25
In Game Advertising for Mobile VR A case study using VadR.

In Game Advertising for Mobile VR

Embed Size (px)

Citation preview

Page 1: In Game Advertising for Mobile VR

In Game Advertising for Mobile VRA case study using VadR.

Page 2: In Game Advertising for Mobile VR

About Booster Pack

Founded in 2013 after the closure of Lucas Arts Singapore

Mobile Centric Development

Shifting focus toward VR RnD

www.boosterpack.net

Page 3: In Game Advertising for Mobile VR

About Me

14+ Years of Game Development Experience Mechanics Dynamics Aesthetics

Passion for finding new ways of craft games using Machine Learning / AI Block Chain Chat Bots VR

VR Journey Paid way too much to play Dactyl Nightmare Kickstarter Backer for Oculus and CastAR Mobile VR/AR

Page 4: In Game Advertising for Mobile VR

VR Accessibility (IMHO)

Green is the most accessible for non enthusiasts, where as red is even out of reach of most enthusiasts.

Page 5: In Game Advertising for Mobile VR

Current Focus

Page 6: In Game Advertising for Mobile VR

Mobile Advertising Spending Gap: High lit in “Internet Trends 2016” – Mary Meekerhttp://www.kpcb.com/internet-trends

Why advertising? Whilst the adoption of smart phones is dropping off, the actual advertising spend has the potential to grow.

Page 7: In Game Advertising for Mobile VR

Challenges with Advertising in VR and AR.

Some of the Problems: Basic advertising solutions take you out of the experience The interfaces are not designed for Gaze There is not much willingness on the part of the majority of advertisers to create VR

only advertising campaigns.

Some of the Solutions A service built in such a way that it keeps you within the VR space. An interface that can be used with Gaze. A service that aggregates existing platforms and advertising campaigns but does not

require the advertiser to create a VR campaign to integrate with it.

Page 8: In Game Advertising for Mobile VR

About VadR

How I found them: Ignite VR did a story on them. Thanks Roy!

Location: Delhi, India

Services they provide: Still Advertising Video Advertising Interstitial Advertising Rewarded Videos (in Progress) Play Store Integration and browsing Dashboard for checking engagement and important statistics like ePCM. Easy integration

More to come

Page 9: In Game Advertising for Mobile VR

VadR Set Up Part 1: Placing the Adverts

Update GVR and install the Unity package from VadR.

Drag and Drop desired advert prefab and VadrAdManager into scene

Page 10: In Game Advertising for Mobile VR

Vadr Set Up Part 2: Dashboard

Add the project to the VadR Dashboard

Page 11: In Game Advertising for Mobile VR

VadR Set Up Part 3: Add an advert unit

Page 12: In Game Advertising for Mobile VR

VadR Set Up Part 3: Grab the advertising unit

Grab your Advertising ID

Page 13: In Game Advertising for Mobile VR

VadR Unity Set Up Part 4: Update Prefabs

Update Prefab with the generated Advertising ID for your account

Add a few lines to your android manifest

Build and Launch your game

Page 14: In Game Advertising for Mobile VR

Dashboard

Page 15: In Game Advertising for Mobile VR

The Experiments

Integration time is about 1-2 hours for each title. Each experiment took around one week to complete and launch to the store initially.

Page 16: In Game Advertising for Mobile VR

The Test Platforms

Aptoide, is a rival android marketplace with better organic app discovery. It is basically like “Youtube” in many respects, you build your own “store” and you can promote your own games there, and other people can add your game to their store and share it. If you are on stores with lots of followers, each time you do an update to your game, there will be a reasonable “spike” in downloads as the updates will appear on the feed for followers of those stores. So though you may get only small amount of downloads from your store with only a few followers, the app will get larger amounts of downloads from stores with more followers.

Page 17: In Game Advertising for Mobile VR

You Are In A Maze: Billboards (In Game Native)

Advertising is placed around the maze and impressions are made when they are gazed at.

When a player looks at an advert for long enough it will take them to dark room where they can get more information or download an application.

Page 18: In Game Advertising for Mobile VR

You Are In A Maze: 20+ locations, Top 5 eCPM

The Adverts work best at:

• Dead ends, where the player has only a single choice of direction.

• At an “Elbow” where the player has only two choices of direction.

• Essentially, when the player has less choice / less to do they will choose to engage with an advertisement.

Page 19: In Game Advertising for Mobile VR

Everyday comparison

• Billboards we see at traffic lights• Advertising on the train or bus• Advertising at train and bus stops• Essentially anywhere we are held

captive in transit

Page 20: In Game Advertising for Mobile VR

Sky Marshall VR: Native (Kind of)

Page 21: In Game Advertising for Mobile VR

Sky Marshall VR: Game Flow eCPM

START TUTORIAL

WINNERSCHOICE TBC

FAIL

1

23

PLAY

Adverts were engaged with most in the following instances:• When a player wins the game• When the player has not yet

participated in the action set forth by the game

• Engagement was significantly reduced after failure.

Adverts are placed at choice panels that pop up during the games natural flow.

Page 22: In Game Advertising for Mobile VR

Everyday comparison

• Internet Side Bar advertising• Magazine Full Page adverts between articles• Advertising mixed in with other content• Advertising after making a successful

purchase through a store• Essentially anywhere we are given a little

breathing space

Page 23: In Game Advertising for Mobile VR

VadR Advertising: Hurdles

Small Audience Should include Full Screen (Gyro) mode if possible, more people are comfortable with this pseudo-type of VR

experience where they don’t need to strap something to their heads. With current data to earn about $100:

1000 active players in Sky Marshall who are being served adverts 5000 active players a day in You Are In A Maze who are being served adverts

An Increase in quality of experiences will also further drive adoption, see the following developers to get an idea of how to reach the 1 million user mark:

“Frag” http://frag-mobile.com/ “Fibrum” http://fibrum.com/ “Lost in the Kismet” (Fast Co Game), “Sisters” (Other World)

Fill Rate needs to improve This will continue to improve, keep in mind I’m piloting this service. (Please sign up or give it a shot if you have an

experiment out there already)

Campaign diversity I see the same repeated adverts quite frequently. However, we seem to earn more money from click throughs then

simply gazing upon a branded advert. This could change in the future though.

Page 24: In Game Advertising for Mobile VR

VadR: company information and contacts

Email: [email protected]

Website: www.vadrnet.com

Twitter : https://twitter.com/vadrindia

Facebook : https://www.facebook.com/vadrnetwork

Page 25: In Game Advertising for Mobile VR

Thank You for listening

Thanks Roy

Thanks AsiaVR

Thanks NUS Plugin

Contact: [email protected]