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Presentation Delivered at Online Educa 2011, on the use of Fablabs in Higher education.
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Fablabs as Hands-on Learning SpacesFrank Kresin / Research Director
institute for art, science & technology
Collaborations between- Users- Designers- Programmers- Artists & Scientists
Publish or Perish => Demo or Die
USERS AS DESIGNERS
OPENSOURCE / CONTENT / DATA
HARDWARE
3D PRINTING
OPEN DESIGN - technology
3D LASERCUT OBJECT - UNKNOWN
3D CNC STRUCTURE - FABLAB BCN
3D PRINTED WHISTLES - FABLAB UTRECHT
BLUEPRINT - JORN VAN ECK
3D PRINTED ARCHITECTURE - D SHAPE
FAB @ HOME
3D BIOPRINTING- ORGANOVO
3D FABLAB HOUSE - FABLAB BCN
3D PRINTED OBJECT - HUNG CHE LIN
OPEN DESIGN
OPEN SOURCE HOUSE C_MM_N - OPEN SOURCE CAR
OPEN DESIGN
FABLAB @ WAAG SOCIETY
FABLAB TOOLS
http://www.arduino.cc/
FABLAB @ NORWAY
FAB LABMission
Fablabs are a global network of local labs, enabling invention by providing access for individuals to tools for digital fabrication.
AccessYou can use the Fablab to make almost anything (that doesn't hurt anyone); you must learn to do it yourself, and you must share use of the lab with other uses and users.
EducationTraining in the fab lab is based on doing projects and learning from peers; you're expected to contribute to documentation and instruction.
Personal Power Planthttp://www.instructables.com/id/personal-powerPlant/
SelfCity Wearablehttp://fablab.waag.org/selfcity
MooiMuishttp://fablab.waag.org/mooimuis/
ChocoPIhttp://amsterdam.fablab.nl/node/1719/ & http://chocopi.blogspot.com/
Design for your future self – PICNIC’11
• q
LemonBowhttp://www.lemonbow-swimwear.com/
FabFihttp://fabfi.fablab.af/
open prostheticshttp://amsterdam.fablab.nl/node/1943
PRINCIPLES
The best producer is the actual user
He/she can learn to build (almost) anything
Share blueprints & stand on the shoulders of others
A network of Fablabs over the world (more than 60)
Connected by video conferencing links
“Once you start drawing or making things,you open up new possibilities of discovery.Doodling, drawing, modeling.Sketch make things, and you're likely toencourage accidental discoveries. At the mostfundamental level, what we're talking aboutis play, about exploring borders.”
DESIGN THINKING
• Design Thinking is a practice & process to solve problems and develop and improve situations, products or services by using applied, practical creativity.
• The intention of Design Thinking is improve the quality of life – on a big and a small scale.
DESIGN “STANCE”
1. Empathy
2. Integral Thinking
3. Optimism
4. Experiments
5. Collaboration
DESIGN THINKING FOR EDUCATORS
http://www.designthinkingforeducators.com/
http://www.designthinkingforeducators.com/
CASE: UVA
• February - May 2010• Collaboration UvA – Waag Society• Professor: dr. Michel Avital• Course: Information and Innovation• Department of Economics• 50 students• Using Fablabs & Design Thinking to teach students
how to innovate.• Proces precedes over results• Challenge: design a product or service for
Sustainable Urban Living in a Digital Age
More info: http://avital.feb.uva.nl/Courses_dev/info+innovation.html
• Develop IT-enabled solutions in novel situations• Practice collective thinking and teamwork• Gain an insight to the way things around you work • Be creative, generate and evaluate ideas, design everything
better • Thrive on your success rather than be bogged down with
constraints• Increase the impact of your ideas by persuasive communication • Learn to see the whole picture with the systems approach • Apply and enhance your research skills
LEARNING GOALS
Pictures: http://www.flickr.com/photos/34773415@N05/sets/72157623552461797/
PROCESS
• Theory lessons• Introduction to the Fablab & Design Thinking• Presenting the Assignment• Developing Paper Prototypes• Research User Preferences and Constraints• Developing Prototypes• Feedback on Results & Process
http://www.flickr.com/photos/34773415@N05/sets/72157623552461797/
Sustainable Fitnesstrainer
http://group09.wordpress.com/
Testimonials
• "I can honestly say that the course was the most interesting and most enjoyable of the classes I have taken...I plan on putting the project that was completed in this class on my resume.”
• "Challenging course, a lot of self-directed thinking...Lot's of practical, hands-on experience.”
• "Wow, this was a challenging class. Not so much in the sense of quantitative work, but as it requires me to figure out how things really work. I learned so much.”
• "Good learning environment and good teamwork. It was an excellent opportunity to experience project development in a safe environment.”
WHAT DO STUDENTS LEARN?
• Sharing & Collaborating• Product development• Prototyping Processes• Innovation Processes• User Research• Mindset of the designer: solving problems• …
QUEST
• How can Fablabs & hands-on design-thinking be employed by your company or institution?
• What do you need for this and what are the gains?
Frank KresinResearch DirectorWaag Society