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Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

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Page 1: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 1

Dreammachine Kids About Usability

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 2

Table of contents

bull About Dreammachine Kidsbull Introductionbull About the development of kidsbull General tipsbull Specific guidelines for preschoolers (lt8)bull Specific web tips classified by age groupbull Specific mobile usability tips (touch small screen) bull Specific usability tips concerning games bull Specific usability tips concerning digital educational toolsbull Doing research with kidsbull Other digital media and the future (the internet of things etc)bull Casesbull Conclusion and wrap upbull Dreammachine Kids servicesbull Next sessions + invite to subscribe

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 3

Some of the brands we have worked forhellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 4

Services include ao the following

Websites contest sites minisites including custom or Drupal CMS

Banner campaigns

Social Media

E-coupon or e-voucher actions

QR-codes with landing pages

E-mail marketing

E-commerce (custom programming or Prestashop)

Mobile sites mobile apps

Games

Printing on demand solutions

Digital Signage and Contact Center solutions through our partner N-Allo Group

Services

Besides our normal activities as described at the left in Jan 2014 we will open a specialized department in Digital Marketing to preschoolers and kids

Dreammachine creates your Digital Marketing campaigns to B2C and B2B clients From strategic planning to execution and reporting

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 5

The core lsquoDreamteamrsquo

Gerda Van DammeManager

Strategic Planner ndash Creative director

Guido JanssensManager

Technical Director

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactoryProgramming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 6

New business unit Dreammachine Kidsbull Will be operational as from Jan 2014bull Digital marketing services for

ndash products bought byfor kidsndash products of which purchase decision is

influenced by kidsndash lifetime brand building for kids

bull A specific knowledge center is being built with a focus on

ndash Tailered content interesting kidsndash Usability concerns while developing for kidsndash Legal and ethical concernsndash Digital mediachannels to reach kids amp their

mamas

bull Age range focus on 3 to 12 by extension also 13-18

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 7

Introduction

bull Get the target age group involved child centric design

bull Success or failure to reach the goal (often entertainment) has a huge impact on the overall user experience

bull Quantitative usability metricsndash Effectivenessndash Efficiencyndash Satisfaction

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 8

Child-Centered Design (S Idler)

bull Accept the value of Child-Centered Designbull Get familiar with your target age groupbull Get familiar with age appropriate research

methods

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 9

ABOUT THE DEVELOPMENT OF KIDS

ldquoIs the computer happy when I click hererdquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 10

The stages in development (Piaget)

bull Sensorimotor stage 0-2 years bull Preoperational stage 2-6 years bull Concrete operational stage 7-12 yearsbull Formal operational stage 12 years and older

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 11

Sensorimotor stage 0-2 years

bull Development ofndash body level functions touch feel tastendash memory

bull Starting from 8 to 12 months children realize that objects that they donrsquot see keep on existing

Physical developmentbull Important evolution of the motirics ndash the fine

motorics only follow afterwards

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 12

Preoperational stage 2-6 years

bull Language ndash but they understand everything literallybull Fine motorics bull Self-consciousness and egocentrismbull Animism bull Memory develops bull Senses are well developed but for the child it is difficult to

order and organize his impressions He also has difficulties for searching things

bull Their reaction time is still 3x longer than the one of an adult bull Their concentration is mostly limited to 8 to 15 minutes bull Only one characteristic of an object at a time bull No understanding of hierarchies bull Learn by imitating and playingbull Concentrate on one single aspect of a task

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 2: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 2

Table of contents

bull About Dreammachine Kidsbull Introductionbull About the development of kidsbull General tipsbull Specific guidelines for preschoolers (lt8)bull Specific web tips classified by age groupbull Specific mobile usability tips (touch small screen) bull Specific usability tips concerning games bull Specific usability tips concerning digital educational toolsbull Doing research with kidsbull Other digital media and the future (the internet of things etc)bull Casesbull Conclusion and wrap upbull Dreammachine Kids servicesbull Next sessions + invite to subscribe

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 3

Some of the brands we have worked forhellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 4

Services include ao the following

Websites contest sites minisites including custom or Drupal CMS

Banner campaigns

Social Media

E-coupon or e-voucher actions

QR-codes with landing pages

E-mail marketing

E-commerce (custom programming or Prestashop)

Mobile sites mobile apps

Games

Printing on demand solutions

Digital Signage and Contact Center solutions through our partner N-Allo Group

Services

Besides our normal activities as described at the left in Jan 2014 we will open a specialized department in Digital Marketing to preschoolers and kids

Dreammachine creates your Digital Marketing campaigns to B2C and B2B clients From strategic planning to execution and reporting

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 5

The core lsquoDreamteamrsquo

Gerda Van DammeManager

Strategic Planner ndash Creative director

Guido JanssensManager

Technical Director

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactoryProgramming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 6

New business unit Dreammachine Kidsbull Will be operational as from Jan 2014bull Digital marketing services for

ndash products bought byfor kidsndash products of which purchase decision is

influenced by kidsndash lifetime brand building for kids

bull A specific knowledge center is being built with a focus on

ndash Tailered content interesting kidsndash Usability concerns while developing for kidsndash Legal and ethical concernsndash Digital mediachannels to reach kids amp their

mamas

bull Age range focus on 3 to 12 by extension also 13-18

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 7

Introduction

bull Get the target age group involved child centric design

bull Success or failure to reach the goal (often entertainment) has a huge impact on the overall user experience

bull Quantitative usability metricsndash Effectivenessndash Efficiencyndash Satisfaction

