Designing Augmented Reality Experiences for Mobile

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    14-Jan-2017

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  • Professor Ed Johnston, MFA, M.Ed Robert Busch School of Design

    Michael Graves College Kean University

    Designing AR Experiences for Mobile

  • Webinar Social @trymyui @edjcreate #trymyuiEDU jedward@kean.edu edjohnston.com

  • Interactive Option https://www.layar.com/mobile-download/

  • MARKER VS. GEOLOCATIONAL Anchored to a unique image

    that serves as a QR code which directs the browser

    to the 3D content

    Anchored to a longitude and latitude point uses the positioning data of your phone to call up 3D content

  • Video of the Tour: bit.ly/ar-asbury-park

  • bit.ly/johnston-isea-paper

  • bit.ly/johnston-isea-paper

  • Augmented Asbury Park Tour RBSD Thinking Creatively Design Camp

  • Challenges Details vs. User Experience

  • Challenges Details vs. User Experience Veracity vs. Project Timeline

  • Challenges Details vs. User Experience Veracity vs. Project Timeline Shelf life Where can content live

  • Challenges Details vs. User Experience Veracity vs. Project Timeline Shelf life Where can content live Funding and support moving forward

  • Compelling Statistics 60 million users of augmented reality (AR) in 2013

    Source: http://www.statista.com/statistics/282453/mobile-augmented-reality-market-size/

  • Compelling Statistics 60 million users of augmented reality (AR) in 2013 200 million users projected by 2018

    Source: http://www.statista.com/statistics/282453/mobile-augmented-reality-market-size/

  • Compelling Statistics 60 million users of augmented reality (AR) in 2013 200 million users projected by 2018 Time to adoption of AR and VR in higher

    education = 2 to 3 years

    Source: http://www.nmc.org/publication/nmc-horizon-report-2016-higher-education-edition/

  • Designing Augmented Reality Content to Enrich the Museum Visitors Experience

    Student Researchers Erica Whyte Eric Vita Christina Galera

    SpF Project Director

    Ed Johnston, Faculty

  • AR Poster Survey Current response size: n=23

  • AR Poster Survey Current response size: n=23 95% identified the posters.

  • AR Poster Survey Current response size: n=23 95% identified the posters. 90% interacted with the posters.

  • AR Poster Survey

    How would you rate your interaction with the posters?

  • AR Poster Survey

    How would you rate your interaction with the posters? 84% found it extremely satisfying or very satisfying. None found it displeasing.

  • AR Poster Survey

    How would you rate this approach of incorporating interactive content in a museum setting?

  • AR Poster Survey

    How would you rate this approach of incorporating interactive content in a museum setting? 95% rated it Great or Above Average.

  • 74% found the Mr. Machine poster the most appealing.

    AR Poster Survey

  • All of the respondents found the exhibition to be enjoyable.

    AR Poster Survey

  • Challenges

    App download Load times Consistency of interaction

  • Documenting the Current Spaces of Liberty Hall to Improve Accessibility

    Student Researchers Erica Whyte Eric Vita Christina Galera SpF Project Director Ed Johnston

  • Volvo Car USA (2015), https://youtu.be/DUSr4DC12I8

  • John Weigele, 360-degree flight (2015)

  • Liam Rodriguez, Outlast 360 Rendering Test (2016)

  • Eric Vita, GVR Marketing Group

  • Google Cardboard: https://www.google.com/get/cardboard/

  • Source: www.vroptimal.com

  • Source: www.microsoft.com/microsoft-hololens/en-us/development-edition

  • Student Researchers Mark Matarese Erica Whyte Eric Vita RTR Project Director Ed Johnston, Faculty

  • Small Museum Association Conference 2016 Presentation with design student researchers

    Erica Whyte and Eric Vita

  • www.trymyui.com/edu

  • Thank you!

    jedward@kean.edu www.edjohnston.com Twitter: @edjcreate LinkedIN: linkedin.com/in/edwardsjohnston ISEA Paper: bit.ly/ar-asbury-park

    Ed Johnston

  • THE VOID, thevoid.com Source: https://youtu.be/cML814JD09g

  • Source: https://play.google.com/store/apps/details?id=com .google.android.apps.translate&hl=en

  • 10. How is remote testing possible in VR/AR products?

  • http://www.cnet.com/products/microsoft-hololens-hands-on/

  • 14. When you perform usability tests with these technologies do you only test it in the lab or also in the wild?

  • Current AR Explorations Layar & Blippar

  • Current AR Explorations Layar & Blippar Aurasma

  • Current AR Explorations Layar & Blippar Aurasma Augment, ENTiTi Creator, and Zappar

  • Current AR Explorations Layar & Blippar Aurasma Augment, ENTiTi Creator, and Zappar Crossing fingers & looking forward

  • Thank you!

    jedward@kean.edu www.edjohnston.com Twitter: @edjcreate LinkedIN: linkedin.com/in/edwardsjohnston ISEA Paper: bit.ly/ar-asbury-park

    Ed Johnston

  • Juvy Torres, DesignerDawnmarie McDermid, Creative LeadMGC | RBSD Design Studio

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