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Teacher Resource Pack Follow @KoduKup on Twitter Like us on Facebook: www.facebook.com/KoduKup

Kodu Kup Teachers' Pack

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  • 1. Teacher Resource Pack Follow @KoduKup on Twitter Like us on Facebook: www.facebook.com/KoduKup

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Table of Contents About Kodu Game Lab _______________________________________________________________2 About Project Spark __________________________________________________________________3 About the Competition _______________________________________________________________4 What Should be Submitted? ____________________________________________________________________________ 4 The Deadline____________________________________________________________________________________________ 4 About the Games _______________________________________________________________________________________ 4 Prizes ___________________________________________________________________________________________________ 4 Rules____________________________________________________________________________________________________ 5 Promoting the Competition _____________________________________________________________________________ 5 Judging Criteria _________________________________________________________________________________________ 6 Competition Guidance _______________________________________________________________7 Game Creation Process _________________________________________________________________________________ 7 Downloading and Installing Kodu Game Lab ____________________________________________________________ 8 Built-in Tutorials_________________________________________________________________________________________ 8 Some Basic Instructions _________________________________________________________________________________ 8 Scheme of Work ________________________________________________________________________________________ 9 Tutorials_________________________________________________________________________________________________ 9 Using the Kodu Game Lab Community Site _____________________________________________________________10 Using the Game Documentation Template ______________________________________________________________ 11 Exporting the Games from Kodu Game Lab _____________________________________________________________12 Sharing Project Spark Games____________________________________________________________________________12 How to Submit your Entries _____________________________________________________________________________13 Quick Reference Guide ______________________________________________________________15 Useful Online Resources _____________________________________________________________16 Appendix ___________________________________________________________________________ 17 3. About Kodu Game Lab Kodu Game Lab is a visual programming language for creating games, it is accessible for children as young as Key Stage 2 and enjoyable for anyone. Kodu can be controlled using an Xbox controller or a mouse and keyboard. No matter what device is being used, help relevant to the given device is displayed at all times in the top left-hand corner of the screen: Here the help corresponds to the buttons on the Xbox controller as this is what is being used. The Kodu Game Lab environment is very user-friendly; once the world has been created new items can be added from a circular menu as shown below: Programming instructions are put together to form graphical scripts, by selecting conditions and actions from graphical circular menus. The following example would cause the character to eat an apple when he bumps into it: 4. About Project Spark Project Spark is a soon-to-be-released open-world digital canvas than enables anyone to build, play and share whatever they can imagine. As a pilot this year we have included this in our competition to enable children to stretch their skills a little bit further. It will only be available for Windows 8.1 and Xbox One. Project Spark is developed by the same team as Kodu Game Lab and is aimed at a slightly older audience; it contains a sophisticated world development system with a range of characters and objects. Like Kodu Game Lab it can be used with the mouse and keyboard or Xbox controller. Programming instructions are set out in a similar way to Kodu Game Lab: You can find out more about Project Spark and sign-up at projectspark.com. 5. About the Competition The Kodu Kup is open to any child enrolled as attending a UK school and who is aged between seven to fourteen years of age at the date of entry. Children are entered by their appropriate school teacher and must be entered for the competition as a team of three people. Please note, children cannot enter themselves and must, therefore, be entered by their teacher as both the Kodu Game Lab and PiL Network are subject to age restrictions (see Kodu Game Lab, Project Spark and PiL Network terms of use for more details). Follow @KoduKup on Twitter or Like us on Facebook (www.facebook.com/KoduKup) to receive regular updates, including dates of free training sessions! What Should be Submitted? Teachers should enter their pupils work using the Microsoft Partners in Learning website, two files will need to be submitted per team, these include the game itself along with corresponding game documentation created using the template provided. Upon entry, each entrant will be bound by the Kodu Game Lab and PiL Network terms of use and, in particular, acknowledge that by posting a game idea, the entrant is agreeing to share the idea with other Kodu Game Lab or Project Spark users as part of the relevant community pursuant to the terms of use. The Deadline The closing date for all entries is Friday 30th May. About the Games There is no specific theme or audience for the game but it must have a clear storyline, and well thought out characters with a detailed playing environment. Schools may wish to link this to current literacy projects already taking place. Prizes There will be three winning teams in each of the following categories: Primary Secondary Project Spark Judges Choice The top three teams in each category will receive an invitation to present their games to a panel of judges from the games industry at Microsoft Headquarters in Reading. At the end of the day the winners of each category will receive a Surface RT tablet and the overall winning team will take home the Kodu Kup. 6. Rules The entry