76
HOW SOCIAL MEDIA PUSHES INNOVATION

Social Media and Innovation

Embed Size (px)

Citation preview

Page 1: Social Media and Innovation

HOW SOCIAL MEDIA PUSHES INNOVATION

Page 2: Social Media and Innovation

INNOVATION!The act or process of introducing new ideas, devices, or methods”

- Merriam-Webster online

Page 3: Social Media and Innovation

INNOVATION!Innovation is the specific function of entrepreneurship, [...] It is the means by which the entrepreneur either creates new wealth-producing resources or endows existing resources with enhanced potential for creating wealth.”

- Peter Drucker, Harvard Business Review, 2002

Economic innovation as “Creative Destruction” - The replacement of existing ideas, technology, firms with new ones. It begins as monopolistic and grows to become more competitive.

- Joseph Schumpeter

Page 4: Social Media and Innovation

What do you think?

INNOVATION vs. INVENTION

Page 5: Social Media and Innovation

But what does innovation need to consider?HUMAN + SOCIAL

“An invention is usually a “thing”, while an innovation is usually an invention that causes change in behavior or interactions.”

- Bill Walker, WIRED Magazine

INNOVATION v. INVENTION

Page 6: Social Media and Innovation

Innovation Matrix

Domain Definition

Not Well Defined Defined

Prob

lem

Def

initi

on

Not W

ell D

efin

edDe

fined

Can anyone provide an example for one of the different types of innovations?

(Greg Satell, Forbes)

Page 7: Social Media and Innovation

HOW THEYSTACK UP

•Seeks to improve existing systems

Incremental Innovation

•There’s a clearly defined problem and a reasonably good understanding of how to solve it

Sustaining Innovation

•Uproots conventions and replaces existing methods/technologies

Disruptive Innovation

•Helps create a new market that eventually disrupts an existing market;

Radical/Breakthrough

Innovation

Page 8: Social Media and Innovation

ADOPTIONCYCLE● Diffusion of Innovation Theory - Everett Rogers

○ Innovations are not adopted by all individuals in a social system at the same time■ They tend to be adopted over time in sequence

○ Users can be classified into categories based upon how long it takes for them to begin adopting a new idea

Innovators → Early Adopters → Early Majority → Late Majority → Laggards

Page 9: Social Media and Innovation

But first,

WHO WANTS TO PLAY A GAME

Page 10: Social Media and Innovation

550 BC 1889 1966 1999 2005 2010 Today

SOCIALTIMELINE

Page 11: Social Media and Innovation

Innovations in Social MediaWhat are some areas of innovation in social media that you can think of?

Page 12: Social Media and Innovation

•Social Networking•Social Curation•Mobile Experience

Innovations in Social Media

•Live Streaming•Wearables•Augmented & Virtual Reality (AR/VR)

Page 13: Social Media and Innovation
Page 14: Social Media and Innovation

Social Networking● What do you think this encompasses?

● How would you define social networking?

Page 15: Social Media and Innovation

Social NetworkingFrom Merriam-Webster online, social networking is:“The activity of creating personal and business relationships with other people, especially by sharing information, personal messages, etc., on the internet”

Page 16: Social Media and Innovation

Social Networking & Innovation

● Something that has existed throughout history○ The idea behind the building and maintenance of relationships

has shaped technology and led us to where we are today

● The concept behind social networking isn’t necessarily innovative○ However, the technologies that have emerged can be

considered innovative

Page 17: Social Media and Innovation

Examples of Social Networking & Innovation

Page 18: Social Media and Innovation

E.g. Facebook● Considered an incremental innovation

○ Was built upon the downfalls and success of MySpace

● Facebook has changed and shaped many aspects of our live such as through the way we:○ Keep in touch, share our lives, consume content, view privacy,

interact with businesses/consumers

Page 19: Social Media and Innovation

E.g. Skype● Considered a disruptive innovation; a threat to wireless operators

○ Low-cost telecommunication service allowed customers to communicate at a fraction of the cost

● Ways in which Skype has changed how the world communicates:○ Old boundaries are far less relevant and businesses have

been changed

Page 20: Social Media and Innovation

E.g. Zynga● Considered a disruptive innovation; changed the gaming industry

○ Integrated an online social gaming platform that doesn’t require the use of a console

● Zynga has created communities of gamers and established a platform for individuals to create relationships

Page 21: Social Media and Innovation

Social Curation

Page 22: Social Media and Innovation

Social curation is the collaborative sharing of Web content organized around one or more particular themes or topics

What is Social Curation?

