1
Lambropoulos & Dimakos © 2016 RESEARCH POSTER PRESENTATION DESIGN © 2016 With Virtual Reality and increasing demand for new ideas, any device that can enhance Human Creativity would create sustainable impact. Cognitive enhancement is now feasible with Pervasive Neurotechnology patents which are now inexpensive, digital and scalable such as neurosensor-based vehicle operator systems, real-time neuromonitoring, cognitive training videogames, mindful wearables, Virtual Reality in conjunction with EEG (Electroencephalogram) and/or tDCS (transcranial direct current stimulation). • We propose the tool AVRCreation for idea generation and evaluation on demand. Introduction OBJECTIVES Research & Society Contributions AdaptiveVR (AVR) Research for creative AVR environments and 3D printed headset contribute to research & society: 1. Utilising EEG (Electroencephalography), fMRI (functional Magnetic Resonance Imaging) and ECG (electrocardiography) on brain circuit level 2. Developing insight on demand based on multi-scale model including insight creativity techniques 3. Creating an AVR break-through prototype headset and environment. AVRCreate as a proposition is the first tool for general use as the underlying cognitive mapping can aid creative activity. As insight has been related to mood, attention, cognitive control and other emotion-related attributes, emotionally and cognitively immersive users’ experience in virtual and augmented realities can reinforce, intensify, reproduce and simulate these attributes and thus, insight for: 4. Enhanced real or mixed reality environments with senses engagement 5. Change perception mechanisms and the different ways information is experienced 6. Integrating diverse technologies for new tools to stimulate targeting cognitive functionalities including insight Other design implications are embodied in cognition and EMO, NAO robots and robotics generally. CONCLUSIONS AVRCreate device can trace brain activity on a synaptic level by real- time multimodal neuroimaging with immediate and automatic patterns interpretation. In our poster we present preliminary results from initial studies based upon the differences between the brain hemispheres and the related creativity and learning techniques. In these studies we target honing new ideas to sense the presence of a subthreshold between functioning and non-functioning solutions and the ways the brain learns to identify and transfer such differences. Then, we transfer such human ability in identifying solutions and learning new tasks for educational purposes. References: Dietrich, A., & Kanso, R. (2010). A review of EEG, ERP and neuroimaging studies of creativity and insight. Psychological Bulletin, 136(5), 822-848. Kounios, J. & Beeman, M. (2014). The Cognitive Neuroscience of Insight. Annual Review. 65, 71–93. Koroli, V. Lambropoulos, N., Kwok, S.C, Enaki, N., Marinucci, M., Panesse, L., Khrennikov, A., Arniani, M., et al. (2015). Quantum information processes in protein MTs of brain neurons. In the 3 rd International Conference on Nanotechnologies and Biomedical Engineering, Chisinau, Moldova, September 23-26, 2015. CONTACT Dr. Niki Lambropoulos: [email protected] Asst. Prof. Ioannis Dimakos: [email protected] Identify, facilitate & enhance Individual and group creativity • Innovative idea generation for both brain hemispheres • Idea evaluation depending on brain hemispheres • New interpretations or even non- obvious solutions to problems on demand • Serendipity engineering for individual • Serendipity Engineering for creative spaces HOW? • New augmented, VR or Mixed Reality environments • Adaptive Virtual Reality Brain- Computer Interfaces enhanced with micro-sensors to capture and visualise human brain activity and furthermore, project the best possible environment for the user to take advantage for best ideas capturing and evaluation EEG gamma-band shows activity over the RH temporal lobe; fMRI shows a corresponding change in blood flow in the medial aspect of the RH anterior superior temporal gyrus. Results illustrate that insight-related gamma-band activity is immediately preceded by a burst of alpha-band activity (10 Hz) measured over RH occipital cortex Alpha- band oscillations reflecting neural inhibition; occipital alpha reflects inhibition of visual inputs, that is, sensory gating. Pre-insight alpha burst reflects transient sensory gating that reduces noise from distracting inputs to facilitate retrieval of unconsciously activated solutions in the R temporal lobe. Insight is unconsciously activated by mood, attention, cognitive control, with trans- cranial direct stimulation (tDCS) with diverse implications (Koroli Et al., 2015; Kounios & Beeman, 2014; Dietrich & Kanso, 2010). Human Creativity Lab, Dept. of Primary Education, University of Patras, Patras, Greece Niki Lambropoulos & Ioannis Dimakos Our Best Ideas in Our Hands: Adaptive Virtual Reality to Enhance Human Creativity

Our Best Ideas in Our Hands with Adaptive Virtual Reality - MCAA - ESOF 2016

Embed Size (px)

