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MY PORTFOLIO BY RYAN FOUNTAIN

My portfolio [without video]

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Page 1: My portfolio [without video]

MY PORTFOLIO

BY RYAN FOUNTAIN

Page 2: My portfolio [without video]
Page 3: My portfolio [without video]

Graphics PipelineGraphics Pipeline or rendering pipeline

describes the process of generating and

displaying 3D from creation, right through to

final output. While the exact pipeline may vary

depending on the software used, it will

generally include some or all of the following

tasks:

Modelling: Modelling is the process of getting a

object such as a box and shape it (box

modelling) into another shape such a a car

which is commonly made out of a box

Lighting: This is the lighting and shading on

objects creating reflections and shadows.

Texturing: this includes texturing objects to

have a shade of colour, so an example of

texturing is designing a reptile skin so for that

you would need to include the shades of colour

and the roughness of the skin

Rendering: Rendering is converting the 3D

data and surfacing and lighting properties

defined by the user into a final 3D visualisation

is known as rendering.

Displaying: This is the process of displaying 3D

animations and objects onto a game by using

programs such as OpenGL and DirectX which

connects the games graphics and animations

to your graphics card.

The piece work shown

here was one of my first

units in an assignment I

was given to do. It was to

explain the basics of 3D

and animation etc.

Page 4: My portfolio [without video]

On my course at college, a task given to us was to write about

one of my favourite games, as the course I am studying is level 3

games development. This would include why I liked the game so

much, and an explanation of the games series and their

characters.

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Unit 70 was an assignment which gave us

the task of designing the game pong

through C#. Also there is a file named pong

which has the file for opening up what I

created on C#.

Page 9: My portfolio [without video]

A lot of work involved within my

college course is 3D modelling. Using

programs such as Lightwave and unity

to create maps, models etc.

These are some examples of rendered

pictures of a harbour which is set in a

steam-punk world which was ideal for

what I was working on at college at the

time.

Page 10: My portfolio [without video]

An example of one of the objects I created when

working on an assignment which was about

creating models in Lightwave which would be

able to be used in a game idea. Mine was a 18th

century steam-punk world.

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An evaluation about an animation which I

created using a WWII tiger tank model

which destroyed a building. The animation

can be seen on the next slide, however it is

cut into 4 separate videos.

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Starting my 2nd year on my course, I started to

develop more work within the theory side of game

development. Writing about audience segmentation

etc.

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This piece of work shows my understanding in

the critical approaches to media which looks at

theory's such as the hypodermic needle theory

and reception theory. And talking about the rating

system and how it affects certain audiences.