Using Design Thinking to Develop Visitor-Centered Experiences

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Dana Liz

@lizmcdermott35 @dmitroff

Welcome! Twitter hashtags:

#wma2015 #designthinking

What is design thinking?

A set of methods and mindsets for framing problems & generating

innovative, human-centered solutions

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Image by the Stanford d.school

The process

Empathize Define

Prototype

Test

Ideate

REPEAT!

Image by the Stanford d.school

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Image by the Stanford d.school

focus groups

usability tests

surveys

web analytics

Where does design thinking fit in?

a/b testing

market research

formative evaluation

summative evaluation

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Helps us connect with the people + stories behind our data

Wikimedia Foundation Strategic Plan Survey by Bridgespan Partners, 2009. Licensed under GNU Free Documentation License via Wikimedia Commons , CC BY-SA 4.0.

So we can understand the why, not just the what

Institutions trained in design thinking

Human-centered

Bias towards action

Iterative Prototype-driven

Collaborative

All icons licensed from The Noun Project

The Mindsets

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Before

After

“Design Doing”

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Get some blank paper and a Sharpie

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3 min on your own. Go!!!

That was a problem-solving approach

Image by the Stanford d.school

Now, a design thinking approach…

Get a new partner

Not someone you already know!

How might you make your museum*

comfortable and welcoming for your partner?

*or any museum of your choice if you don’t

currently work in a museum!

Your mission is to discover what comfortable and

welcoming means for your user.

Start with empathy

Empathize: what?

Empathize: why?

Empathize: methods

immersions

observations

ethnographic interviewing

Immersion

Image by Maryanna Rogers

What? How? Why? )

Observation

What? How? Why?

Ethnographic Interviewing

Interview best practices

Encourage stories Use open-ended questions Always ask “Why?” Allow space for silence Take notes!

Interview your partner

Tell me about a place where you feel comfortable and welcome. o  Where is it? o  Why do you feel that way there?

Tell me a story about a recent experience in which you felt uncomfortable and unwelcome somewhere.

2 sessions x 4 min each

Follow-up and go deeper

“Why did you say…” “Can you say more about…” “Do you have another example of …?” “Really? And why was that?” “Why? Why? Why?”

2 sessions x 4 min each

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If I had 20 days to solve a problem, I would take 19 to define it. -Albert Einstein

What is the real need?

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Needs and insights

Human emotional and physical necessities.

Verbs, not nouns

Opportunities, not solutions

Needs are…

Something you can see from the outside that your user cannot see.

A contradiction, a surprise, an “aha!”

Why do you think your user has this need?

What’s really going on here?

Insights are…

Needs + insights mapping

Insights:

What + why behind the needs

Needs:

Verbs, not nouns

Needs + insights mapping

Insights:

What + why behind the needs

She wants to feel smarter than her brother—he’s been getting all the attention these days!

Needs:

Verbs, not nouns

To reach To get attention To gain knowledge To learn To feel like an adult

3 min on your own

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Let’s plan a trip

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Brainstorming

go for quantity be visual encourage wild ideas build on ideas defer judgment headline ideas

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Solo ideation

6 min on your own.

1.  Prep a sheet for “Crazy8s” 2.  Look back at your needs + insights 3.  Brainstorm solutions to help your user feel

comfortable + welcome in your museum

2 sessions x 3 min each

Share and capture

3 min on your own

Reflect + plan your solution

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Lo-fidelity prototyping

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Prototype examples

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Mobile app

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Tablet app

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In-gallery interactive

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Objects

Image courtesy Michael Edson, Smithsonian Institution

Wayfinding and signage

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#mw2014proto

Programs and services

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#mw2014proto

Experiences

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#mw2014proto

What do they all have in common?

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Fast, rough, low-fidelity Easy to iterate

Set the scene

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Product or service?

Build your solution

10 min on your own

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Share prototypes Ethnographic mindset

Observe, listen, question

Share prototypes Testing best practices

Hand over your prototype!

Let the user touch and hold it

Show, don’t tell!

Test and get feedback

What worked? What could be improved? Questions? Ideas?

2 sessions x 4 min each

Share your prototypes!

Image by the Stanford d.school

Wrapping up

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Human-centered

Bias towards action

Iterative Prototype-driven

Collaborative

All icons licensed from The Noun Project

The Mindsets

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Case studies from the Getty

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Example #1: Design Thinking to Redesign the

Getty’s Exhibition Websites

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www.getty.edu

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Example #2 Project Reboot! Using Design Thinking to

Redesign Your Job

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Design thinking resources

DesignThinkingforMuseums.net

Design thinking resources

dschool.stanford.edu/use-our-methods

All icons licensed from The Noun Project

Questions?

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Debrief

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I like… I wish… I wonder…

!

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