Page 23: Social Media and Innovation

Social Curation & Innovation● Content curation has changed the fundamentals of businesses

○ It’s changing business models, especially in the way companies are now approaching marketing

Page 24: Social Media and Innovation

E.g. GoPro● Has anyone ever used a GoPro before?

● Are you aware of how GoPro markets their products to consumers?

Page 25: Social Media and Innovation

● Using the videos created and shared by their clientele, the marketing team at GoPro takes advantage of this content to help broadcast their message

What Does GoPro Do?

Page 27: Social Media and Innovation

How Does GoPro Do It?● Around 6000 GoPro videos are posted online

each day but how exactly does GoPro’s content marketing strategy work?

Page 28: Social Media and Innovation

It All Beings With #GoPro

Page 29: Social Media and Innovation

Dedicated Webpages

Page 30: Social Media and Innovation

Building Community

Page 31: Social Media and Innovation

GoPro’sResults

"When you factor in the strength of the brand, it’s so aspirational and high-energy and cool that our customers want to be associated with it. That is another reason why they tag, title and describe their content as GoPro. The result is that GoPro is arguably the world’s largest production force in the form of our customers and arguably, one of the world’s largest ambassador movements."

-Nick Woodman

Page 32: Social Media and Innovation

Prevalence of Social Curation● Are there any social curation sites that you can think of?

● What about the categories that these sites might fit into?

Page 33: Social Media and Innovation

Reviews Forums Publishing Bookmarking

Prevalence of Social Curation

Page 34: Social Media and Innovation

The Mobile Experience& Streaming

Page 35: Social Media and Innovation

The Invention of the SmartphoneOne of the greatest inventions in 21st century.

Page 36: Social Media and Innovation

Source: http://www.pewinternet.org/data-trend/mobile/device-ownership

Number of Smartphone Production

Compare: Social Media Usevs Mobile Production

Page 37: Social Media and Innovation

Source:http://www.pewinternet.org/data-trend/social-media/social-media-use-all-users/

Compare: Online adults using social networking site

Social Media Usevs Mobile Production

Page 38: Social Media and Innovation

Social Media Platforms Hinge on Mobile Capabilities

Facebook

Twitter

Share of Time spend on mobile platform

Source:http://marketingland.com/facebook-usage-accounts-1-5-minutes-spent-mobile-171561

Page 39: Social Media and Innovation

● Users on mobile platforms are more active.

● Mobile User shares twice as often.

Social Media Platforms Hinge on Mobile Capabilities

Page 40: Social Media and Innovation

More opportunities.

Mobile Social Network& Business

Page 41: Social Media and Innovation

Video TrendBy 2012, video became a popular content format across Social Media

Page 42: Social Media and Innovation

The ProblemLost of originality.

Page 44: Social Media and Innovation

Live Streaming Platforms:Meerkat, Periscope, Facebook live

Page 45: Social Media and Innovation

The Value● “In the Moment”

● Originality

● Creating interaction, in real time.

Page 46: Social Media and Innovation

HOW DO YOU MAKE APPS MORE ACCESSIBLE?

WEARABLES.

Page 47: Social Media and Innovation

$25,000,000,000USD expected worldwide by 2019

57%Of consumers interested in making a purchase

245m unitsWearable devices to be shipping by 2019

Page 48: Social Media and Innovation

WEARABLE OPTIONSSmartwatches / Fitness Trackers

These devices provide notifications, extend smartphone functionality, and log daily fitness.

Medical Devices

A large assortment of technologies aimed to monitor, log, and transmit medical data to improve a user’s well being.

Augmented Reality

Overlaying digital information over a user’s visual view to extend smartphone functionality.

