

• Ignore missing information and use available information

• Change the decision strategy to one that better accommodates for the missing information

• Infer the missing information

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Types of Purchases

TrialPurchases

Repeat Purchases

Long-TermCommitment

Purchases

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Outcomes of Postpurchase Evaluation

• Actual Performance Matches Expectations– Neutral Feeling

• Actual Performance Exceeds Expectations– Positive Disconfirmation of Expectations

• Performance is Below Expectations– Negative Disconfirmation of Expectations

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Gifting Behavior

Gifting is an act of symbolic communication, with explicit and implicit meanings ranging from congratulations and love, to regret, obligation, and dominance.

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Table 16.9 Five Giver-Receiver Gifting Subdivisions

GROUPIntercategory

giftingIntergroup

giftingIntragroup

gifting

INDIVIDUALInterpersonal

giftingIntercategory

giftingIntrapersonal

gifting

GIVERS INDIVIDUAL

RECEIVES “OTHER”

GROUP SELF*

*This “SELF” is either singular self (“me”) or plural (“us”).

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Table 16.12 Reported Circumstances and Motivations for Self-Gift Behavior

CIRCUMSTANCES

Personal accomplishmentFeeling downHolidayFeeling stressedHave some extra moneyNeedHad not bought for self in a whileAttainment of a desired goalOthers

MOTIVATIONS

To reward oneselfTo be nice to oneselfTo cheer up oneselfTo fulfill a needTo celebrateTo relieve stressTo maintain a good feelingTo provide an incentive toward a goalOthers

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Gifting Subdivisions

Intergroup Gifting

Intrapersonal Gifting

Intragroup Gifting

InterpersonalGifting

IntercategoryGifting

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Table 16.13 Gifting Relationships

GIFTING RELATIONSHIP

Intergroup

Intercategory

EXAMPLEDEFINITION

A Christmas gift from one family to another family

A group giving a gift to another group

A group of friends chips in to buy a new mother a baby gift

An individual giving a gift to a group or a group giving a gift to an individual

Intragroup

Interpersonal

A family buys a VCR for itself as a Christmas gift

A group giving a gift to itself or its members

Valentine’s Day chocolates presented from a boyfriend to a girlfriend

An individual giving a gift to another individual

Intrapersonal A woman buys herself jewelry to cheer herself up

Self-gift

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Figure 16.5 A Simple Model of Consumption

Choice or Purchase Decision

Consumption SetAdded to one’s assortment or portfolio

Consuming StyleHow the individual fulfills his or her

consumption requirements

Using, Possessing, Collecting, Disposing

Consuming and Possessing Things and Experiences

Altered consumer satisfaction, change in lifestyle and/or quality of life, learning and knowledge, expressing and

entertaining oneself

Feelings, Moods, Attitudes, Behavior

Input

Process ofConsuming

andPossessing

Output

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Relationship Marketing

Marketing aimed at creating strong,

lasting relationships with a core group of customers by making them feel good about the company and by giving them some kind of personal

connection with the business.

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Table 16.14 A Broad-based Relationship Program

HOTELSConrad HotelsForte HotelsForum HotelsHilton Hotels & ResortsHilton International HotelsHoliday Inns

CAR RENTALAvis Rent a CarHertz

AIRLINESCanadian Airlines InternationalCathay Pacific AirlinesHawaiian AirlinesQantas AirwaysKeno AirSingapore AirlinesTWAUS Airways

HOTELS continuedITT Sheraton Hotels, Inns, Resorts &

All-SuitesMarriott Hotels, Resorts and SuitesVista HotelsWyndham Hotels & Resorts

OTHERCitibank AAdvantage Visa or

Master-Card applicationMCI Long-DistanceAmerican AAdvantage Money

Market Fund

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Figure 16.7 A Portrayal of the Characteristics of Relationship

Marketing

• Products/Services• Individualized attention• Continuous information• Price offers• Customer services• Extras and perks, etc.

• Repeat Purchase• Increased Loyalty• Goodwill• Positive word-of-

mouth• Lower costs for the

firm

Trust and promises

The Firm provides The Customer provides

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Consumers Are Less Loyal - Why?

• Abundance of choice• Availability of information• Entitlement

• Commoditization• Insecurity• Time scarcity