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What do serious game players think?. JC Kinnamon Christopher Rousseau R & D Division. PADLA West Chester University. November 13, 2013. Games. John Sweller. vs . Jane McGonigal. Richard Mayer. CON. PRO. Why this topic?. What do... players think?. Why this topic?. - PowerPoint PPT Presentation
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What do serious game players think?
JC Kinnamon Christopher Rousseau
R & D DivisionPADLA
West Chester University
November 13, 2013
Games
Richard Mayer
John Sweller
vs.
Jane McGonigal
PRO CON
Why this topic?
• What do... players think?
Why this topic?
• What do... players think?
Pedagogical effectiveness
Why this topic?
• What do... players think?
User acceptance
Game descriptionSkills• Planning• Interviewing• Gathering information• Eliciting cooperation• Challenging lies• Documenting• Reporting out findings
Game samples
Why this game? At this time?
Upgrade the learning experience
Address “reluctant leaners”
Data Collection Methods
Live observations
Remote observation
Post-experience
surveys
Post-experience debriefings
Concurrent self reports
Data Collection Methods
Formal Informal
Live / remote 6 7
Homework/debrief 12 3
Subjects
Formal Informal
Live / remote 6 Attorneys 7 Attorneys / staff
Homework/debrief 12 Law students 3 Attorneys
“Serious Game”
They had no idea what we were talking about
Cognitive Load
Maximize the Content(not actual data)
ManagedEarly challenges Figured things out
Designers made changes to lessen extraneous
cognitive load
ContentUIStoryOther
MotivationGame elements were powerful motivators
Grabbed pads of paperRestarted
Paid attention / checked things
StoryPowerful element in the
pull of the gameLearners were well aware
of the narrative Need for closure
Be careful—has to be relevant
Younger audience had harder time
Reading on-screen text
% of on-screen text read is normally low in compulsory
training
Startling high level witnessed
Hawthorne effect?
Read when necessary
EngagementAnnoyed by technical
glitchesLittle tolerance for
distractionsFocused on relevant details
Mastering techniques
DisclosureOpen- ended questions
Gaining cooperationGeneral questions before
focused questionsPlanning strategies
Challenging lies
FeedbackProcessed
Changed behaviorFocused on learning from
errorsChallenged evaluations
DebriefingsQuotable Quotes
• “I couldn’t multitask. I had to stop whatever else I was doing.”
• “I had never done an internal investigation before. I want to do one now.”
• “I would pick a sim over a lecture; particularly for a skill topic.”
• “It was fun. That is not something I thought I would say.”
• “It is more valuable to do it vs. hear about it.”
• I wouldn’t have thought to use evidence that way.
• “It is wonderful to see how it is done. Better than sitting and listening.”
• “The game throws you in.... gives an associate a taste of how things happen.”
• “If I have the choice of a PowerPoint lecture and a game, I will choose the game.”
• “After the first episode I stopped playing a game and I did it like it was real.”
Summary• Acceptance of game approach by professionals• Preference for the approach – 100%• High levels of engagement• High completion rate• Trade-off: Cognitive load vs. motivational factors