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 8

Child-Centered Design (S Idler)

bull Accept the value of Child-Centered Designbull Get familiar with your target age groupbull Get familiar with age appropriate research

methods

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 9

ABOUT THE DEVELOPMENT OF KIDS

ldquoIs the computer happy when I click hererdquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 10

The stages in development (Piaget)

bull Sensorimotor stage 0-2 years bull Preoperational stage 2-6 years bull Concrete operational stage 7-12 yearsbull Formal operational stage 12 years and older

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 11

Sensorimotor stage 0-2 years

bull Development ofndash body level functions touch feel tastendash memory

bull Starting from 8 to 12 months children realize that objects that they donrsquot see keep on existing

Physical developmentbull Important evolution of the motirics ndash the fine

motorics only follow afterwards

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 12

Preoperational stage 2-6 years

bull Language ndash but they understand everything literallybull Fine motorics bull Self-consciousness and egocentrismbull Animism bull Memory develops bull Senses are well developed but for the child it is difficult to

order and organize his impressions He also has difficulties for searching things

bull Their reaction time is still 3x longer than the one of an adult bull Their concentration is mostly limited to 8 to 15 minutes bull Only one characteristic of an object at a time bull No understanding of hierarchies bull Learn by imitating and playingbull Concentrate on one single aspect of a task

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 3: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 3

Some of the brands we have worked forhellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 4

Services include ao the following

Websites contest sites minisites including custom or Drupal CMS

Banner campaigns

Social Media

E-coupon or e-voucher actions

QR-codes with landing pages

E-mail marketing

E-commerce (custom programming or Prestashop)

Mobile sites mobile apps

Games

Printing on demand solutions

Digital Signage and Contact Center solutions through our partner N-Allo Group

Services

Besides our normal activities as described at the left in Jan 2014 we will open a specialized department in Digital Marketing to preschoolers and kids

Dreammachine creates your Digital Marketing campaigns to B2C and B2B clients From strategic planning to execution and reporting

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 5

The core lsquoDreamteamrsquo

Gerda Van DammeManager

Strategic Planner ndash Creative director

Guido JanssensManager

Technical Director

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactoryProgramming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 6

New business unit Dreammachine Kidsbull Will be operational as from Jan 2014bull Digital marketing services for

ndash products bought byfor kidsndash products of which purchase decision is

influenced by kidsndash lifetime brand building for kids

bull A specific knowledge center is being built with a focus on

ndash Tailered content interesting kidsndash Usability concerns while developing for kidsndash Legal and ethical concernsndash Digital mediachannels to reach kids amp their

mamas

bull Age range focus on 3 to 12 by extension also 13-18

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 7

Introduction

bull Get the target age group involved child centric design

bull Success or failure to reach the goal (often entertainment) has a huge impact on the overall user experience

bull Quantitative usability metricsndash Effectivenessndash Efficiencyndash Satisfaction

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 8

Child-Centered Design (S Idler)

bull Accept the value of Child-Centered Designbull Get familiar with your target age groupbull Get familiar with age appropriate research

methods

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 9

ABOUT THE DEVELOPMENT OF KIDS

ldquoIs the computer happy when I click hererdquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 10

The stages in development (Piaget)

bull Sensorimotor stage 0-2 years bull Preoperational stage 2-6 years bull Concrete operational stage 7-12 yearsbull Formal operational stage 12 years and older

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 11

Sensorimotor stage 0-2 years

bull Development ofndash body level functions touch feel tastendash memory

bull Starting from 8 to 12 months children realize that objects that they donrsquot see keep on existing

Physical developmentbull Important evolution of the motirics ndash the fine

motorics only follow afterwards

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 12

Preoperational stage 2-6 years

bull Language ndash but they understand everything literallybull Fine motorics bull Self-consciousness and egocentrismbull Animism bull Memory develops bull Senses are well developed but for the child it is difficult to

order and organize his impressions He also has difficulties for searching things

bull Their reaction time is still 3x longer than the one of an adult bull Their concentration is mostly limited to 8 to 15 minutes bull Only one characteristic of an object at a time bull No understanding of hierarchies bull Learn by imitating and playingbull Concentrate on one single aspect of a task

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 4: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 4

Services include ao the following

Websites contest sites minisites including custom or Drupal CMS

Banner campaigns

Social Media

E-coupon or e-voucher actions

QR-codes with landing pages

E-mail marketing

E-commerce (custom programming or Prestashop)

Mobile sites mobile apps

Games

Printing on demand solutions

Digital Signage and Contact Center solutions through our partner N-Allo Group

Services

Besides our normal activities as described at the left in Jan 2014 we will open a specialized department in Digital Marketing to preschoolers and kids

Dreammachine creates your Digital Marketing campaigns to B2C and B2B clients From strategic planning to execution and reporting

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 5

The core lsquoDreamteamrsquo

Gerda Van DammeManager

Strategic Planner ndash Creative director

Guido JanssensManager

Technical Director

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactoryProgramming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 6

New business unit Dreammachine Kidsbull Will be operational as from Jan 2014bull Digital marketing services for

ndash products bought byfor kidsndash products of which purchase decision is

influenced by kidsndash lifetime brand building for kids

bull A specific knowledge center is being built with a focus on

ndash Tailered content interesting kidsndash Usability concerns while developing for kidsndash Legal and ethical concernsndash Digital mediachannels to reach kids amp their

mamas

bull Age range focus on 3 to 12 by extension also 13-18

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 7

Introduction

bull Get the target age group involved child centric design

bull Success or failure to reach the goal (often entertainment) has a huge impact on the overall user experience

bull Quantitative usability metricsndash Effectivenessndash Efficiencyndash Satisfaction

