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Ki#ypocalypse – The making of a VR game!
Early prototyping – Hello Ki1y! Did you try it? Shown to poten:al investors
INVESTMENT! Change of scope – Heightening ambi:ons Concep:ng the new ki1en!
Advice box: 1. It takes TIME to deal with investors 2. Have your plan ready 3. When sePng deadlines, adjust for
increase in scope 4. Plan for maintenance aUer release
No more hello ki1y!
Environment concepts Gameplay experiments
Advice box 1. Growing the company requires
somebody to focus on THAT alone 2. Marke:ng starts early 3. Somebody should think one
produc:on ahead 4. Be ready to make the hard decisions
VR specific Challenges • 1st person movement • Mo:on sickness • Pacing -‐ Player wants to experience AND play at the same :me • Everything is good compared to the
other demos! • Menus
Advice box: 1. User feedback 2. Experiment 3. Out with the ordinary – IF you
have the :me 4. Developing towards a moving
target – Be playable every week 5. Leading edge is bleeding edge –
BUT necessary.
LAUNCH!
Are WE alone in the world?
First review? BADBADBAD
Advice box: 1. Plan to release on
mul:ple plaaorms 2. Decide whether or not to
build a PC version
3. Find Youtubers early 4. Think about mobile VR
The future for Bolvërk Games 1. Por:ng Ki1ypocalypse – PC, Vive, Oculus Touch and PSVR 2. Major League Wizardry – Needs funding! 3. Google Tango project – Undisclosed yet 4. Possibly por:ng a major game – Undecided 5. Craziest Catch with Dick Wilde 6. Possibili:es?
Q & A