Page 49: Social Media and Innovation

Smartwatches:● Apple Watch● Android Wear● Pebble

Fitness Trackers● FitBit● Nike+

SMARTWATCHES / FITNESS TRACKERS

Page 50: Social Media and Innovation
Page 51: Social Media and Innovation

Some examples include:● Hearing devices● Visual aids● Blood monitoring● Attention tracking● Posture monitoring

MEDICALDEVICES

Page 52: Social Media and Innovation
Page 53: Social Media and Innovation

AUGMENTEDREALITYThis area is quickly exploding with the introduction of:

● Layar● Yelp’s Monocle● Pokemon Go● Microsoft’s Hololens

Page 54: Social Media and Innovation

ARTIFICIALINTELLIGENCE

AI

Page 55: Social Media and Innovation

TAILORED SEARCH RESULTSFrom basic machine learning to...

LIMITLESSPOSSIBILITIES

CLOUD COMPUTING FOR THE MINDInterconnected intelligence!

Page 56: Social Media and Innovation

Artificial intelligence is present in a variety of places today:

● Targeted marketing● Logistics● Service automation● Voice assistants● Chatbots

TODAY

Page 57: Social Media and Innovation
Page 58: Social Media and Innovation
Page 59: Social Media and Innovation

In the near future AI will be a core player in the following industries:

● Medical● Manufacturing● Transportation● Resource Management● Synthetic Biology

TOMORROW

Page 60: Social Media and Innovation
Page 61: Social Media and Innovation

SOCIALMEDIA & AI“By far the greatest danger of Artificial Intelligence is that people conclude too early that they understand it.”

― Eliezer Yudkowsky

Page 62: Social Media and Innovation

Virtual andAugmentedReality

Page 63: Social Media and Innovation
Page 64: Social Media and Innovation

3 Elements Leading to Popularity1. Meaningful Content2. Convincing realistic interactions3. Unique value

Applications?Military, city planning, medicine,advertising, interior design

“NEXT BIG THING”

Make-up/Fashion, Information, Tourism, Entertainment, Social Networking

>>

Page 65: Social Media and Innovation

RACE FOR MASS CONSUMERS

Page 66: Social Media and Innovation

Imm

ersive

Am

bie

nt

Virtual Augmented

HTC Vive

Facebook - Occulus

Sony-Playstation

Microsoft Hololens

Google

Samsung Gear

Google

360 Video

Layar

Blippar

Google

Page 67: Social Media and Innovation
Page 68: Social Media and Innovation
Page 69: Social Media and Innovation

THE FUTURE

Page 70: Social Media and Innovation

Facebook

● Affordable Occulus

● Exist in virtual or real environments with friends

● Facilitating social interactions

Page 71: Social Media and Innovation

CHALLENGES?● Providing real value

● Accessibility/Affordability

● Integration

● Security/Ethics

Page 72: Social Media and Innovation

TAKEAWAYS

Page 73: Social Media and Innovation

TAKEAWAYS● Innovation vs. Invention● 4 Stages of Innovation● Changing Business Models

Page 74: Social Media and Innovation

WHEEL OF DISRUPTION

Page 75: Social Media and Innovation

THANKS!

Page 76: Social Media and Innovation

Sources:Christensen, C. (2012). Disruptive Innovation. http://www.claytonchristensen.com/key-concepts/Drucker, P. (2002). The Discipline of Innovation, Harvard Business Review.

https://hbr.org/2002/08/the-discipline-of-innovationEcon in Motion. (2014). Video: Creative Destruction – Econ in MotionHarvard Business Review. (2008) Video: “How to Spot Disruptive Innovation”Javornik, A. (2016) The Mainstreaming of Augmented Reality, Harvard Business Review.

https://hbr.org/2016/10/the-mainstreaming- of-augmented- reality-a- brief-historyOrland, K. (2016). Will high-priced headsets kill mass-market virtual reality in its crib?, ArsTechnica

http://arstechnica.com/gaming/2016/02/will-high-priced-headsets-kill-mass-market-virtua-reality-in-its-crib/

Pol, E & Carroll,P. (2006). An Introduction to Economics with Emphasis on Innovation.Startup Grind. (2013). Video: Clayton Christensen - Innovators Dilemma a Startup Grind 2013.Walker, B. (2015). Innovation vs. Invention, WIRED.com. https://www.wired.com/insights/2015/01/innovation-vs-invention/