must be the teams own work. There should be three members in each team. All team members must be enrolled at the same school. All individuals or team members must be within the 7 to 14 age group. All entry materials must be submitted in the English language. All entrants and their teachers acknowledge and agree to adhere to the Kodu Game Lab, Project Spark and PiL Network terms of use and conditions. Promoting the Competition A sample poster is available in the Appendix to be displayed in school. The poster contains blank boxes, as shown below for the teacher to complete, indicating how pupils can participate in the competition. Examples are given below. Different delivery methods Example if competition is running as a lunchtime club. Example, if competition is being run during lessons. Where? Where? Room 30 Where? Room 30 7. Judging Criteria The following mark-scheme will be used to judge each submission. Each area will be graded on a scale of 1- 3 (3 = Exceeds expectations, 2 = Meets expectations, 1 = Fails to meet expectations) Design Aspect Grade (1-3) Game Documentation Suitable logo and team name are given. Description of the game includes a clear storyline, characters and setting. Consideration of the competition and unique selling points. TOTAL (Game Documentation) GamePlayExperience Clear and helpful instructions are used at the beginning and throughout the game. The theme and storyline for the game are clear. Helpful feedback is provided when the player advances or fails to advance through the game. Navigation is simple and the game is intuitive to use. TOTAL (Game Play Experience) GameComplexity Game includes at least 3 objects that have received Kode. World settings are configured properly to make sure the game functions correctly. Game has an objective with win and lose conditions. Game Kode functions correctly in all areas with all sprites. TOTAL (Game Complexity) Designofthe Environment Visual design of the world is creative and reflects the concept of the game. Sound effects/music have been used to enhance gameplay. TOTAL(Design of the Environment) TOTAL Mark-scheme created in reference to Studio K (www.gameslearningsociety.org/studiok) 8. Competition Guidance Game Creation Process The process of creating a game should follow the systems lifecycle: Design It is important to know what is to be included in the game, how it will look, the storyline and how it can be won or lost. Planning out the content should be encouraged before pupils begin to create their games. As a teacher it also makes it easier to provide help as you can use these designs to get a clearer idea of what the pupils are aiming towards. Create Most of the pupils time should be spent on creating their game by following their designs, although they may wish to make amendments along the way. It may be advantageous for pupils to work through the built-in tutorials before they begin creating their own games. Test Before submitting the game for the competition it is a good idea for pupils to test their game to ensure it functions in the way they expect. They should also test this on their peers by uploading their games to the Kodu Game Lab or Project Spark community websites, they will then be able to easily share their game with others and view ratings and comments about their game. Evaluate Once testing is complete pupils should be encouraged to think about ways in which their game could be improved, some of these points may relate to those raised at the testing stage. If there is time they should then embed some of these improvements into their final game. design create test evaluate 9. Downloading and Installing Kodu Game Lab Kodu Game Lab is free and can be downloaded from www.kodugamelab.com. The system requirements are as follows: Supported operating systems: Windows 8, Windows 7, Windows Vista, Windows XP A graphics card that supports DirectX 9.0c and Shader Model 2.0 or higher is required. .NET Framework 3.5 or higher is required. XNA Framework 3.1 Redistributable is required. If you are using a Windows 8 device, Kodu Game Lab can also be installed from the Windows Store. Built-in Tutorials There are many built-in tutorials found in Kodu Game Lab. It would be advisable for both the teacher and pupils involved in the competition to work through these before they start. This will give them a greater understanding of the functionality of the software. A range of tutorials can be found In the Lessons Section after selecting Load World from the menu. Some Basic Instructions As a reference guide, some basic, commonly used instructions found within Kodu Game Lab, have been listed below. Controlling a Character These scripts can be used to control the movement of the characters: 1. Allows the player to be controlled using the Xbox controller. 2. Allows the player to be controlled with the computer keyboard. Collecting Objects This script will cause the character to eat apples when they are bumped into. 10. Following Paths This character will always follow a set path around the world. Enemy Shooting This script will cause the enemy to shoot blips at the Kodu character. Player Shooting This script will enable the player to shoot by using the A button on the gamepad. Scoring Points This script will cause the score to increase by one when a player bumps into a coin. Health and Damage This script will cause the player to receive damage to their health every time they bump into the Cycle character. Scheme of Work A full scheme of work and resources for teaching with Kodu Game Lab (from a Computing context) can be downloaded from the following address: http://www.interactiveclassroom.net/?page_id=189 Tutorials A series of video tutorials, developed by the Queen of Kodu can be found on YouTube. Typing Queen of Kodu into a search on YouTube will bring up the full range of tutorials. There is also a range of condensed tutorial videos, also on Youtube called Video Kodelets. 11. Using the Kodu Game Lab Community Site To encourage the marketing of their games in school children should upload their game onto the Kodu Game Lab Community site (www.kodugamelab.com). Other people will then be able to play and like their games and also give feedback; this will enable any peer assessment to be carried out and will also mean the pupils can show their parents at home. Ideally pupils will upload their games to this site prior to submitting their competition entry to enable them to respond to any feedback received and make improvements to their games. Before uploading add the keyword KoduKupUK to the game title so they will be easy to find later! To upload a game to the Kodu Game Lab Community Site follow the steps below (alternatively you can view a tutorial video demonstrating this here: bit.ly/KoduUpload) 1. Once the game has been saved select Load world from the menu and find the game you wish to upload. 