75
Amy Jo Kim, Ph.D ©2015 All Rights Reserved The Co-op Revolution 5 Tips for Designing Collaboration

Amy Jo Kim - MFW15

Embed Size (px)

Citation preview

Page 1: Amy Jo Kim - MFW15

Amy Jo Kim, Ph.D ©2015 All Rights

Reserved

The Co-op Revolution5 Tips for Designing Collaboration

Page 2: Amy Jo Kim - MFW15

Amy Jo Kim, Ph.D.

Co-Founder & Creative Director

Shufflebrain Partners

shufflebrain.com

Creator & Head Coach

Getting to Alpha

getting2alpha.com

Page 3: Amy Jo Kim - MFW15
Page 4: Amy Jo Kim - MFW15

Amy Jo Kim co-founder, Shufflebrain

we specialize in

early-stage design & innovation

The Sims eBay

Rock Band Covet Fashion

Page 5: Amy Jo Kim - MFW15

Nine Timeless Design Strategies (2000)

1. Define and articulate your Purpose

2. Build flexible, extensible gathering Places

3. Create meaningful evolving Profiles

4. Design for a range of Roles

5. Develop a strong Leadership program

6. Encourage appropriate Etiquette

7. Promote cyclic Events

8. Integrate the Rituals of community life

9. Facilitate member-run Groups

Page 6: Amy Jo Kim - MFW15

Nine Timeless Design Strategies (2000)

1. Define and articulate your Purpose

2. Build flexible, extensible gathering Places

3. Create meaningful evolving Profiles

4. Design for a range of Roles

5. Develop a strong Leadership program

6. Encourage appropriate Etiquette

7. Promote cyclic Events

8. Integrate the Rituals of community life

9. Facilitate member-run Groups

Page 7: Amy Jo Kim - MFW15

The Membership Lifecycle

Page 8: Amy Jo Kim - MFW15

The Membership Lifecycle

Page 9: Amy Jo Kim - MFW15

Discovery

Mastery

Onboarding

Habit-Building

The Players Journey

Page 10: Amy Jo Kim - MFW15

How do you design for

sustained engagement?

Page 11: Amy Jo Kim - MFW15

is for EnthusiastsStage 1: Discovery

Discovery

What is this? Is it for me? What’s the value proposition?

Page 12: Amy Jo Kim - MFW15

is for EnthusiastsStage 2: Onboarding

Discovery

Onboarding

How do I start getting (& giving) value? What do I need to learn?

Page 13: Amy Jo Kim - MFW15

is for EnthusiastsStage 3: Habit-building

Discovery

Onboarding

Habit-Building

What pulls me back repeatedly? What am I getting better at?

Page 14: Amy Jo Kim - MFW15

is for EnthusiastsStage 4: Mastery

Discovery

Onboarding

Habit-Building

Mastery

What skill am I building? How can I leverage that?

Page 15: Amy Jo Kim - MFW15

Product Narrative Core Loop

start here

MVP PrototypeDesign a compelling Core Loop

Page 16: Amy Jo Kim - MFW15

Engaging Activities fuel the loop

Page 17: Amy Jo Kim - MFW15

Feedback + Progress light the path to Mastery

Page 18: Amy Jo Kim - MFW15

Investment & triggers pull people back

Page 19: Amy Jo Kim - MFW15

Games have core loops

Page 20: Amy Jo Kim - MFW15

So do (some) products, apps & services

Page 21: Amy Jo Kim - MFW15

Not everyone is motivated by

zero-sum mechanics

Page 22: Amy Jo Kim - MFW15

GAME: a system in which players engage in an

artificial conflict, defined by rules, that results in a

quantifiable outcome** Source: Rules of Play

Page 23: Amy Jo Kim - MFW15

Zero-Sum Game

We are opponents

I Win You Lose

Page 24: Amy Jo Kim - MFW15

Head-to-Head Battles War Simulations

Rank-Ordered Competitions Gambling

Page 25: Amy Jo Kim - MFW15

GAME: a structured experience with rules

and goals that’s fun to play together** Source: The Player’s Journey

Page 26: Amy Jo Kim - MFW15

Non-Zero-Sum Game

We are partners

Win-Win

Lose-Lose

Page 27: Amy Jo Kim - MFW15

Martial Arts Charity Walk

Double Dutch Pictionary

Page 28: Amy Jo Kim - MFW15

Why should we care?

