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The etymology of design goes back to the Latin
DE + SIGNAREto do something, to distinguish it with a sign, give it meaning,
designate it in relation to other things, owners, users
Based on this original meaning, you can say, design is making sense (of things)
Klaus Krippendorff, 1989
DESIGN???
Design principles
There are four main design principles:
• Axis
• Simmetry
• Hierarchy
• Rhythm
http://learndesignprinciples.com by Melissa Mandelbaum
1 - Axis
An imaginary line that is used to organize a group of elements in a design
Axis is mainly used to alignelements
Users enjoy designs that are ordered because they feel more stable and comfortable
http://learndesignprinciples.com by Melissa Mandelbaum
Axis reinforcement
You can make axis more apparentif the edges of surroundingelements are well defined
Example:
timeline in the Twitter app wherea vertical axis helps define a section for avatars on the left and a section for tweet content on the right
http://learndesignprinciples.com by Melissa Mandelbaum
Infinite axis
If an end point is undefined, youwill follow the axis until you reachsomething of interest or are tiredof interacting with the axis
Example:
the main feed of the Pinterest app, it encourages you to scroll down the page for as long as you’reinterested in viewing pins
http://learndesignprinciples.com by Melissa Mandelbaum
2 - Simmetry
Elements are arranged in the sameway on both sides of an axis
Perfect symmetry is whenelements are exactly the same on both sides
The design feels armonious and itis easy to read, both top-bottom and left-right
http://learndesignprinciples.com by Melissa Mandelbaum
Simmetry example
Arrangement of music covers in the Rdio app
Elements on both sides of the screen are the same format
http://learndesignprinciples.com by Melissa Mandelbaum
3 - Hierarchy
When an element appears more important in comparison to otherelements in a design
Achieved by:
• Size
• Shape
• Placement
http://learndesignprinciples.com by Melissa Mandelbaum
Hierarchy by size
An element will get our attentionwhen it is larger than otherelements in a design
We naturally look first at the largest element in a design
Example: article list in the Pocket app
http://learndesignprinciples.com by Melissa Mandelbaum
Hierarchy by shape
An element will get our attentionwhen it is different than otherelements in a design
We naturally look first at the irregular shape in a design
Example: the profile page in the Instagram app
http://learndesignprinciples.com by Melissa Mandelbaum
Hierarchy by placement
The end of an axis is naturallymore hierarchical than pointsalong the line
We naturally look first at the start and stop of an axis
Example: the timeline in the Pathapp
http://learndesignprinciples.com by Melissa Mandelbaum
4 - Rhythm
Rhythm is the movement createdby a repeated pattern of forms
Pattern: structured element whichis repeated across the app
When using the app, you beginfamiliar with the rhythm and know exactly where to look for elements in the patterns
http://learndesignprinciples.com by Melissa Mandelbaum
Example of pattern for rhythm
Example: the feed in the Airbnbapp
When scanning the feed, the usersalready know where the price, title, and features of an ad are placed
http://learndesignprinciples.com by Melissa Mandelbaum
Breaks
A break in a repeated pattern getsmore hierarchical
Example: in the profile feed of the Twitter app, the rhythm is brokenby a section with suggestions of people to follow (it gets more attention)
http://learndesignprinciples.com by Melissa Mandelbaum
Exercises
1. Select an app from the Google Play Store and identify which design principles have been applied there
2. Define the main strategic aspects of the app:– goal
– context• physical
• media
• modal
– prioritized tasks
The visual part of a design is only the tip of the iceberg
Foundation ofa successful design: user-centred designProcess (UCD)
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Good design?
User Centered-Design (UCD) is …
“a design philosophy and a process in which the needs,wants, and limitations of the end user of an interface ordocument are given extensive attention at each stageof the design process”
Definition of UCD (from Wikipedia)
UCD is a development cycle which takes into consideration what users really need and makes adjustments by exploring, testing and tuning the design until these needs are satisfied
The result of this is a high level of usability
More formally…
UCD can be applied to all design practices that have the aim to provide a good user experience
Ex.
• websites
• architecture
• magazines
• graphics
• …
UCD is Universal
Designers have to:
1. analyze and foresee how users are likely to use an interface
2. test the validity of their assumptions in real worldtests with actual users
UCD is a process
Analysis & Planning
Launch
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These will be the main parts of your project!
The UCD Process