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Designing the Augmented City by Ronald Lenz

Designing The Augmented City

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Page 1: Designing The Augmented City

Designing the Augmented Cityby Ronald Lenz

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Research head Locative Media @ Waag Society

Ronald Lenz

Creative Director @ 7scenes

Strategist, technologist and researcher in location-based mobile services and experiences

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Medialab in Amsterdam, The Netherlands

Waag Society

Creative technology for social innovation

Education, Healthcare, Arts&Culture, Sustainability & Public Domain

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Mobile and online platform for creating, publishing, playing and sharing GPS games and tours

7scenes

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The City is forever changing...

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The City is forever changing...

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The City is forever changing...

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Di!erent layers with di!erent tastes: historical, social, economical, cultural, religious and much more

The City is layered

But most are often hidden and not linked

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You’re connected through friends, family, work, memories, places, emotions and always have been and always will be...

The City is personal

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Mobile as in an ever-moving stream of information, goods and people

The City is mobile

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Mobile as in connected through mobile phones

The City is mobile

Used for internet, navigation, tracking, communication, media recording & playback, games, hyper-local services and more

insert latest mobile internet and gps smartphones stats here

Yes it’s true what they say: Mobile is the new Mass Medium

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We know this - we have been mapping the City for quite some time now

The City is virtual

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no longer just by traditional urban planners and architects

The City is designed

shaped by geo-tagged tweets, wikipedia notes, reviews, user photos & videos, check-ins, gps games, mobile interactive tours, AR local search

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but it’s not always a deliberate design

The City is designed

new rules apply - the City is a new design paradigm

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how do we want to see the city?

The City is designed

which experiences do we want to design?

we’ve only just started and we need new tools!

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A new platform

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Mobile and online platform for creating, publishing, playing and sharing GPS games and tours

7scenes

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Create & Publish

All web-based, easy drag&drop interface

Select & configure templates such as role-playing, trading, treasure hunt & interactive story

Add tasks, photos, videos, sounds, notes & rewards to locations on a map

Publish for events or to everyone

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Navigate places live on a map

Play

Location-based interaction: view media/content, perform tasks, upload photos and notes, pick up rewards

Multi-user gameplay: confrontations & trading, message with players

Collaborate with web-player

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Set up scene pages for your project’s communication

Share

All interaction can be broadcast live

All player interaction is archived for playback later

Share your project with widgets

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Designed for use by organisations such as schools & universities, museums, tourist boards, event organisers, publishers and more

Project

Use for any kind of purpose and content

Full administration control to manage content, editors and users

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And never forget - The City is playful

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Some of our cases

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A new collaborative realtime map of Amsterdam

Amsterdam Realtime

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Geodrawing competition during annual museum night

N8

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New location-based festival report

Futuresonic festival

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Creating psycho-geographic maps & mapping the Old Delhi City wall

Sarai, Delhi, India

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Educational mobile game blending mediaeval history out in the streets of Amsterdam

Frequency 1550

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A full set of production tools

Full toolkit to create mobile ‘lessons’ with

Mobile Learning Game Kit

collaboration UvA and Medialab Amsterdam

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Extending exhibitions onto the streets

Amsterdam City archive

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Exploring Anne Frank’s neighbourhood as she did over 60 years ago

Anne Frank house

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Learn by creating and playing mobile games

Games Atelier

a full educational program, available in all Dutch schools

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Traveling through the Dutch Golden ages in your car

Timemachine

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Personal religious journey through Amsterdam

Rituals

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The Mystery of the Colonel’s GhostDiscovering history, the city & people

Discover the secret behind Adelaide’s first urban designer

The Mystery of the Colonel’s Ghost

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The map - collect symbol sets at locationsCut out the decoder

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Photographic treasure hunt exploring Hong Kong’s architecture

Re-architect

Think like an architect for a day

Collaboration HK Design Institute and Polytechnic University

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Role playing game about Dutch roots of NYC

Fort Amsterdam

Strong theatrics and physical gameplay

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Role playing game about Dutch roots of NYC

Fort Amsterdam

Strong theatrics and physical gameplay

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Urban game on shared trading history of Amsterdam and NYC

The Island

Connecting the two cities in real-time!

Players trade like merchants did 400 years ago

Respond to the changing market values determined by historic facts

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Global GincanaCombining traditional Gincana with mobile gaming: Mobile Gincana

Creating cultural games for students in another city and playing them made by students from another city

Connecting Sao Paulo/Brazil and Amsterdam/Holland

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So what’s next?

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The City is a platform

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In the ‘Open City’ all services will be connected and the City will have an API for 3rd party developers

But what should these new designers take into consideration?

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The City is a stageCreate experiences that change people’s perceptions of the city(we will have location-based information services in abundance)

Think theatrical and playful performance - always remind yourself to fully make use of the physical City and everyone and everything moving

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The City is a stageFind synergy between location, physical objects, mediated content, narrative, gameplay, people and activities

People are intrinsically active, they just need the right trigger(we’ve all been kids)

Sharing the experience is important, both in the moment and after

“It’s about the story stupid” - combine all tools / media / channels needed

Prototyping is the only way - you never get it right the 1st, 2nd, ... time

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Yes it’s yours - you are the new urbanists!

The City is yours!

So what kind of scenarios are you thinking of right now?

What are the opportunities and challenges you see in the near future?

What kind of technological breakthrough would really help you?

What do you demand from new mobile urban design toolkits?

Which talents are required to create a lasting immersive experience?