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Leveraging Social for Mobile User Acquisi6on Jo Wightman
• What’s the landscape for App marke6ng?
• App marke6ng on TwiCer
• App marke6ng on Facebook
• What it is and how it works
• Performance 6ps
• Examples
What we’ll cover
App Marke6ng Ecosystem
Non-‐Incent Networks & Aggregators Social
Publisher Direct
RTB Exchanges
Incen6vized
Social is one component of a balanced approach, not a standalone strategy
Twi%er
§ Sponsored tweets
§ Celebrity tweets
§ Ad type specific to apps
§ Powerful targe6ng op6ons
Main social venues for mobile app marke6ng
Fiksu Experience
Nearly 15 million Facebook Installs
77 Countries Facebook Campaigns
Sustain, Burst, Loyal User Strategies for Social Marke6ng for Games
• 184 million mobile MAU (Q4 2013)
• Developing a mobile app marke6ng unit
• Two main op6ons today:
• Sponsored tweets
• Celebrity tweets
• Measured via 3rd party digital fingerprin6ng
TwiCer
Why Market your game with Facebook?
Reach!
Data sources: eMarketer, Facebook; Fiksu es6mate of overlap between tablets and Smartphones
51% 49%
WW Smartphone and Tablet Users
Other Users Facebook Mobile Users
63% of UK Smartphone users are on Facebook
Precise Audiences & Insight
Demographic
Educa6on
Rela6onships
Keywords & Interests
Countries, Regions, Ci6es, Zip, Radius Locales, Gender, Age
Educa6on Status, College Networks, College Majors Work Networks, College Years
Rela6onship status Interested in
Broad interests Keywords
Device OS Version, User Device (brand) Wireless Carrier
Custom Audiences “Lookalikes”
Phone, Email, Iden6fiers
Direct Call to Ac6on Play Game Requires deep links Can be combined with custom audience targe6ng
Reengagement
Results – Facebook vs. Other Sources (Games)
Cost per Click 9x higher
Conversion rate 12x higher
Cost/ Purch User 15%+ lower
Purchase Rate 1.2x higher
How it works
Highly Effec6ve Ad Unit for Apps
Link directly to the App Stores!
Power Editor Environment to manage ads
• Create campaigns and ads
• Upload banners and text
• Set targe6ng criteria
• Place bids
• See results
Nope
Acceptable and unacceptable ads
Nope OK!
Con6nually test images and message! Impact CPI by up to 39%
Set targe6ng op6ons
<$0.50 -‐ $4.50
CPI Range
Over 25,000 Installs in one day
$1-‐$2 Typical CPI
Sample ranges
Performance Tips
• Targe6ng and bidding • Get crea6ve with interests • Granular targe6ng • Test, test test!
Performance Tips
Driving Results
Targe9ng
• Keywords – broad as possible while s6ll relevant
• Use customer demographics, personas, and Prizm code research
• Friends, friends of friends
• Use Custom Audiences
Bidding
• “Op6mized CPM” -‐ pulls more volume at lower price
• Requires aCribu6on integra6on
• CPA another op6on
• Requires learning to u6lize
Con6nually refine bid rates and targe6ng
Get crea6ve with interests
Explore related interests for correla6ons
Facebook – basic tools
Granular Targe6ng for Best Performance
Good news: almost infinite set of combina6ons
Bad news: almost infinite set of combina6ons
Fiksu Advanced Op6miza6on for Facebook
Intelligent bidding to maximize LTV
Programma6cally test micro-‐campaigns
Allocate budgets Build new audiences
Con6nuous Op6miza6on
Benefits Granular RT Op6miza6on
Before $0.95
Aver $0.74
22% reduc6on in CPI!
Automa6on & algorithms bring predictability
• Facebook is con6nually evolving its solu6on • Campaign satura6on a real issue – be nimble
• Costs can and do fluctuate • Con6nuous tes6ng to ensure best performance
A marketer’s work is never done….
Goal: Boost worldwide revenue & volume
Strategy: Non-‐incent sources (13 networks)
Results: Approx. 300k conversions over 6 weeks, 23 countries
Facebook: Tested thousands of micro-‐campaigns: demographics, interests, and lookalike audiences. Honed down to 720 top campaigns.
Results:
Case Study: Top 50 Games App (Card BaCler)
CPI $1.61
ARPU Highest– 40% more than
next alterna6ve
Purchasers 50% of total
User quality Mone6za6on metrics matched organics
Goal: Acquire over 300k high quality users, 19 countries, one week
Strategy: 24 networks u6lized, all non-‐incent
Facebook: 850 discrete campaigns run u6lizing, Interest targe6ng, custom audiences and other techniques. Facebook drove largest number of downloads -‐ 37% of total
Results:
Case Study – Volume Push– Puzzle Game
Volume 141% of goal
Conversion Rate 25% average to 37%
Cost per Install $1.94 to $0.77
Rank-‐Select markets Top 5 and 10
• Sustain/Loyal Users, burst campaigns
• Great reach
• Insight & performance via audience segmenta6on
• Not a “set and forget” playorm!
• Con6nuous tes6ng
• Use automa6on and algorithmic op6miza6on for best results
Facebook – great channel for games