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 8

Child-Centered Design (S Idler)

bull Accept the value of Child-Centered Designbull Get familiar with your target age groupbull Get familiar with age appropriate research

methods

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 9

ABOUT THE DEVELOPMENT OF KIDS

ldquoIs the computer happy when I click hererdquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 10

The stages in development (Piaget)

bull Sensorimotor stage 0-2 years bull Preoperational stage 2-6 years bull Concrete operational stage 7-12 yearsbull Formal operational stage 12 years and older

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 11

Sensorimotor stage 0-2 years

bull Development ofndash body level functions touch feel tastendash memory

bull Starting from 8 to 12 months children realize that objects that they donrsquot see keep on existing

Physical developmentbull Important evolution of the motirics ndash the fine

motorics only follow afterwards

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 12

Preoperational stage 2-6 years

bull Language ndash but they understand everything literallybull Fine motorics bull Self-consciousness and egocentrismbull Animism bull Memory develops bull Senses are well developed but for the child it is difficult to

order and organize his impressions He also has difficulties for searching things

bull Their reaction time is still 3x longer than the one of an adult bull Their concentration is mostly limited to 8 to 15 minutes bull Only one characteristic of an object at a time bull No understanding of hierarchies bull Learn by imitating and playingbull Concentrate on one single aspect of a task

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 5: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 5

The core lsquoDreamteamrsquo

Gerda Van DammeManager

Strategic Planner ndash Creative director

Guido JanssensManager

Technical Director

Fabrice DuchenoisDeveloper

thewebfactory

Creating websites since 1995 Previous Product Manager amp Consumer Marketing Manager at Microsoft (MSN)

thewebfactoryProgramming websites since 1995 Previous coordinator international multimedia (CD-i) productions at Philips

6 years at Paris leading web agency Full Six (former Grey Interactive) 4 years webmaster of HSBC bank in Paris

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 6

New business unit Dreammachine Kidsbull Will be operational as from Jan 2014bull Digital marketing services for

ndash products bought byfor kidsndash products of which purchase decision is

influenced by kidsndash lifetime brand building for kids

bull A specific knowledge center is being built with a focus on

ndash Tailered content interesting kidsndash Usability concerns while developing for kidsndash Legal and ethical concernsndash Digital mediachannels to reach kids amp their

mamas

bull Age range focus on 3 to 12 by extension also 13-18

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 7

Introduction

bull Get the target age group involved child centric design

bull Success or failure to reach the goal (often entertainment) has a huge impact on the overall user experience

bull Quantitative usability metricsndash Effectivenessndash Efficiencyndash Satisfaction

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 8

Child-Centered Design (S Idler)

bull Accept the value of Child-Centered Designbull Get familiar with your target age groupbull Get familiar with age appropriate research

methods

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 9

ABOUT THE DEVELOPMENT OF KIDS

ldquoIs the computer happy when I click hererdquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 10

The stages in development (Piaget)

bull Sensorimotor stage 0-2 years bull Preoperational stage 2-6 years bull Concrete operational stage 7-12 yearsbull Formal operational stage 12 years and older

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 11

Sensorimotor stage 0-2 years

bull Development ofndash body level functions touch feel tastendash memory

bull Starting from 8 to 12 months children realize that objects that they donrsquot see keep on existing

Physical developmentbull Important evolution of the motirics ndash the fine

motorics only follow afterwards

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 12

Preoperational stage 2-6 years

bull Language ndash but they understand everything literallybull Fine motorics bull Self-consciousness and egocentrismbull Animism bull Memory develops bull Senses are well developed but for the child it is difficult to

order and organize his impressions He also has difficulties for searching things

bull Their reaction time is still 3x longer than the one of an adult bull Their concentration is mostly limited to 8 to 15 minutes bull Only one characteristic of an object at a time bull No understanding of hierarchies bull Learn by imitating and playingbull Concentrate on one single aspect of a task

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 6: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 6

New business unit Dreammachine Kidsbull Will be operational as from Jan 2014bull Digital marketing services for

ndash products bought byfor kidsndash products of which purchase decision is

influenced by kidsndash lifetime brand building for kids

bull A specific knowledge center is being built with a focus on

ndash Tailered content interesting kidsndash Usability concerns while developing for kidsndash Legal and ethical concernsndash Digital mediachannels to reach kids amp their

mamas

bull Age range focus on 3 to 12 by extension also 13-18

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 7

Introduction

bull Get the target age group involved child centric design

bull Success or failure to reach the goal (often entertainment) has a huge impact on the overall user experience

bull Quantitative usability metricsndash Effectivenessndash Efficiencyndash Satisfaction

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 8

Child-Centered Design (S Idler)

bull Accept the value of Child-Centered Designbull Get familiar with your target age groupbull Get familiar with age appropriate research

methods

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 9

ABOUT THE DEVELOPMENT OF KIDS

ldquoIs the computer happy when I click hererdquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 10

The stages in development (Piaget)

bull Sensorimotor stage 0-2 years bull Preoperational stage 2-6 years bull Concrete operational stage 7-12 yearsbull Formal operational stage 12 years and older

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 11

Sensorimotor stage 0-2 years

bull Development ofndash body level functions touch feel tastendash memory

bull Starting from 8 to 12 months children realize that objects that they donrsquot see keep on existing

Physical developmentbull Important evolution of the motirics ndash the fine

motorics only follow afterwards

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 12

Preoperational stage 2-6 years

bull Language ndash but they understand everything literallybull Fine motorics bull Self-consciousness and egocentrismbull Animism bull Memory develops bull Senses are well developed but for the child it is difficult to

order and organize his impressions He also has difficulties for searching things

bull Their reaction time is still 3x longer than the one of an adult bull Their concentration is mostly limited to 8 to 15 minutes bull Only one characteristic of an object at a time bull No understanding of hierarchies bull Learn by imitating and playingbull Concentrate on one single aspect of a task