Citation preview

Page 1: Our Best Ideas in Our Hands with Adaptive Virtual Reality - MCAA - ESOF 2016

Lambropoulos & Dimakos © 2016RESEARCH POSTER PRESENTATION DESIGN © 2016

With Virtual Reality and increasing demand for new ideas, any device that can enhance Human Creativity would create sustainable impact. Cognitive enhancement is now feasible with Pervasive Neurotechnology patents which are now inexpensive, digital and scalable such as neurosensor-based vehicle operator systems, real-time neuromonitoring, cognitive training videogames, mindful wearables, Virtual Reality in conjunction with EEG (Electroencephalogram) and/or tDCS (transcranial direct current stimulation). • We propose the tool AVRCreation for idea generation

and evaluation on demand.

Introduction

OBJECTIVES

Research & Society Contributions

AdaptiveVR (AVR) Research for creative AVR environments and 3D printed headset contribute to research & society: 1. Utilising EEG (Electroencephalography), fMRI

(functional Magnetic Resonance Imaging) and ECG (electrocardiography) on brain circuit level

2. Developing insight on demand based on multi-scale model including insight creativity techniques

3. Creating an AVR break-through prototype headset and environment.

AVRCreate as a proposition is the first tool for general use as the underlying cognitive mapping can aid creative activity. As insight has been related to mood, attention, cognitive control and other emotion-related attributes, emotionally and cognitively immersive users’ experience in virtual and augmented realities can reinforce, intensify, reproduce and simulate these attributes and thus, insight for: 4. Enhanced real or mixed reality environments with

senses engagement5. Change perception mechanisms and the different ways

information is experienced6. Integrating diverse technologies for new tools to

stimulate targeting cognitive functionalities including insight

Other design implications are embodied in cognition and EMO, NAO robots and robotics generally.

CONCLUSIONSAVRCreate device can trace brain activity on a synaptic level by real-time multimodal neuroimaging with immediate and automatic patterns interpretation. In our poster we present preliminary results from initial studies based upon the differences between the brain hemispheres and the related creativity and learning techniques. In these studies we target honing new ideas to sense the presence of a subthreshold between functioning and non-functioning solutions and the ways the brain learns to identify and transfer such differences. Then, we transfer such human ability in identifying solutions and learning new tasks for educational purposes.

References: Dietrich, A., & Kanso, R. (2010). A review of EEG, ERP and neuroimaging studies of creativity and insight. Psychological Bulletin, 136(5), 822-848. Kounios, J. & Beeman, M. (2014). The Cognitive Neuroscience of Insight. Annual Review.65, 71–93. Koroli, V. Lambropoulos, N., Kwok, S.C, Enaki, N., Marinucci, M., Panesse, L., Khrennikov, A., Arniani, M., et al. (2015). Quantum information processes in protein MTs of brain neurons. In the 3rd International Conference on Nanotechnologies and Biomedical Engineering, Chisinau, Moldova, September 23-26, 2015.

CONTACTDr. Niki Lambropoulos: [email protected]

Asst. Prof. Ioannis Dimakos: [email protected]

Identify, facilitate & enhance • Individual and group creativity • Innovative idea generation for both brain hemispheres• Idea evaluation depending on brain hemispheres • New interpretations or even non-obvious solutions to

problems on demand• Serendipity engineering for individual • Serendipity Engineering for creative spacesHOW? • New augmented, VR or Mixed Reality environments• Adaptive Virtual Reality Brain-Computer Interfaces

enhanced with micro-sensors to capture and visualise human brain activity and furthermore, project the best possible environment for the user to take advantage for best ideas capturing and evaluation

EEG gamma-band shows activity over the RH temporal lobe; fMRI shows a corresponding change in blood flow in the medial aspect of the RH anterior superior temporal gyrus. Results illustrate that insight-related gamma-band activity is immediately preceded by a burst of alpha-band activity (10 Hz) measured over RH occipital cortex Alpha-band oscillations reflecting neural inhibition; occipital alpha reflects inhibition of visual inputs, that is, sensory gating. Pre-insight alpha burst reflects transient sensory gating that reduces noise from distracting inputs to facilitate retrieval of unconsciously activated solutions in the R temporal lobe. Insight is unconsciously activated by mood, attention, cognitive control, with trans-cranial direct stimulation (tDCS) with diverse implications (Koroli Et al., 2015; Kounios & Beeman, 2014; Dietrich & Kanso, 2010).

Human Creativity Lab, Dept. of Primary Education, University of Patras, Patras, Greece

Niki Lambropoulos & Ioannis Dimakos

Our Best Ideas in Our Hands: Adaptive Virtual Reality to Enhance Human Creativity