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A quickfire summary of ten skills and abilities gamers are developing -- and that everyone else should be.
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© 2005 Institute for the Future. All rights reserved.
SR-1108 | © 2007 Institute for the Future. All rights reserved.
10 Collaboration Superpowers
Jane McGonigal, PhD | Resident Game Designer
INSTITUTE FOR THE FUTURE
April 15, 2007
collaboration
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collaboration superpowers
Gamers are gaining10 new skills and strengths, or,
“collaboration superpowers.”
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• the ability to do real-time work in very large groups
• a talent for coordinating with many people simultaneously—“scalable collaboration”
mobbability
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cooperation radar
• the ability to sense, almost intuitively, who would make the best collaborators on a particular task
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• measures your responsiveness to other people’s requests for engagement
• your propensity and ability to reach out to others in a network
ping quotient
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• the ability to be persuasive in diverse social contexts and media spaces
• understanding that each work environment and collaboration space requires a different persuasive strategy and technique
influency
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• fluency in working with different capitals, e.g., natural, intellectual, social, and financial
multi-capitalism
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• fearless innovation in rapid, iterative cycles
• ability to lower the costs and increase the speed of failure
protovation
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• creating content for public consumption and modification
open authorship
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• thinking in terms of higher level
systems, cycles, the big picture
longbroading
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• the ability to prepare for and handle surprising results and complexity
emergensight
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• filtering meaningful info, patterns, and commonalities from massively multiple streams of data
signal/noise management