DESIGNING WITH THE USERS!
WHO IS A DESIGNER HERE?
INTRODUCE YOURSELF: WHY ARE YOU AT UXRIGA?
WHAT IS PARTICIPATORY DESIGN?Or maybe co-design, co-creation, co-production, collaborative design and etc.
THE DIRECT INVOLVEMENT OF PEOPLE INTO THE DESIGN PROCESS
Elizabeth B.-N. Sanders (*) & Pieter Jan Stappers (**)
WHAT IS NOT PARTICIPATORY DESIGN?
MAKING USERS DO YOUR JOB AS A DESIGNER
WHY?
GENERATE THE DIRECTION Why are we doing this? What exactly are we doing?
WHY?
UNDERSTAND YOUR USERS BETTER Their believes, behaviours, needs, feelings, ideas. and real problems!
WHY?
GET INSPIRATION AND INSIGHTSAnd not design for ourselves but for our users
WHEN?
EARLY ON THE DESIGN PROCESS
HOW?
IDENTIFY GOALS AND HYPOTHESISES PLAN APPROPRIATE ACTIVITIES FACILITATE DESIGN SESSIONS ANALYZE THE RESULTS
DESIGN SOLUTION FOR THE CONFERENCE
2 TASKS
FEELING, WISHES AND NEEDS
FLOW, ACTIVITIES, NEEDS, IDEAS
WRITING EXERCISE
FLOW CREATION
LET’S MAKE CONFERENCES GREAT AGAIN!
TASK ONE
WRITE A LOVE OR BREAKUP LETTER to the conference you visit regularly: UXRiga
TASK ONE
READ IT TO YOUR TEAMand make notes!
TASK ONE
WHAT DID YOU NOTICE WHILE DOING THIS ACTIVITY? WHAT WAS THE MOST UNEXPECTED FINDING? WHAT WAS PREDICTABLE?
TASK ONE
CHOOSE 3 KEY FINDINGS PER GROUP YOU WANT SHARE WITH EVERYONE. (IDEAS, EMOTIONS, FEELINGS, BARRIERS, ACTIVITIES)
TASK ONE
LET’S AGGREGATE! Would interview give you same results?
TASK TWO
CHOOSE THE MODERATOR!
TASK TWO
BY USING MATERIALS (MODELLING CLAY, LEGOS, POST-IT NOTES) CREATE THE CONFERENCE
TASK TWO
IDEAL /USUAL
PERFECT FUTURE
VS
TASK TWO
PRESENT YOUR CONFERENCE!
TASK TWO
INSPIRATION AND INSIGHTS TOUCHPOINTS USER PROBLEMS, EMOTIONS AND BELIEVES
TASK TWO
INSPIRATION AND INSIGHTS TOUCHPOINTS USER PROBLEMS, EMOTIONS AND BELIEVES
RESULTS INTO ACTION
TASK THREE
DISCUSS AND DECIDE ON THE NEXT STEP: IS IT MORE SESSIONS? OR PROTOTYPING?