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Prototyping & Testing. Jochen Guertler, Design Thinking Experience Day d.school Potsam April 15 th 2014

Prototyping & Testing - Design Thinking Experience Day

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During the current basic track at the School of Design Thinking at the HPI in Potsdam I had the pleasure to run several sessions with the students regarding the importance of prototyping during a design thinking project. For sure for early testing but also as important and powerful way of develop and iterate ideas inside the team. Sometimes without even words. I combined this short input with several exercises, where the students created in several iterations and with very strikt time-boxing different prototypes based on a certain challenge. Interesting to see how effective athe hand-over from a first version of a prototype to another team worked out in the end.

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Page 1: Prototyping & Testing - Design Thinking Experience Day

Prototyping & Testing. Jochen Guertler, Design Thinking Experience Day d.school Potsam – April 15th 2014

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Where are we at the moment?

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“Prototyping is problem solving. It is culture and a language. You can prototype just about anything – a new product or service, or a special

promotion. What´s count is moving the ball forward, achieving some part of your goal. Not wasting time.”- Tom Kelley

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Why prototyping? •  Deeper understanding though doing and thinking with your hands

•  Overcome “talking phenomenon” by bias towards action

•  Enable co-design between your, your team, your client and your user

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Prototyping should be rough, right and rapid.

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“The best way to experience an experience is to experience it.”

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System critical functions. Find them and define ways to test them.

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3D Paper Prototypes.

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Role Plays

§  Show the solution through the user‘s eyes.

§  Use a role play to show the impact of your idea, e.g. like “a day in the life” of your persona.

§  Don‘t try to be too perfect. “Feeling the idea is key, not perfect make up“.

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Storyboards •  Visualize your solution.

•  Make it tangible by sketching it out.

•  Storyboards help viewers to share the holistic experience a

user of a product or service might go through

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Low-Fidelity Mockups & Paper Wireframes

•  Demonstrate the functionality and the (Look)&Feel of your solution.

•  Compose low fidelity mockups by using traditional material. Do not code them.

•  Don‘t try to be too perfect. Key functionality and screen flow is key, rather than finalized screenshots.

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Prototyping is Teamwork •  See prototyping as way of communication inside the team •  Not only the expert in the team should do it

•  Split up and work in parallel

•  Iterate also within the team while prototyping

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Make Space for Prototyping •  Materials should be always visible and easy to access •  Prototyping needs space

•  Enable the team to prototype together

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Prototyping should be timeboxed •  Show unfinished stuff – you will get better and more honest feedback •  Do not fall in love with your prototype!

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Let the prototype speak for itself while testing, but know what you want to learn.

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Create a Test Plan. •  WHAT do you test? •  HOW do you test it?

•  WHY is this relevant for you?

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Address the right question …and create the right solution How to Capture Feedback From Your Users?

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①  Create a testplan for the WHAT, the HOW and the WHY ②  Create a storyline to show how a user employs the solution to reach the goal. ③  Take your prototype(s), revisit end-users and take them through a scenario that

shows how to reach the goal with the new solution. ④  Listen carefully to what they say.

⑤  Capture and later synthesize all feedback. ⑥  Iterate your idea based on the feedback from your end-users.

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“Failure is simply the opportunity to begin again, this time more intelligently.” – Henry Ford.

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