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 7: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 7

Introduction

bull Get the target age group involved child centric design

bull Success or failure to reach the goal (often entertainment) has a huge impact on the overall user experience

bull Quantitative usability metricsndash Effectivenessndash Efficiencyndash Satisfaction

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 8

Child-Centered Design (S Idler)

bull Accept the value of Child-Centered Designbull Get familiar with your target age groupbull Get familiar with age appropriate research

methods

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 9

ABOUT THE DEVELOPMENT OF KIDS

ldquoIs the computer happy when I click hererdquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 10

The stages in development (Piaget)

bull Sensorimotor stage 0-2 years bull Preoperational stage 2-6 years bull Concrete operational stage 7-12 yearsbull Formal operational stage 12 years and older

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 11

Sensorimotor stage 0-2 years

bull Development ofndash body level functions touch feel tastendash memory

bull Starting from 8 to 12 months children realize that objects that they donrsquot see keep on existing

Physical developmentbull Important evolution of the motirics ndash the fine

motorics only follow afterwards

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 12

Preoperational stage 2-6 years

bull Language ndash but they understand everything literallybull Fine motorics bull Self-consciousness and egocentrismbull Animism bull Memory develops bull Senses are well developed but for the child it is difficult to

order and organize his impressions He also has difficulties for searching things

bull Their reaction time is still 3x longer than the one of an adult bull Their concentration is mostly limited to 8 to 15 minutes bull Only one characteristic of an object at a time bull No understanding of hierarchies bull Learn by imitating and playingbull Concentrate on one single aspect of a task

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 8: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 8

Child-Centered Design (S Idler)

bull Accept the value of Child-Centered Designbull Get familiar with your target age groupbull Get familiar with age appropriate research

methods

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 9

ABOUT THE DEVELOPMENT OF KIDS

ldquoIs the computer happy when I click hererdquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 10

The stages in development (Piaget)

bull Sensorimotor stage 0-2 years bull Preoperational stage 2-6 years bull Concrete operational stage 7-12 yearsbull Formal operational stage 12 years and older

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 11

Sensorimotor stage 0-2 years

bull Development ofndash body level functions touch feel tastendash memory

bull Starting from 8 to 12 months children realize that objects that they donrsquot see keep on existing

Physical developmentbull Important evolution of the motirics ndash the fine

motorics only follow afterwards

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 12

Preoperational stage 2-6 years

bull Language ndash but they understand everything literallybull Fine motorics bull Self-consciousness and egocentrismbull Animism bull Memory develops bull Senses are well developed but for the child it is difficult to

order and organize his impressions He also has difficulties for searching things

bull Their reaction time is still 3x longer than the one of an adult bull Their concentration is mostly limited to 8 to 15 minutes bull Only one characteristic of an object at a time bull No understanding of hierarchies bull Learn by imitating and playingbull Concentrate on one single aspect of a task

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 9: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 9

ABOUT THE DEVELOPMENT OF KIDS

ldquoIs the computer happy when I click hererdquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 10

The stages in development (Piaget)

bull Sensorimotor stage 0-2 years bull Preoperational stage 2-6 years bull Concrete operational stage 7-12 yearsbull Formal operational stage 12 years and older

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 11

Sensorimotor stage 0-2 years

bull Development ofndash body level functions touch feel tastendash memory

bull Starting from 8 to 12 months children realize that objects that they donrsquot see keep on existing

Physical developmentbull Important evolution of the motirics ndash the fine

motorics only follow afterwards

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 12

Preoperational stage 2-6 years

bull Language ndash but they understand everything literallybull Fine motorics bull Self-consciousness and egocentrismbull Animism bull Memory develops bull Senses are well developed but for the child it is difficult to

order and organize his impressions He also has difficulties for searching things

bull Their reaction time is still 3x longer than the one of an adult bull Their concentration is mostly limited to 8 to 15 minutes bull Only one characteristic of an object at a time bull No understanding of hierarchies bull Learn by imitating and playingbull Concentrate on one single aspect of a task

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 10: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 10

The stages in development (Piaget)

bull Sensorimotor stage 0-2 years bull Preoperational stage 2-6 years bull Concrete operational stage 7-12 yearsbull Formal operational stage 12 years and older

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 11

Sensorimotor stage 0-2 years

bull Development ofndash body level functions touch feel tastendash memory

bull Starting from 8 to 12 months children realize that objects that they donrsquot see keep on existing

Physical developmentbull Important evolution of the motirics ndash the fine

motorics only follow afterwards

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 12

Preoperational stage 2-6 years

bull Language ndash but they understand everything literallybull Fine motorics bull Self-consciousness and egocentrismbull Animism bull Memory develops bull Senses are well developed but for the child it is difficult to

order and organize his impressions He also has difficulties for searching things

bull Their reaction time is still 3x longer than the one of an adult bull Their concentration is mostly limited to 8 to 15 minutes bull Only one characteristic of an object at a time bull No understanding of hierarchies bull Learn by imitating and playingbull Concentrate on one single aspect of a task

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 11: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 11

Sensorimotor stage 0-2 years

bull Development ofndash body level functions touch feel tastendash memory

bull Starting from 8 to 12 months children realize that objects that they donrsquot see keep on existing

Physical developmentbull Important evolution of the motirics ndash the fine

motorics only follow afterwards

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 12

Preoperational stage 2-6 years

bull Language ndash but they understand everything literallybull Fine motorics bull Self-consciousness and egocentrismbull Animism bull Memory develops bull Senses are well developed but for the child it is difficult to

order and organize his impressions He also has difficulties for searching things

bull Their reaction time is still 3x longer than the one of an adult bull Their concentration is mostly limited to 8 to 15 minutes bull Only one characteristic of an object at a time bull No understanding of hierarchies bull Learn by imitating and playingbull Concentrate on one single aspect of a task

