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Gunnar Liestøl Department of Media & Communication University of Oslo [email protected] www.sitsim.no Text Innovation in Situated & Sensory Media

Innovation in Situated & Sensory Media, Gunnar Liestøl, UiO

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Page 1: Innovation in Situated & Sensory Media, Gunnar Liestøl, UiO

Gunnar Liestøl Department of Media & Communication University of Oslo [email protected] www.sitsim.no

Text

Innovation in Situated & Sensory Media

Page 2: Innovation in Situated & Sensory Media, Gunnar Liestøl, UiO

> Institutt for medier og kommunikasjon (IMK)

HardwareCPU, screen, memory etc.

Meaningware

Indivdual texts, genres and conventions

SoftwareOperating system, applications,

protocols

General context of...

… cultural, social & economic relationships

producers/ users

users/ producers

Digital media as a dependent hierarchy

Page 3: Innovation in Situated & Sensory Media, Gunnar Liestøl, UiO

Positioning – where in the world the device is (GPS, WiFi, and cell towers).

Orientation – in which direction it is pointed (magnetometer/digital compass).

Movement – how it is moved and gestured (accellerometer and gyroscope).

Touch input – how the user touches and manipulates the phone's interface (screen and physical buttons).

Light – (camera for recording still images/video, and pattern reckognition).

Sound – (microphone to register audio input or radiowaves for wireless networking).

= Sensory Media

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Simulation Oseberg Viking Ship, Norway

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2008–2010: Acropolis in Athen

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Viking settlement, Borre

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Gokstad ship burial mound and harbour in Norway

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2010: Ancient Phalasarna 333BCE

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App: Borrehallen

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Roman Forum simulation: A window to the past.

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Roman Forum

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Roman Forum

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Holy Mount sitsim (Jerusalem)

www.sitsim.no #sitsim

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2013: ClimSim pre–project (Opera)

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2013: ClimSim pre–project (Ullensvang)

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DEMO

Project site: www.sitsim.no