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Spring 2012 FAST NU
Saba Pervez
IT IN BUSINESS
COURSE STRUCTURE
2 LABS AND 1 CLASS SESSION PER WEEK
Quizzes 10%
Mid Term1&2 20%
Projects 20%
Final 50%
CLASS RULES
Don’t be late -1 for disturbing the class Will also include some class work from
time to time [email protected]
COURSE OBJECTIVES
A thorough understanding of a user-level view of IT, and its’ role in the society.
The ability to use computers to enhance productivity, including effective use of Microsoft Word, PowerPoint, Excel, and Outlook.
Good understanding of the worldwide web and internet applications.
How IT helps organizations perform more effectively Alignment of IT and business strategy The risks and common pitfalls of IT implementations How e-business is shaping businesses.
COURSE BOOK
Main Text: Efraim Turban and Linda Volonino -
Information Technology for Management: Improving Performance in the Digital Economy.
THE COMPUTER DEFINED
Electronic device Converts data into information Modern computers are digital
Two digits combine to make data Older computers were analog
A range of values made data
1A-6
COMPUTERS FOR INDIVIDUAL USE
Notebook computers Small portable computers Weighs between 3 and 8 pounds About 8 ½ by 11 inches Typically as powerful as a desktop Can include a docking station
1A-7
COMPUTERS FOR INDIVIDUAL USE
Tablet computers Newest
development in portable computers
Input is through a pen
Run specialized versions of office products
1A-8
COMPUTERS FOR ORGANIZATIONS
Network servers Centralized computer All other computers connect Provides access to network resources Multiple servers are called server farms Often simply a powerful desktop
1A-9
COMPUTERS FOR ORGANIZATIONS
Mainframes Used in large
organizations Handle thousands
of users Users access
through a terminal
1A-10
COMPUTERS FOR ORGANIZATIONS
Minicomputers Called midrange computers Power between mainframe and desktop Handle hundreds of users Used in smaller organizations Users access through a terminal
1A-11
COMPUTERS IN SOCIETY
More impact than any other invention Changed work and leisure activities Used by all demographic groups
Computers are important because: Provide information to users Information is critical to our society Managing information is difficult
1A-12
COMPUTERS IN SOCIETY
Computers at home Many homes have multiple computers Most American homes have Internet Computers are used for
Business Entertainment Communication Education
1A-13
COMPUTERS IN SOCIETY
Computers in education Computer literacy required at all levels
Computers in small business Makes businesses more profitable Allows owners to manage
Computers in industry Computers are used to design products Assembly lines are automated
1A-14
COMPUTERS IN SOCIETY
Computers in government Necessary to track data for population
Police officers Tax calculation and collection
Governments were the first computer users
1A-15
PARTS OF THE COMPUTER SYSTEM
Computer systems have four parts Hardware Software Data User
1B-16
What's in a computer?
Major pieces – processor ("central processing unit" or CPU) does the work, controls the rest – memory (RAM = random access memory) stores instructions and data while computer is running – disks ("secondary storage") stores everything even when computer is turned off – other devices ("peripherals")
1B-17
PARTS OF THE COMPUTER SYSTEM
Hardware Mechanical devices in the computer Anything that can be touched
Software Tell the computer what to do Also called a program Thousands of programs exist
1B-18
PARTS OF THE COMPUTER SYSTEM
Data Pieces of information Computer organize and present data
Users People operating the computer Most important part Tell the computer what to do
1B-19
INFORMATION PROCESSING CYCLE
Steps followed to process data Input Processing Output Storage
1B-20
ESSENTIAL COMPUTER HARDWARE
Computers use the same basic hardware
Hardware categorized into four types
1B-21
ESSENTIAL COMPUTER HARDWARE
Processing devices Brains of the computer Carries out instructions from the program Manipulate the data Most computers have several processors Central Processing Unit (CPU) Secondary processors Processors made of silicon and copper
1B-22
ESSENTIAL COMPUTER HARDWARE
Memory devices Stores data or programs Random Access Memory (RAM)
Volatile Stores current data and programs More RAM results in a faster system
Read Only Memory (ROM) Permanent storage of programs Holds the computer boot directions
1B-23
ESSENTIAL COMPUTER HARDWARE
Input and output devices Allows the user to interact Input devices accept data
Keyboard, mouse Output devices deliver data
Monitor, printer, speaker Some devices are input and output
Touch screens
1B-24
ESSENTIAL COMPUTER HARDWARE
Storage devices Hold data and programs permanently Different from RAM Magnetic storage
Floppy and hard drive Uses a magnet to access data
Optical storage CD and DVD drives Uses a laser to access data
1B-25
1B-26
1B-27
SOFTWARE RUNS THE MACHINE
Tells the computer what to do Reason people purchase computers Two types
System software Application software
1B-28
SOFTWARE RUNS THE MACHINE
System software Most important software Operating system
Windows XP Network operating system (OS)
Windows Server 2003
1B-29
SOFTWARE RUNS THE MACHINE
Application software Accomplishes a specific task Most common type of software
MS Word Covers most common uses of computers
1B-30
COMPUTER DATA
Fact with no meaning on its own Stored using the binary number system Data can be organized into files
1B-31
COMPUTER USERS
Role depends on ability Setup the system Install software Mange files Maintain the system
“Userless” computers Run with no user input Automated systems
1B-32
Chapter 1
CHAPTER 1
John Wiley & Sons, Inc.