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 12: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 12

Preoperational stage 2-6 years

bull Language ndash but they understand everything literallybull Fine motorics bull Self-consciousness and egocentrismbull Animism bull Memory develops bull Senses are well developed but for the child it is difficult to

order and organize his impressions He also has difficulties for searching things

bull Their reaction time is still 3x longer than the one of an adult bull Their concentration is mostly limited to 8 to 15 minutes bull Only one characteristic of an object at a time bull No understanding of hierarchies bull Learn by imitating and playingbull Concentrate on one single aspect of a task

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 13: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 13

Concrete operational stage 7-12 years

bull Development ofbull Ability to compare lengths and quantitiesbull Ability to concentrate on more than 1 aspect at the timebull Ability to order count and calculatebull Figurative thinking bull At 12 years reaction time starts being comparable to the speed of an

adultbull Start to appreciate someone elsersquos perspectivebull They are able to understand hierarchies and reverse actions bull Their concentration becomes selective adapted and planned They

start to be able to solve problemsbull They keep on learning by playing and imitating but also planned

studying starts (school)

Physical developmentbull Important evolution of the fine motorics mainly the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 14: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 14

Formal operational stage 12 years and older Development ofbull Abstract amp deductive reasoning They are able

to consider many aspects togetherbull Spatial thinkingbull Logical analyzing options amp drawing conclusionsbull Visual acuity (the ability to distinguish details in

objects) is full grown now

Physical developmentbull Only now children start being able to do mouse

movements which demand a precise coordination between the eyes and the hand

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 15: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 15

Gelderblom Designing for developmental appropriateness

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 16: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 16

Method how does a child learn

Constructivismbull Piaget thought that learning occurs through a

process of adaptation where children adapt to the environment

ndash Assimilationndash Accommodationndash Equilibration

bull Motivation and emotionsThe more a website or game resembles to the other websites or games a child has already seen the more it will be easy for him (her) to understand the interface and to use it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 17: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 17

USABILITY GUIDELINESAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 18: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 18

Overview of important usability guidelinesbull Hourcade general principlesbull How usability is similar for kids and adults (lt Nielsen)bull Specific guidelines for preschoolers Gelderblombull Guidelines organized by agegroup (0 ndash 12) Liebal amp Exnerbull Children on the web (3-12) Nielsenbull Specific guidelines

ndash Mobilendash Gamesndash Educational software

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 19: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 19

Hourcade amp other general principles

bull Visual Design About icons bull Interaction Styles

ndash Direct Manipulation ndash Menusndash Text-Based Interactionsndash Using Pointing Devices

bull Age-Appropriate Devices bull Pointing bull Draggingbull Use of Mouse Buttons

bull Use of sound

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 20: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 20

Icons

bull easily distinguishable from each other bull can be recognized as interactivebull separate from the backgroundbull Avoid visual complexity bull Sized to be easy clickablebull they represent actions or objects in a

recognizable manner (metaphors)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 21: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 21

Direct manipulation

bull Children need quick feedbackbull Reversibility of actionsbull Make actions incremental

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 22: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 22

Menus

bull Children experience menus (ie sets of choices) in software all the time These choices should be visible (no pull down menus Otherwise

ndash forgetting ndash problems to understand hierarchy (esp lt7)

bull Text-Based Interactions can also be problematic

ndash Typing skillsndash Spelling

bull Using Pointing Devices

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 23: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 23

Pointing devices

bull Age appropriate pointing devicesbull Problems with pointing

bull Avoid drag amp drop lt 8

adults

5 years

4 years

adult

5 years

45 years

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 24: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 24

The mouse buttons

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 25: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 25

How usability is similar for kids and adults (lt Nielsen)bull Initial Reactionbull Good Designbull Standardizationbull Controlbull Technical Interferences

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 26: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 26

Specific guidelines for preschoolers Gelderblom

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 27: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 27

Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner

lt2 2-6 7-11 12-15

SAMPLE

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 28: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 28

Children on the web Nielsen

bull The research how it was donebull Changes over timebull The themes

ndash Getting To Your Website ndash General Interactionndash Interaction Pointing Devices and Keyboard ndash Forms Passwords and Memberships ndash Navigationndash Search ndash Homepagesndash Text

ndash Images ndash Waiting Time ndash Animation and Video ndash Audio ndash Advertisements ndash System Errors and Help ndash Content ndash Characters

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 29: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 29

Nielsen example of one chapter

Interaction Pointing Devices and Keyboard

bull Create big clicking targetsbull For kids younger than 9 limit more complicated mouse

gestures such as dragging double click and right click bull Avoid repeated clicking on an object to loop through

different states bull Explain keyboard interaction for games Do not require

kids to use the keyboard to start a gamebull Avoid defining new conventions for keysbull For children younger than 6 avoid requiring multiple

key usage bull Do not move clickable targets when the cursor is on

top of them

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 30: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 30

Specific guidelines Mobile

bull Tablets (amp hybrids)bull Mobile phonesbull Tablets for children

bull Apps versus mobile websites

very little usability research

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 31: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 31

Some differences between mouse amp fingers as input device

Extra differencesbull the lack of a lsquonormalrsquo keyboard bull screen sizebull pre-defined buttons on amp around the screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 32: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 32