Three Disruptive TrendsRe-shaping the games industry

Page 29: Amy Jo Kim - MFW15

1. Platform Disruption

Gaming is moving to mobile connected devices

Page 30: Amy Jo Kim - MFW15

Console market share shrinking –growth is in mobile & PCs

Source: Digi-Captial Global Games Investment Review

Page 31: Amy Jo Kim - MFW15

2: Audience Disruption

Everyone’s a gamer – all ages, both genders

Page 32: Amy Jo Kim - MFW15

93% of kids 8-13 play games online

Source: M2 Research

Source: Inside Facebook

fastest-growing Facebook demographic is women 55+

Page 33: Amy Jo Kim - MFW15

3: Content Disruption

The rise of mutual entertainment AKA UGC

Page 34: Amy Jo Kim - MFW15
Page 35: Amy Jo Kim - MFW15

where is the Blue Ocean in this

shifting landscape?

Page 36: Amy Jo Kim - MFW15

How do you

design for

collaboration?

Page 37: Amy Jo Kim - MFW15

1. Compete with the System

Design for Collaboration

Page 38: Amy Jo Kim - MFW15

Tackle protein-folding science

puzzles

Page 39: Amy Jo Kim - MFW15

Join Forces to Beat a Project

Deadline

Page 40: Amy Jo Kim - MFW15

Complete your Self-selected Track

Page 41: Amy Jo Kim - MFW15

1. Compete with the System

2. Shared Resources, Outcomes & Goals

Design for Collaboration

Page 42: Amy Jo Kim - MFW15

Shared Gathering Place

Slack Team Hub with channels and sub-groups

Page 43: Amy Jo Kim - MFW15

Shared Closet

You can borrow clothes

from your friend’s closet

Page 44: Amy Jo Kim - MFW15

Shared Score

shared score in 2-player coop mode

Page 45: Amy Jo Kim - MFW15

Shared Environment

Page 46: Amy Jo Kim - MFW15

If your friend comes over, you can re-mix pieces

Shared Toys

Page 47: Amy Jo Kim - MFW15

Shared Goals

The Contenders - self-organized Foldit team

Page 48: Amy Jo Kim - MFW15

What resources, outcomes and

goals can YOUR players share?

Page 49: Amy Jo Kim - MFW15

1. Compete with the System

2. Shared Resources, Outcomes & Goals

3. Inter-dependent Roles

Design for Collaboration

Page 50: Amy Jo Kim - MFW15

earn the ability to judge crimes & punish bad behavior

Judges & Enforcers

Page 51: Amy Jo Kim - MFW15

Expert players are invited to play curation & leadership roles

Writers & Editors

Page 52: Amy Jo Kim - MFW15

Stylists & Fashionistas

Expert players are invited to play stylist

Page 53: Amy Jo Kim - MFW15

What inter-dependent roles can

YOUR players engage in?

Page 54: Amy Jo Kim - MFW15

1. Compete with the System

2. Shared Resources, Outcomes & Goals

3. Inter-dependant Roles

4. Cooperative Social Gestures

Design for Collaboration

Page 55: Amy Jo Kim - MFW15

Like, Retweet, Fave

Page 56: Amy Jo Kim - MFW15

Hug & High-5

Page 57: Amy Jo Kim - MFW15

Kudos for Teamwork

Page 58: Amy Jo Kim - MFW15

Coordinated Movements

Page 59: Amy Jo Kim - MFW15

Share or Donote to a Campaign

Page 60: Amy Jo Kim - MFW15

What co-op social gestures can

YOUR players make?

Page 61: Amy Jo Kim - MFW15

1. Compete with the System

2. Shared Resources, Outcomes & Goals

3. Inter-dependant Roles

4. Cooperative Social Gestures

5. Non-Zero Stats & Spotlights

Design for Collaboration

Page 62: Amy Jo Kim - MFW15

Community Stats & Social Proof

Page 63: Amy Jo Kim - MFW15

Collective Achievement

Page 64: Amy Jo Kim - MFW15

Topical Spotlights

Page 65: Amy Jo Kim - MFW15

Featured Posts

Page 66: Amy Jo Kim - MFW15

Community Contests

Page 67: Amy Jo Kim - MFW15

Group Achievements

Page 68: Amy Jo Kim - MFW15

Which non-zero stats and

spotlights can YOU leverage?

Page 69: Amy Jo Kim - MFW15

Once upon a time

Page 70: Amy Jo Kim - MFW15

a girl had a transformative experience

Page 71: Amy Jo Kim - MFW15

and they played happily ever after

Page 72: Amy Jo Kim - MFW15

The Coop Revolution is Here*

*it’s just not evenly distributed

Page 73: Amy Jo Kim - MFW15

Games shape how we see the world

Seize the opportunity

Think Co-op First

Page 74: Amy Jo Kim - MFW15

Team Co-op

Dan Cook

@danctheduck

Michael Molinari

@OneMrBean

Chelsea Howe

@manojalpa

Amy Jo Kim

@amyjokim

Sandie Richards

@sandierichards

shout-out to my co-conspirators

Page 75: Amy Jo Kim - MFW15

Thank youFollow me on Twitter: @amyjokim