2. Select the game and a menu will appear, as shown below; select the Share option. 3. You will then be prompted to sign-in. This site uses a Microsoft ID to login, you are not required to login to upload a game but it is advisable. This may be dependent on the restrictions on the school network. 4. You will receive the following confirmation when the world has been uploaded: There are two ways to access games that have been saved to the community site. You can either select Community from the home screen of Kodu Game Lab (shown on the right) or go to the Worlds section on the Kodu Game Lab Community website (www.kodugamelab.com). All games that have been tagged correctly will be found at the following link: http://bit.ly/KoduKupUK 12. Using the Game Documentation Template A template has been provided for the pupils to create accompanying documentation for their games. This is available in Microsoft Word format: It would be good to include some concept artwork in this document which could be hand-drawn then scanned. It is advisable to save this as a .pdf file before uploading to preserve any formatting or fonts used and the positions of any images. Please do not remove any sections from this template but you may wish to add sections if required. Each team should come up with a name and logo for their game studio. The logo may be hand- drawn and scanned or created digitally.Throughout the template there are placeholders for text giving help on what should be added. All text in grey is a placeholder and can be typed over as shown below. 13. Exporting the Games from Kodu Game Lab Before you can submit the games they will need to be exported from Kodu Game Lab, this is a very simple process, the steps to follow are given below (alternatively you can watch a tutorial video here: bit.ly/KoduExport). 1. Once the game has been saved select Load world from the menu and find the game you wish to export. 2. Select the game and a menu will appear, as shown below; select the Export option. 3. You will then be prompted to select a location in which to save the game; this could be in the pupils individual work area or could be saved to a memory stick, enabling you to collect all games in the same place ready to submit the entries. Sharing Project Spark Games It is not possible to export games from Project Spark; if you are making a Project Spark submission first share the game then submit the link from the Project Spark website, as shown below: 14. How to Submit your Entries To submit a pupils work you must first become a member of the Microsoft Partners in Learning website: www.pil-network.com. Once you have signed up you will be able to submit your entries. You will also now have access to a global network of teachers sharing good practice. Follow the step-by-step guide below to submit your pupils entries (a video demonstrating this process can be found on the Partners in Learning YouTube channel (www.youtube.com/innovativeteach): 1. Add a new Learning Activity by clicking Resources in the menu and selecting add learning activity, as shown here: 2. You will then be required to add some basic information about your entry as shown below. It is very important these instructions are followed accurately otherwise your entry may not be found by the judges. Enter the title of the game here. Very Important: Add the title Kodu Kup for the first learning objective. In your description ensure you state the Theme and the Pupil(s) Names who worked on the game. 3. When you are prompted to select the tool used just select the box titled Kodu: 15. 4. In the remaining sections, simply click any boxes you feel are relevant to the entry in question then move onto the section to upload the files. 5. You are not required to submit pictures or videos so you can advance to the section on Supporting resources. The supporting resources you should add are examples of student work. Select the File option shown here. The box shown here will then appear giving you the options to add files and start uploading. You should be submitting the Kodu Game and Game Documentation only. Trouble Shooting No File option appears when I attempt to add supporting resources. I only get Link to a website or blog. - You will see a link that indicates you need to install Microsoft Silverlight. Follow the link and install the plugin. When I try to upload the work I cant see my files. - Make sure you select the correct file type from the drop-down menu next to the File name, as shown here: 16. Quick Reference Guide What do I need to do and when? Follow the guide below to help plan your time. This has been colour- coded with teacher actions in orange and pupil actions in green. Like and follow KoduKup on Twitter and Facebook for regular updates. January 2014 Familiarise yourself with Kodu Game Lab or Project Spark and begin to introduce this in school. February 2014 Promote the Kodu Kup competition in school. February 2014 Pupils design and create game documentation for their game. March 2014 Pupils develop and test their games. March - May 2014 Pupils upload games to Kodu Game Lab or Project Spark community and promote their game in school. April - May 2014 Upload completed games and covers to the Partners in Learning Network. By 31st May 2014 Winners invited to Microsoft HQ in Reading to receive their prizes and attend workshops. July 2014 17. Useful Online Resources A list of useful websites has been compiled below giving Kodu-related resources to help you and your pupils get started: www.kodugamelab.com planetkodu.com www.interactiveclassroom.net www.gameslearningsociety.org digitalstudieswiki.pbworks.com (features various collections of resources, search kodu in the search box) 18. Appendix 19. WHATS IT ALL ABOUT? Design and create your own game using Kodu Game Lab or Project Spark as part of a national competition. Enter as a team of three people. The creators of the top three games in each category will receive an invitation to showcase their game at Microsoft Headquarters in Reading and may win a Microsoft Surface RT tablet! What do I have to do? Win a Microsoft Surface RT! Create a game in either: or Your game must have a clear storyline, and well thought out characters with a detailed playing environment. Where?