Some tips

Copy amp content

Designbull Size problems

ndash Design responsivendash No horizontal scrollndash Donrsquot hide buttons

bull Other problemsndash Design should has to be recognized as the same sitegameapp ndash App elements need to give an indication of which of them is actually

interactivendash Going back and forth with pages (eg in storybook) be consistent and

use arrows mind the placement (first priority spaced from each other second priority use the bottom)

App versus Websitebull Mainly for preschoolers apps offer a safe and closed environment in

which it is more difficult to lsquoescapersquo to other websites Of course itrsquos much more difficult to get an app published than a websitehellip

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 33: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 33

Specific guidelines Games

Problems should be in the game play not in the interface or game mechanics

Examples of some concrete difficultiesbull Getting in and out of the gamebull Perspective and Indirect Manipulationbull Cursor Shapes and Hotspots bull Modalities for input

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 34: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 34

Indirect manipulation

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 35: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 35

Cursor shape

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 36: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 36

The mechanics of playing a game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 37: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 37

Example of the mechanics

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 38: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 38

Problems during gameplay

bull Knowledge problemsbull Thought problemsbull Memory problemsbull Judgement problemsbull Habit problemsbull Omission problemsbull Recognition problems

Prioritize what to fixndash Judge impact severityndash Judge frequency severityndash Take into account the learning curve

bull Sensorimotor problemsbull Knowledge inefficiency bull Habbit inefficiencybull Fun problems

ndash Challenge problemsndash Fantasy problemsndash Curiosity problems

bull Control problems

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 39: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 39

The path through a game at return visitsbull At a first visit the child develops a mental map

of a game including decisions about which parts of the game are crucial to play or highly interesting

bull Game sections that are not considered lsquoimportantrsquo will normally never be visited again at return visits This is of course an important criterium for budget decisions

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 40: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 40

Specific guidelines Educational software

Educational software comes in many shapes and for many devices

ndash PC laptopndash tablesndash Surfacendash LCDndash Digiboard whiteboard (with st adapted

software)

ndash Demonstrating (eg LCD)ndash E-learning learning gamesndash Booksndash Creative applications (eg painting apps

cartoon construction tools)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 41: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 41

Design guidelines for usage of whiteboardsbull Colour contrast bull Text should be large enough fonts should be easy to read bull Ensure that text is left alignedbull Design for interactionbull Facilitate thinkingbull Design activities for creative group involvementbull Avoid scrolling bull Provide plenty of lsquowhite spacersquo and avoid over-crowding the

page with informationbull Ensure that any interactive elements are within the typical

usersrsquo reach envelopebull Screen size full screen where possiblebull Use multimedia

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 42: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 42

RESEARCH WITH KIDSAn overview

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 43: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 43

Doing research with kids the goals

usertesterinformant to design design partner

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 44: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 44

Usability testing

bull The groupbull When bull Wherebull Setting the scenebull 2 types of testing

ndash Quantitativendash Formative testing

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 45: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 45

Some techniques

bull Use a taxonomy of potential problemsbull Examine video tapesbull Make children think aloudbull Test unaided or aided interactionbull Benchmarking task-based analysisbull keep a diarybull card sortingbull use friendship trios and get natural feedbackbull screen grabbing softwarebull Evaluate user journeys and content

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 46: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 46

Children as informants and co-creatorsbull Survey style interviewsbull Focus groupsbull Contextual inquirybull Kidreporterbull Mixing ideas

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 47: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 47

Expanding the topic a shift in mindset

bull Digital kidsrsquo media in the museum

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 48: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 48

The internet of things

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 49: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 49

CASESSome examples Woeffies (preschoolers) Benetton (kids + preschoolers)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 50: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 50

Analysis of an example

Benetton Kids CommunityIn 2012 Benetton has launched an online hub lsquoBenetton Kids Communityrsquo dedicated to and aimed at digital-savvy kids and their parents

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 51: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 51

Confusion

What we see is that the boy needs about 3 minutes to find the first game So what went wrong

>

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 52: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 52

4 usability axioms

Kids are NOT tech savvy1

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 53: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 53

Show users where you are in the website structure

Website header is different at each visit of the homepage leads to confusion

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 54: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 54

Have clear real-life illustrations with call-to-actions

For call to actions children need clear real-life illustrationsAt the left button you see a link to recipes but they are illustrated with flowers birds and snails instead of cooking devicesSuperman doesnrsquot lead to a game but to color plates It should at least show a pencil on top

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 55: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 55

Text should be gt 14 (12) pt and well contrastedbull All text is very small bull Some text is written white on yellow bull Navigation texts are as small

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 56: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 56

4 usability axioms

instant gratification2

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 57: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 57

Children will always chose lsquoPLAYrsquo

Kids will never click on lsquohow to playrsquo but immediately on lsquoplayrsquo The instructions should be behind the play button during the game

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 58: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 58

lsquoFatal errorrsquo

Here we see the path you have to go through to get to the nearest game in the site After a whole quest to gets to the games section the child gets on a page saying lsquono plugin installedrsquo There is no gratification at all this gives a very negative brand image towards the child Note on this computer the latest version of Flash and Java where both installed No plugin download was proposed either

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 59: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 59

4 usability axioms

show tailored content3

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 60: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 60

Separate content for different target users Make it clear where to go

for preschoolers for parents (sign up)

for parents (pdf)

Intended for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 61: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 61

ldquoNot for merdquo

You should avoid the lsquonot for mersquo-experience The videos are for preschoolers while the games are rather for elder kids When a child clicks on lsquohow it worksrsquo he gets an adult-layouted page with an lsquoadultrsquo text

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 62: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 62

ldquoFor merdquo Avoid pdf

Avoid pdf where possible Itrsquos a technical environment the children do not know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 63: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 63

