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How Generation Z are changing the way we all work! Simon Sear

Generation z, Digital and What it means to all of us

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Generation Z are those kids born after 1995. The older ones are just about to enter the workforce, whilst the younger ones are learning coding at school! They have lived their lives on the internet, are the champions of snack media and shun email. This presentation looks at some of their characteristics and emerging digital trends and considers what it means to the rest of us.

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Page 1: Generation z, Digital and What it means to all of us

How Generation Z are changing the way we all work!

Simon Sear

Page 2: Generation z, Digital and What it means to all of us

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• Born after ~1995• First generation of Digital Natives• 2 Billion Generation Z’ers worldwide• Most are younger than Google• Early Adopters of Digital – where they go we follow!

Page 3: Generation z, Digital and What it means to all of us

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• Jack and Finn Harries• 21 Years old• JacksGap – 3.7M+ subscribes• Videos viewed 150M+• 88% of subscribers are teenage girls• Screenchart.com Awards 2014 – Best mini-series/short film “The Rickshaw Run”

https://www.youtube.com/watch?v=2p3wd0ii2oQ

• Earnings: Six figures per year from Ads + Sponsors (e.g. Skype)

= They are Mainstream!

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1. Influenced by social and digital personalities rather than traditional media celebs. 2. 70% want to run their own business3. 96% use text based communication (instant messaging)4. 2% use email Vs 33% for over 25s5. 88% of 18-24 year olds in the UK own a Smartphone Vs 14% of over 65s6. Embedded in Social Media7. 42% of 16-24 year olds engaged with a stranger online8. Now starting to come into the workforce and higher education9. Self-directed and self-service learning10. They want flexible working – not 40 hours a week sat at a desk doing email and

admin11. They want to work for socially responsible organisation12. They love visual stimulation, think emoji, Vines and photos.

Some Facts about Generation Z

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• Social Media is about the ‘2 Cs’ – Content and Conversation. Not Clicks!

https://www.youtube.com/watch?v=HNaCf_Fnp6E

• The purpose is the Attract and Retain customers and to engage employees.

Social Media has led to the Democratisation of Marketing. (Trustpilot)

• Example - 60% of people have written an online review.

Social Media

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Social Media

If you read a negative online review about a company you were intending to buy a product or service from, how would this affect your purchasing decision? 1. I would carry out further research before making my purchasing

decision. 78%2. I wouldn’t ever purchase from the company. 11%3. I would not purchase now, but may consider the company in the

future. 6%4. I would still purchase from the company regardless, I don’t listen to

online reviews. 5%

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Social Media

Why do you write negative online reviews?1. To protect others from a bad experience. 59%2. To help the business improve. 31%3. To share publicly my negative experience. 30%4. I never share my negative reviews. 17%5. To vent my frustration. 17%6. So other people won’t shop there. 16%7. To get a response from the business. 11%

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Social Media

What will make you more likely to purchase from a company?1. Reading a positive review about the company. 62%2. I’m not influenced by online reviews. 23%3. Reading a negative online review that was successfully resolved by that

company. 15%

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Candidate Profiling - https://eitalent.com/

“eiTalent identifies patterns that naturally occur in written communication, providing insight into the personality and culture fit of candidates.”

“The way people behave shows up in their written language.”

Social Media & Big Data

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Social Media & Big Data

Photo Analytics by www.ditto.us.com

• Discover trends• Monitor competition• Measurement

sentiment by (FMS)• Identify influencers• Discover affinities• Identify

demographics • Monitor social media

ROI

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Big Data

Evolv – Machine learning. http://www.evolv.net/

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Example: Shop Direct• 100 people in their Data Science team.• Data led, customer verified changes using Agile methods.• Example: 64% of customers exit when they pay off their account – personalised

offer.

Example: Target and Pregnant Women• Data Analytics used to spot pregnant women in Trimester 1.• Data Analytics use to target women with likely purchases.

It’s cross channel – 43% of online purchases start on a mobile and end on a PC or laptop.

Big Data and Retail

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“Gamification is the use of game thinking and game mechanics in non-game contexts to engage users.”

1. Fitness - https://www.youtube.com/watch?v=39W6CMpdGsM

“GOOGLE GLASS FOR FITNESS - Race Yourself - Virtual Reality Fitness Motivation.”

2. Personality Testing- https://knack.it/

“Our technology combines online and mobile games, massive amounts of data, and state-of-the-art insights from behavioral science to understand what makes you shine.”

• Nearly half of new recruits turn out to be duds - Forbes• Personality clashes with a company’s culture leads to 89% of leavers within 18

months.

Gamification

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• Facebook - 26M daily users in the UK - 23M use mobile app!

• 43% of eCommerce starts on a phone and moves to a PC or laptop.

• 85% of people have used their own device for work.

• Tablets and Smartphones have outstripped pace of PC sales.

• 22% of online video consumption is on Mobile.

• Mobile is a big disrupter and the platform where other disruptors meet.

Mobile – 88% of Generation Z

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The ‘penny’ hasn’t dropped!

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Mobile and BYO

1. (Cisco, Financial Impact of BYOD, 2013)

Those organisations that have started to allow their employees to use their own devices and to choose their own apps have seen two fundamental consequences:

• Bottom-up productivity gains • Employee-led innovation

2. (Avanade, 2014) 600 C-level Execs in 19 countries • 73% Increased sales• 54% Increased profit• 58% Increased agility• 37% increased employee satisfaction

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“There’s no point emailing students. They get in touch by social media, especially Twitter and we’ve had to employ people to reply in that way.”

Vice Chancellor, Sir Steve Smith, Exeter University

• Mobile/Smartphones mean we are always available: constant and immediate feedback.

• Generation Z moving away from broadcasting to instant communication with smaller groups and individuals.

Vs• Today 50% of work is made up of emailing.

Harvard Business Review

eMail is dead!

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1. Digital is enabling a networked eco-system.

2. Digital enables low cost entry – no legacy systems.

3. 70% want to run their own business.

4. Generation Z are Digital Natives and have different skills“Our goal is to transform the way technology is taught in schools; to empower students from all backgrounds to seize the opportunities of our digital age and create solutions to the problems they care about, using technology.” Apps for Good

Independent Digital Workers

= Disruption!

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What can Generation Z show us about the impact of Digital on Business?

1. Social Media has democratised marketing – it’s about the 2 Cs. You can’t control the message, but must take part.

2. Big Data is more than a fad – it will impact everything from candidate profiling to personalising retail.

3. eMail is going to die – make sure you have a strategy for instant communication.

4. Gamification isn’t just for fun – from fitness to personality testing Games will become common in the work environment.

5. You can’t ignore Mobile – Mobile devices will continue to be hot and they are the platform for many other Digital Disrupters.

6. Disruptive Generation Z Entrepreneurs – they want to run their own business and technology enables that way easier than in the past.

Summary

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Digital Transformation is a journey, not a destination…. …..and it’s getting faster and faster.

Final thought