20
Game Analysis by Bret Staudt Willet TC830: Foundations of Serious Games

BioHarmonious-serious game analysis

  • Upload
    bretsw

  • View
    168

  • Download
    1

Embed Size (px)

DESCRIPTION

 

Citation preview

Page 1: BioHarmonious-serious game analysis

Game Analysis by Bret Staudt WilletTC830: Foundations of Serious Games

Page 2: BioHarmonious-serious game analysis

INTRODUCTION

Manufactured Planet Natural Planet

Page 3: BioHarmonious-serious game analysis

* Total team size: 6 * Lead Designer: Amanda Dittami * Art Director: Anthony Sixto

* Development time: 7 months July 2012-January 2013

* Estimated budget: $150K-300K

INTRODUCTION

Page 4: BioHarmonious-serious game analysis

* Development Software: Unity Pro

* Distribution: Arts Works for Change website

PLATFORM

Page 5: BioHarmonious-serious game analysis

PLATFORM

Page 6: BioHarmonious-serious game analysis

Young people visiting theNature’s Toolbox art exhibitionfor biodiversity, art, and innovation

TARGET AUDIENCE

Page 7: BioHarmonious-serious game analysis

* Nature and human-made environments in balance

* Nature inspiring healthy, sustainable environments

SERIOUS GOALS

Page 8: BioHarmonious-serious game analysis

Core Mechanic #1:Move objects from one planet to the other

GAMEPLAY

Page 9: BioHarmonious-serious game analysis

Core Mechanic #2:Adapt manufactured buildings by combining with natural animals

GAMEPLAY

Page 10: BioHarmonious-serious game analysis

FORMS OF FUN

Page 11: BioHarmonious-serious game analysis

THEORY

Page 12: BioHarmonious-serious game analysis

THEORY

Page 13: BioHarmonious-serious game analysis

OUROBOROS

FORMAL CONSTRAINTS

GOALS GAMING CONTEXT

ENVIRONMENTAL CONSTRAINTS

Player Experience

Outcomes(serious goals)

During Game Context

Mechanics (Actions or

Procedures)Resources

End State (Game

Outcomes)

Page 14: BioHarmonious-serious game analysis

OUROBOROS

Player Experience

Outcomes(serious goals)

End State (Game

Outcomes)

GOALS

Page 15: BioHarmonious-serious game analysis

Playful Design by John FerraraCh. 13 - “Persuasive Games”

* Core message * Winning strategy * Meaningful choices * Mimic real world * Self-directed discovery

EFFECTIVENESS

Page 16: BioHarmonious-serious game analysis

* Design to your in-room context

* Distinct visual and musical style combined with simple but clear core mechanics are enough to make an effective game

GEMS

Page 17: BioHarmonious-serious game analysis

* Only view controls list through the main menu

* Only see about 1/3 of one planet at a time

* Only experience one outcome out of seven

ANTI-GEMS

Page 18: BioHarmonious-serious game analysis

Game, BioHarmonious:http://artworksforchange.org/bioharmonious/webplayer.html

Lead Designer, Amanda Dittami:http://www.adittami.com/projects/bioharmonious

Art Director, Anthony Sixto:http://sixtoart.blogspot.com/search?q=bioharmonious

LINKS

Page 19: BioHarmonious-serious game analysis

Trailer:http://www.youtube.com/watch?v=7emD6pPgsD4

Nature’s Toolbox Exhibition:1-http://www.artworksforchange.org/exhibition/att-natures-toolbox-learning-center/

2-http://issuu.com/eggermont/docs/zq3/28

LINKS

Page 20: BioHarmonious-serious game analysis

Reviews, Games for Change:http://www.gamesforchange.org/play/bioharmonious/

LINKS