4 usability axioms

if not you will be punished4

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 64: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 64

Result mainly appealing to mothers

For example in the Benneton community we see at the picture gallery that the real audience are mothers of preschoolers and that the rest of the audience almost doesnrsquot participate in the website

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 65: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 65

So think before you start

Kids are NOT technically savvy

Kids want instant gratification

Kids want to see tailored content

You will be punished for bad usability

1234

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 66: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 66

Woeffies

bull A very limited budget production (lt10K) certainly no budget for user testing

bull For the smallest users (defined as lsquofrom foot measure 21 till 32rsquo)

bull Need to have all the games in html 5 for tablet users

bull Part of the Woeffies websitebull (Note made by Dreammachine)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 67: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 67

Embedded in adultsrsquo website as a lsquokidsrsquo cornerrsquo

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 68: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 68

Loading showing progress in order to give the child a feeling of control

Warning to put the sound As we come straight from the adults website here we also add it in text format for the parents

Icon we might have tested if the child understands this icon On many computer keyboards the sound button looks like this An image of an ear might have been a test variant but then the child would not know which button to press

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 69: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 69

Audio welcoming instruction with animation

Repeat animated message after a while making clear where the lsquohelprsquo sits in case the child wants to return to it

No further animation in order not to distract from this message (except for turning sun)

The cursor is replace with a bigger version of lsquothe real thingrsquo The clickable areas are very big

Because of the short attention span games have been very short

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 70: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 70

Loading animation suggesting that the dog is hiding Children seem to like this but they try to follow where the dog is running and are convinced that when they guess where he is they lsquohad seen the dog went therersquo (which is not true the animation is fixed the game is random) This kind of lsquousability problemsrsquo are not severe as they donrsquot compromise the satisfaction

Length of animation should be tested with users as with the few users we tested there was no clear view on the ideal length

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 71: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 71

Preschoolers are not yet able to search by viewing a scenery with selectivity for one object They like the game click around on the image but having some objects animated is crucial for this reason

Also kids love sound

To avoid scrolling the site is conceived to adapt to the screen size when you resize the window

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 72: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 72

Other example of animation to keep the attention going the see-saw

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 73: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 73

Instant gratification When the dog is found a hand shows lsquowell donersquo while in the soundtrack we hear an applause The child can feel in control

In user testing it might have been a good idea to test whether this hand is understood by the children or whether it should have been applauding hands

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 74: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 74

Other example of animation with sound the bird coming out of the clock when clicking it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 75: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 75

Another game the kids know from their paper games (apply standardization)

Also the button back to the homepage is an icon based upon standardization on the one hand (house shape = homepage or as kids say lsquothe menursquo) and the button also fysically represents the visual as on the homepage

Button linking back to adults website In a v2 we would put an intermediary screen here with a link back to the homepage of the kids site

After investigation drag-and-drop was avoided because of the usability problems it would cause for preschoolers

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 76: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 76

Another familiar game playable from about 5 years on Arrows indicate in which line the child should click next This does not seem to be clear for all adults so probably it would certainly for the kids be better to reprogram for a v2 (so that you can click in any line you want) Base rule of kids usability what doesnrsquot work for adults will certainly not work for kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 77: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 77

In almost all of the kidsrsquo website text has been avoided or moved to the borders of the website

Only here we put text in the image (which is repeated by the voice over) as parentsrsquo help will be called here anyway

Better would be of course to have an online colouring tool if budget would have allowed it

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 78: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 78

bull If the budget doesnrsquot allow user testing desk researching the most important usability guidelines certainly helps to make a better product

bull The main issue to be resolved (may have impact on success) is the button lsquoMama klik hierrsquo for the client itrsquos important to have it prominent for the kids it should be made clearer that they leave the kidsrsquo website

bull In the mobile app version this has already been corrected by an intermediary screen

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 79: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 79

Conclusion our top 10

bull Consistency standardizationbull Size and visibility of clickable areas cursorbull Overall readability (font size contrast page

structured layout)bull Donrsquot hide navigation donrsquot rely on memorybull Offer tailored contentbull Mobile donrsquot hide chromebull Instant gratificationbull Your game is too difficultbull Keep the user in controlbull Stick to real life imagery that kids know

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 80: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 80

DREAMMACHINE KIDSSome services that may interest you

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 81: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 81

Audience analysis

bull Creation of a small list of personas with for each personandash Description of a fictive person representing the target audiencendash Description of the stage of development (motoric cognitive social skills etc) with

concrete examples for how this may translate into this specific fictive personndash Usability guidelines based upon

bull the type and goal of the project (eg game app)bull the development stage of the personabull gender

ndash Description of the centers of interest of this personndash If relevant description of the school curriculum of the persona (eg a short

resume of the themes of the current school year the difficulty of writing reading exercices status of math knowledge )

ndash Internet computer and mobile experience of this persona

bull This set of personas will be extremely beneficial for the preparations and success of a project targeting kids

bull Ideally a persona should be foreseen by age (one per year spanning the total target audience) and gender

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 82: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 82

Other strategic services

bull Setup of agency briefsbull Analysis of existing projectsbull Usability checkupbull Coming soon usability testing with kids (Spring 2014)

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 83: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 83

Production of projects targeting kids

bull Including all stages from planning phase to execution (or any of the steps separately eg composing an agency brief) online communities kidsrsquo corners online mobile games contests educational applications digital advertising campaigns)

bull Top topical actions targeting kids amp mums (back2school Halloween)

bull Digital mama-marketingbull In company trainings about Digital Marketing to

Kids

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 84: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 84

Subscribe for our free whitepapers and ask your invitations to our more in depth seminars by sending an e-mail to gerdadreammachinebe

