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Mike Fowler, Sydney West, Trish Wilson

DEMYSTIFYINGFINE ARTS

GROUP MEMBERS

Sydney West

Pixar

Trish Wilson

Technology in

Museum

Mike Fowler

Digital Art

• Many believe the fine arts to simply be museum displays and live performances, but technology plays a key role.

• Topics of Focus:- Digital Art- Pixar Animation- Technology in Museums

FINE ARTS

• General term for art that incorporates digital technology within the creation and/or presentation

DIGITAL ART

• Photo editing programs are used on a digital image to add effects, manipulate the image, and create new images

DIGITAL ART

DIGITAL ART

Images can be created by tools connected to a computer and bring the image directly to the computer

DIGITAL ART

IPHONE ART

• Music can be digitally created and altered in many ways. Virtual instruments can be used in place of recoding actual instruments. Voice modification can be used to change how voices sound

MUSIC

• Progression of Animation• Building a Single Frame

in Toy Story 3:1. Sketches

2. Color Scripts

3. Props

4. Last Details

5. Finale

PIXAR ANIMATION

http://www.my-family-fun.com/printable/Woody-Toy-Story-Printable.htm

• Shift in design from cartoon to 3D animation

• Hercules vs. UP

PROGRESSION OF ANIMATION

http://www.altoentertainment.com/thumbnail/movies/h/hercules/ezthemes-dt-0.jpg

http://fprina.files.wordpress.com/2009/09/up_pixar.jpg

SKETCHES

http://www.wired.com/magazine/2010/05/process_pixar/all/1

• 49,516

Sketches

• “Rough Draft”

• Outline

• Putting an

Idea on Paper

COLOR SCRIPTS

http://www.wired.com/magazine/2010/05/process_pixar/all/1

• Paper to Digital

• One Week to

Create

• Style and

Lighting

• Incorporation of

Objects from

Other Movies

PROPS

http://www.wired.com/magazine/2010/05/process_pixar/all/1

• 3D “Dressed

Set”

• Digital Sense of

Movement

• Consideration of

Camera

Movement to

Capture

Movement

LAST DETAILS

http://www.wired.com/magazine/2010/05/process_pixar/all/1

• Textures

- Fur

- Plastic

- Fabric

• Depth

Perception

• Basic

Movements

FINALE

http://www.wired.com/magazine/2010/05/process_pixar/all/1

• Rendering Software for

Light and Shadow

- Walls

- Clothing

- Faces

- Additional Texture

to Fur

• Eleven Hours of

Computing Time for

Single Frame

• Increase Audience Participation• Create Interactive Environment• Applications of Technology in

Museums:1. Digital Catalogs

2. Augmented Reality

3. Mobile Phone Applications

TECHNOLOGY IN MUSEUMS

• Museums are distinguished by the content they keep and interpret

• Visitors expect to be able to readily access accurate and interesting information – especially high-quality media

• Art Institute of Chicago- http://www.artic.edu/aic/collections/

• ArtStor- http://www.artstor.org/index.shtml

DIGITAL CATALOGING

• Uses GPS, video, and pattern recognition to create a portable tool for discovery-based learning that can enhance museum exhibits

• Help promote interaction between the painting and the view in a way that has not yet been possible

• Street Museum-

http://www.petapixel.com/2010/05/24/museum-of-london-releases-augmented-reality-app-for-historical-photos/

• CultureClic- http://www.cultureclic.fr/

• The Louvre and Metaio- http://www.youtube.com/watch?v=lQfCndsnXUc

AUGMENTED REALITY

• Resource for reaching visitors and for bridging the gap between the experiences that happen in museums and those that happen out in the world

• Used to create and deliver educational and interpretive experiences, supplying contextual information to engage the visitor

• Mobile Tours- http://www.sfmoma.org/events/1556

• TAP (Indianapolis Art Museum)- http://www.imamuseum.org/interact/tap

MOBILE PHONE APPLICATIONS