IT Supports Organizational Performance in
Turbulent Environments
Copyright 2010 John Wiley & Sons, Inc.
CHAPTER OUTLINE
1.1 Doing Business in the Digital Economy 1.2 Information Systems and Information
Technology (IT) 1.3 Business Performance Management,
Business Pressures, Organization Responses, and IT Support
1.4 Strategy for Competitive Advantage and IT Support
1.5 Social Computing and Networking
1-2
Copyright 2010 John Wiley & Sons, Inc.
LEARNING OBJECTIVES
1. Describe characteristics of the digital economy and digital enterprises.
2. Define information systems, computer-based information systems and information technology.
3. Explain the relationships between performance, environmental pressures, organizational responses, and information technology.
4. Identify major pressures in the business environment and describe major organizational responses to them.
5. Describe adaptive enterprises and why they are IT-dependent.
1-35
Copyright 2010 John Wiley & Sons, Inc.
BUSINESS PERFORMANCE MANAGEMENT CYCLE AND IT MODEL
1-36
Copyright 2010 John Wiley & Sons, Inc.TOYOTA SCION’S INNOVATIVE
ADVERTISING STRATEGIES The Problem: Increasingly
competitive global marketplace for the automotive industry. Toyota with introduction of Scion goes directly up against General Motors and the Malibu for the position of #1 car manufacturer.
1-37
GM Vs.
Gen Y target marketWide
target market
Toyota
Copyright 2010 John Wiley & Sons, Inc.
TOYOTA SCION’S INNOVATIVE ADVERTISING STRATEGIES (CONTINUED)
Toyota known for its manufacturing innovations.
Aggressive web-presence strategy. Generation Y population, those born
1980-1994, expected to be a bigger consumer base than the Baby Boomers and the target market of the Scion.
1-38
Copyright 2010 John Wiley & Sons, Inc.
TOYOTA SCION’S INNOVATIVE ADVERTISING STRATEGIES (CONTINUED)
The Solution: Segmented advertising major media-based strategy.
Search engine marketing products – see demo example by clicking this image:
Toyota uses Scion Campaign Has Personality-Driven Ads to reach future customers at a very young age according to
1-39
Copyright 2010 John Wiley & Sons, Inc.
TOYOTA SCION’S INNOVATIVE ADVERTISING STRATEGIES (CONTINUED)
Toyota Uses Chat to Promote Scion – smart strategy to tap into the social networks of 18 to 24 year old audience.
Various providers of live chat software exist such as:
1-40
Chapter 1
DIGITAL ECONOMY – “NEW” ECONOMY
E-Business: The use of electronic technologies to transact business
Collaboration: People and Organizations interact, communicate, collaborate, and search for information
Information Exchange: Storing, processing and transmission of information
41
Chapter 1
DIGITAL ECONOMY
Based on digital technologies (networking, communication etc.) that provide the platform (infrastructure) over which people and organizations interact and collaborate. Digitized products Digitized financial transactions Everyday objects and appliances equipped with
computing capabilities
42
DIGITAL BUSINESSChapter 1
43
Chapter 1
MAJOR IT CHARACTERISTICS IN THE DIGITAL ECONOMY
Globalization Digital systems Speed (need for real-time transactions) Information overload Markets moving on-line New business models High rate of obsolescence New types of fraud and crimes
44
Chapter 1
DOING BUSINESS IN THE DIGITAL ECONOMY
The digital economy is an economy based on digital technologies, including communication networks
Also called the Internet economy, the new economy, or the Web economy
Digital infrastructures provide a global platform over which people and organizations interact, communicate, collaborate, and search for information.
45
Chapter 1
THE GLOBAL PLATFORM OF THE NEW ECONOMY
digitizable products; products that can be converted to digital
format. books, movies, magazines, TV and radio
programming, electronic games, music CDs, and computer software.