Free 2 hour conferences will be given from December to April in Brussels or Jumet (Charleroi Nord) about the following subjects

Usability for kids what every advertiser should be aware of

Legal issues of digital marketing towards children what you might do as a parent but cannot do as an advertiser

Generation SpongeBob let your digital marketing strategy tap into this generationrsquos characteristics and digital media consumption

Digital trends for advertisers to kids 2014 trends and cases

OTHER CONFERENCES

12

34

Charleroi

Brussels

Charleroi

Charleroi

Dec 19th 2014

Feb 6th 2014

Feb 27th 2014

April 3rd 2014

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources
Page 85: Digital Usability for kids from 'Generation Z' ('Generation SpongeBob')

Dreammachine | Rue Auguste Frison 56 6040 Jumet (Charleroi) | +32 (0) 10 86 12 42 | wwwdreammachinebe | 1 mei 2023 Dreammachine presentation p 85

Sources

Nielsen researchbull httpwwwnngroupcomarticleschildrens-websites-usability-issues httpwwwnngroupcomreportschildren-on-the-web

httpwwwamazonfrMobile-Usability-Jakob-Nielsendp0321884485ref=sr_1_1ie=UTF8ampqid=1387560833 Gelderblom researchbull httpdlacmorgcitationcfmid=1551798bull httpumkn-dsp01unisaaczabitstreamhandle105002198thesispdfLiebal amp ExnerhttpwwwamazonfrUsability-fuumlr-Kids-Ergonomischen-Medienproduktiondp3834816248ref=sr_1_1ie=UTF8ampqid=1387560627ampsr=8-1ampkeywords=Liebal+exner bull Interaction Design and Children Juan Pablo Hourcade httpbooksgooglebebooksid=ooSXP96R3ZcCbull ICT in de onderbouw ndash Eduniek in onderwijsbull design synthesis spring 2006 kids amp media bernard king mcgaw paradis tallacksebull Iconic Interfaces For Kids On The Internet - Lorna Uden Alan Dixbull Being Playful ndash learning from children - Alan Dixbull Designing User Experiences for Children - By Heather Nambull Childrenrsquos interaction and collaboration while using a multi-user interactive play system - Anna Perssonbull Human factors in educational software for young children Afke Donkerbull Towards a Framework for Design Guidelines for Young Childrenrsquos Computer Games Wolmet Barendregt and Mathilde M Bekkerbull Usability Playability and Long-Term Engagement in Computer Games Alessandro Febretti en Franca Garzottobull Towards the Wild Evaluating museum installations in semi-realistic situations Eva Hornecker and Emma Nicolbull How the Position of Navigation Buttons Influences the Intuitive Operation of IPad Applications for Children in Middle Childhood Sabina Idlerbull Identifying usability and fun problems in a computer game during first use and after some practice W Barendregt MM Bekker DG Bouwhuis E Baauw

bull DDesigning for Children ndash With focus on Play + Learn ndash Design for the Youngest Alma Leora Culeacuten

  • Dreammachine Kids
  • Table of contents
  • Some of the brands we have worked forhellip
  • Services
  • The core lsquoDreamteamrsquo
  • New business unit Dreammachine Kids
  • Introduction
  • Child-Centered Design (S Idler)
  • ABOUT THE DEVELOPMENT OF KIDS
  • The stages in development (Piaget)
  • Sensorimotor stage 0-2 years
  • Preoperational stage 2-6 years
  • Concrete operational stage 7-12 years
  • Formal operational stage 12 years and older
  • Gelderblom Designing for developmental appropriateness
  • Method how does a child learn
  • Usability guidelines
  • Overview of important usability guidelines
  • Hourcade amp other general principles
  • Icons
  • Direct manipulation
  • Menus
  • Pointing devices
  • The mouse buttons
  • How usability is similar for kids and adults (lt Nielsen)
  • Specific guidelines for preschoolers Gelderblom
  • Guidelines organized by agegroup (0 ndash 12) Liebal amp Exner
  • Children on the web Nielsen
  • Nielsen example of one chapter
  • Specific guidelines Mobile
  • Some differences between mouse amp fingers as input device
  • Some tips
  • Specific guidelines Games
  • Indirect manipulation
  • Cursor shape
  • The mechanics of playing a game
  • Example of the mechanics
  • Problems during gameplay
  • The path through a game at return visits
  • Specific guidelines Educational software
  • Design guidelines for usage of whiteboards
  • Research with kids
  • Doing research with kids the goals
  • Usability testing
  • Some techniques
  • Children as informants and co-creators
  • Expanding the topic a shift in mindset
  • The internet of things
  • CASES
  • Benetton Kids Community
  • Confusion
  • 4 usability axioms
  • Show users where you are in the website structure
  • Have clear real-life illustrations with call-to-actions
  • Text should be gt 14 (12) pt and well contrasted
  • 4 usability axioms (2)
  • Children will always chose lsquoPLAYrsquo
  • lsquoFatal errorrsquo
  • 4 usability axioms (3)
  • Separate content for different target users Make it clear wher
  • ldquoNot for merdquo
  • ldquoFor merdquo Avoid pdf
  • 4 usability axioms (4)
  • Result mainly appealing to mothers
  • So think before you start
  • Woeffies
  • Slide 67
  • Slide 68
  • Slide 69
  • Slide 70
  • Slide 71
  • Slide 72
  • Slide 73
  • Slide 74
  • Slide 75
  • Slide 76
  • Slide 77
  • Slide 78
  • Conclusion our top 10
  • DREAMMACHINE KIDS
  • Audience analysis
  • Other strategic services
  • Production of projects targeting kids
  • Slide 84
  • Sources