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Engineering | Architecture | Design-Build | Surveying | GeoSpatial Solutions 3D Point Cloud Visualization February 12, 2014 Streaming LiDAR: The Intersection of Geospatial & Gaming

Streaming LiDAR: The Intersection of Geospatial & Gaming

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This presentation was given at the Winter Meeting of the Management Association for Private Photogrammetric Surveyors (MAPPS) in La Jolla, California on Wednesday, February 12, 2014.

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  • 1. 3D Point Cloud Visualization Streaming LiDAR: The Intersection of Geospatial & GamingFebruary 12, 2014Engineering | Architecture | Design-Build | Surveying | GeoSpatial Solutions

2. Presenter Bio Bill Emison Senior Account Manager (Commercial Accounts) for the Geospatial Solutions (GSS) team Also provide support as Corporate Communications Specialist for Sustainable Infrastructure team; MARS Product Manager Geospatial professional since 1993 with experience in solutions consulting; software & service sales; technical marketing and communications Employed by Merricks GSS team since January 2006.PREXXXX 2 Copyright 2010 Merrick & Company All rights reserved. 3. The New 3D Reality: Leveraging Video Gaming Technology to Address Geospatial Data Access IssuesPREXXXX 3 Copyright 2010 Merrick & Company All rights reserved. 4. New 3D Data EXPECTATIONS! INSTANT access / navigation for all geospatial data assets (ex. LiDAR, optically-derived 3D points), no matter the size of the model! Secret: Users dont care how hard it is get it done!DATA COMPRESSION Geospatial data (points + pixels) need to be stored / served in a compressed format to reduce data footprint Users require NO decompression lag!DATA DISTRIBUTION Users assume that they will be able to see every point / pixel in the delivered dataset; most users expect a spatial data STREAM over a network or the Internet (just like the new Xbox One!)NO HARDWARE DEPENDENCY Organizations & users do NOT like to be reliant on expensive, high-end hardwarePREXXXX 4 Copyright 2010 Merrick & Company All rights reserved. 5. Oh, by the way, we also need. SECURITY - Users DEMAND a data access system that protects sensitive data while providing unlimited access to ALL geospatial data investments (ex. LiDAR)ENTERTAINMENT - Entrenched user expectation (millenials!) expect that all 3D geospatial data behave like a video game interface full freedom of movement and navigationDATA INTEGRATION Users assume that all geospatial features are integrated with other data sources (ex. asset information), which allows for more comprehensive query resultsPREXXXX 5 Copyright 2010 Merrick & Company All rights reserved. 6. 3D / Geospatial Market Drivers Sensorhardware is improving faster than our ability to manage, process, analyze & exploit remotely sensed data! Softwareimprovements and technical innovation leveraging photogrammetric techniques and automated terrain extraction Varietyof new sensor platforms is driving technical innovation for efficient data visualization capabilities that can support a wide variety of commercial applications BottomLine: The geospatial community needs to leverage innovative gaming technologies to support data visualization and drive new applicationsPREXXXX 6 Copyright 2010 Merrick & Company All rights reserved. 7. Unlimited Detail (UD) TechnologyPREXXXX 7 Copyright 2010 Merrick & Company All rights reserved. 8. Next-Gen 3D Visualization Features Complete 3D Data Freedom Fully immersive data rendering and navigation at video game speed between 30 35 frames per second; no patience for thinned data renderingsReal-time 3D Data Access Users demand instant access to full resolution data from a web browser or a thin client; data access via local drive, network drive or Internet utilizing two revolutionary techniques: Advanced 3D, octree-based spatial indexIntelligent search algorithm to rapidly search and display just the data needed at most, one point per screen pixel for every display device3D Data Management New, innovative rendering techniques allow users to manipulate the actual 3D data, not just the derivative products (ex. DEMs, topo, etc.)No need to grid (interpolate) LiDAR data, which loses critical 3D information (ex. intensity values, classification, etc.)No need to keep features separated by data types (ex. point cloud, vector, raster, etc.)PREXXXX 8 Copyright 2010 Merrick & Company All rights reserved. 9. Streaming LiDAR over the Internet 3Dmodels can be streamed over the Internet, providing unlimited multi-player worldwide data access from a single location! Thick clientWeb browser (plug-in not necessary) Noneed for multiple local storage points of 3D models if the an Internet connection is available Centralizeddata access dramatically decreases data storage requirements, hardware costs, and IT complexities VersionControl - if changes to the data are made, updates are applied directly to the source dataPREXXXX 9 Copyright 2010 Merrick & Company All rights reserved. 10. RAM Usage LiDAR StreamingPREXXXX 10 Copyright 2010 Merrick & Company All rights reserved. 11. Urban ExamplePREXXXX 11 Copyright 2010 Merrick & Company All rights reserved. 12. Streaming LiDAR Thin Client Merrick & Company: Missouri DoT https://s3.amazonaws.com/MerrickSample/ Grid_88_32_0.udsKimoto: Corridor Data https://AKIAIWZP43L4HNRQC6PA:PdgOd0 o+KKL5wgl4FSb2dBosxnq5ErtGUAx6VFH [email protected] m/Kimoto_8cm.udsPREXXXX 12 Copyright 2010 Merrick & Company All rights reserved. 13. Serving More Than Just LiDAR!! 3D Data RGB fused LiDAR3D Ortho interpolated LiDAR at the resolution of imageryColorized 3D point clouds derived from stereo pairs using dense matching techniques (i.e. semi-global matching or multi-ray photogrammetry)3D models from multi-angled oblique imageryMore groundbreaking possibilities in the works3D Models 3D solid CAD models can be utilized for visualization with point cloud data, vector information and imagery to provide a single rendering interfacePREXXXX 13 Copyright 2010 Merrick & Company All rights reserved. 14. 3D Image not an image drape or TIN renderPREXXXX 14 Copyright 2010 Merrick & Company All rights reserved. 15. Semi-Global MatchingImages courtesy of IntergraphPREXXXX 15Copyright 2010 Merrick & Company All rights reserved. 16. Oblique Image SGMImages courtesy of IntergraphPREXXXX 16Copyright 2010 Merrick & Company All rights reserved. 17. Multi-Ray PhotogrammetryPREXXXX 17Images courtesy of Microsoft's UltraMap 3.0Copyright 2010 Merrick & Company All rights reserved. 18. Oblique Image Texturing ExamplePREXXXX 18 Copyright 2010 Merrick & Company All rights reserved. 19. Summary BIG(geospatial) DATA easily accessible and even portable! Real-time3D data rendering at full resolution / detail is a default project requirement Centralizedspatial data repositories needed to serve large, multi-player enterprises where data access is paramount (ex. utilities NERC data) Ripoff the rearview mirror! Look forward for technologies that can solve business challenges!!PREXXXX 19 Copyright 2010 Merrick & Company All rights reserved. 20. Contact Information Merrick & Company www.merrick.com Geoverse Info www.Merrick.com/Geoverse BillEmison, Senior Account ManagerE-mail:[email protected]:(303) 353-3634Twitter:@Merrick_Geo or @Merrick_MARSPREXXXX 20 Copyright 2010 Merrick & Company All rights reserved.