Consumers and firm conducting financial transaction digitally.
Physical goods such as home appliances and automobiles that contain embedded computer chips and connectivity capabilities.
46
Chapter 1
ELECTRONIC BUSINESS
Businesses increasingly perform their basic functions: buying and selling goods and services, servicing customers, and collaborating with business partners electronically
This process is known as electronic business (E-business) or electronic commerce (E-commerce)
47
NEW ECONOMY VS. OLD ECONOMY
Example Old New
Buying and selling textbook Visit the bookstore Visit web site for
publishers and retailers
Registering for classesWalk around campus to Departments, Registrar’s office, etc.
Access campus web site
Photography Buy film, use camera, take picture, take it for processing
Use digital camera
Paying for GasolineFill up your car, go inside, pay cash or credit card
Use speed pass token; wave over the sensor and go
Paying for Transportation Pay cash, metal tokens Metro cards electronic cards
Chapter 1 48
Chapter 1
BUSINESS MODELS A business model is a method of doing
business by which a company can generate revenue to sustain itself.
The model spells out how the company adds value to create a product or service.
Nokia makes and sells cell phones A TV station provides free broadcasting. Its
survival depends on a complex model involving advertisers and content providers
Internet portals, such as Yahoo, also use a complex business model.
49
Chapter 1
BUSINESS MODELS
To define a business model we need to describe: Products and services Business processes Customers and their value proposition Supply chain Revenue model
50
Chapter 1
DIGITAL AGE BUSINESS MODELS
Reverse Auctions Affiliate Marketing E-Marketplaces and Exchanges
51
Chapter 1
DRIVERS FORCING CHANGES IN BUSINESS MODELS
Environmental, organizational, and technological factors
React frequently and quickly to both the threats and the opportunities resulting from this new business environment
A response can be a reaction to a pressure already in existence, an initiative intended to defend an organization against
future pressures, an activity that exploits an opportunity created by changing
conditions
52
Business Pressures
Business Critical Response Activities
Chapter 1 53
THE DRIVERS OF CHANGE
Market
Society
Technology
Chapter 1
BUSINESS PRESSURES, ORGANIZATIONAL RESPONSES, AND IT SUPPORT
Business Pressure - The business environment is the combination of social, legal, economic, physical, and political factors that affect business activities
Significant changes in any of these factors are likely to create business pressure on the organization
The three types of business pressures faced are: market, technology, and societal pressures.
54
Chapter 1
ORGANIZATIONAL RESPONSES
Strategic Systems: enable organizations to increase market share and/or profits.
Customer Focus enable organizations to provide superb customer service and prevent losing customers to competitors.
55
Chapter 1
ORGANIZATIONAL RESPONSES (CONTINUED)
Make-to-Order is a strategy of producing customized products and services
Mass Customization is producing a large quantity of items, but customizing them to fit the desire of each customer
E-business and E-commerce is the strategy of doing business electronically
56
Chapter 1
INFORMATION SYSTEM An information system (IS) collects,
processes, stores, analyzes, and disseminates information for a specific purpose.
Like any other system, an information system includes inputs (data, instructions) and outputs (reports, calculations).
It processes the inputs by using technology such as PCs and produces outputs that are sent to users or to other systems via electronic networks and a feedback mechanism that controls the operation.
57
Chapter 1
INFORMATION SYSTEM IS A SYSTEM58
Chapter 1
COMPUTER BASED INFORMATION SYSTEM
Hardware Software Data Network Procedures People
59
Hardware
Software
PeopleData
Application
More than hardware and software
Chapter 1
THE ADAPTIVE, REAL-TIME ENTERPRISE
Recognizes environmental and organizational changes as, or even before, they occur
Deals with changes properly and correctly
Does not wait for competitors to introduce change (1st mover strategy)
Develop an innovation culture Have a scalable and appropriate IT
infrastructure
60
Chapter 1
PORTER’S COMPETITIVE FORCES MODEL61
Chapter 1
STRATEGIES OF COMPETITIVE ADVANTAGE
Porter: Cost leadership Differentiation Niche market
Other strategies Growth Alliance Innovation Operational effectiveness Customer orientation Entry barriers Lock in customers or suppliers Increase switching costs
62
Chapter 1PORTER’S VALUE CHAIN
63
Chapter 1
MANAGERIAL ISSUES64
Recognizing opportunities for using IT and Web-based systems.
Who will build, operate, and maintain the information systems. How much IT?
How much and HOW important is IT?
Is the situation going to change?
Globalization.
Chapter 1
MANAGERIAL ISSUES (CONTINUED)65
Ethics and social issues.
Transforming the organization to the digital economy.